Gallery One at the Cleveland Museum of Art has had great success in its first year of operation. It has received numerous design awards and over 150 museums have visited to learn from its innovative use of technology to enhance the visitor experience. Technology is used to help visitors understand and engage with art in new ways rather than being the primary focus. The space was designed through collaboration between many departments and continues to evaluate and improve based on visitor feedback. Looking ahead, Gallery One 2.0 will further integrate digital strategies museum-wide and continue innovating to provide the best visitor experience.
MCN2013 - Big-Picture Strategy for Collection-Information Technology Projects at the Cleveland Museum of Art
Speakers: Jane Alexander, Jeanne DeBonis, Andrea Bour
and Niki Krause
How do you get and use data about your collections out there for the public to enjoy? How do you reach the researcher? How do you make sure the information offered up for each artwork is correct and current, wherever and whenever it's used? How do you make sure one change in the data is reflected everywhere? It takes a "big picture" strategy to get it right! The Cleveland Museum of Art shares its holistic approach to artwork-related information--from metadata standards and systems development, to integration and user interface--and illustrates its effectiveness with eight short case studies from recent and current technology projects. The team will also highlight the back-end data flows that enable these projects, and share hair-raising, real-life tales of data run amok when projects temporarily lose sight of the "big picture."
This presentation by Susana Bautista, Adjunct Faculty, Annenberg School of Communication and Journalism, University of Southern California - explores the notion of museums and placemaking, and how digital technologies are enabling museums to mark their places in new and innovative ways. When museums think about technology today, they must also think about place. A few questions to ask are: What are the new places that museums are occupying in the digital age? How do museums act with their visitors in these new places? How do these “new” places connect with the “old” places? What new places are museum visitors occupying, and what are they doing there? How do museums “make” place, and is there a hub? Placemaking has existed from Stonehenge to the Acropolis, and to monumental buildings centrally placed within a community such as The Metropolitan Museum of Art, the Art Institute of Chicago, and the Getty Center; and museums historically have had branches or satellites, programs within the community, and community partners. What is new is how technology allows us to better understand the networked museum experience, to engage its global community of visitors and users, and to connect physical and online places, mobile and fixed experiences.
Artificial intelligence (AI) is everywhere, promising self-driving cars, medical breakthroughs, and new ways of working. But how do you separate hype from reality? How can your company apply AI to solve real business problems?
Here’s what AI learnings your business should keep in mind for 2017.
Study: The Future of VR, AR and Self-Driving CarsLinkedIn
We asked LinkedIn members worldwide about their levels of interest in the latest wave of technology: whether they’re using wearables, and whether they intend to buy self-driving cars and VR headsets as they become available. We asked them too about their attitudes to technology and to the growing role of Artificial Intelligence (AI) in the devices that they use. The answers were fascinating – and in many cases, surprising.
This SlideShare explores the full results of this study, including detailed market-by-market breakdowns of intention levels for each technology – and how attitudes change with age, location and seniority level. If you’re marketing a tech brand – or planning to use VR and wearables to reach a professional audience – then these are insights you won’t want to miss.
Panel Discussion, The Future of the Museum: TechnologyJane Alexander
Panel Discussion, The Future of the Museum: Technology
Monday, February 10, 2014 - 6:00pm - 7:00pm
This event is open to the public.
SOLD OUT
A century ago, the “new technology” in American museums was electric lights. Today,Enrico Meneghelli (1853-after 1912), Studio Interior, 1879. Oil on panel, 35.6 x 24.8 cm. Boston Athenxum purchase in honor of Rodney Armstrong, with funds provided by several anonymous donors, 2008. with the advent of computers, the Internet, flat panel touch screens, and myriad portable electronic devices, museums have a huge range of technologies to explore and use in carrying out their missions. This second of three panels on “The Future of the Museum” explores how the rapidly developing digital revolution is affecting these traditionally conservative institutions. Is new technology a threat or an opportunity? Which museums are in the forefront of using these powerful tools?
Three innovating technology specialists, including Jane Alexander, chief information officer, The Cleveland Museum of Art; Teresa Lai, senior manager of online publications, senior producer in the Creative Production Division of the Digital Media Department, The Metropolitan Museum of Art, New York; and Amit Sood, head of the Google Art Project, will discuss the challenges and delights of bringing technology to the museum world.
