Design for a mobile wallet that lives in the Foursquare app to enhance the experience of existing Foursquare users by allowing consumers to walk in a store and easily pay, keep track of purchases and accrue reward points from repeated visits.
Google IO 2015 featured announcements around major Google platforms and technologies:
- Android Wear smartwatches were highlighted as providing always-on access to notifications and apps with new customization options and over 4000 apps.
- Project Soli was unveiled as a tiny radar chip that can enable gesture control by sensing subtle hand motions, potentially allowing hand gestures to serve as virtual controls.
- Project Jacquard aimed to bring interactivity to textiles at scale by developing woven layers with touch sensors similar to printed circuits, allowing garments to interface with digital devices.
This document summarizes PayPal's history and capabilities for providing payment APIs at scale. It outlines PayPal's origins in 1998 facilitating online payments through various services. It describes PayPal's many API and integration options for developers. The document notes that PayPal processes over $5 billion in total payment volume per second and handles over 7.5 million payments daily at global scale across many markets and currencies. Lastly, it provides some tips for API design emphasizing easy integration, consistency, and open standards.
The document proposes an open standard called Open Web Payments (OWP) to create consistency across online payment platforms. OWP would define common APIs, data models, and extensions to allow interoperability. It describes representing transactions as entries in the Atom format, with extensions to include payment details. It provides examples of how a grocery application might use OWP for an online purchase.
[Payment] 프랑스 은행들 PayPal과 경쟁하기 위해 힘을 합쳐 (Techcrunch)
[Payment] 온라인에서 돈을 보내는 가장 좋은 방법은? (ifehacker)
[E-Business] Hospitality산업에 디지털 Signage, 모바일 결제가 많이 이용될 수 있어 (DigitalSignagetoday)
[E-Business] 멀티스크린 e커머스: 해야 할 것과 하지 말아야 할 것들 (Practicalecommerce)
[E-Business] eMarketer: 소매상점들 다가오는 홀리데이시즌의 Showrooming에 대비하고 있어 (Pymnts)
We have a look at the new PayPal One Touch feature that allows your customers to get through checkout with less hassle, increasing your conversion rates with minimal effort.
This document discusses various forms of online payment systems including payment cards, electronic cash, electronic wallets, and smart cards. It outlines the basic functions of online payment systems and how payment cards, electronic cash, and stored-value cards work. It also discusses technologies like electronic wallets, smart cards, and security issues like phishing attacks that threaten online financial institutions.
Mobile operator payment through DIMOCO offers several advantages for boosting business success, including higher conversion rates, no chargeback risk, and flexible price points. DIMOCO has 12 years of experience in mobile payments, offers direct connections to mobile operators, and provides analytics and 24/7 support. Mobile operator payment through DIMOCO's hub can reach over 583 million mobile subscribers across Europe and provides an opportunity to process in-app, web, and SMS-based payments.
Google IO 2015 featured announcements around major Google platforms and technologies:
- Android Wear smartwatches were highlighted as providing always-on access to notifications and apps with new customization options and over 4000 apps.
- Project Soli was unveiled as a tiny radar chip that can enable gesture control by sensing subtle hand motions, potentially allowing hand gestures to serve as virtual controls.
- Project Jacquard aimed to bring interactivity to textiles at scale by developing woven layers with touch sensors similar to printed circuits, allowing garments to interface with digital devices.
This document summarizes PayPal's history and capabilities for providing payment APIs at scale. It outlines PayPal's origins in 1998 facilitating online payments through various services. It describes PayPal's many API and integration options for developers. The document notes that PayPal processes over $5 billion in total payment volume per second and handles over 7.5 million payments daily at global scale across many markets and currencies. Lastly, it provides some tips for API design emphasizing easy integration, consistency, and open standards.
The document proposes an open standard called Open Web Payments (OWP) to create consistency across online payment platforms. OWP would define common APIs, data models, and extensions to allow interoperability. It describes representing transactions as entries in the Atom format, with extensions to include payment details. It provides examples of how a grocery application might use OWP for an online purchase.
