3. Sampling allows human interaction within a digital
interface.
This can be a guideline for future creative spaces.
A symbol of blending old with new.
5. The importance of Human Interaction for the
creative process
Correction
2.
Admiration
3.
Copying
4.
Surprise
ļ¼
Randomness & intensity of human interaction occur less
during virtual encounters
āA future library has to succeed in stimulating human
interaction
1.
6. How to create creative spaces within a
future library
Defining our target group
1.
2.
3.
It will not be the person who has decided to
specialize in music
A library should not be a music school
Generic vs Detailed
ā¢
Generic skills can only be acquired in the internet
ā¢
Specialized skills are taught in music schools
7. Musical needs a future library may cover
1.
2.
3.
4.
5.
Looking for music
Playing music for an audience: DJing & radio
A space for digital skills
Spaces for rehearsal/ Jamming/ Practicing
an instrument
A recording studio
8. How to make the most out of these creative spaces
Facilities are not enough
Focus on personnel
ļ¶ Give back to the library
ļ¶ Focus on spaces
ļ¶
9. Conclusion
The benefits of random human interaction - Examples
Sampling
ā important means of creativity
ā interaction with someone you canāt actually meet
Libraries have always provided random human interaction.
10. Future decrease in human interaction & a
librariesā potential against that
Libraries used to be a place where people went
to find data that they couldnāt find elsewhere.
They need to become a place where people go
to find people they canāt find elsewhere.