Before starting Android Game development . What we should know before we jump to mobile game development the smartphone market, app stores market and games market .
The document discusses Android as a platform for game development. It notes that Android is a widely used platform that allows developers to create a variety of game types. Game developers can take advantage of Android features like touch screens, accelerometers, and cameras to create engaging gaming experiences. The document also provides tips for developing Android games, such as considering lower-end and high-end Android devices, and using tools and frameworks to build games in Java or C++. Overall, Android is presented as an accessible platform for game development.
Introduction to android (and mobile) game developmentRuslan Novikov
This document provides information on various topics related to mobile game development, including audio APIs, graphics rendering, physics engines, and game engines. It discusses MediaPlayer, SoundPool, AudioTrack, OpenSL, Canvas, OpenGL ES, Box2D, input limitations on mobile, and popular game engines like Unity, Corona, and Project Anarchy which provide cross-platform support and features like 3D graphics, physics, and scripting. It aims to help developers choose the right tools and techniques for building games on Android and iOS.
This document summarizes Milan Dinic's presentation on developing Android games using the libgdx framework. It discusses using the Wreck-It Ralph and Giana Sisters games as inspiration and covers choosing libgdx as the framework due to its support for multiple platforms, open source nature, and ease of setup. It provides an overview of the libgdx API and covers sprite creation, sound effects, physics implementation, debugging, and publishing a game to Google Play.
This document provides an overview of game development including defining video games, common genres, the size of the industry, and the development process from concept to release. It also outlines the major roles in game development such as designers, artists, programmers, testers, and producers. Finally, it discusses skills required for different roles and ways to get started in the industry such as through independent game development.
Suleman Ali presented his final year project on a game called "Last Recoil". The game is a first person shooter with 8 levels developed for Android using Unity3D. It aims to provide an enjoyable offline mobile game with attractive environments and textures to overcome issues with other FPS games. The presentation covered an overview of gaming in software engineering, the background and purpose of the project, functional and non-functional requirements, system models including use case, sequence and class diagrams, and a functional prototype. Future plans include extending levels, improving graphics, and adding new features.
The document provides details of the project plan for the game "Ghost in the Town". It discusses the background and scope of the project, which involves creating a single-player strategy game for Android devices. It outlines the project schedule, with stages including planning, design and implementation, testing, and submission. It aims to provide both structured and unstructured information about the virtual world and story of the game.
Video game development is the process of creating video games, which can range from one person to a large team of developers. Mainstream games typically take several years to develop with teams of 20-100 people working in roles like designer, artist, programmer, tester, and producer. Indie and mobile games can be developed more quickly and cheaply by individuals or small teams. The size and complexity of development teams has increased over time due to advancing technology and rising costs of games.
The document discusses Android as a platform for game development. It notes that Android is a widely used platform that allows developers to create a variety of game types. Game developers can take advantage of Android features like touch screens, accelerometers, and cameras to create engaging gaming experiences. The document also provides tips for developing Android games, such as considering lower-end and high-end Android devices, and using tools and frameworks to build games in Java or C++. Overall, Android is presented as an accessible platform for game development.
Introduction to android (and mobile) game developmentRuslan Novikov
This document provides information on various topics related to mobile game development, including audio APIs, graphics rendering, physics engines, and game engines. It discusses MediaPlayer, SoundPool, AudioTrack, OpenSL, Canvas, OpenGL ES, Box2D, input limitations on mobile, and popular game engines like Unity, Corona, and Project Anarchy which provide cross-platform support and features like 3D graphics, physics, and scripting. It aims to help developers choose the right tools and techniques for building games on Android and iOS.
This document summarizes Milan Dinic's presentation on developing Android games using the libgdx framework. It discusses using the Wreck-It Ralph and Giana Sisters games as inspiration and covers choosing libgdx as the framework due to its support for multiple platforms, open source nature, and ease of setup. It provides an overview of the libgdx API and covers sprite creation, sound effects, physics implementation, debugging, and publishing a game to Google Play.
This document provides an overview of game development including defining video games, common genres, the size of the industry, and the development process from concept to release. It also outlines the major roles in game development such as designers, artists, programmers, testers, and producers. Finally, it discusses skills required for different roles and ways to get started in the industry such as through independent game development.
Suleman Ali presented his final year project on a game called "Last Recoil". The game is a first person shooter with 8 levels developed for Android using Unity3D. It aims to provide an enjoyable offline mobile game with attractive environments and textures to overcome issues with other FPS games. The presentation covered an overview of gaming in software engineering, the background and purpose of the project, functional and non-functional requirements, system models including use case, sequence and class diagrams, and a functional prototype. Future plans include extending levels, improving graphics, and adding new features.