[Payment] 프랑스 은행들 PayPal과 경쟁하기 위해 힘을 합쳐 (Techcrunch)
[Payment] 온라인에서 돈을 보내는 가장 좋은 방법은? (ifehacker)
[E-Business] Hospitality산업에 디지털 Signage, 모바일 결제가 많이 이용될 수 있어 (DigitalSignagetoday)
[E-Business] 멀티스크린 e커머스: 해야 할 것과 하지 말아야 할 것들 (Practicalecommerce)
[E-Business] eMarketer: 소매상점들 다가오는 홀리데이시즌의 Showrooming에 대비하고 있어 (Pymnts)
We have a look at the new PayPal One Touch feature that allows your customers to get through checkout with less hassle, increasing your conversion rates with minimal effort.
This document discusses various forms of online payment systems including payment cards, electronic cash, electronic wallets, and smart cards. It outlines the basic functions of online payment systems and how payment cards, electronic cash, and stored-value cards work. It also discusses technologies like electronic wallets, smart cards, and security issues like phishing attacks that threaten online financial institutions.
Mobile operator payment through DIMOCO offers several advantages for boosting business success, including higher conversion rates, no chargeback risk, and flexible price points. DIMOCO has 12 years of experience in mobile payments, offers direct connections to mobile operators, and provides analytics and 24/7 support. Mobile operator payment through DIMOCO's hub can reach over 583 million mobile subscribers across Europe and provides an opportunity to process in-app, web, and SMS-based payments.
4.Building a Data Product using apache Zeppelin - Apache Kylin Meetup @ShanghaiLuke Han
The document discusses building a data product using Apache Zeppelin (incubating) that sends email notifications about new open source projects on GitHub. It outlines the steps to download data from the GitHub archive, explore and filter the data to focus on interesting companies, join additional data from the GitHub API, generate an HTML template to visualize the results, and schedule sending the email notifications.
Mobile payments have grown significantly in recent years. PayPal processed over $14 billion in mobile payments in 2012, more than triple the volume from 2011. eBay also saw major growth in mobile commerce, with mobile purchases on eBay more than doubling from 2011 to 2012. This document discusses the mobile payments revolution and outlines key drivers of growth like changing consumer behavior and connectivity, as well as ongoing challenges around security and the diverse ecosystem of players involved in mobile payments.
The Future of Mobile Payments – Role of mobile wallets in consumer purchase j...Data N Charts
This report will look into why US consumers aren’t warming up to mobile payment services and how mobile wallets can integrate shopping and peer-to-peer transfers to make payments relevant with smartphone owners for wider adoption.
앱서비스에서 결제를 하고 싶어하는 팀을 위한 안내서.
개념 잡기용이며 상세한 것은 링크를 참조하셔서 공부하세요.
- 독자 : 결제, 정산을 구현하고 싶은 개발자 (입문자 이상)
- 내용 : 결제를 개발할 때 내 서버에 구현해야 할 것들
- 특이사항 : 요즘은 '아임포트' 같은 걸 이용해서 쉽게 연동이 가능합니다만...
The Travel Genie app provides travelers with information about attractions, offers, and directions to help plan trips. Key features include providing details about nearby attractions and recommendations based on location, time, and interests. The app also allows users to save favorite items and get innovative travel recommendations. Designing the app considers challenges like data costs when traveling abroad and maintaining accurate venue information. The solution aims to reduce travel stress by providing contextual information to help users plan and make the most of their trips.
This document provides details about an app called "D.I.Y PRESENTS FOR ALL OCCASIONS" that is aimed at giving people ideas for presents they can make with little money or time. The app would help people who need last-minute gift ideas or cannot afford to buy a present. It describes features of the app like categories for different gift ideas, ratings and reviews of ideas from users, and video tutorials. Wireframes and designs are included. Market research found a need for such an app and it is determined to be feasible to develop.
