Donghyun Nam - 어도비 플래시로 게임만들기
Making Games with Adobe Flash
Seminar Info (https://wiki.ubuntu.com/KoreanTeam/activities/14)
Watch Spaeker's Slide! http://mwiki.ubuntu.or.kr/index.php/%ED%8C%8C%EC%9D%BC:FLASH%EB%B0%9C%ED%91%9C.pptx
Place / Date - 서울 토즈 대학로점 / 2014Y 8M 30D 토요일
~ About Speaker ~
Donghyun Nam
Video Capture : 장태희 (jang0913@gmail.com)
본 영상 녹화는 발표 진행 전 발표자와의 동의 하에 진행되었습니다.
What is Ubuntu Linux?
Ubuntu is an ancient African word meaning 'humanity to others'.
It also means 'I am what I am because of who we all are'.
The Ubuntu operating system brings the spirit of Ubuntu to the world of computers.
http://www.ubuntu.com
Why don't you stop by Ubuntu Korea Community?
Forum (http://www.ubuntu-kr.org/)
Facebook (https://www.facebook.com/groups/ubuntu.ko/)
Wiki (http://mwiki.ubuntu.or.kr/index.php/%EB%8C%80%EB%AC%B8)
Standards.next: HTML - Are you mything the point?brucelawson
The document provides an overview of new features in HTML5 such as structural elements, canvas graphics, improved forms, and video embedding. It notes that some structural elements and graphics capabilities can be used now, while video support varies across browsers. The document encourages checking out examples of the new features and links to additional resources on HTML5.
The document lists and provides pricing for various laptops, desktops, tablets, and cell phones. For laptops, it includes the Dell Inspiron i15RN-2354BK for $519.99, Dell D600 for $132, Compaq CQ57-410US for $389.99, and Apple iBook for $209. For desktops, it lists the HP Pavilion Elite HPE-570F for $1,399.99, MSI AE2240-027US for $899.99, and MSI SY-MSI-AE2400-057US for $1,387.86. Tablet options presented are the Apple iPad 2 for $758.77, Archos
This press release document provides guidance on using press releases to promote mobile games. It explains that press releases can help promote games since app store competition is intense and paid promotion requires money. The document then offers tips for preparing an effective press release, including having a quality game, targeting local media, including key details about the game, and building a press contact database. It emphasizes focusing press releases on local media outlets and providing personal, persuasive introductory emails without being pushy. The goal is to potentially get the game reviewed and increase downloads, learning from both successes and failures in the process.
Headquartered in Mumbai, we, Deep Enterprises, established in the year 2003, are one of the leading manufacturers, suppliers, traders and exporters of a vast variety of Jute Bags, Non Woven Bags, Travel Bags etc. We boast of state-of-the-art infrastructure and highly skilled manpower. We are engaged in offering a wide range of products to our esteemed clients all over India and even abroad. Our range of bags is widely appreciated for their attractive designs, sturdiness and eco-friendly aspect. They are a hit amongst the environment-conscious clients owing to their eco-friendly fabrication. These bags are manufactured in compliance with the prevailing quality standards by using raw-materials procured from reliable vendors of the market. They are quality-tested by professional auditors to ensure optimum client satisfaction. We offer them to our esteemed clients’ at the most competitive prices. Therefore, they can be availed by all sections of the society with ease. They are developed in order to meet the client’s storage requirements while being on the move.
NHN NEXT 게임 서버 프로그래밍 강의 자료입니다. 최소한의 필요한 이론 내용은 질문 위주로 구성되어 있고 (답은 학생들 개별로 고민해와서 피드백 받는 방식) 해당 내용에 맞는 실습(구현) 과제가 포함되어 있습니다.
참고로, 서버 아키텍처에 관한 과목은 따로 있어서 본 강의에는 포함되어 있지 않습니다.
Original presentation by Tobias Schneider (Twitter: @tobeytailor), on Gordon, his JavaScript implementation of a Flash player.
Originally presented on Day 1 of JSConf 2010; more info here in case you missed it: http://palagpat-coding.blogspot.com/2010/04/in-case-you-missed-it-jsconfus-2010-day.html
Standards.next: HTML - Are you mything the point?brucelawson
The document provides an overview of new features in HTML5 such as structural elements, canvas graphics, improved forms, and video embedding. It notes that some structural elements and graphics capabilities can be used now, while video support varies across browsers. The document encourages checking out examples of the new features and links to additional resources on HTML5.