The document provides details of the project plan for the game "Ghost in the Town". It discusses the background and scope of the project, which involves creating a single-player strategy game for Android devices. It outlines the project schedule, with stages including planning, design and implementation, testing, and submission. It aims to provide both structured and unstructured information about the virtual world and story of the game.
Video game development is the process of creating video games, which can range from one person to a large team of developers. Mainstream games typically take several years to develop with teams of 20-100 people working in roles like designer, artist, programmer, tester, and producer. Indie and mobile games can be developed more quickly and cheaply by individuals or small teams. The size and complexity of development teams has increased over time due to advancing technology and rising costs of games.
This document provides an overview of a workshop on game architecture and programming. The workshop schedule includes sessions on game architecture, programming, art resources, concepts and elements, development, quality and optimization. It discusses the history and genres of gaming, careers in the industry, and game development processes. It also covers platforms like mobile, desktop and cloud/server gaming and revenue models in the growing gaming industry.
This document provides an introduction to game development. It defines what a video game is as an electronic game involving user interaction and visual feedback. Game development draws from many fields including business, art, science and technology. The document outlines some of the many roles involved in game development. It traces the growth of the video game industry from early classics to modern 3D games. It then presents several popular game engines as tools that developers can use to build games, avoiding writing code from scratch. The document encourages creativity beyond what engines can do directly and emphasizes good coding practices like avoiding spaghetti code and refactoring. It introduces GameLab as aiming to spread knowledge about game development through small project-based seminars.
The document summarizes Rasel Khan's presentation on developing an Android fish game. It includes sections on the objectives to create a game where the player's fish eats other fish to grow and levels up while avoiding obstacles. It discusses the background studies, game development life cycle, planning, analysis, design, and development phases. The presentation provides examples of the layout, control panel, scoring, and help designs for the fish game.
This document provides an overview of game architecture and development processes. It discusses the game loop, which involves updating the player and world simulation, and then rendering. It also covers pre-production, production, and maintenance stages. Pre-production involves prototyping gameplay and designing features. Production is when the full game is built iteratively. Maintenance includes patches, mod support, and ongoing content for multiplayer games.
Introduction to Game Development and the Game IndustryNataly Eliyahu
Talk about games and the game industry at She Codes meeting at the Weizmann Institute of Science.
Basic introduction to the game industry and what to learn to get into game programming.
This document summarizes an Android-based car racing game created using Unity game engine. The game can be played in either medium or hard mode, with obstacles appearing more frequently in hard mode. Users control the car using either accelerometer or button controls and the objective is to survive as long as possible while avoiding obstacles. The game was initially created for Windows and Linux but was ported to Android using the Android SDK in Unity. C# was used for coding due to its extensive documentation and Unity plugin support.
Habitat Indie Game Development Pre-Post MortemCharles Cox
Created in Unity by Seattle based game developer 4gency, Habitat is currently in Early Access development for PC, Mac, and Linux.
4gency founder/CEO Charles Cox shares lessons learned from developing Habitat from idea to Early Access game on Steam in less than a year. Habitat's development is still ongoing toward a 2015 release but there are plenty of lessons to share!
Description of Game: Habitat is a space-themed strategy game that places you in high orbit around a ravaged Earth far in the future. Your survival depends on your ability to sift through centuries of floating space junk to construct a sustainable base. Leading a team of engineers in salvaging operations and construction, you’ll be faced with grim choices where managing your limited resources can mean the difference between life and death. As mysterious and powerful enemies mount attacks against your habitat, you’ll learn to craft kinetic weapons and defend your stellar stronghold. As you fight, explore, and create, you may even learn the truth about the Earth’s destruction and discover the secret to humanity’s survival among the stars.
Game Development workshop with Unity3D.Ebtihaj khan
Game development using Unity3D
May 2015
This lecture was given by Ebtihaj at various universities in Peshawar, Pakistan.
The talk begins with what really a game is, and how can you differentiate it from an ordinary software and a movie.
After that the focus is shifted to how are games made and how big is the gaming industry.
Later on Unity3D and its basic components are introduced with a hands on workshop.
This document provides an overview of a presentation on indie game development. It discusses the speaker's background and qualifications in software engineering and game development. The agenda covers the brief history of indie games, what is needed to become an indie game developer, game psychology principles, popular game engines like Unity and XNA, and includes live coding demonstrations.