Digital guest experience - Food & Hotels Asia conference 2014Tom Voirol
This document discusses how to design an effective digital guest experience strategy. It recommends researching guest behaviors and needs through various methods like surveys, analytics, and social listening. The next steps are to create user personas and map out typical guest journeys. Finally, identify opportunities to enhance each touchpoint in the guest journey using appropriate digital tools like content marketing, personalized experiences, mobile interactions, and A/B testing. The overall message is that hotels should understand guest pain points and develop a holistic strategy to deliver value at each stage, rather than just creating a mobile app in isolation.
This document describes a photo scavenger hunt mobile app project called Photo Hunt. The project involved designing an app to allow users to explore parts of their city through social scavenger hunt games using their phone camera. User research was conducted through interviews and personas were developed. Prototypes were created using wireframing and tools like Adobe XD. The prototypes were tested with users to identify issues to improve the user experience, such as making the goals and flow of the scavenger hunts clearer to users. The project followed a design thinking process over 18 months.
Can technology change education? #ITEC13Aaron Maurer
For more information contact me
-------------------------------------------------
Aaron Maurer
--------------------------------------------------
MY BLOG http://coffeeforthebrain.blogspot.com/
ABOUT ME http://coffeeforthebrain.blogspot.com/p/coffee-for-brain-book-swap.html
TWITTER https://twitter.com/coffeechugbooks
GOOGLE + https://plus.google.com/u/0/113960577497815089175/posts
Digital Hotel Guest Experience Tom Voirol at FHA2014 (Food & Hotels asia co...Reading Room
Rethinking Customer Engagement Touch Points to Deliver Enhanced Guest Experience and Drive Revenue
· Identifying and offering a very consistent experience to your guest
· Every touch point is an opportunity for Customer Wow – leverage them effectively via Mobile
· Rapidly respond to changing customer expectations across multiple customer touch points
The document describes a case study for a proposed reading app called KidScriptz aimed at students ages 6-8. The app would allow students to roleplay scripts from grade-level books alone or with others to improve reading fluency, expression, and comprehension. The case study outlines the problem of declining reading skills due to the pandemic, and proposes the app as a solution to make reading fun, interactive, and collaborative. It describes the roles and 6-week timeframe for UX research, design, prototyping, and usability testing of the app.
Design Thinking Course by Dharam MentorDharam Mentor
Design Thinking Course by Dharam Mentor
---
What drives Dharam in his professional life is practically proving how 'Good Design thinking' translates into 'Good Business' to entrepreneurs, business owners, and startups. He has acquired his master's in Branding degree from the University of the Arts London and is also an alumnus of the prestigious London College of Communication.
The document describes a case study for a proposed reading app called KidScriptz aimed at students ages 6-8. The app would allow students to roleplay scripts from grade-level books alone or with others to improve reading fluency, expression, and comprehension. The designer conducted user research, created paper wireframes, developed high-fidelity digital prototypes, and tested them with a 7-year-old niece. Based on testing feedback, the designer iterated the design to add accessibility features, simplify navigation, and incorporate incentives to invite friends. The designer believes key engaging features are customizing characters and settings but that further iterations could improve accessibility for struggling readers.
The document summarizes the journey of 3 entrepreneurs - Nate Lerner, Jeremiah Johnson, and Brian Koorstra - in starting a social planning startup. It describes how they identified the problem of deciding where to go with friends being a pain. They developed prototypes for a social bookmarking tool and social planning app but found through testing that existing communication tools worked well enough. They refocused on social bookmarking, with a mobile-first approach to help people share and find out about each other's desires to experience new places and activities together. Their app launched in the Apple App Store.
The document outlines the story of 3 entrepreneurs - Nate Lerner, Jeremiah Johnson, and Brian Keefer - as they develop a social networking app called Who's In over the course of a year. It describes their initial ideas of social bookmarking places and social planning tools. Through user interviews and testing various prototypes, they pivot their focus to how people share their desires with friends. The document ends with them refining their app to help people share both everyday and lifelong desires and finding others who want to participate.
1. The document discusses goals for a mobile app for Google services on campus including promoting discovery, providing just-in-time and relevant content, improving the user experience, and enabling easy transactions.
2. It suggests the app could provide information on nearby services like lunch or events based on a user's location, time, and profile to help them between meetings or classes.
