Gallery One
at the Cleveland Museum of Art
http://www.flickr.com/groups/2351890@N22/
References
source: http://mw2013.museumsandtheweb.com/paper/transforming-the-art-museum-
experience-gallery-one-2/
http://www.nytimes.com/2013/03/21/arts/artsspecial/at-cleveland-museum-of-art-the-ipad-
enhances.html?pagewanted=all&_r=0
http://exhibitdev.wordpress.com/2013/09/23/review-cleveland-museum-of-arts-gallery-one-part-one/
http://www.museumsandtheweb.com/cma2013/
Gallery One
13.000 sqf
Audience Research
Formative Evaluation Study
http://www.audiencefocus.com/us/clients.html
Goals of Gallery One
■ Create a nexus of interpretation, learning, and audience
development
■ Propel visitors into the primary galleries with greater enthusiasm,
understanding, and excitement about the collection
■ Build audiences—including families, youth, school groups, and
occasional visitors—by providing a fun and engaging environment
for visitors with all levels of knowledge about art
■ Enjoy an organic, visitor-centered, visitor-driven experience
Goals of Gallery One
■ Employing engaging interactives for critical observation to
develop an engagement with the (entire) collection
■ Feel empowered to browse, explore, and create personal
meanings about the museum’s collection
■ Create a personalized profile driven by their interests
■ designing through a collaborative approach
* source: http://mw2013.museumsandtheweb.com/paper/transforming-the-art-museum-experience-gallery-one-2/
The Conception Behind
Asking visitors a question to engage them in their experience: (1) What
is it, and what do you see? (2) How is it made? (3) Why was it made?
This approach privileges inquiry-based techniques for exploring
the collections
The Conception Behind
Information is delivered in ways that feel like experiences rather than
didactic lessons
The Conception Behind
encouraging people to use the entire museum as a place to spend
time learning, exploring, and having fun with each other
The Conception Behind
share their experiences with each other
The Conception Behind
share their experiences with each other
The Conception Behind
creating audio and video interpretation with multiple voices and
perspectives and experts and community members in conversation
Digital Media in the G-One
Interactives (Lens). Six interactive kiosks
Digital Media in the G-One
The Wall. 40-foot multitouch display
Digital Media in the G-One
ArtLens. iPad guide tour
Digital Media in the G-One
Studio Play
Digital Media in the G-One
The Beacon.
Interactive (Painting Lens)
Interactive (Painting Lens)
Interactive (Painting Lens)
Interactive (Lions Lens)
Interactive (Lions Lens)
Interactive (Sculpture Lens)
The Collection Wall
The Wall & the CMS
The Wall + ArtLens (iPad)
Guided Tours
Location-aware system
interpretative content
contextual hotspots
Designing Through
Innovative Collaboration
Technology integral to design process
“Our guiding philosophy for Gallery One was based on collaboration,
teamwork, and an immersion in content to foster the best process of realizing
an ambitious project in record time. Our interactive design firm, Local Projects,
worked in deep collaboration with museum staff in multiple, extended group
brainstorms to translate creative content into innovative visitor experiences.
Many digital experiences were created and workshopped, and then the best
were chosen for final execution. This helped offer flexibility to align the project
budget and scope and timeline into a final approach that was optimized for
each part of the team.” (Alexander, Burotn, Goeser 2013)
http://www.flickr.com/groups/2351890@N22/
References
source: http://mw2013.museumsandtheweb.com/paper/transforming-the-art-museum-
experience-gallery-one-2/
http://www.nytimes.com/2013/03/21/arts/artsspecial/at-cleveland-museum-of-art-the-ipad-
enhances.html?pagewanted=all&_r=0
http://exhibitdev.wordpress.com/2013/09/23/review-cleveland-museum-of-arts-gallery-one-part-one/
http://www.museumsandtheweb.com/cma2013/
grazie :-)

Gallery One Seminar@MIT