Museums and the Web at the Cleveland Museum of ArtRita Troyer
In September of 2013, Museums and the Web hosted a "Deep Dive" workshop at the Cleveland Museum of Art's Gallery One. The two day workshop was a focused presentation on a single groundbreaking project in the museum technology field. This is my presentation for the Indianapolis Museum of Art Research Forum.
Exploring Evaluation Methods for Digital Technologies – Elizabeth Bolander, D...Jane Alexander
Exploring Evaluation Methods for Digital Technologies – Elizabeth Bolander, Director of Communications and Research and Meghan Stockdale, Audience Research Associate
Museums and the Web at the Cleveland Museum of Art
Take a Deep Dive into Gallery One at the Cleveland Museum of Art
MCN2013 - Big-Picture Strategy for Collection-Information Technology Projects at the Cleveland Museum of Art
Speakers: Jane Alexander, Jeanne DeBonis, Andrea Bour
and Niki Krause
How do you get and use data about your collections out there for the public to enjoy? How do you reach the researcher? How do you make sure the information offered up for each artwork is correct and current, wherever and whenever it's used? How do you make sure one change in the data is reflected everywhere? It takes a "big picture" strategy to get it right! The Cleveland Museum of Art shares its holistic approach to artwork-related information--from metadata standards and systems development, to integration and user interface--and illustrates its effectiveness with eight short case studies from recent and current technology projects. The team will also highlight the back-end data flows that enable these projects, and share hair-raising, real-life tales of data run amok when projects temporarily lose sight of the "big picture."
This presentation by Susana Bautista, Adjunct Faculty, Annenberg School of Communication and Journalism, University of Southern California - explores the notion of museums and placemaking, and how digital technologies are enabling museums to mark their places in new and innovative ways. When museums think about technology today, they must also think about place. A few questions to ask are: What are the new places that museums are occupying in the digital age? How do museums act with their visitors in these new places? How do these “new” places connect with the “old” places? What new places are museum visitors occupying, and what are they doing there? How do museums “make” place, and is there a hub? Placemaking has existed from Stonehenge to the Acropolis, and to monumental buildings centrally placed within a community such as The Metropolitan Museum of Art, the Art Institute of Chicago, and the Getty Center; and museums historically have had branches or satellites, programs within the community, and community partners. What is new is how technology allows us to better understand the networked museum experience, to engage its global community of visitors and users, and to connect physical and online places, mobile and fixed experiences.
Artificial intelligence (AI) is everywhere, promising self-driving cars, medical breakthroughs, and new ways of working. But how do you separate hype from reality? How can your company apply AI to solve real business problems?
Here’s what AI learnings your business should keep in mind for 2017.
Study: The Future of VR, AR and Self-Driving CarsLinkedIn
We asked LinkedIn members worldwide about their levels of interest in the latest wave of technology: whether they’re using wearables, and whether they intend to buy self-driving cars and VR headsets as they become available. We asked them too about their attitudes to technology and to the growing role of Artificial Intelligence (AI) in the devices that they use. The answers were fascinating – and in many cases, surprising.
This SlideShare explores the full results of this study, including detailed market-by-market breakdowns of intention levels for each technology – and how attitudes change with age, location and seniority level. If you’re marketing a tech brand – or planning to use VR and wearables to reach a professional audience – then these are insights you won’t want to miss.
Panel Discussion, The Future of the Museum: TechnologyJane Alexander
Panel Discussion, The Future of the Museum: Technology
Monday, February 10, 2014 - 6:00pm - 7:00pm
This event is open to the public.
SOLD OUT
A century ago, the “new technology” in American museums was electric lights. Today,Enrico Meneghelli (1853-after 1912), Studio Interior, 1879. Oil on panel, 35.6 x 24.8 cm. Boston Athenxum purchase in honor of Rodney Armstrong, with funds provided by several anonymous donors, 2008. with the advent of computers, the Internet, flat panel touch screens, and myriad portable electronic devices, museums have a huge range of technologies to explore and use in carrying out their missions. This second of three panels on “The Future of the Museum” explores how the rapidly developing digital revolution is affecting these traditionally conservative institutions. Is new technology a threat or an opportunity? Which museums are in the forefront of using these powerful tools?