3. The app may also create user profiles through progressive engagement by asking simple questions to better tailor content and suggestions to individual preferences and interests.
4.Building a Data Product using apache Zeppelin - Apache Kylin Meetup @ShanghaiLuke Han
The document discusses building a data product using Apache Zeppelin (incubating) that sends email notifications about new open source projects on GitHub. It outlines the steps to download data from the GitHub archive, explore and filter the data to focus on interesting companies, join additional data from the GitHub API, generate an HTML template to visualize the results, and schedule sending the email notifications.
Mobile payments have grown significantly in recent years. PayPal processed over $14 billion in mobile payments in 2012, more than triple the volume from 2011. eBay also saw major growth in mobile commerce, with mobile purchases on eBay more than doubling from 2011 to 2012. This document discusses the mobile payments revolution and outlines key drivers of growth like changing consumer behavior and connectivity, as well as ongoing challenges around security and the diverse ecosystem of players involved in mobile payments.
The Future of Mobile Payments – Role of mobile wallets in consumer purchase j...Data N Charts
This report will look into why US consumers aren’t warming up to mobile payment services and how mobile wallets can integrate shopping and peer-to-peer transfers to make payments relevant with smartphone owners for wider adoption.
앱서비스에서 결제를 하고 싶어하는 팀을 위한 안내서.
개념 잡기용이며 상세한 것은 링크를 참조하셔서 공부하세요.
- 독자 : 결제, 정산을 구현하고 싶은 개발자 (입문자 이상)
- 내용 : 결제를 개발할 때 내 서버에 구현해야 할 것들
- 특이사항 : 요즘은 '아임포트' 같은 걸 이용해서 쉽게 연동이 가능합니다만...
The Travel Genie app provides travelers with information about attractions, offers, and directions to help plan trips. Key features include providing details about nearby attractions and recommendations based on location, time, and interests. The app also allows users to save favorite items and get innovative travel recommendations. Designing the app considers challenges like data costs when traveling abroad and maintaining accurate venue information. The solution aims to reduce travel stress by providing contextual information to help users plan and make the most of their trips.
This document provides details about an app called "D.I.Y PRESENTS FOR ALL OCCASIONS" that is aimed at giving people ideas for presents they can make with little money or time. The app would help people who need last-minute gift ideas or cannot afford to buy a present. It describes features of the app like categories for different gift ideas, ratings and reviews of ideas from users, and video tutorials. Wireframes and designs are included. Market research found a need for such an app and it is determined to be feasible to develop.
Digital guest experience - Food & Hotels Asia conference 2014Tom Voirol
This document discusses how to design an effective digital guest experience strategy. It recommends researching guest behaviors and needs through various methods like surveys, analytics, and social listening. The next steps are to create user personas and map out typical guest journeys. Finally, identify opportunities to enhance each touchpoint in the guest journey using appropriate digital tools like content marketing, personalized experiences, mobile interactions, and A/B testing. The overall message is that hotels should understand guest pain points and develop a holistic strategy to deliver value at each stage, rather than just creating a mobile app in isolation.
This document describes a photo scavenger hunt mobile app project called Photo Hunt. The project involved designing an app to allow users to explore parts of their city through social scavenger hunt games using their phone camera. User research was conducted through interviews and personas were developed. Prototypes were created using wireframing and tools like Adobe XD. The prototypes were tested with users to identify issues to improve the user experience, such as making the goals and flow of the scavenger hunts clearer to users. The project followed a design thinking process over 18 months.
