Wireframes are dead and for good reasons.
In this session we'll demonstrate the motivation behind graduating to the new world of rapid prototyping from the old static wireframes as a more efficient and productive way of product design which will benefit pre-seed startups and entrepreneurs just as much as it will benefit R&D teams in large companies (maybe more)
User experience rules, pro-tips and patterns from a technical perspective. In this session we'll iterate over Google's quality application checklist, design guidelines and resource library as well as the material design guidelines, provide examples, clarifications and techniques to facilitate adherence along with tool suggestions from a developer's point of view.
On-boarding flow, first time wizards or introduction slides, no matter how you call them, are a crucial part of a application and the product offering and yet so many developers and companies spend very little time developing it, usually following one of 3 stencils without thinking and in doing so are hurting their product's success in its most delicate point.In this session we'll show a few examples which i saw repeatedly, will challenge their validity while explaining the logic of the thought process behind a good product experience and finally we'll survey a few tools and SDKs which are available for developers.
All the knowledge and information for this session was obtained during sessions as a reviewer in the Google Play UX review project (part of my pro-bono work as a Google (developer) expert)
Google I/O usually unveils a lot of functionality which is new, exciting but unrelated to most developers on the account that it only works on the latest and greatest API...
Not this time, this I/O Google released a few exciting tools, all backward compatible to Android level 2.1, aimed to making developers lives easier and clients experience better.
In this session will iterate over all of them and show a few exciting deep dives into some of them (including the new Support lib, test support lib, design support lib and more).
User experience rules, pro-tips and patterns from a technical perspective. In this session we'll iterate over Google's quality application checklist, design guidelines and resource library as well as the material design guidelines, provide examples, clarifications and techniques to facilitate adherence along with tool suggestions from a developer's point of view.
On-boarding flow, first time wizards or introduction slides, no matter how you call them, are a crucial part of a application and the product offering and yet so many developers and companies spend very little time developing it, usually following one of 3 stencils without thinking and in doing so are hurting their product's success in its most delicate point.In this session we'll show a few examples which i saw repeatedly, will challenge their validity while explaining the logic of the thought process behind a good product experience and finally we'll survey a few tools and SDKs which are available for developers.
All the knowledge and information for this session was obtained during sessions as a reviewer in the Google Play UX review project (part of my pro-bono work as a Google (developer) expert)
Google I/O usually unveils a lot of functionality which is new, exciting but unrelated to most developers on the account that it only works on the latest and greatest API...
Not this time, this I/O Google released a few exciting tools, all backward compatible to Android level 2.1, aimed to making developers lives easier and clients experience better.
In this session will iterate over all of them and show a few exciting deep dives into some of them (including the new Support lib, test support lib, design support lib and more).
Advanced Simplicity Workshop from UX London (Giles Colborne)cxpartners
These are the slides from my workshop at UX London 2011. What you won't see here are the ideas and discussion that came from the very smart people who attended.
How to Grow a Product with a User JourneyBrandon Owens
How to Grow a Product with a User Journey
Brandon Owens - http://linkedin.com/in/brandonowens
Mauricio Estrella - http://linkedin.com/in/mestrella
Too often growth is assumed to be a marketing problem but the overall pace of growth is frequently governed by how well the product converts new users into heavy users.
This presentation highlights how you can create a User Journey to identify the most important parts of a product experience that drive or inhibit growth.
i. How we related a User Journey to Growth
ii. 3 things to focus your teams on for Growth
iii. Then what? User Journey
iv. What is the “aha moment”
v. Things you can do to build a user journey
vi. Final recommendations
Presented at Barcamp Shanghai, Spring 2014
The Complexity Curve: How to Design for Simplicity (SXSW, March 2012)Dave Hogue
Interfaces and devices are providing more and more power and functionality to people, and in many cases this additional power is accompanied by increasing complexity. Although people have more experience and are more sophisticated, it still takes time to learn new interfaces, information, and interactions. Although we are able to learn and use these often difficult interfaces, we increasingly seek and appreciate simplicity.
The Complexity Curve describes how a project moves from boundless opportunity and wonderful ideas to requirements checklists and constraints then finally (but only rarely) to simplicity and elegance. Where many projects call themselves complete when the necessary features have been included, few push forward and strive to deliver the pleasing and delightful experiences that arise from simplicity, focus, and purpose.
David M. Hogue, Ph.D. - VP of Experience Design, applied psychologist, and adjunct faculty member at San Francisco State University - introduces the Complexity Curve, discuss why our innovative ideas seem to fade over the course of a project, explain why "feature complete" is not the same as "optimal experience", and offer some methods for driving projects toward simplicity and elegance.