The document lists and provides pricing for various laptops, desktops, tablets, and cell phones. For laptops, it includes the Dell Inspiron i15RN-2354BK for $519.99, Dell D600 for $132, Compaq CQ57-410US for $389.99, and Apple iBook for $209. For desktops, it lists the HP Pavilion Elite HPE-570F for $1,399.99, MSI AE2240-027US for $899.99, and MSI SY-MSI-AE2400-057US for $1,387.86. Tablet options presented are the Apple iPad 2 for $758.77, Archos
This press release document provides guidance on using press releases to promote mobile games. It explains that press releases can help promote games since app store competition is intense and paid promotion requires money. The document then offers tips for preparing an effective press release, including having a quality game, targeting local media, including key details about the game, and building a press contact database. It emphasizes focusing press releases on local media outlets and providing personal, persuasive introductory emails without being pushy. The goal is to potentially get the game reviewed and increase downloads, learning from both successes and failures in the process.
Headquartered in Mumbai, we, Deep Enterprises, established in the year 2003, are one of the leading manufacturers, suppliers, traders and exporters of a vast variety of Jute Bags, Non Woven Bags, Travel Bags etc. We boast of state-of-the-art infrastructure and highly skilled manpower. We are engaged in offering a wide range of products to our esteemed clients all over India and even abroad. Our range of bags is widely appreciated for their attractive designs, sturdiness and eco-friendly aspect. They are a hit amongst the environment-conscious clients owing to their eco-friendly fabrication. These bags are manufactured in compliance with the prevailing quality standards by using raw-materials procured from reliable vendors of the market. They are quality-tested by professional auditors to ensure optimum client satisfaction. We offer them to our esteemed clients’ at the most competitive prices. Therefore, they can be availed by all sections of the society with ease. They are developed in order to meet the client’s storage requirements while being on the move.
NHN NEXT 게임 서버 프로그래밍 강의 자료입니다. 최소한의 필요한 이론 내용은 질문 위주로 구성되어 있고 (답은 학생들 개별로 고민해와서 피드백 받는 방식) 해당 내용에 맞는 실습(구현) 과제가 포함되어 있습니다.
참고로, 서버 아키텍처에 관한 과목은 따로 있어서 본 강의에는 포함되어 있지 않습니다.
Original presentation by Tobias Schneider (Twitter: @tobeytailor), on Gordon, his JavaScript implementation of a Flash player.
Originally presented on Day 1 of JSConf 2010; more info here in case you missed it: http://palagpat-coding.blogspot.com/2010/04/in-case-you-missed-it-jsconfus-2010-day.html
What’s Going On with the Adobe® Flash® Platform and why it is still Relevant ...Joseph Labrecque
Presented at #AEL12.
With the recent rise of web technologies like HTML5, it is important that the Flash Player continually evolve to remain the ideal technology platform for advanced interaction on the Web and beyond. Flash has always been an important enabler for education, and remains so. This session details the various enhancements, new functionality, and general improvements available in the new versions of Adobe Flash Player and Adobe AIR®.
Slides from my #AEL12 workshop.
Joseph Labrecque shows you how to build a simple game for mobile devices that teaches concepts. You’ll assemble components into a mobile game that can be deployed to multiple mobile devices. We will cover Timing, Mouse Interaction, Character Movement, Object Rotation, Scrolling Backgrounds, Obstacles, Collision Detection, Game Loop, Scoreboard, Player Health, Asset Skinning, Sound Managers, Game States, Movement Constraints, Packages/Classes, Randomization, Garbage Collection, and Game Cleanup!
It is an introduction to the Adobe Flash technology and others RIA, such as Flex and Silverlight.
It also provides some of my golden rules on creating Flash.
Adobe Flash CS5 Professional is a multimedia and animation program that allows users to create interactive content for both online and offline use. It provides tools for making web banners, animations, websites, presentations, games, and more. The software allows 2D and 3D animation, motion graphics, visual effects and more through features like timeline panels, drawing tools, the motion editor, and support for vector and raster graphics.