Can technology change education? #ITEC13Aaron Maurer
For more information contact me
-------------------------------------------------
Aaron Maurer
--------------------------------------------------
MY BLOG http://coffeeforthebrain.blogspot.com/
ABOUT ME http://coffeeforthebrain.blogspot.com/p/coffee-for-brain-book-swap.html
TWITTER https://twitter.com/coffeechugbooks
GOOGLE + https://plus.google.com/u/0/113960577497815089175/posts
Digital Hotel Guest Experience Tom Voirol at FHA2014 (Food & Hotels asia co...Reading Room
Rethinking Customer Engagement Touch Points to Deliver Enhanced Guest Experience and Drive Revenue
· Identifying and offering a very consistent experience to your guest
· Every touch point is an opportunity for Customer Wow – leverage them effectively via Mobile
· Rapidly respond to changing customer expectations across multiple customer touch points
The document describes a case study for a proposed reading app called KidScriptz aimed at students ages 6-8. The app would allow students to roleplay scripts from grade-level books alone or with others to improve reading fluency, expression, and comprehension. The case study outlines the problem of declining reading skills due to the pandemic, and proposes the app as a solution to make reading fun, interactive, and collaborative. It describes the roles and 6-week timeframe for UX research, design, prototyping, and usability testing of the app.
Design Thinking Course by Dharam MentorDharam Mentor
Design Thinking Course by Dharam Mentor
---
What drives Dharam in his professional life is practically proving how 'Good Design thinking' translates into 'Good Business' to entrepreneurs, business owners, and startups. He has acquired his master's in Branding degree from the University of the Arts London and is also an alumnus of the prestigious London College of Communication.
The document describes a case study for a proposed reading app called KidScriptz aimed at students ages 6-8. The app would allow students to roleplay scripts from grade-level books alone or with others to improve reading fluency, expression, and comprehension. The designer conducted user research, created paper wireframes, developed high-fidelity digital prototypes, and tested them with a 7-year-old niece. Based on testing feedback, the designer iterated the design to add accessibility features, simplify navigation, and incorporate incentives to invite friends. The designer believes key engaging features are customizing characters and settings but that further iterations could improve accessibility for struggling readers.
The document summarizes the journey of 3 entrepreneurs - Nate Lerner, Jeremiah Johnson, and Brian Koorstra - in starting a social planning startup. It describes how they identified the problem of deciding where to go with friends being a pain. They developed prototypes for a social bookmarking tool and social planning app but found through testing that existing communication tools worked well enough. They refocused on social bookmarking, with a mobile-first approach to help people share and find out about each other's desires to experience new places and activities together. Their app launched in the Apple App Store.
The document outlines the story of 3 entrepreneurs - Nate Lerner, Jeremiah Johnson, and Brian Keefer - as they develop a social networking app called Who's In over the course of a year. It describes their initial ideas of social bookmarking places and social planning tools. Through user interviews and testing various prototypes, they pivot their focus to how people share their desires with friends. The document ends with them refining their app to help people share both everyday and lifelong desires and finding others who want to participate.
1. The document discusses goals for a mobile app for Google services on campus including promoting discovery, providing just-in-time and relevant content, improving the user experience, and enabling easy transactions.
2. It suggests the app could provide information on nearby services like lunch or events based on a user's location, time, and profile to help them between meetings or classes.
3. The app may also create user profiles through progressive engagement by asking simple questions to better tailor content and suggestions to individual preferences and interests.
Mobile UX | NYU School of Professional Studies | Spring 2016 | Week 1Liz Filardi
This document provides personas and user journeys for different types of visitors to a museum mobile app. It includes 4 personas: Marina, an engaged museum member; Mario, a reluctant college student visitor; Kimberly, a museum mom; and George, a creative designer. For each persona, it provides demographic information, goals, pain points, and favorite apps. It also outlines sample user journeys for each persona that describe their experience before, during and after a museum visit. The document aims to help design a mobile app that meets the needs of different types of target users.
The document summarizes key findings from a survey on email usage and preferences. Some of the main findings include:
- 55% of people do not check their work emails, highlighting that not everyone has an office-based job.
- Consumers are becoming more selective in the number of brands they sign up to receive emails from, with 34% now signed up to over 10 brands compared to 43% in 2012.
- People are also more decisive about deleting emails, with 42% now deleting emails the same day compared to 32% in 2012.
- When it comes to offers, 50% of people still prefer money-saving offers as their preferred email content.
- Email remains a
The document summarizes key findings from a survey on email usage and preferences. Some of the main findings include:
- 55% of people do not check their work emails, highlighting that not everyone has an office-based job.
- Consumers are becoming more selective in the number of brands they sign up to receive emails from, with 34% now signed up to over 10 brands compared to 43% in 2012.