Three innovating technology specialists, including Jane Alexander, chief information officer, The Cleveland Museum of Art; Teresa Lai, senior manager of online publications, senior producer in the Creative Production Division of the Digital Media Department, The Metropolitan Museum of Art, New York; and Amit Sood, head of the Google Art Project, will discuss the challenges and delights of bringing technology to the museum world.
Museums and the Web at the Cleveland Museum of ArtRita Troyer
In September of 2013, Museums and the Web hosted a "Deep Dive" workshop at the Cleveland Museum of Art's Gallery One. The two day workshop was a focused presentation on a single groundbreaking project in the museum technology field. This is my presentation for the Indianapolis Museum of Art Research Forum.
Exploring Evaluation Methods for Digital Technologies – Elizabeth Bolander, D...Jane Alexander
Exploring Evaluation Methods for Digital Technologies – Elizabeth Bolander, Director of Communications and Research and Meghan Stockdale, Audience Research Associate
Museums and the Web at the Cleveland Museum of Art
Take a Deep Dive into Gallery One at the Cleveland Museum of Art
MW2014 - Gallery One, The First Year: Sustainability, Evaluation Process, Jane Alexander
The Cleveland Museum of Art created Gallery One to build audiences by providing a fun and engaging environment for visitors with all levels of knowledge about art. Gallery One opened to the public, January 21, 2103 This session will address the three questions most frequently asked by colleagues: 1) Is the concept behind Gallery One working? We will take a look at the inaugural year of Gallery One. We will discuss gaming & playful experiences through the Gallery One Lenses. We will take a closer look at the ArtLens iPad app and share the museum's findings, including the audience research team's immersive study involving observations and intercept interviews with visitors. In addition, we will review analytics of the interactives, including the iPad app's onsite vs. offsite visitor experience, and discuss how the Collection Wall and ArtLens app are being utilized by visitors as tools for discovery and for creating new pathways through the museum's collections. 2) How can the museum sustain Gallery One? We will address the museum's digital media strategy, including 1) how the backend systems and staff workflows have been adjusted to maintain the "big data," and 2) support for operating costs, from content development to hardware. We will also speak to new content development strategies for the iPad app that ensure as many objects as possible have rich media interpretation. 3) What are the next steps? What is Gallery One 2.0? - We will discuss plans for refreshed art installations and interactive technology in Gallery One. We will demonstrate the museum's new ArtLens for iPhone and Android. We will also share our process in adapting the iPad app functionality and content to the smaller device. And we will show how the Collections Wall is being leveraged to promote major exhibitions, and as a tool for gauging visitor interest in themes under development for permanent collection installations, exhibitions, and educational program development
Visual Resources positions and job descriptions are constantly evolving. This means that many of us are being asked to do things that are outside of our comfort zone or area of expertise. Last year I was asked to create an area for audio and video recording to support digital storytelling initiatives on campus. Despite repeatedly pointing out that I had no experience working with A/V equipment, it became clear I would be moving forward with this project.
In the Fall of 2013 the Digital Media Lab (DML) opened its doors. Not only has it been popular with students and faculty, we have even started to circulate a small collection of cameras and audio equipment. Although, I have learned a bit about A/V equipment, I am by no means an expert and do not intend to become one.
This presentation will focus on the DML & Equipment Loan Project and how it evolved. I needed to create partnerships with people in the library and the UMBC community who could help fill in my knowledge gaps and who ultimately became the main promoters of the project. As the project moved forward it became especially important to manage faculty expectations and to keep the project do-able and reasonable.
I would also like to solicit feedback from colleagues who find themselves in similar positions. There are many different ways I could take this project and I would be interested to hear what other institutions are doing with regard to A/V support for the communities they serve.
Islandora Webinar: Highlighting CUHK Chinese Digital CollectionsErin Tripp
The webinar will feature a presentation and Q&A session with Jeff Liu, Digital Services Librarian and Louisa Lam, Head, Research Support and Digital Initiatives at the CUHK Library.