[edUiconf] HTML5 does all that… and i can haz cheeseburger? You bet!Christopher Schmitt
Although the specification is still being written, HTML5 can be implemented on your website today. Get an overview of the new HTML elements and their semantics, learn how to incorporate audio and video without Flash, get acquainted with new JavaScript APIs (like geolocation), and more.
This document summarizes Joseph Labrecque's presentation on Adobe and the Flash gaming landscape. It discusses Adobe's focus on gaming and premium video, the Flash runtimes roadmap, statistics on gaming with Flash and AIR, tools for game development like Flash Professional and Flash Builder, and Adobe's gaming SDK which includes frameworks like Starling, Feathers, and Away3D. The presentation encourages attendees to get involved in gaming communities like Adobe Game Jams and the One Game a Month challenge.
What’s New in Flash Player 11.2 and Adobe AIR 3.2Joseph Labrecque
This document summarizes the new features of Flash Player 11.2 and Adobe AIR 3.2 as presented by Joseph Labrecque at the Hawaii Flash User Group on May 10th, 2012. Key updates include relaxed hardware acceleration requirements back to 2008, new mouse and audio features, and multithreaded video decoding. Upcoming versions will add full screen keyboard input, texture streaming, and additional performance and profiling improvements. The future of Flash includes an ActionScript "Next" version and modernized runtimes, with a focus on performance, especially on mobile.
1. The document discusses optimizing Flash and AIR applications for multiple screen devices like smartphones and tablets. It provides guidance on design considerations, leveraging touch and hardware capabilities, and performance optimizations.
2. Flash Player 10.1 supports new platforms like mobile phones and brings features like touch input, gestures, and hardware acceleration. AIR also allows developing standalone mobile apps using Flash skills.
3. The document recommends optimizations like minimizing redraws, reusing objects, adjusting frame rates, and using appropriate display objects. Video encoding and player optimizations are also covered.
Introduction to html5 game programming with impact jsLuca Galli
Luca Galli presented an introduction to HTML5 game programming using ImpactJS. ImpactJS is a JavaScript game framework that uses the HTML5 Canvas element to create 2D games that can be played on the web or mobile. Key points discussed include:
- HTML5 allows for cross-platform game development and deployment without plugins or additional costs.
- Using a framework like ImpactJS avoids needing to write boilerplate code from scratch and provides tools to handle issues like asynchronous loading and variable performance across devices.
- ImpactJS uses a module system to organize code and classes to structure objects in a prototypal inheritance model. Core classes cover game loop, entities, backgrounds, collisions and input handling.
-
The document discusses using Adobe gaming tools like Stage3D, Starling, and Feathers for educational purposes. It provides an overview of the tools and frameworks, how to set them up, and examples of how they have been used in education including for video streaming, transcoding, integrated hardware, mobile applications, and gaming. It also addresses how these tools have impacted course curriculum at the author's university.
This document contains a glossary of terms related to video game design and development. It provides definitions for key terms like demo, beta, alpha, gold, debug, automation, white-box testing, bug, vertex shader, pixel shader, post-processing, rendering, normal map, entity, UV map, procedural texture, physics, and collision. For each term, it gives a short definition from an online source as well as an example of how the term relates to the author's own video game production practice and may include an image or video for illustration.
This document discusses HTML5 and CSS3 and whether they are ready for mainstream use. It provides an overview of the new HTML5 elements like <header>, <nav>, <section>, <article>, <aside>, and <footer>. It also covers HTML5 video and audio capabilities and supporting different video codecs. The document recommends tools for encoding video files into supported formats and discusses using text tracks for basic captioning support.
This document contains a glossary of terms related to video game design and development. It defines terms like alpha, beta, debug, collision detection, lighting, and anti-aliasing. For each term, it provides a short definition from an online source, describes how the term relates to video game production practice, and includes an image or video link illustrating the term. The glossary contains 10 terms and is part of a BTEC course assignment on sound design for computer games.
July 25th, 2017. The web changed on this day. Well really it changed in April of 2010. What do these dates mean? What was Flash? Soon many of you won’t even know. Dead, like beta and laserdiscs and walkmans. Was this technology revolutionary or a curse? Whatever you think or know, Flash was world-changing for thousands of designers and developers. Their body of work laid the foundations for much of the modern web and for much of what is still to come. Collectively our learnings from successes and failures with this technology have shaped the future of interactive design and technology.