- People are also more decisive about deleting emails, with 42% now deleting emails the same day compared to 32% in 2012.
- When it comes to offers, 50% of people still prefer money-saving offers as their preferred email content.
- Email remains a
Salesforce Integration for Bonterra Impact Management (fka Social Solutions A...Jeffrey Haguewood
Sidekick Solutions uses Bonterra Impact Management (fka Social Solutions Apricot) and automation solutions to integrate data for business workflows.
We believe integration and automation are essential to user experience and the promise of efficient work through technology. Automation is the critical ingredient to realizing that full vision. We develop integration products and services for Bonterra Case Management software to support the deployment of automations for a variety of use cases.
This video focuses on integration of Salesforce with Bonterra Impact Management.
Interested in deploying an integration with Salesforce for Bonterra Impact Management? Contact us at sales@sidekicksolutionsllc.com to discuss next steps.
TrustArc Webinar - 2024 Global Privacy SurveyTrustArc
How does your privacy program stack up against your peers? What challenges are privacy teams tackling and prioritizing in 2024?
In the fifth annual Global Privacy Benchmarks Survey, we asked over 1,800 global privacy professionals and business executives to share their perspectives on the current state of privacy inside and outside of their organizations. This year’s report focused on emerging areas of importance for privacy and compliance professionals, including considerations and implications of Artificial Intelligence (AI) technologies, building brand trust, and different approaches for achieving higher privacy competence scores.
See how organizational priorities and strategic approaches to data security and privacy are evolving around the globe.
This webinar will review:
- The top 10 privacy insights from the fifth annual Global Privacy Benchmarks Survey
- The top challenges for privacy leaders, practitioners, and organizations in 2024
- Key themes to consider in developing and maintaining your privacy program
This presentation provides valuable insights into effective cost-saving techniques on AWS. Learn how to optimize your AWS resources by rightsizing, increasing elasticity, picking the right storage class, and choosing the best pricing model. Additionally, discover essential governance mechanisms to ensure continuous cost efficiency. Whether you are new to AWS or an experienced user, this presentation provides clear and practical tips to help you reduce your cloud costs and get the most out of your budget.
Have you ever been confused by the myriad of choices offered by AWS for hosting a website or an API?
Lambda, Elastic Beanstalk, Lightsail, Amplify, S3 (and more!) can each host websites + APIs. But which one should we choose?
Which one is cheapest? Which one is fastest? Which one will scale to meet our needs?
Join me in this session as we dive into each AWS hosting service to determine which one is best for your scenario and explain why!
HCL Notes und Domino Lizenzkostenreduzierung in der Welt von DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-und-domino-lizenzkostenreduzierung-in-der-welt-von-dlau/
DLAU und die Lizenzen nach dem CCB- und CCX-Modell sind für viele in der HCL-Community seit letztem Jahr ein heißes Thema. Als Notes- oder Domino-Kunde haben Sie vielleicht mit unerwartet hohen Benutzerzahlen und Lizenzgebühren zu kämpfen. Sie fragen sich vielleicht, wie diese neue Art der Lizenzierung funktioniert und welchen Nutzen sie Ihnen bringt. Vor allem wollen Sie sicherlich Ihr Budget einhalten und Kosten sparen, wo immer möglich. Das verstehen wir und wir möchten Ihnen dabei helfen!
Wir erklären Ihnen, wie Sie häufige Konfigurationsprobleme lösen können, die dazu führen können, dass mehr Benutzer gezählt werden als nötig, und wie Sie überflüssige oder ungenutzte Konten identifizieren und entfernen können, um Geld zu sparen. Es gibt auch einige Ansätze, die zu unnötigen Ausgaben führen können, z. B. wenn ein Personendokument anstelle eines Mail-Ins für geteilte Mailboxen verwendet wird. Wir zeigen Ihnen solche Fälle und deren Lösungen. Und natürlich erklären wir Ihnen das neue Lizenzmodell.