The document outlines the game development process. It begins with conception where the high-level concept is defined. This is followed by pre-production where a playable prototype is created along with production plans. Production then involves implementing gameplay, code, assets, and levels over 6 months to 2 years. Debugging lasts 3 to 8 months to test for and fix bugs before launch. The roles involved include producers, designers, programmers, artists, testers, and sound engineers working in cross-functional teams.
The document outlines the process of game development from concept to distribution. It begins with developing the initial game idea and pitching it to a publisher. If accepted, a proof of concept prototype is built and a design document is created. An development team is then assembled and the project is broken into milestones. The game passes through alpha and beta testing stages before being finalized as a gold master and mass produced for distribution.
* Introduction
* Define "video game"
* Video Game Industry Overview
* Aspects of Game Development
* Game Development Community
* Careers Available in Game Development
* Testimonies
* Options for Developing Required Skillset
* Other Avenues for Career Development
This document describes an FPS (first person shooter) game created using Unity. The game allows players to shoot enemy heroes with various weapons. The document outlines some problems encountered during development like sound file attachment issues. It proposes solutions like improving the game with different levels and hero designs. An overview of the game is provided, describing player actions, characters, items and core features like health bars and maps. Hardware and software requirements are listed. A test plan is outlined to obtain feedback and improve the game.
Skills You Need to Be a Video Game DeveloperMSBCollege
Want to go from playing video games to creating them yourself? This post from Minnesota School of Business runs down some of the skills you'll need to become a video game developer.
The document provides an overview of indie game development tools and technologies for Windows, web, Xbox, and mobile platforms. It discusses the speaker's background in Microsoft development and indie game projects. Various game engines and frameworks are covered, including Construct 2, C++ with DirectX, and Unity. Optimization, multiplatform support, and balancing work life as an indie developer are addressed. Community involvement and feedback are emphasized.
Card Game Development, Dice Game Development, Web & Desktop Games Development, Mobile / PDA Games Development, I-phone Game Development, Flash Game Development, Interactive TV Game Development, Game Engine Development, Game Testing and Analysis,
Console Based Games
This document outlines a software engineering student project to develop a 3D adventure loop game. It includes the project objectives, game logic and features, components, requirements, architecture, and design patterns. The team will use Unity 3D to develop the cross-platform game, applying both waterfall and iterative development models. They will use GitHub for version control, Bugzilla for bug tracking, and design tools like Photoshop and Illustrator. The goal is to build a user-friendly game with a polished GUI that could later be published on mobile app stores.
Hey, Friends...
This PPT Presentation is all about History, Architecture, Versions, Advantages & Disadvantages of Android over apple ios. Students can use this PPT Presentation for their Education Purpose to give Presentation.
Neev has an in-house expert UI design team which gives an edge over other players in the industry. Neev has experience developing Software Development Kits (SDKs) for mobile games and has developed gaming apps and SDKs for companies in different parts of the globe.
Some of our work includes:
- Building a Custom SDK on iOS for Social Gaming, with Customizable Leaderboards by Location
- An Exciting 3D Gaming Application for iPhone/iPad
- An Android-based SDK for Game Developers to Enable Social Gaming
- A ‘Top-of-the-Charts’ Car Parking Game Based on Android and iOS
This document provides an overview of a workshop on game architecture and programming. The workshop schedule includes sessions on game architecture, programming, art resources, concepts and elements, development, quality and optimization. It discusses the history and genres of gaming, careers in the industry, and game development processes. It also covers platforms like mobile, desktop and cloud/server gaming and revenue models in the growing gaming industry.
This document provides an introduction to game development. It defines what a video game is as an electronic game involving user interaction and visual feedback. Game development draws from many fields including business, art, science and technology. The document outlines some of the many roles involved in game development. It traces the growth of the video game industry from early classics to modern 3D games. It then presents several popular game engines as tools that developers can use to build games, avoiding writing code from scratch. The document encourages creativity beyond what engines can do directly and emphasizes good coding practices like avoiding spaghetti code and refactoring. It introduces GameLab as aiming to spread knowledge about game development through small project-based seminars.
The document summarizes Rasel Khan's presentation on developing an Android fish game. It includes sections on the objectives to create a game where the player's fish eats other fish to grow and levels up while avoiding obstacles. It discusses the background studies, game development life cycle, planning, analysis, design, and development phases. The presentation provides examples of the layout, control panel, scoring, and help designs for the fish game.
This document provides an overview of game architecture and development processes. It discusses the game loop, which involves updating the player and world simulation, and then rendering. It also covers pre-production, production, and maintenance stages. Pre-production involves prototyping gameplay and designing features. Production is when the full game is built iteratively. Maintenance includes patches, mod support, and ongoing content for multiplayer games.
