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Game monetization and
promotion in Asia
Mariusz Gąsiewski,
Warsaw, 25.6.2018
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Why are we talking about APAC?
Source: Newzoo, 2018 Global Games Market Report
Revenue forecasts per segment (&BN)
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Let’s start from the beginning...
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Android is the major OS in SEA
Q: Which mobile device OS (operating system) do you use when playing gaming apps/mobile games? Please select all that apply (% of audience)
Source: Global Web Index, Asian Gaming Research (2017 Dec), Statcounter (Based on pageviews, Jan-Jun 2017)
Mobile operating system used (% of audience)
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Reality in Asia :)
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Mobile gaming frequency - % of users who play more than twice a day
Q: How often do you play gaming apps/mobile games?
Source: Global Web Index, Asian Gaming Research (2017 Dec), interviews, local expert insights
Mobile gaming frequency is high
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Business Model: Ad Clicks & Rewarded
video view
Ad Clicks:
1. Format: banner - text - video - native
2. Publisher gets revenue when ads are shown
to users
Rewarded video view
1. Format: Video
2. Publisher gets revenue when users
complete video view
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Genre preference of gaming apps/mobile games - Ranking
Q: Which genre of gaming apps/mobile games do you typically play? Please select all that apply
Source: Global Web Index, Asian Gaming Research (2017 Dec)
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Google Play or iOS?
Confidential + ProprietarySource: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Duis non erat sem
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CPI on the market
Source: Chartboost, May 2018
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Q: On average, how much do you spend on in-app purchases (for gaming apps / mobile games) per week?
Examples of in-app purchases: in-game coins, powers, extra items slots, etc. (% of audience)
1.6 2.4 1.5 1.41.6 2.1 2.82.0 1.8
In-app purchases - average spend per week
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How to get interest of users?
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To retain interest, free-to-play and continued addition of
new levels/challenges are more effective across countries
Retaining interest (% of audience)
Note: Leaderboards means “app ranking”
Q: Which of the following game attributes keep you interested in playing a gaming app/mobile game on an ongoing basis? Please select all that apply
Source: Global Web Index, Asian Gaming Research (2017 Dec)
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Important factors when selecting a gaming app (% of audience)
Q: Which of the following factors are important to you when selecting a gaming app/mobile game to download? Please select all that apply
Source: Global Web Index, Asian Gaming Research (2017 Dec)
1 Good gameplay
(59%)
Good gameplay
(56%)
Good gameplay
(65%)
Good graphics
(52%)
Good graphics
(52%)
Good graphics
(51%)
Good gameplay
(57%)
Good gameplay
(46%)
Attractive
interface (44%)
2 Looks
challenging
(50%)
Good graphics
(51%)
Looks
challenging
(65%)
Good gameplay
(46%)
Good gameplay
(49%)
Good gameplay
(48%)
Good reviews
(28%)
Good reviews
(39%)
Good gameplay
(41%)
3 Good graphics
(48%)
Looks
challenging
(50%)
Good graphics
(62%)
Looks
challenging
(38%)
Good review
(46%)
Good reviews
(44%)
Looks easy
(27%)
Good graphics
(37%)
Good graphics
(39%)
4 Good reviews
(45%)
Good reviews
(49%)
Good reviews
(57%)
Recommended
by friend (33%)
Attractive
Interface (44%)
Looks
challenging
(39%)
Good graphics
(26%)
Looks easy
(33%)
Good reviews
(39%)
5 Look easy
(33%)
Attractive
interface (40%)
Recommended
by friend (49%)
New release
(31%)
New release
(32%)
Recommended
by friend (36%)
Price
(20%)
Recommended
by friend (26%)
Looks
challenging
(37%)
Indonesia Malaysia Thailand VietnamPhilippines Singapore Japan TaiwanSouth Korea
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What about content?