The CUHK Library has curated a collection of over five million digital objects in the past 20 years. It features Chinese literature, culture, arts, politics, society and religion. Until recently, the collection was stored in a broad range of different systems, complicating the discovery of these precious digital assets.
In 2015, librarians at CUHK embarked on a project to find a permanent, single platform for digital content. Objectives of the project included enhanced discoverability, multi-language support (Chinese, Japanese & Korean) and custom development capability to modify display and viewing features that would showcase Chinese literature in its true form.
Islandora met all the functional requirements and more, including support for digital humanities projects and access to a user-driven open source software community.
The CUHK library was also attracted to the vendor services and support available through discoverygarden. We provided advice, support and custom development assistance; contributing to the launch of the digital repository every step of the way.
The repository (http://repository.lib.cuhk.edu.hk) officially launched in February 2016, making the CUHK Library digital initiatives pioneers in Hong Kong.
Bess Sadler and Hannah Frost presented "Avalon at Stanford University Libraries" as part of the "Avalon Media System: Implementation and Community" session at the 2014 Digital Library Federation (DLF) Forum on October 28, 2014.
Free to Move, Create, Engage: ArtLens, Gallery One, and Studio Play at CMAJane Alexander
Presentation by Jane Alexander (CIO, Cleveland Museum of Art) for the NEO Emerging Tech Symposium on CMA's Gallery One, Studio Play, ArtLens App, and upcoming ArtLens Exhibition.
Talk given at the DigiTrans workshop - New Digital Literacies for the Cultural Sector, 24.7. 2019. Workshop recap here: https://medium.com/@gopaldass/workshop-recap-new-digital-literacies-for-the-cultural-sector-1dca69dc2e90
How the Serpentine Galleries Mobile Tours have helped bring about internal co...Museums Computer Group
Rosie Cardiff – Senior Digital Producer (Serpentine Galleries)
The session will look at in-house collaboration and how digital skills can be embedded throughout the organisation to bring about real change. It will also examine the challenges to this in terms of resistance to change, fear of digital technology, breaking down internal barriers and shifting job roles.
Transcript: Selling digital books in 2024: Insights from industry leaders - T...BookNet Canada
The publishing industry has been selling digital audiobooks and ebooks for over a decade and has found its groove. What’s changed? What has stayed the same? Where do we go from here? Join a group of leading sales peers from across the industry for a conversation about the lessons learned since the popularization of digital books, best practices, digital book supply chain management, and more.
Link to video recording: https://bnctechforum.ca/sessions/selling-digital-books-in-2024-insights-from-industry-leaders/
Presented by BookNet Canada on May 28, 2024, with support from the Department of Canadian Heritage.
More Related Content
Similar to Gallery One, One Year Later - Jane Alexander, Chief Information Officer and Seema Rao, Director, Intergenerational Learning
MW2014 - Gallery One, The First Year: Sustainability, Evaluation Process, Jane Alexander
The Cleveland Museum of Art created Gallery One to build audiences by providing a fun and engaging environment for visitors with all levels of knowledge about art. Gallery One opened to the public, January 21, 2103 This session will address the three questions most frequently asked by colleagues: 1) Is the concept behind Gallery One working? We will take a look at the inaugural year of Gallery One. We will discuss gaming & playful experiences through the Gallery One Lenses. We will take a closer look at the ArtLens iPad app and share the museum's findings, including the audience research team's immersive study involving observations and intercept interviews with visitors. In addition, we will review analytics of the interactives, including the iPad app's onsite vs. offsite visitor experience, and discuss how the Collection Wall and ArtLens app are being utilized by visitors as tools for discovery and for creating new pathways through the museum's collections. 2) How can the museum sustain Gallery One? We will address the museum's digital media strategy, including 1) how the backend systems and staff workflows have been adjusted to maintain the "big data," and 2) support for operating costs, from content development to hardware. We will also speak to new content development strategies for the iPad app that ensure as many objects as possible have rich media interpretation. 3) What are the next steps? What is Gallery One 2.0? - We will discuss plans for refreshed art installations and interactive technology in Gallery One. We will demonstrate the museum's new ArtLens for iPhone and Android. We will also share our process in adapting the iPad app functionality and content to the smaller device. And we will show how the Collections Wall is being leveraged to promote major exhibitions, and as a tool for gauging visitor interest in themes under development for permanent collection installations, exhibitions, and educational program development
Visual Resources positions and job descriptions are constantly evolving. This means that many of us are being asked to do things that are outside of our comfort zone or area of expertise. Last year I was asked to create an area for audio and video recording to support digital storytelling initiatives on campus. Despite repeatedly pointing out that I had no experience working with A/V equipment, it became clear I would be moving forward with this project.