Join Rick on this nostalgic journey through the era of Flash as we celebrate the people and projects that brought joy and wonder to so many people and sowed the seeds for an endless number of careers in interactive.
Objective
To remind us all of the enormous contribution Flash made to interactive design and development and possibly foster some conversation about where we are now and where we are headed.
Target Audience
Designers and developers new and old. Lovers and haters of Flash. All are welcome.
Some Things Audience Members Will Learn
Why Flash was great
Who some of the key people were during this great time in the web’s history
This document introduces the Starling Framework as a solution for 2D mobile game development. Starling provides a native API that is fast, easy to use, and lightweight. It allows developers to use familiar Flash APIs and concepts while targeting mobile devices. Key benefits include performance similar to native development, cross-platform support, and the ability to leverage existing Flash and ActionScript skills.
With Adobe CS6 and the Creative Cloud, there are many new possibilities to consider when it comes to motion and interactive tools! Flash Professional CS6 allows a number of new publish targets; including sprite sheets, the updated Flash Player and AIR runtimes, and even HTML5. We'll then have a look at how the Creative Cloud works for users in consideration of files, products, and services &closing with a detailed overview of a new product that is only available through cloud subscription: Adobe Edge!
The document discusses HTML5 and CSS3. It begins by looking at Flash and XHTML. It then covers new HTML5 elements like article, aside, audio and video. It discusses HTML5 audio and video formats and browser support. It provides examples of using Canvas, geolocation, offline applications and local databases in HTML5. It also discusses using CSS3 properties like fonts, shadows, gradients and rounded corners. Finally, it notes some criticisms of HTML5 and looks at the future of CSS3.
This document discusses hiding malicious payloads in images and other file formats. It describes how JavaScript code can be embedded and executed from within JPEG, GIF and BMP image files using techniques like modified file headers. It also explains how the HTML5 canvas element can be used for heap sprays to facilitate exploitation in modern browsers with stricter encoding rules. The document concludes that these image-based attack techniques pose challenges for forensic analysis and defense.
What’s Going On with the Adobe® Flash® Platform and why it is still Relevant ...Joseph Labrecque
Presented at #AEL12.
With the recent rise of web technologies like HTML5, it is important that the Flash Player continually evolve to remain the ideal technology platform for advanced interaction on the Web and beyond. Flash has always been an important enabler for education, and remains so. This session details the various enhancements, new functionality, and general improvements available in the new versions of Adobe Flash Player and Adobe AIR®.
Slides from my #AEL12 workshop.
Joseph Labrecque shows you how to build a simple game for mobile devices that teaches concepts. You’ll assemble components into a mobile game that can be deployed to multiple mobile devices. We will cover Timing, Mouse Interaction, Character Movement, Object Rotation, Scrolling Backgrounds, Obstacles, Collision Detection, Game Loop, Scoreboard, Player Health, Asset Skinning, Sound Managers, Game States, Movement Constraints, Packages/Classes, Randomization, Garbage Collection, and Game Cleanup!
It is an introduction to the Adobe Flash technology and others RIA, such as Flex and Silverlight.
It also provides some of my golden rules on creating Flash.
Adobe Flash CS5 Professional is a multimedia and animation program that allows users to create interactive content for both online and offline use. It provides tools for making web banners, animations, websites, presentations, games, and more. The software allows 2D and 3D animation, motion graphics, visual effects and more through features like timeline panels, drawing tools, the motion editor, and support for vector and raster graphics.
[edUiconf] HTML5 does all that… and i can haz cheeseburger? You bet!Christopher Schmitt
Although the specification is still being written, HTML5 can be implemented on your website today. Get an overview of the new HTML elements and their semantics, learn how to incorporate audio and video without Flash, get acquainted with new JavaScript APIs (like geolocation), and more.
This document summarizes Joseph Labrecque's presentation on Adobe and the Flash gaming landscape. It discusses Adobe's focus on gaming and premium video, the Flash runtimes roadmap, statistics on gaming with Flash and AIR, tools for game development like Flash Professional and Flash Builder, and Adobe's gaming SDK which includes frameworks like Starling, Feathers, and Away3D. The presentation encourages attendees to get involved in gaming communities like Adobe Game Jams and the One Game a Month challenge.
