The document discusses experts' predictions about the future of technology from 2004 to 2025. It begins by summarizing predictions from 2004, including increased cyber attacks, the rise of mobile devices, concerns about privacy, and impacts of hyper-connectivity on well-being. It then discusses a 2005 survey where experts predicted that the most innovative applications and gadgets of 2020 would be difficult to anticipate. The rest of the document outlines predictions for what digital life may look like in 2025, including an immersive networked computing environment, ubiquitous artificial intelligence, virtual and augmented reality shaping interactions, and intelligent environments that can self-maintain.
1. FUTURE OF TECHNOLOGY
Deep B. Akabari
200470107001
Computer Engg. Dept.
V.V.P. ENGINEERINGCOLLEGE, RAJKOT.
2. Canvassing of experts began in 2004: Greatest hits
• Rise of cyber attacks
• Shift to mobile
• Increased concern about privacy
• Growth of Fringe groups
• Impacts on well-being tied to hyper-
connectivity
• Rise of virtual & augmented reality
• Obliterated boundary home/work
• Decline of TV
• Uncertain effects on tolerance /
wisdom
PEW/INTERNET
PEW INTERNET & AMERICAN LIFE PRODUCT
The Future of the Internet
In a survey, technology experts and scholars
evaluate where the network is headed in the
next ten years.
January 9, 2005
Susannah Fox, Associate Director
Janna Quitney Anderson, Elon University
Lee Rainie, Director
3. 2010 Question: Are hot new gadgets evident now?
The hot gadgets and
applications that will capture
the imagination of users in
2020 are pretty evident today
and will not take many of
today’s savviest innovators by
surprise.
Hot gadgets and apps that will
capture the imagination of
users in 2020 will often come
“out of the blue” and not have
been anticipated by many of
today’s savviest innovators.
16% of Experts 81% of Experts
4. Digital life in 2025
The internet will
become ‘Like
electricity’ – less
visible, yet more
deeply embedded in
people’s lives for good
and ill
5. There will be a global, immersive, ambient networked computing
environment built through the continued proliferation of smart sensors
/dust, cameras, software, databases and massive data centre.
EVALUATION
6. There will be real and virtual
enhancements to much of
human activity, including
cognition. Artificial
Intelligence will be
ubiquitous and people will
exploit it through the use of
wearable / portable /
implantable technologies and
autonomous tools like drones
and driverless vehicles.
7. Social and business
encounters will be shaped
by virtual reality and
telepresence. Interfaces
with data and objects will
change and become easier.
Speech/gesture interaction
will matter more. Rich,
immersive experiences will
proliferate.
8. Information sharing over
the Internet will be
effortlessly interwoven
into daily life making us
smarter, safer, more
efficient. ‘Computication’
involving ‘smart agents’
will be commonplace and
that will advance
productivity and enhance
leisure.
10. The environment and structures themselves will become
‘intelligent’ and expand our knowledge about them – plus,
enable their own ‘maintenance’ and ‘repairs’.
Bodies
Homes
Communities
Environment
Industry