Introduction to Game Development and the Game IndustryNataly Eliyahu
Talk about games and the game industry at She Codes meeting at the Weizmann Institute of Science.
Basic introduction to the game industry and what to learn to get into game programming.
This document summarizes an Android-based car racing game created using Unity game engine. The game can be played in either medium or hard mode, with obstacles appearing more frequently in hard mode. Users control the car using either accelerometer or button controls and the objective is to survive as long as possible while avoiding obstacles. The game was initially created for Windows and Linux but was ported to Android using the Android SDK in Unity. C# was used for coding due to its extensive documentation and Unity plugin support.
Habitat Indie Game Development Pre-Post MortemCharles Cox
Created in Unity by Seattle based game developer 4gency, Habitat is currently in Early Access development for PC, Mac, and Linux.
4gency founder/CEO Charles Cox shares lessons learned from developing Habitat from idea to Early Access game on Steam in less than a year. Habitat's development is still ongoing toward a 2015 release but there are plenty of lessons to share!
Description of Game: Habitat is a space-themed strategy game that places you in high orbit around a ravaged Earth far in the future. Your survival depends on your ability to sift through centuries of floating space junk to construct a sustainable base. Leading a team of engineers in salvaging operations and construction, you’ll be faced with grim choices where managing your limited resources can mean the difference between life and death. As mysterious and powerful enemies mount attacks against your habitat, you’ll learn to craft kinetic weapons and defend your stellar stronghold. As you fight, explore, and create, you may even learn the truth about the Earth’s destruction and discover the secret to humanity’s survival among the stars.
Game Development workshop with Unity3D.Ebtihaj khan
Game development using Unity3D
May 2015
This lecture was given by Ebtihaj at various universities in Peshawar, Pakistan.
The talk begins with what really a game is, and how can you differentiate it from an ordinary software and a movie.
After that the focus is shifted to how are games made and how big is the gaming industry.
Later on Unity3D and its basic components are introduced with a hands on workshop.
This document provides an overview of a presentation on indie game development. It discusses the speaker's background and qualifications in software engineering and game development. The agenda covers the brief history of indie games, what is needed to become an indie game developer, game psychology principles, popular game engines like Unity and XNA, and includes live coding demonstrations.
The document outlines the game development process. It begins with conception where the high-level concept is defined. This is followed by pre-production where a playable prototype is created along with production plans. Production then involves implementing gameplay, code, assets, and levels over 6 months to 2 years. Debugging lasts 3 to 8 months to test for and fix bugs before launch. The roles involved include producers, designers, programmers, artists, testers, and sound engineers working in cross-functional teams.
The document outlines the process of game development from concept to distribution. It begins with developing the initial game idea and pitching it to a publisher. If accepted, a proof of concept prototype is built and a design document is created. An development team is then assembled and the project is broken into milestones. The game passes through alpha and beta testing stages before being finalized as a gold master and mass produced for distribution.
* Introduction
* Define "video game"
* Video Game Industry Overview
* Aspects of Game Development
* Game Development Community
* Careers Available in Game Development
* Testimonies
* Options for Developing Required Skillset
* Other Avenues for Career Development
This document describes an FPS (first person shooter) game created using Unity. The game allows players to shoot enemy heroes with various weapons. The document outlines some problems encountered during development like sound file attachment issues. It proposes solutions like improving the game with different levels and hero designs. An overview of the game is provided, describing player actions, characters, items and core features like health bars and maps. Hardware and software requirements are listed. A test plan is outlined to obtain feedback and improve the game.
Skills You Need to Be a Video Game DeveloperMSBCollege
Want to go from playing video games to creating them yourself? This post from Minnesota School of Business runs down some of the skills you'll need to become a video game developer.
The document provides an overview of indie game development tools and technologies for Windows, web, Xbox, and mobile platforms. It discusses the speaker's background in Microsoft development and indie game projects. Various game engines and frameworks are covered, including Construct 2, C++ with DirectX, and Unity. Optimization, multiplatform support, and balancing work life as an indie developer are addressed. Community involvement and feedback are emphasized.
Card Game Development, Dice Game Development, Web & Desktop Games Development, Mobile / PDA Games Development, I-phone Game Development, Flash Game Development, Interactive TV Game Development, Game Engine Development, Game Testing and Analysis,
Console Based Games
This document outlines a software engineering student project to develop a 3D adventure loop game. It includes the project objectives, game logic and features, components, requirements, architecture, and design patterns. The team will use Unity 3D to develop the cross-platform game, applying both waterfall and iterative development models. They will use GitHub for version control, Bugzilla for bug tracking, and design tools like Photoshop and Illustrator. The goal is to build a user-friendly game with a polished GUI that could later be published on mobile app stores.