What’s New in Flash Player 11.2 and Adobe AIR 3.2Joseph Labrecque
This document summarizes the new features of Flash Player 11.2 and Adobe AIR 3.2 as presented by Joseph Labrecque at the Hawaii Flash User Group on May 10th, 2012. Key updates include relaxed hardware acceleration requirements back to 2008, new mouse and audio features, and multithreaded video decoding. Upcoming versions will add full screen keyboard input, texture streaming, and additional performance and profiling improvements. The future of Flash includes an ActionScript "Next" version and modernized runtimes, with a focus on performance, especially on mobile.
1. The document discusses optimizing Flash and AIR applications for multiple screen devices like smartphones and tablets. It provides guidance on design considerations, leveraging touch and hardware capabilities, and performance optimizations.
2. Flash Player 10.1 supports new platforms like mobile phones and brings features like touch input, gestures, and hardware acceleration. AIR also allows developing standalone mobile apps using Flash skills.
3. The document recommends optimizations like minimizing redraws, reusing objects, adjusting frame rates, and using appropriate display objects. Video encoding and player optimizations are also covered.
Introduction to html5 game programming with impact jsLuca Galli
Luca Galli presented an introduction to HTML5 game programming using ImpactJS. ImpactJS is a JavaScript game framework that uses the HTML5 Canvas element to create 2D games that can be played on the web or mobile. Key points discussed include:
- HTML5 allows for cross-platform game development and deployment without plugins or additional costs.
- Using a framework like ImpactJS avoids needing to write boilerplate code from scratch and provides tools to handle issues like asynchronous loading and variable performance across devices.
- ImpactJS uses a module system to organize code and classes to structure objects in a prototypal inheritance model. Core classes cover game loop, entities, backgrounds, collisions and input handling.
-
The document discusses using Adobe gaming tools like Stage3D, Starling, and Feathers for educational purposes. It provides an overview of the tools and frameworks, how to set them up, and examples of how they have been used in education including for video streaming, transcoding, integrated hardware, mobile applications, and gaming. It also addresses how these tools have impacted course curriculum at the author's university.
This document contains a glossary of terms related to video game design and development. It provides definitions for key terms like demo, beta, alpha, gold, debug, automation, white-box testing, bug, vertex shader, pixel shader, post-processing, rendering, normal map, entity, UV map, procedural texture, physics, and collision. For each term, it gives a short definition from an online source as well as an example of how the term relates to the author's own video game production practice and may include an image or video for illustration.
This document discusses HTML5 and CSS3 and whether they are ready for mainstream use. It provides an overview of the new HTML5 elements like <header>, <nav>, <section>, <article>, <aside>, and <footer>. It also covers HTML5 video and audio capabilities and supporting different video codecs. The document recommends tools for encoding video files into supported formats and discusses using text tracks for basic captioning support.
This document contains a glossary of terms related to video game design and development. It defines terms like alpha, beta, debug, collision detection, lighting, and anti-aliasing. For each term, it provides a short definition from an online source, describes how the term relates to video game production practice, and includes an image or video link illustrating the term. The glossary contains 10 terms and is part of a BTEC course assignment on sound design for computer games.
July 25th, 2017. The web changed on this day. Well really it changed in April of 2010. What do these dates mean? What was Flash? Soon many of you won’t even know. Dead, like beta and laserdiscs and walkmans. Was this technology revolutionary or a curse? Whatever you think or know, Flash was world-changing for thousands of designers and developers. Their body of work laid the foundations for much of the modern web and for much of what is still to come. Collectively our learnings from successes and failures with this technology have shaped the future of interactive design and technology.
Join Rick on this nostalgic journey through the era of Flash as we celebrate the people and projects that brought joy and wonder to so many people and sowed the seeds for an endless number of careers in interactive.
Objective
To remind us all of the enormous contribution Flash made to interactive design and development and possibly foster some conversation about where we are now and where we are headed.
Target Audience
Designers and developers new and old. Lovers and haters of Flash. All are welcome.