Comments on twitter at #SXsimplerUX
Audio available at:
http://schedule.sxsw.com/2012/events/event_IAP13657
The business plan, as a tool to lure potential investors, secure early customers, and guide the direction of your business, is a dying construct. Smart entrepreneurs realize that a prototype is worth a thousand business plans. This panel will focus on prototypes as a tool to accelerate the success of your business, and will have a particular emphasis on the role of prototyping in business modeling, fund raising, product development, and sales. We'll talk specifically about how prototyping can allow you to more efficiently allocate resources (both talent, time and money), discover customers’ unmet needs, outsmart the competition, and move potential investors from interested to infatuated.
There are 8 steps to build a mobile app for patients health tracking. The medical mobile apps definitely make lives extremely easier not only for patients but for doctors and paramedics as well.
What is good design, from One Big FieldFergus Roche
A presentation for the BBC Academy [with Anchor] for the "Innovation Academy: user experiences & interface design" panel by
Fergus Roche, One Big Field on Thurs 3rd Mar 2011.
In just about every industry, rapid prototyping is described as “A group of techniques used to quickly produce a working model”, and web development should be no different. Rapid prototyping allows developers to quickly communicate and collaborate on the product they are creating while investing minimal resources. When used effectively, a prototype can provide structure to a project, ensuring that the development team and the customer are working towards the same vision and goal.
Presentation for Campus Recruiting Interview.
I was asked to work as a consultant and advise a former employer on recruiting strategy utilizing the concepts found in the book Good to Great.
Accelerate your Kubernetes clusters with Varnish CachingThijs Feryn
A presentation about the usage and availability of Varnish on Kubernetes. This talk explores the capabilities of Varnish caching and shows how to use the Varnish Helm chart to deploy it to Kubernetes.
This presentation was delivered at K8SUG Singapore. See https://feryn.eu/presentations/accelerate-your-kubernetes-clusters-with-varnish-caching-k8sug-singapore-28-2024 for more details.
Advanced Simplicity Workshop from UX London (Giles Colborne)cxpartners
These are the slides from my workshop at UX London 2011. What you won't see here are the ideas and discussion that came from the very smart people who attended.
How to Grow a Product with a User JourneyBrandon Owens
How to Grow a Product with a User Journey
Brandon Owens - http://linkedin.com/in/brandonowens
Mauricio Estrella - http://linkedin.com/in/mestrella
Too often growth is assumed to be a marketing problem but the overall pace of growth is frequently governed by how well the product converts new users into heavy users.
This presentation highlights how you can create a User Journey to identify the most important parts of a product experience that drive or inhibit growth.
i. How we related a User Journey to Growth
ii. 3 things to focus your teams on for Growth
iii. Then what? User Journey
iv. What is the “aha moment”
v. Things you can do to build a user journey
vi. Final recommendations
Presented at Barcamp Shanghai, Spring 2014
The Complexity Curve: How to Design for Simplicity (SXSW, March 2012)Dave Hogue
Interfaces and devices are providing more and more power and functionality to people, and in many cases this additional power is accompanied by increasing complexity. Although people have more experience and are more sophisticated, it still takes time to learn new interfaces, information, and interactions. Although we are able to learn and use these often difficult interfaces, we increasingly seek and appreciate simplicity.
The Complexity Curve describes how a project moves from boundless opportunity and wonderful ideas to requirements checklists and constraints then finally (but only rarely) to simplicity and elegance. Where many projects call themselves complete when the necessary features have been included, few push forward and strive to deliver the pleasing and delightful experiences that arise from simplicity, focus, and purpose.
David M. Hogue, Ph.D. - VP of Experience Design, applied psychologist, and adjunct faculty member at San Francisco State University - introduces the Complexity Curve, discuss why our innovative ideas seem to fade over the course of a project, explain why "feature complete" is not the same as "optimal experience", and offer some methods for driving projects toward simplicity and elegance.
Comments on twitter at #SXsimplerUX
Audio available at:
http://schedule.sxsw.com/2012/events/event_IAP13657
The business plan, as a tool to lure potential investors, secure early customers, and guide the direction of your business, is a dying construct. Smart entrepreneurs realize that a prototype is worth a thousand business plans. This panel will focus on prototypes as a tool to accelerate the success of your business, and will have a particular emphasis on the role of prototyping in business modeling, fund raising, product development, and sales. We'll talk specifically about how prototyping can allow you to more efficiently allocate resources (both talent, time and money), discover customers’ unmet needs, outsmart the competition, and move potential investors from interested to infatuated.