In the Fall of 2013 the Digital Media Lab (DML) opened its doors. Not only has it been popular with students and faculty, we have even started to circulate a small collection of cameras and audio equipment. Although, I have learned a bit about A/V equipment, I am by no means an expert and do not intend to become one.
This presentation will focus on the DML & Equipment Loan Project and how it evolved. I needed to create partnerships with people in the library and the UMBC community who could help fill in my knowledge gaps and who ultimately became the main promoters of the project. As the project moved forward it became especially important to manage faculty expectations and to keep the project do-able and reasonable.
I would also like to solicit feedback from colleagues who find themselves in similar positions. There are many different ways I could take this project and I would be interested to hear what other institutions are doing with regard to A/V support for the communities they serve.
Islandora Webinar: Highlighting CUHK Chinese Digital CollectionsErin Tripp
The webinar will feature a presentation and Q&A session with Jeff Liu, Digital Services Librarian and Louisa Lam, Head, Research Support and Digital Initiatives at the CUHK Library.
The CUHK Library has curated a collection of over five million digital objects in the past 20 years. It features Chinese literature, culture, arts, politics, society and religion. Until recently, the collection was stored in a broad range of different systems, complicating the discovery of these precious digital assets.
In 2015, librarians at CUHK embarked on a project to find a permanent, single platform for digital content. Objectives of the project included enhanced discoverability, multi-language support (Chinese, Japanese & Korean) and custom development capability to modify display and viewing features that would showcase Chinese literature in its true form.
Islandora met all the functional requirements and more, including support for digital humanities projects and access to a user-driven open source software community.
The CUHK library was also attracted to the vendor services and support available through discoverygarden. We provided advice, support and custom development assistance; contributing to the launch of the digital repository every step of the way.
The repository (http://repository.lib.cuhk.edu.hk) officially launched in February 2016, making the CUHK Library digital initiatives pioneers in Hong Kong.
Bess Sadler and Hannah Frost presented "Avalon at Stanford University Libraries" as part of the "Avalon Media System: Implementation and Community" session at the 2014 Digital Library Federation (DLF) Forum on October 28, 2014.
Free to Move, Create, Engage: ArtLens, Gallery One, and Studio Play at CMAJane Alexander
Presentation by Jane Alexander (CIO, Cleveland Museum of Art) for the NEO Emerging Tech Symposium on CMA's Gallery One, Studio Play, ArtLens App, and upcoming ArtLens Exhibition.
Talk given at the DigiTrans workshop - New Digital Literacies for the Cultural Sector, 24.7. 2019. Workshop recap here: https://medium.com/@gopaldass/workshop-recap-new-digital-literacies-for-the-cultural-sector-1dca69dc2e90
How the Serpentine Galleries Mobile Tours have helped bring about internal co...Museums Computer Group
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The session will look at in-house collaboration and how digital skills can be embedded throughout the organisation to bring about real change. It will also examine the challenges to this in terms of resistance to change, fear of digital technology, breaking down internal barriers and shifting job roles.
Transcript: Selling digital books in 2024: Insights from industry leaders - T...BookNet Canada
The publishing industry has been selling digital audiobooks and ebooks for over a decade and has found its groove. What’s changed? What has stayed the same? Where do we go from here? Join a group of leading sales peers from across the industry for a conversation about the lessons learned since the popularization of digital books, best practices, digital book supply chain management, and more.
Link to video recording: https://bnctechforum.ca/sessions/selling-digital-books-in-2024-insights-from-industry-leaders/
Presented by BookNet Canada on May 28, 2024, with support from the Department of Canadian Heritage.