Q: What type of language/text content about a gaming app/mobile game influences your decision to install/play the game? Please select all that apply. (Audience: all)
Source: Global Web Index, Asian Gaming Research (2017 Dec)
Influential text-based content (% of audience)
Being clear in type of game is essential in text-based
content across the countries
Gaming popularity and description are also important in most of SEA countries
Gaming contents/stories introduction are the most
influential content for video
Q: What types of video content about a gaming app/mobile game influences your decision to install/play the game? Please select all that apply (Audience: all)
Source: Global Web Index, Asian Gaming Research (2017 Dec)
Influential video-based content
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Regions Overview - Games
Top videos contain the below features / content
Call to
action
Voice on
call to
action
Mostly
voice
over
Celebrity Show a
mobile
phone
Branded
early
Demo
(screenshots
or live)
NA 65% 38% 15% 12% 47% 32% 91%
APAC 71% 29% 31% 6% 54% 63% 92%
EMEA 68% 32% 14% 14% 46% 39% 89%
LATAM 58% 42% 19% 10% 58% 29% 71%
0-10%
11-69%
70-89%
90-100%
Source: Google analysis, top 30-50 videos for Android and iOS in each region ranked by 30 day conversions, Q2 2016
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https://www.youtube.com/watch?v=kIi2pAWCpNg
https://www.youtube.com/watch?v=R19CjWe4fVE https://www.youtube.com/watch?v=B4Ekhj7N1vk https://www.youtube.com/watch?v=ULdGRmjvSGo
https://www.youtube.com/watch?time_cont
inue=1&v=-FsHNmN3ejU
https://www.youtube.com/watch?v=pAGLq40JK1c
Emotional, High Quality Video Ads in Different Themes
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Ads examples
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Ads examples
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Ads examples
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Japan?
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Number of population at age group of 20-34 is decreasing
All Male Female
All 100.09% 99.53% 100.68%
0 ~ 9 87.86% 87.91% 87.80%
10 ~ 19 80.71% 80.76% 80.80%
20 ~ 34 72.72% 73.23% 72.28%
35 ~ 49 106.86% 107.45% 106.34%
50 over 121.08% 121.23% 120.96%
Source:2016 Ministry of Internal Affairs and Communications Research
Population structure is changing and make this hard to target Age 20 - 34
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TV usage not growing anymore
Source: eMarketer, Nov 2017
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Video Ads Acceptance (Format) in Japan
26
We will ask you a question about video ads on the internet (including apps). To what degree do you mind ads being shown based on the different kind of video ad format? Please
choose one option from each of the formats listed below.
Source: Nielsen survey Japan November 2016, Sample size: 8,510, Universe: Online users (15-59 yo)
Source: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Duis non erat sem
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Video ads
Expectations toward video ads
Source: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Duis non erat sem
Proprietary + Confidential
Good examples
Source: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Duis non erat sem
Proprietary + Confidential
Good examples
Source: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Duis non erat sem
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Bedtime
viewing: 33%
watch video
before going
to sleep
More screens mean more moments to connect
Source: Dentsu Research Institute, November 2015
Proprietary + Confidential
Korea?
Source: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Duis non erat sem
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The Korean subway cars have LTE speeds pegged at up
to 150 megabits per second :)
Source: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Duis non erat sem
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Localization matters
Source: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Duis non erat sem
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Quality matters
Source: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Duis non erat sem
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Video ads?
Source: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Duis non erat sem
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Scale matters...
Source: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Duis non erat sem
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Summary
High competition and high RPM in JP, KR and TW
Big market in IN
A lot of uncovered potential in PH, VN, MY, TH

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Game monetization and promotion in Asia (with focus on Indonesia, Japan, South Korea, Taiwan, Malaysia, Vietnam, Singapore and Philippines.

  • 1. Proprietary + Confidential Game monetization and promotion in Asia Mariusz Gąsiewski, Warsaw, 25.6.2018
  • 2. Source: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Duis non erat sem Proprietary + Confidential Why are we talking about APAC? Source: Newzoo, 2018 Global Games Market Report Revenue forecasts per segment (&BN)
  • 3. Proprietary + Confidential Let’s start from the beginning...