Some Things Audience Members Will Learn
Why Flash was great
Who some of the key people were during this great time in the web’s history
This document introduces the Starling Framework as a solution for 2D mobile game development. Starling provides a native API that is fast, easy to use, and lightweight. It allows developers to use familiar Flash APIs and concepts while targeting mobile devices. Key benefits include performance similar to native development, cross-platform support, and the ability to leverage existing Flash and ActionScript skills.
With Adobe CS6 and the Creative Cloud, there are many new possibilities to consider when it comes to motion and interactive tools! Flash Professional CS6 allows a number of new publish targets; including sprite sheets, the updated Flash Player and AIR runtimes, and even HTML5. We'll then have a look at how the Creative Cloud works for users in consideration of files, products, and services &closing with a detailed overview of a new product that is only available through cloud subscription: Adobe Edge!
The document discusses HTML5 and CSS3. It begins by looking at Flash and XHTML. It then covers new HTML5 elements like article, aside, audio and video. It discusses HTML5 audio and video formats and browser support. It provides examples of using Canvas, geolocation, offline applications and local databases in HTML5. It also discusses using CSS3 properties like fonts, shadows, gradients and rounded corners. Finally, it notes some criticisms of HTML5 and looks at the future of CSS3.
This document discusses hiding malicious payloads in images and other file formats. It describes how JavaScript code can be embedded and executed from within JPEG, GIF and BMP image files using techniques like modified file headers. It also explains how the HTML5 canvas element can be used for heap sprays to facilitate exploitation in modern browsers with stricter encoding rules. The document concludes that these image-based attack techniques pose challenges for forensic analysis and defense.
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How to write a program in any programming language
남동현 - 어도비 플래시로 게임만들기 (2014Y08M30D)
1. FLASH 로 게임 만들기
KOREA DIGITAL MEDIA HIGH SCHOOL
1-6 DONG-HYUN NAM
2. WHAT IS FLASH?
• MADE IN (CURRENT) : ADOBE
• NAME (LEAST) : ADOBE FLASH CC
• COMPUTER LANGUAGE : ACTION SCRIPT
• EXPLAIN : FLASH IS THE ADOBE’S VECTOR-BASED INTERACTIVE WEB AUTHORING TOOLS
AND SOFTWARE PLATFORMS.
• ADOBE’S SITE: HTTP://WWW.ADOBE.COM/KR/
8. PART OF ANIMATION
• ONE OF FLASH’S PART IS ANIMATION THAT IS VERY VERY EASY
• IT USUALLY USE TIMELINE
• THIS ANIMATION IS PART OF DESIGN
9. PART OF ACTION SCRIPT
• OTHER ONE OF FLASH’S PART IS ACTION SCRIPT THAT IS SIMILAR AT
PROGRAMMING LANGUAGE
• IT USUALLY USE TIMELINE
• THIS ANIMATION IS PART OF DESIGN
Hi, my name is Dong-Hyun Nam. You must be played flash game once. I’ll introduce How to make Flash games. When my presentation is over, you can make your games. Can you see that Korean ‘로 게임 만들기’? That is the first and the last Korean in my presentation and I’ll talk to English. First, we have to know what is flash.
Then, What is Flash?
Flash is the Adobe’s vector-based interactive web authoring tools and software platforms. Nowadays, it’s made in adobe. It means Flash isn’t made in Adobe first. Flash was made by Macromedia. And now, flash’s latest version is Adobe Flash CC. Flash use Action Script that made for Flash.
These are related file formats and extensions for Flash.
First one, swf format is completed file. It can not be edited more if you just have only this. But it can be decompiled by many decompiler. But it isn’t perfect decompile.
Second one is flv format. It’s almost similar with swf. But this is only animation files of flash.
Next one is as format. This is similar with FLV format. But this is only use action script. Actually, this is just a source code.
Last one is fla format. This contains the source data for the flash application. If you are beginners, you must be only use this.
These are Flash’s version. These can divide 4 part of each.
First is from 1995 to 1999. These are haven’t Action Script so these versions are so hard to work.
Another is from 2000 to 2002. These are section of Action Script 1.0. –mx까지
Next one is from 2003 to 2005. These are section of AS 2.0. AS 2.0 is not very different as AS 1.0. Just some more Upgrade.