There are 8 steps to build a mobile app for patients health tracking. The medical mobile apps definitely make lives extremely easier not only for patients but for doctors and paramedics as well.
What is good design, from One Big FieldFergus Roche
A presentation for the BBC Academy [with Anchor] for the "Innovation Academy: user experiences & interface design" panel by
Fergus Roche, One Big Field on Thurs 3rd Mar 2011.
In just about every industry, rapid prototyping is described as “A group of techniques used to quickly produce a working model”, and web development should be no different. Rapid prototyping allows developers to quickly communicate and collaborate on the product they are creating while investing minimal resources. When used effectively, a prototype can provide structure to a project, ensuring that the development team and the customer are working towards the same vision and goal.
Presentation for Campus Recruiting Interview.
I was asked to work as a consultant and advise a former employer on recruiting strategy utilizing the concepts found in the book Good to Great.
Accelerate your Kubernetes clusters with Varnish CachingThijs Feryn
A presentation about the usage and availability of Varnish on Kubernetes. This talk explores the capabilities of Varnish caching and shows how to use the Varnish Helm chart to deploy it to Kubernetes.
This presentation was delivered at K8SUG Singapore. See https://feryn.eu/presentations/accelerate-your-kubernetes-clusters-with-varnish-caching-k8sug-singapore-28-2024 for more details.
Generating a custom Ruby SDK for your web service or Rails API using Smithyg2nightmarescribd
Have you ever wanted a Ruby client API to communicate with your web service? Smithy is a protocol-agnostic language for defining services and SDKs. Smithy Ruby is an implementation of Smithy that generates a Ruby SDK using a Smithy model. In this talk, we will explore Smithy and Smithy Ruby to learn how to generate custom feature-rich SDKs that can communicate with any web service, such as a Rails JSON API.
Securing your Kubernetes cluster_ a step-by-step guide to success !KatiaHIMEUR1
Today, after several years of existence, an extremely active community and an ultra-dynamic ecosystem, Kubernetes has established itself as the de facto standard in container orchestration. Thanks to a wide range of managed services, it has never been so easy to set up a ready-to-use Kubernetes cluster.
However, this ease of use means that the subject of security in Kubernetes is often left for later, or even neglected. This exposes companies to significant risks.
In this talk, I'll show you step-by-step how to secure your Kubernetes cluster for greater peace of mind and reliability.
Elevating Tactical DDD Patterns Through Object CalisthenicsDorra BARTAGUIZ
After immersing yourself in the blue book and its red counterpart, attending DDD-focused conferences, and applying tactical patterns, you're left with a crucial question: How do I ensure my design is effective? Tactical patterns within Domain-Driven Design (DDD) serve as guiding principles for creating clear and manageable domain models. However, achieving success with these patterns requires additional guidance. Interestingly, we've observed that a set of constraints initially designed for training purposes remarkably aligns with effective pattern implementation, offering a more ‘mechanical’ approach. Let's explore together how Object Calisthenics can elevate the design of your tactical DDD patterns, offering concrete help for those venturing into DDD for the first time!
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf91mobiles
91mobiles recently conducted a Smart TV Buyer Insights Survey in which we asked over 3,000 respondents about the TV they own, aspects they look at on a new TV, and their TV buying preferences.
UiPath Test Automation using UiPath Test Suite series, part 4DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 4. In this session, we will cover Test Manager overview along with SAP heatmap.
The UiPath Test Manager overview with SAP heatmap webinar offers a concise yet comprehensive exploration of the role of a Test Manager within SAP environments, coupled with the utilization of heatmaps for effective testing strategies.
Participants will gain insights into the responsibilities, challenges, and best practices associated with test management in SAP projects. Additionally, the webinar delves into the significance of heatmaps as a visual aid for identifying testing priorities, areas of risk, and resource allocation within SAP landscapes. Through this session, attendees can expect to enhance their understanding of test management principles while learning practical approaches to optimize testing processes in SAP environments using heatmap visualization techniques
What will you get from this session?
1. Insights into SAP testing best practices
2. Heatmap utilization for testing
3. Optimization of testing processes
4. Demo
Topics covered:
Execution from the test manager
Orchestrator execution result
Defect reporting
SAP heatmap example with demo
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Transcript: Selling digital books in 2024: Insights from industry leaders - T...BookNet Canada
The publishing industry has been selling digital audiobooks and ebooks for over a decade and has found its groove. What’s changed? What has stayed the same? Where do we go from here? Join a group of leading sales peers from across the industry for a conversation about the lessons learned since the popularization of digital books, best practices, digital book supply chain management, and more.