Hey, Friends...
This PPT Presentation is all about History, Architecture, Versions, Advantages & Disadvantages of Android over apple ios. Students can use this PPT Presentation for their Education Purpose to give Presentation.
Neev has an in-house expert UI design team which gives an edge over other players in the industry. Neev has experience developing Software Development Kits (SDKs) for mobile games and has developed gaming apps and SDKs for companies in different parts of the globe.
Some of our work includes:
- Building a Custom SDK on iOS for Social Gaming, with Customizable Leaderboards by Location
- An Exciting 3D Gaming Application for iPhone/iPad
- An Android-based SDK for Game Developers to Enable Social Gaming
- A ‘Top-of-the-Charts’ Car Parking Game Based on Android and iOS
1. Android is an open source operating system used primarily for touchscreen mobile devices like smartphones and tablets.
2. It was developed by Android Inc which was bought by Google in 2005 and has since released many versions of Android and expanded it to devices beyond mobiles.
3. Android uses a modified Linux kernel and allows developers to write managed code using Java, with apps compiled to run on Android's Dalvik virtual machine. It has a large app ecosystem and is a popular choice for mobile developers.
Android and iOS are the dominant mobile operating systems in the world. Android, developed by Google, is open source and runs on devices from multiple manufacturers. iOS, developed by Apple, runs exclusively on Apple devices. Both systems have grown rapidly in adoption over the past decade and now combine for over 90% of the global smartphone market. Key differences between the two include Android's open and customizable nature versus iOS's closed ecosystem, as well as their respective approaches to app development and security permissions.
Play+ - Turn on the Android Market in ChinaAlex Liu
As a mobile developers you may be interested in China's Android market but have had trouble figuring out how to enter. Now Play+ provide an open platform, an incredible effective way for this.
Android application development guide for beginnersMobiers Ltd
Mobiers Ltd is renowned Android app development company offering professional android app development services. Our Professional team of android app Developers perform deep research and analysis to meet your requirements and expectations.
Marmalade @include2014 Dev leestott MicrosoftLee Stott
This document discusses how developers can make their games successful on the Microsoft platform. It outlines the benefits of registering with the Windows Developer Center, which allows developers to submit apps to the Windows and Windows Phone stores with no annual fee. It promotes the Dev Center Benefits program which helps developers create, improve, and market their apps. The document also provides best practices for monetization strategies like in-app purchases and ads, as well as tips for localization and engaging users.
The document compares and contrasts the Android and iOS mobile operating systems. It discusses that Android was developed by Google and is open source, while iOS was developed by Apple and is closed source. It outlines some key differences in their software upgrades, features, and advantages and disadvantages. For example, Android offers more device selection but lower quality parts, while iOS has better build quality but is more expensive. In conclusion, it states that both operating systems have their strengths for different users.
Seminar on mobile application development with androidNoor Mohammed Anik
This document provides an overview of a day-long workshop on Android development. It discusses what Android is, provides a brief history of Android's development, highlights some of Android's key features and advantages over other platforms, outlines the tools and skills needed to develop Android apps, and showcases different uses of Android including in mobile devices, tablets, watches, TVs and cars. It also promotes Android development as a lucrative career path and lists some competitive programming challenges and prizes for Android apps.
This document introduces a flying helicopter game application developed for Android. It includes objectives like using affordable Android hardware, having an intuitive GUI, and being enjoyable for all ages. An overview explains the game involves controlling a helicopter to dodge missiles and score points based on flight distance. The document outlines software requirements, code structure using Java classes, and screenshots of the game interface. Planned future work involves multiplayer modes, cloud-based access, additional difficulty levels, an iOS version, and background music.
Ways to Choose the Right Game Development Platform.pdfMuhammad Waqas
Game developers must carefully choose a development platform as it is a critical decision that can impact time, money and effort. The document compares the features of Unity, Corona SDK and AndEngine. AndEngine is an open-source Android engine but it lacks maintenance and documentation. Corona SDK allows single-code deployment to iOS and Android but developers must learn Lua. Unity supports multiple platforms with C# and JavaScript, has powerful features, documentation and plugins, making it preferable for game development.
The document provides information about the mobile operating systems iOS and Android. It discusses their origins, developers, key features and usage statistics. iOS was developed by Apple and was launched in 2007 with the original iPhone. Android is an open source operating system developed by Google and launched in 2008. It discusses the differences in their architectures, available devices, market share and recent updates. It provides statistics that show Android's lead in market share but iOS gaming app purchases being higher.