  • 4. Source: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Duis non erat sem Proprietary + Confidential Android is the major OS in SEA Q: Which mobile device OS (operating system) do you use when playing gaming apps/mobile games? Please select all that apply (% of audience) Source: Global Web Index, Asian Gaming Research (2017 Dec), Statcounter (Based on pageviews, Jan-Jun 2017) Mobile operating system used (% of audience)
  • 5. Source: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Duis non erat sem Proprietary + Confidential Reality in Asia :)
  • 6. Source: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Duis non erat sem Proprietary + Confidential Mobile gaming frequency - % of users who play more than twice a day Q: How often do you play gaming apps/mobile games? Source: Global Web Index, Asian Gaming Research (2017 Dec), interviews, local expert insights Mobile gaming frequency is high
  • 7. Source: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Duis non erat sem Proprietary + Confidential Business Model: Ad Clicks & Rewarded video view Ad Clicks: 1. Format: banner - text - video - native 2. Publisher gets revenue when ads are shown to users Rewarded video view 1. Format: Video 2. Publisher gets revenue when users complete video view
  • 8. Source: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Duis non erat sem Proprietary + Confidential Genre preference of gaming apps/mobile games - Ranking Q: Which genre of gaming apps/mobile games do you typically play? Please select all that apply Source: Global Web Index, Asian Gaming Research (2017 Dec)
  • 10. Confidential + ProprietarySource: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Duis non erat sem Proprietary + Confidential CPI on the market Source: Chartboost, May 2018
  • 11. Source: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Duis non erat sem Proprietary + Confidential Q: On average, how much do you spend on in-app purchases (for gaming apps / mobile games) per week? Examples of in-app purchases: in-game coins, powers, extra items slots, etc. (% of audience) 1.6 2.4 1.5 1.41.6 2.1 2.82.0 1.8 In-app purchases - average spend per week
  • 12. Proprietary + Confidential How to get interest of users?
  • 13. Source: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Duis non erat sem Proprietary + Confidential To retain interest, free-to-play and continued addition of new levels/challenges are more effective across countries Retaining interest (% of audience) Note: Leaderboards means “app ranking” Q: Which of the following game attributes keep you interested in playing a gaming app/mobile game on an ongoing basis? Please select all that apply Source: Global Web Index, Asian Gaming Research (2017 Dec)
  • 14. Source: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Duis non erat sem Proprietary + Confidential Important factors when selecting a gaming app (% of audience) Q: Which of the following factors are important to you when selecting a gaming app/mobile game to download? Please select all that apply Source: Global Web Index, Asian Gaming Research (2017 Dec) 1 Good gameplay (59%) Good gameplay (56%) Good gameplay (65%) Good graphics (52%) Good graphics (52%) Good graphics (51%) Good gameplay (57%) Good gameplay (46%) Attractive interface (44%) 2 Looks challenging (50%) Good graphics (51%) Looks challenging (65%) Good gameplay (46%) Good gameplay (49%) Good gameplay (48%) Good reviews (28%) Good reviews (39%) Good gameplay (41%) 3 Good graphics (48%) Looks challenging (50%) Good graphics (62%) Looks challenging (38%) Good review (46%) Good reviews (44%) Looks easy (27%) Good graphics (37%) Good graphics (39%) 4 Good reviews (45%) Good reviews (49%) Good reviews (57%) Recommended by friend (33%) Attractive Interface (44%) Looks challenging (39%) Good graphics (26%) Looks easy (33%) Good reviews (39%) 5 Look easy (33%) Attractive interface (40%) Recommended by friend (49%) New release (31%) New release (32%) Recommended by friend (36%) Price (20%) Recommended by friend (26%) Looks challenging (37%) Indonesia Malaysia Thailand VietnamPhilippines Singapore Japan TaiwanSouth Korea
  • 16. Q: What type of language/text content about a gaming app/mobile game influences your decision to install/play the game? Please select all that apply. (Audience: all) Source: Global Web Index, Asian Gaming Research (2017 Dec) Influential text-based content (% of audience) Being clear in type of game is essential in text-based content across the countries Gaming popularity and description are also important in most of SEA countries