JMeter webinar - integration with InfluxDB and GrafanaRTTS
Watch this recorded webinar about real-time monitoring of application performance. See how to integrate Apache JMeter, the open-source leader in performance testing, with InfluxDB, the open-source time-series database, and Grafana, the open-source analytics and visualization application.
In this webinar, we will review the benefits of leveraging InfluxDB and Grafana when executing load tests and demonstrate how these tools are used to visualize performance metrics.
Length: 30 minutes
Session Overview
-------------------------------------------
During this webinar, we will cover the following topics while demonstrating the integrations of JMeter, InfluxDB and Grafana:
- What out-of-the-box solutions are available for real-time monitoring JMeter tests?
- What are the benefits of integrating InfluxDB and Grafana into the load testing stack?
- Which features are provided by Grafana?
- Demonstration of InfluxDB and Grafana using a practice web application
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https://www.rttsweb.com/jmeter-integration-webinar
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All of this illustrated with link prediction over knowledge graphs, but the argument is general.
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The latest edition of the OT/ICS and IoT security Threat Landscape Report 2024 also covers:
State of global ICS asset and network exposure
Sectoral targets and attacks as well as the cost of ransom
Global APT activity, AI usage, actor and tactic profiles, and implications
Rise in volumes of AI-powered cyberattacks
Major cyber events in 2024
Malware and malicious payload trends
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Vulnerability exploit attempts on CVEs
Attacks on counties – USA
Expansion of bot farms – how, where, and why
In-depth analysis of the cyber threat landscape across North America, South America, Europe, APAC, and the Middle East
Why are attacks on smart factories rising?
Cyber risk predictions
Axis of attacks – Europe
Systemic attacks in the Middle East
Download the full report from here:
https://sectrio.com/resources/ot-threat-landscape-reports/sectrio-releases-ot-ics-and-iot-security-threat-landscape-report-2024/
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• Test Automation: How AI-powered test case generation, optimization, and self-healing tests are making testing more efficient and effective.
• Visual Testing: Explore the emerging capabilities of AI in visual testing and how it's set to revolutionize UI verification.
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https://alandix.com/academic/papers/synergy2024-epistemic/
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GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...James Anderson
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3. The Buzz
•4 Muse awards along with multiple design
awards
•150s museums have sent staff for site visits to
Gallery One
•Articles in the New York Times, Fast Company,
and the Wall Street Journal …and more
•Featured as a Museums & the Web Deep Dive
site for 60 museum professional
4. Gallery One Overview
•Use technology to help visitors see and
understand art in new ways
•Technology is not the art – technology
showcases the art
•Invite visitors of all ages to learn and play in
ways that they enjoy (rather than dictating a
single method of interactivity)
•Attract new visitors and surprise existing
visitors
5. Design Through Collaboration
•Technology, Education & Interpretation, Design,
Curatorial, and Collections Management
departments
•Through this new collaborative development
methodology, the Cleveland Museum of Art is
leading the way not only in the robust blend of art
and technology throughout the gallery experience
but also in museum practice itself.
•
6. Limited opening 12/12/12
• How many people could be in the space?
• Was Wi-Fi working?
• App was on Test flight until January
• Worked out operations & functional space usage
• Open to public on 1/21/13
10. Beacon Goal
• Create a visual introduction to the space that
draws people in
– Achieved: The Chuck Close in juxtaposition
to the Beacon brings visitors into a new
gallery experience
– Future: Look at adding more dynamic
information–making it a dashboard for
the museum
13. Studio Play Goals
• A place for families to play together while
becoming familiar with the museum and
its collection
• Matching/Sorting:
– Support incipient verbal and visual literacy
• Line and Shape:
– Encourage familiarity with the breadth of the
collection & create a connection between
children’s art-making and the art in the
museum’s collection
17. Lens Goals
• Allow visitors to learn about the art through
multiple access points, from specific
information retrieval in the hotspots to
interactive play in the games
– Challenges of “universal access”
– Encouraging new behaviors
– Challenges of easily posting to Social Media
without “sign-ins”
21. Collection Wall Goals
• Allow visitors to see and browse the breadth
of our collection in new and engaging
ways
• Offers a means for visitors to capture
favorites for future exploration of the
galleries
– Coverflow development (took months to discover
code problems)
38. …which in turn updates member activity on the Central
Table (custom PostGreSQL database storing all member
and donor activity from multiple databases)
39. RFID tags are provided for visitors
bringing their own Ipads
40. A unique tag (sticker) is permanently assigned to
the visitor, allowing them to save their favorites
and tours for future visits
41. Gallery One technician instructs Visitors on how
ArtLens interacts with the Collections Wall
50. New operating costs for 2014 –
over 100K
• Staffing (FT and PT)
• Wi-Fi (hosted solution) – now in-house
• Maintenance (equipment and response time )
• Printing
• Misc.