Road to Success (July 1st) - Mobile Game Development Alternatives - Andrew Bu...SanaChoudary
This is the presentation slide used during YetiZen's Road to Success event on Mobile Game Development Alternatives. Presented by Andrew Burgert, GM Mobile of Globant.
Android is an open source operating system developed by Google and the Open Handset Alliance for use in mobile devices like smartphones and tablets. It includes key components like an operating system, middleware, and mobile apps. The Open Handset Alliance, formed in 2007, oversees development of the Android operating system and includes companies involved in hardware, software, and mobile operations.
Android Vs IOS Presentation Created By Keval Bhatt (Master In Computer Application)
Are you confused which is best? Android Or IOS Don't be confused because you are at the right place
The document discusses data-oriented design (DOD) as an emerging method for game development that prioritizes gameplay data over visuals and narrative. It describes the three stages of the DOD process: data gathering from sources like player surveys, analyzing trends in the data, and creating gameplay mechanics informed by the data analysis. The outcome is intended to be a game customized to player needs and tastes for a more satisfying experience. The document also references debates around considering video games an art form and lists popular game engines that can be used to develop games.
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Welcome to UiPath Test Automation using UiPath Test Suite series part 5. In this session, we will cover CI/CD with devops.
Topics covered:
CI/CD with in UiPath
End-to-end overview of CI/CD pipeline with Azure devops
Speaker:
Lyndsey Byblow, Test Suite Sales Engineer @ UiPath, Inc.
Removing Uninteresting Bytes in Software FuzzingAftab Hussain
Imagine a world where software fuzzing, the process of mutating bytes in test seeds to uncover hidden and erroneous program behaviors, becomes faster and more effective. A lot depends on the initial seeds, which can significantly dictate the trajectory of a fuzzing campaign, particularly in terms of how long it takes to uncover interesting behaviour in your code. We introduce DIAR, a technique designed to speedup fuzzing campaigns by pinpointing and eliminating those uninteresting bytes in the seeds. Picture this: instead of wasting valuable resources on meaningless mutations in large, bloated seeds, DIAR removes the unnecessary bytes, streamlining the entire process.
In this work, we equipped AFL, a popular fuzzer, with DIAR and examined two critical Linux libraries -- Libxml's xmllint, a tool for parsing xml documents, and Binutil's readelf, an essential debugging and security analysis command-line tool used to display detailed information about ELF (Executable and Linkable Format). Our preliminary results show that AFL+DIAR does not only discover new paths more quickly but also achieves higher coverage overall. This work thus showcases how starting with lean and optimized seeds can lead to faster, more comprehensive fuzzing campaigns -- and DIAR helps you find such seeds.
- These are slides of the talk given at IEEE International Conference on Software Testing Verification and Validation Workshop, ICSTW 2022.
HCL Notes und Domino Lizenzkostenreduzierung in der Welt von DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-und-domino-lizenzkostenreduzierung-in-der-welt-von-dlau/
DLAU und die Lizenzen nach dem CCB- und CCX-Modell sind für viele in der HCL-Community seit letztem Jahr ein heißes Thema. Als Notes- oder Domino-Kunde haben Sie vielleicht mit unerwartet hohen Benutzerzahlen und Lizenzgebühren zu kämpfen. Sie fragen sich vielleicht, wie diese neue Art der Lizenzierung funktioniert und welchen Nutzen sie Ihnen bringt. Vor allem wollen Sie sicherlich Ihr Budget einhalten und Kosten sparen, wo immer möglich. Das verstehen wir und wir möchten Ihnen dabei helfen!
Wir erklären Ihnen, wie Sie häufige Konfigurationsprobleme lösen können, die dazu führen können, dass mehr Benutzer gezählt werden als nötig, und wie Sie überflüssige oder ungenutzte Konten identifizieren und entfernen können, um Geld zu sparen. Es gibt auch einige Ansätze, die zu unnötigen Ausgaben führen können, z. B. wenn ein Personendokument anstelle eines Mail-Ins für geteilte Mailboxen verwendet wird. Wir zeigen Ihnen solche Fälle und deren Lösungen. Und natürlich erklären wir Ihnen das neue Lizenzmodell.
Nehmen Sie an diesem Webinar teil, bei dem HCL-Ambassador Marc Thomas und Gastredner Franz Walder Ihnen diese neue Welt näherbringen. Es vermittelt Ihnen die Tools und das Know-how, um den Überblick zu bewahren. Sie werden in der Lage sein, Ihre Kosten durch eine optimierte Domino-Konfiguration zu reduzieren und auch in Zukunft gering zu halten.