The other is from 2007 to now. These are section of AS 3.0. AS 3.0 is quite different as old versions. Because since 2007, Adobe argument Macromedia. So Adobe made new version of AS, and name of Flash was changed from Macromedia Flash to Adobe Flash. AS3.0 is similar with other computer language like Python, Java, C#.
Now, turn on Flash 8. I’ll teach you how to make games. First, make new file.
This is user interface of Flash 8. I’ll introduce to flash 8 because I’ll told you this is the latest version of AS 2.0. AS 2.0 is good at beginners, but AS 3.0 is good at already programmer. This white stage is 550x400.
Flash can divide two parts – Animation and Action Script.
Animation part is almost use only Flash’s timeline to make some Animation.
Action Script part is almost just a coding.
One of Flash’s part is animation that is very very easy.
It usually use Timeline.
Flash animation is part of design because you have to draw all of it.
Part of Action Script that is almost similar at other Programming Language. You can use hotkeys, but as you get better, as you would better to do not use hotkeys.
Make a circle. Drag and press F8. make movie clip symbol. Symbol have 3 type. One is movie clip which we usually use. Another one is button. Button is button. The other one is graphic. Graphic symbol is same as picture. If you make to movie clip, you can see something changed. Now, this circle was changed to symbol by you! You have to make symbol because only symbol and timeline can be written AS source. And if you press F9, you can see new window which can write AS source code.
This is a source code which can make it move. onclipevent is Small o, Big C, and Big E. you can think just each word’s first is Big but not first. Others are same too. If! I guess everyone in here is know ‘if’ isn’t it? AS’s grammer is similar with C language. If you finished write this code, press Ctrl + Enter. Then you can move your movie clip to arrow keys. But you can see it can move out of stage. So, we have to make a limit like this.
Then it can’t move out!
Main subject of my presentation is harmony with Design, Animation and Program. If you can use all of them, you can make any games you want.
Now, under the assumption you know Flash like me, let’s make game!
These are two of the most famous games. One is 레바의 모험. It is made by 카카오, and illust by 레바. The other one is Flash man. It is made in Japan. But it is very famous for us, isn’t it? These are made by Flash. So, if you get mastered to flash, you can make better than these.
If you want to make a game, you have to choose your game type. But, we don’t have enough time to make all of it. So, I’ll tell you how to make a Jump game!
What is Advantage of flash? Flash can make anything easy and quickly. Look at this. This is the game witch I made only 5 days, when I was beginner. As you see, my web nickname is Fruits. Did you hear about me? Of course not… ok.
Second advantage is change. You can change anything you want. Even game speed. If you want to up your game speed, just change fps up.
Third advantage is Compatibility. Other programs are usually made programming language and animation each others so sometime, they don’t work. But flash is use programming language to action script witch is made for flash!
Then, what is the disadvantage of flash? First, if you want to make some animation or game, you have to draw all of it like this. It may seem easier. But if it change little bit difficult, you have to draw more of it like this.
Next disadvantage is rectangle character. If you made some movie clip(character) and you want to do hit test, it’s hit test would be recognized to rectangle. Look at this character. This(left) one is character, and this(right) one is trap. If this character touch this trap, it will die. But this case, graphic isn’t touch to trap but this rectangle is touch. So, this character will die.
Third disadvantage is graphic. As you know, flash’s graphic is not bad but other games graphic is better.
Can you see a Green Cabage? It’s my character which I draw and I used to my game. Let’s use it.
Make second layer and F9 + stop();
Draw cabbage and name what you want. Type is movie clip. And take register down.
Give name “man” to cabbage.
Press F9 and copy this code. (코드 내용 설명)
Draw a block and make to ground like that. And Double-click into it.
Again press F8. and name what you want.
And press F9. and take this code into it. (코드 설명)
And placed these.
Double click FPS and change it 60.
If character touch this box, it will die.
Placed under the map. Because when character fall down, it would touch this box, and it will be die.
Write this code in death box. (코드 설명)
Draw game over in stage 1.
Draw a door and make to movie clip.
Input this code into door. (코드 설명)
Make a new stage and draw finish mark.
Now, press CTRL + Enter and play GAME!!!
괜히 간지나게
중심 + _xscale -> 쿨타임 적용 가능.
마우스 커서 변경
If you get mastered to flash, you can make everything such as on-line game, homepage and so on. Now! It’s time to make your game!