51. Rules
• Easily maintained parts on-site 45 minute
repair window
• Established technologies
• Alternate content during software failure
condition
79. Issues: wireless network
• Original wireless network (2003) was intended to
provide access to visitors in seated public spaces
– café and library
• Expansion and renovation project did not plan
strategically for ubiquitous wireless access
• ArtLens (2012) required greater specificity and
accuracy for wayfinding
• Installed as nearly an afterthought; network nodes
could not interfere with aesthetics of new gallery
spaces
80. Wireless Access point installation
Vendor determined the
number of additional
access points
necessary to allow
accurate triangulation
Recommendations
required cutting in
access hatches in the
ceilings and pulling
CAT6 cabling to each
new location
•not feasible
81. Options for retrofitting?
•Navizon (cloud based location services)
•Small form factor wireless devices linked via wireless mesh
•Fit in existing light track fixtures!
82. Options for retrofitting?
• Relays visitor location to a cloud-based system accessed
via Navizon’s API’s by the ArtLens application
•Quickly installed to roll out ArtLens
83. Still not quite enough
• Increased usage volume due to ArtLens in
addition to regular visitors on their own
devices
• Migrated from an autonomous base
wireless network to a centrally-managed
controller-based wireless network
84. Since September 2013
• Upgraded to Cisco 1262 access points
– CMA now provides speeds up to 100mb (802.11n) as
well as using both 2.4 GHz and 5 GHz frequency
bandwidths to provide the most optimal performance
to the visitor’s mobile device
• Implemented best practices recommendations
from Apple to help provide the best possible
experience while using an iOS based device
• Created a specific wireless SSID for the ArtLens
application that give those devices connected to it
priority network access
85. Biggest Challenge - Architecture
• Marble, metal plaster, and lath interfere with signals
• Conducted a survey study as to how our current
wireless network infrastructure is seen by the
mobile devices most commonly used today.
• CMA is currently working with our internal design
department to come up with creative solutions
87. Evaluation Process
• Literature review conducted
• Iterative process throughout the planning
and development
• User testing (usability, content, tone)
• Observations, surveys, interviews, and
audience panels
• Ultimately realized many different needs
required different approaches
• Will be completed January 2014
88. Mixed-Methods Approach
•
•
•
•
•
Comprehensive in-depth analysis
Pre- and post-visit interviews
Range of topics explored
Visit videotaped with flip cameras
Usually 2 hours of video was recorded per
visit
• Phone interviews completed 2-3 months
later
• Testing re-use, memory, perception
changes
91. Sneak Peak
• Number of visitors to Gallery One to date? 96,000
• Number of ArtLens apps downloaded? 9,151
• How many images does the average visitor
"favorite“ per session? 5
• On the Lens, between April 1 and October 31, over
5,300 people have struck a pose, 4,800 have made
a face, and 2,500 vases have been made…
• How many visitor-created tours have been
uploaded to ArtLens? Over 1000
• Most favorited artwork: Monet’s Water Lilies
93. Gallery One 2.0: January 2016
•
•
•
•
•
•
Implementing museum-wide digital strategy
Evaluate and sequence artwork rotations
Review evaluations and analytics
Plan and design through collaboration
Add Conservation and Collections to team
Add more analytics to the interactives to refine
feedback
• Beacon: Revisit
• Keep researching and implementing innovative
visitor experience-focused technologies