Diese Themen werden behandelt
- Reduzierung der Lizenzkosten durch Auffinden und Beheben von Fehlkonfigurationen und überflüssigen Konten
- Wie funktionieren CCB- und CCX-Lizenzen wirklich?
- Verstehen des DLAU-Tools und wie man es am besten nutzt
- Tipps für häufige Problembereiche, wie z. B. Team-Postfächer, Funktions-/Testbenutzer usw.
- Praxisbeispiele und Best Practices zum sofortigen Umsetzen
Climate Impact of Software Testing at Nordic Testing DaysKari Kakkonen
My slides at Nordic Testing Days 6.6.2024
Climate impact / sustainability of software testing discussed on the talk. ICT and testing must carry their part of global responsibility to help with the climat warming. We can minimize the carbon footprint but we can also have a carbon handprint, a positive impact on the climate. Quality characteristics can be added with sustainability, and then measured continuously. Test environments can be used less, and in smaller scale and on demand. Test techniques can be used in optimizing or minimizing number of tests. Test automation can be used to speed up testing.
2. About Me
My name is Samundra kc , I am
student of Softwarica college of IT
and Ecommerce’s Batch 13 `A`
Studying Level 4 Diploma in
Computing.
12/8/2014
3. Contents
1. Top Smartphone OS
2. Smartphone market
3. Apps and Apps Market
4. Games Market
5. Selecting Android
6. Selecting Java
7. Game Engine
8. Selecting Game Engine
9. Requirements
4. Before jumping to the contents
I want to show famous 3
games that has been played
most till date in smartphones
6. Angry Birds
Information
• Developed by Rovio
Entertainment
• Released First on December
2009 for IOS
• Downloaded more then
2billion times
• Platform used IOS, Android,
Windows
• Earned more then $1billion
7. Angry Birds
• Angry Birds game was first launched on 2009 for IOS device
later it was launched for other platforms.
• There is on developer who was part of game development is
from Nepal
• The concept behind shooting enemy in angry birds is also
related to Nepal like throwing birds from a elastic rubber
named slingshot.
8. Temple Run
Information
• Developed by Imangi
studios
• Released first on August 4,
2011 for IOS
• Downloaded more then
1billion times
• Platform used IOS, Android,
Windows Phone
• Earned more then
$50million
9. Temple Run
• Temple Run was first launched on August 4, 2011 for IOS and
for Android and Windows in March 27, 2012 and March 27,
2013 respectively.
• Temple Run was developed just by 3 people where two of
them where husband and wife and next guy was graphics
designer whom they hire later for better graphics.
• Temple Run was first paid app , user have to pay some amount
to play this game.
• Later Temple Run was declared as a free game and instantly it
became #1 free game in app store.
10. Candy Crush
Information
• Developed by king
Company
• Released first on April 12,
2012 for Facebook
• Downloaded more then half
billion times in both
Facebook and mobile device
• Platforms used Facebook,
IOS, Android
• Earned more then $1billion
11. Candy Crush
• Candy Crush was first launched on April 12, 2012 for
Facebook.
• Candy Crush was first written using Flash and Actionscript 3
for Facebook.
• Candy Crush is still most played game Worldwide.
• As of November 2014 the Facebook edition has 755 regular
levels and 485 Dreamworld levels.
• Candy Crush Saga Surpassed Farmville 2 as the most popular
games on Facebook with 46million average monthly average
users.
15. 2. Smartphone Market
• Android is Top Smartphone
• Android device has been sold 1,44,720,300 times till date
• Android has very strong market in Asia then in other continent
like Europe, Australia and in U.S.A
• Apple has very strong market in Europe , Australia and in
U.S.A and in Asia countries like China, Japan, Korea and India
• Windows is still searching a place to prove itself as a good
smartphone device
16. 3. Apps and Apps Market
Apps we develop will not get perfect audience
that our apps target so Apps market plays a vital role for
our apps to be reached within target audience device .
Every top smartphone OS company have there
respective Apps Market.
Top used Apps Market are given below:
17. 3. Apps and Apps Market
Top used Apps Market Worldwide
• Play Store by Google for Android device
• Apps Store by Apple for IOS device
• Window Phone Store by Microsoft Windows for windows
device
In order to upload our Apps in the above market place we have to make a developer
id and pay certain lifetime fee after that we can upload as many apps we want where
in Google’s Play store apps will be published after we upload apps but in Apple’s
Apps store there is still one step where staff of Apple will review our app and decide
whether to publish or not.