Link to video recording: https://bnctechforum.ca/sessions/selling-digital-books-in-2024-insights-from-industry-leaders/
Presented by BookNet Canada on May 28, 2024, with support from the Department of Canadian Heritage.
Key Trends Shaping the Future of Infrastructure.pdfCheryl Hung
Keynote at DIGIT West Expo, Glasgow on 29 May 2024.
Cheryl Hung, ochery.com
Sr Director, Infrastructure Ecosystem, Arm.
The key trends across hardware, cloud and open-source; exploring how these areas are likely to mature and develop over the short and long-term, and then considering how organisations can position themselves to adapt and thrive.
DevOps and Testing slides at DASA ConnectKari Kakkonen
My and Rik Marselis slides at 30.5.2024 DASA Connect conference. We discuss about what is testing, then what is agile testing and finally what is Testing in DevOps. Finally we had lovely workshop with the participants trying to find out different ways to think about quality and testing in different parts of the DevOps infinity loop.
Kubernetes & AI - Beauty and the Beast !?! @KCD Istanbul 2024Tobias Schneck
As AI technology is pushing into IT I was wondering myself, as an “infrastructure container kubernetes guy”, how get this fancy AI technology get managed from an infrastructure operational view? Is it possible to apply our lovely cloud native principals as well? What benefit’s both technologies could bring to each other?
Let me take this questions and provide you a short journey through existing deployment models and use cases for AI software. On practical examples, we discuss what cloud/on-premise strategy we may need for applying it to our own infrastructure to get it to work from an enterprise perspective. I want to give an overview about infrastructure requirements and technologies, what could be beneficial or limiting your AI use cases in an enterprise environment. An interactive Demo will give you some insides, what approaches I got already working for real.
Slack (or Teams) Automation for Bonterra Impact Management (fka Social Soluti...Jeffrey Haguewood
Sidekick Solutions uses Bonterra Impact Management (fka Social Solutions Apricot) and automation solutions to integrate data for business workflows.
We believe integration and automation are essential to user experience and the promise of efficient work through technology. Automation is the critical ingredient to realizing that full vision. We develop integration products and services for Bonterra Case Management software to support the deployment of automations for a variety of use cases.
This video focuses on the notifications, alerts, and approval requests using Slack for Bonterra Impact Management. The solutions covered in this webinar can also be deployed for Microsoft Teams.
Interested in deploying notification automations for Bonterra Impact Management? Contact us at sales@sidekicksolutionsllc.com to discuss next steps.
30. Prototype this! by Royi Benyossef (+royiby)
Wireframes are dead!
Why? Bad at defining dynamic
interaction
31. Prototype this! by Royi Benyossef (+royiby)
Wireframes are dead!
Why? Bad at defining dynamic
interaction
Not user friendly (IRONY!)
32. Prototype this! by Royi Benyossef (+royiby)
Wireframes are dead!
Why? Bad at defining dynamic
interaction
Not user friendly
Open to interpretation
33. Prototype this! by Royi Benyossef (+royiby)
Wireframes are dead!
Why? Bad at defining dynamic
interaction
Not user friendly
Open to interpretation
Death & waste by
documentation
34. Prototype this! by Royi Benyossef (+royiby)
Alternative
(Prototypes + Style guide)
35. Prototype this! by Royi Benyossef (+royiby)
Alternative
Prototypes NOT wireframes!
36. Prototype this! by Royi Benyossef (+royiby)
Alternative
Prototypes NOT wireframes!
Usability tests (W/O code)
37. Prototype this! by Royi Benyossef (+royiby)
Alternative
Prototypes NOT wireframes!
Usability tests
(Less iterations)
38. Prototype this! by Royi Benyossef (+royiby)
Alternative
Prototypes NOT wireframes!
Usability tests
(Less iterations
+ better results)
39. Prototype this! by Royi Benyossef (+royiby)
Alternative
Prototypes NOT wireframes!
Usability tests
(Less iterations
+ better results
= PROFIT!)