  • 17. Gaming contents/stories introduction are the most influential content for video Q: What types of video content about a gaming app/mobile game influences your decision to install/play the game? Please select all that apply (Audience: all) Source: Global Web Index, Asian Gaming Research (2017 Dec) Influential video-based content
  • 18. Source: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Duis non erat sem Proprietary + Confidential Regions Overview - Games Top videos contain the below features / content Call to action Voice on call to action Mostly voice over Celebrity Show a mobile phone Branded early Demo (screenshots or live) NA 65% 38% 15% 12% 47% 32% 91% APAC 71% 29% 31% 6% 54% 63% 92% EMEA 68% 32% 14% 14% 46% 39% 89% LATAM 58% 42% 19% 10% 58% 29% 71% 0-10% 11-69% 70-89% 90-100% Source: Google analysis, top 30-50 videos for Android and iOS in each region ranked by 30 day conversions, Q2 2016
  • 19. Source: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Duis non erat sem Proprietary + Confidential https://www.youtube.com/watch?v=kIi2pAWCpNg https://www.youtube.com/watch?v=R19CjWe4fVE https://www.youtube.com/watch?v=B4Ekhj7N1vk https://www.youtube.com/watch?v=ULdGRmjvSGo https://www.youtube.com/watch?time_cont inue=1&v=-FsHNmN3ejU https://www.youtube.com/watch?v=pAGLq40JK1c Emotional, High Quality Video Ads in Different Themes
  • 20. Source: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Duis non erat sem Proprietary + Confidential Ads examples
  • 21. Source: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Duis non erat sem Proprietary + Confidential Ads examples
  • 22. Source: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Duis non erat sem Proprietary + Confidential Ads examples
  • 24. Source: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Duis non erat sem Proprietary + Confidential Number of population at age group of 20-34 is decreasing All Male Female All 100.09% 99.53% 100.68% 0 ~ 9 87.86% 87.91% 87.80% 10 ~ 19 80.71% 80.76% 80.80% 20 ~ 34 72.72% 73.23% 72.28% 35 ~ 49 106.86% 107.45% 106.34% 50 over 121.08% 121.23% 120.96% Source:2016 Ministry of Internal Affairs and Communications Research Population structure is changing and make this hard to target Age 20 - 34
  • 25. Source: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Duis non erat sem Proprietary + Confidential TV usage not growing anymore Source: eMarketer, Nov 2017
  • 26. Source: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Duis non erat sem Proprietary + Confidential Video Ads Acceptance (Format) in Japan 26 We will ask you a question about video ads on the internet (including apps). To what degree do you mind ads being shown based on the different kind of video ad format? Please choose one option from each of the formats listed below. Source: Nielsen survey Japan November 2016, Sample size: 8,510, Universe: Online users (15-59 yo)
  • 27. Source: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Duis non erat sem Proprietary + Confidential Video ads Expectations toward video ads
  • 28. Source: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Duis non erat sem Proprietary + Confidential Good examples
  • 29. Source: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Duis non erat sem Proprietary + Confidential Good examples
  • 30. Source: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Duis non erat sem Proprietary + Confidential Bedtime viewing: 33% watch video before going to sleep More screens mean more moments to connect Source: Dentsu Research Institute, November 2015
  • 32. Source: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Duis non erat sem Proprietary + Confidential The Korean subway cars have LTE speeds pegged at up to 150 megabits per second :)
  • 33. Source: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Duis non erat sem Proprietary + Confidential Localization matters
  • 34. Source: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Duis non erat sem Proprietary + Confidential Quality matters
  • 35. Source: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Duis non erat sem Proprietary + Confidential Video ads?
  • 36. Source: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Duis non erat sem Proprietary + Confidential Scale matters...
  • 37. Source: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Duis non erat sem Proprietary + Confidential Summary High competition and high RPM in JP, KR and TW Big market in IN A lot of uncovered potential in PH, VN, MY, TH