18. 3. Apps and Apps Market
Fee to be paid for making developr id
• $25 for Google’s Play store
• $99 for Apple’s Apps store
• Window’s Window Phone store
• $19 for Individual Account
• $99 for Company Account
19. 4. Games Market
Smartphone Top App
Downloads
Total Apps Total App Store
Revenue
Apple 27,000,000,000 905,000 $6,400,000,000
Android 29,000,000,000 8,50,000 $1,200,000,000
Windows 4,100,000,000 1,30,000 $950,000,00
Here, 25 % of App store revenue is from games
• $1,600,000,000 from Apple
• $300,000,000 from Android
• $237,500,000 from Windows
It means there is a lot of money flowing in gaming sector where we can also utilize
our skill and be part of this huge market.
(Source: www.statisticbrain.com)
20. 5. Selecting Android
Why Android ?
• Android has largest audience then others Smartphone.
• Android is easy , flexible , fast and affordable.
• Many Nepali people carry Android Device because it is
affordable as Nepali people’s budget.
• Android can be developed in Windows , Mac , Linux platform
unlike IOS where we have to buy mac to develop IOS Apps.
• Developer id fee is cheap which is just $25 can be paid from
bank account or credit card.
• JAVA is the programming language used to write Android
Apps
21. 6. Selecting JAVA
Why JAVA ?
• JAVA is fast , secure , and reliable.
• JAVA has very simple grammar.
• From Laptops to datacenters, game consoles to scientific super
computers cell phones to internet java is every where.
• JAVA is (OOP) Object Oriented Programming Language.
• JAVA is also known as “write once run everywhere” which
means we don’t have to write application for different
platforms.
• Android Apps can be written in JAVA programming language
using Android API in Android SDK
22. 7. Game Engine
What is Game Engine?
A Game Engine is a software framework
designed for the creation and development
of video games.
Video game developers use them to create
games for video games, mobile devices and
personal computers.
23. 7. Game Engine
Famous Game Engine
Game Engine Language Platform
Unity 3D C# (c sharp) ,
JavaScript
Android, IOS , Desktop
AndEngine Java Android
LibGDX Java Android, IOS, HTML5
Cocos 2D C++ Windows, OSX, Linux,
Android , IOS
Jmonkey Engine Java Cross Platform
(Source: www.wikipedia.org/wiki/list_of_game_engines)
24. 8. Selecting Game Engine
Game Engine for Android
• AndEngine
• JMonkeyEngine
• LibGDX
25. 8. Selecting Game Engine
AndEngine
AndEngine is developed by a young
developer Nicolas gramlich . It is freely
available to download from AndEngine
website .
AndEngine is currently most
used game engine to develop android
games also there is a big community of
developer to help new developer for
developing a game.
26. 8. Selecting Game Engine
AndEngine
The file we have downloaded from
AndEngine website has to be imported
in Eclipse IDE .
“In the picture in left side is AndEngine
imported in Eclipse IDE”
AndEngine handles all the screen sizes
so that we that can focus on our game
logics rather then maintaining
screen size for different devices also
AndEngine have integrated BOX2D
Physics Extension which makes our
game more realistic.
27. 8. Selecting Game Engine
Jmonkey Engine
JMonkey Engine is also an IDE
where we can develop game
visually , It is integrated with
NetBeans IDE which makes
developing game more easy and
fast.
JMonkey Engine is Open Source
and free available to download we
can sell our games in develop.
28. 8. Selecting Game Engine
Jmonkey Engine
JMonkey Engine is mainly used to
develop desktop games also it
develop games for Android.
Jmonkey Engine also have integrated
Physics with it which make games
more realstic.
29. 8. Selecting Game Engine
libGDX Engine
libGDX is a free game engine
available to download to all the
users.
It is widely used to develop games
for mobile platform and also for
HTML5 games .
We can write code once and
libgdx will generate games for all
major platforms like IOS,
Windows, Desktop , Android,
HTML5
30. 8. Selecting Game Engine
libGDX Engine
We have to download a jar file from
libGDX website which is a GUI
Application there we have to select
the platform and the physics engine
which we will use in our game after
that libGDX will generate a source
file which we can open in TOP IDE
like Netbeans, Eclipse and Intellija
IDE.
31. 9. Requirements
• Knowledge of JAVA
• OOP concepts in JAVA
• Knowledge of Android API
• One Android Device
• Personal Computer
• Graphics Editor Software
• Android SDK and Eclipse IDE
• Game Engine (AndEngine recommended)
• Creative mind
• Intelligence in Math and Physics