40. Prototype this! by Royi Benyossef (+royiby)
Alternative
- Prototypes
Style guide
In addition to prototypes
41. Prototype this! by Royi Benyossef (+royiby)
Alternative
- Prototypes
Style guide
In addition to prototypes
Documentation
42. Prototype this! by Royi Benyossef (+royiby)
Alternative
- Prototypes
Style guide
In addition to prototypes
Documentation
Unified design language
45. Prototype this! by Royi Benyossef (+royiby)
Example
User Journey 1. Login
2. My cards
3. New card:send invites
4. Get responses
5. Design card with friends
6. Order prints
46. Prototype this! by Royi Benyossef (+royiby)
Example
User Journey 1. Login
2. My cards
3. New card:send invites
4. Get responses
5. Design card with friends
6. Order prints
47. Prototype this! by Royi Benyossef (+royiby)
Example
- User Journey
Requirements
5. Design card with friends:
> Real time collaboration
48. Prototype this! by Royi Benyossef (+royiby)
Example
- User Journey
Requirements
5. Design card with friends:
Real time collaboration
> Version control
49. Prototype this! by Royi Benyossef (+royiby)
Example
- User Journey
Requirements
5. Design card with friends:
Real time collaboration
Version control
> Offline editing
50. Prototype this! by Royi Benyossef (+royiby)
Example
- User Journey
Requirements
5. Design card with friends:
Real time collaboration
Version control
Offline editing
> Sync when online
51. Prototype this! by Royi Benyossef (+royiby)
Example
- User Journey
Requirements
5. Design card with friends:
Real time collaboration
Version control
Offline editing
Sync when online
> Notifications
52. Prototype this! by Royi Benyossef (+royiby)
Example
- User Journey
Requirements
5. Design card with friends:
Real time collaboration
Version control
Offline editing
Sync when online
Notifications
53. Prototype this! by Royi Benyossef (+royiby)
Example
- User Journey
- Requirements
Prototype
Ignore implicit states
54. Prototype this! by Royi Benyossef (+royiby)
Example
- User Journey
- Requirements
Prototype
Ignore implicit states
Fill func. states with stories
55. Prototype this! by Royi Benyossef (+royiby)
Example
- User Journey
- Requirements
Prototype
Ignore implicit states
Fill func. states with stories
Fill gaps with stories
56. Prototype this! by Royi Benyossef (+royiby)
Example
- User Journey
- Requirements
- Prototype
Test
Usability tests on prototype
57. Prototype this! by Royi Benyossef (+royiby)
Example
- User Journey
- Requirements
- Prototype
Test
Usability tests on prototype
Gather information
58. Prototype this! by Royi Benyossef (+royiby)
Example
- User Journey
- Requirements
- Prototype
Test
Usability tests on prototype
Gather information
Compile changelist
59. Prototype this! by Royi Benyossef (+royiby)
Example
- User Journey
- Requirements
- Prototype
- Test
Repeat
Shorter cycles
60. Prototype this! by Royi Benyossef (+royiby)
Example
- User Journey
- Requirements
- Prototype
- Test
Repeat
Shorter cycles
Short feedback loops
61. Prototype this! by Royi Benyossef (+royiby)
Example
- User Journey
- Requirements
- Prototype
- Test
Repeat
Shorter cycles
Short feedback loops
More flexibility and agility
62. Prototype this! by Royi Benyossef (+royiby)
Example
- User Journey
- Requirements
- Prototype
- Test
- Repeat
Build!
Efficient (just once)
63. Prototype this! by Royi Benyossef (+royiby)
Pro-tips
(Common pitfalls and how to avoid them)
64. Prototype this! by Royi Benyossef (+royiby)
Pro-tips
Prioritize Rank flows by feasibility risk
65. Prototype this! by Royi Benyossef (+royiby)
Pro-tips
Prioritize Rank flows by feasibility risk
Prototype from the top down
66. Prototype this! by Royi Benyossef (+royiby)
Pro-tips
Prioritize Rank flows by feasibility risk
Prototype from the top down
(= address risks early on)
67. Prototype this! by Royi Benyossef (+royiby)
Pro-tips
Prioritize Rank flows by feasibility risk
Prototype from the top down
(= address risks early on)
68. Prototype this! by Royi Benyossef (+royiby)
Pro-tips
- Prioritize
Communicate
Small iterations
69. Prototype this! by Royi Benyossef (+royiby)
Pro-tips
- Prioritize
Communicate
Small iterations
(= Flow by Flow)
70. Prototype this! by Royi Benyossef (+royiby)
Pro-tips
- Prioritize
Communicate
Small iterations
(= Flow by Flow
{* Tell story to fill gaps})
71. Prototype this! by Royi Benyossef (+royiby)
Pro-tips
- Prioritize
Communicate
Small iterations
Small feedback loops
72. Prototype this! by Royi Benyossef (+royiby)
Pro-tips
- Prioritize
Communicate
Small iterations
Small feedback loops
(=dev, UX, product, QA)
73. Prototype this! by Royi Benyossef (+royiby)
Pro-tips
- Prioritize
Communicate
Small iterations
Small feedback loops
Small and constant dev
reviews