Nehmen Sie an diesem Webinar teil, bei dem HCL-Ambassador Marc Thomas und Gastredner Franz Walder Ihnen diese neue Welt näherbringen. Es vermittelt Ihnen die Tools und das Know-how, um den Überblick zu bewahren. Sie werden in der Lage sein, Ihre Kosten durch eine optimierte Domino-Konfiguration zu reduzieren und auch in Zukunft gering zu halten.
Diese Themen werden behandelt
- Reduzierung der Lizenzkosten durch Auffinden und Beheben von Fehlkonfigurationen und überflüssigen Konten
- Wie funktionieren CCB- und CCX-Lizenzen wirklich?
- Verstehen des DLAU-Tools und wie man es am besten nutzt
- Tipps für häufige Problembereiche, wie z. B. Team-Postfächer, Funktions-/Testbenutzer usw.
- Praxisbeispiele und Best Practices zum sofortigen Umsetzen
Taking AI to the Next Level in Manufacturing.pdfssuserfac0301
Read Taking AI to the Next Level in Manufacturing to gain insights on AI adoption in the manufacturing industry, such as:
1. How quickly AI is being implemented in manufacturing.
2. Which barriers stand in the way of AI adoption.
3. How data quality and governance form the backbone of AI.
4. Organizational processes and structures that may inhibit effective AI adoption.
6. Ideas and approaches to help build your organization's AI strategy.
Ivanti’s Patch Tuesday breakdown goes beyond patching your applications and brings you the intelligence and guidance needed to prioritize where to focus your attention first. Catch early analysis on our Ivanti blog, then join industry expert Chris Goettl for the Patch Tuesday Webinar Event. There we’ll do a deep dive into each of the bulletins and give guidance on the risks associated with the newly-identified vulnerabilities.
Skybuffer AI: Advanced Conversational and Generative AI Solution on SAP Busin...Tatiana Kojar
Skybuffer AI, built on the robust SAP Business Technology Platform (SAP BTP), is the latest and most advanced version of our AI development, reaffirming our commitment to delivering top-tier AI solutions. Skybuffer AI harnesses all the innovative capabilities of the SAP BTP in the AI domain, from Conversational AI to cutting-edge Generative AI and Retrieval-Augmented Generation (RAG). It also helps SAP customers safeguard their investments into SAP Conversational AI and ensure a seamless, one-click transition to SAP Business AI.
With Skybuffer AI, various AI models can be integrated into a single communication channel such as Microsoft Teams. This integration empowers business users with insights drawn from SAP backend systems, enterprise documents, and the expansive knowledge of Generative AI. And the best part of it is that it is all managed through our intuitive no-code Action Server interface, requiring no extensive coding knowledge and making the advanced AI accessible to more users.
Skybuffer SAM4U tool for SAP license adoptionTatiana Kojar
Manage and optimize your license adoption and consumption with SAM4U, an SAP free customer software asset management tool.
SAM4U, an SAP complimentary software asset management tool for customers, delivers a detailed and well-structured overview of license inventory and usage with a user-friendly interface. We offer a hosted, cost-effective, and performance-optimized SAM4U setup in the Skybuffer Cloud environment. You retain ownership of the system and data, while we manage the ABAP 7.58 infrastructure, ensuring fixed Total Cost of Ownership (TCO) and exceptional services through the SAP Fiori interface.
5th LF Energy Power Grid Model Meet-up SlidesDanBrown980551
5th Power Grid Model Meet-up
It is with great pleasure that we extend to you an invitation to the 5th Power Grid Model Meet-up, scheduled for 6th June 2024. This event will adopt a hybrid format, allowing participants to join us either through an online Mircosoft Teams session or in person at TU/e located at Den Dolech 2, Eindhoven, Netherlands. The meet-up will be hosted by Eindhoven University of Technology (TU/e), a research university specializing in engineering science & technology.
Power Grid Model
The global energy transition is placing new and unprecedented demands on Distribution System Operators (DSOs). Alongside upgrades to grid capacity, processes such as digitization, capacity optimization, and congestion management are becoming vital for delivering reliable services.
Power Grid Model is an open source project from Linux Foundation Energy and provides a calculation engine that is increasingly essential for DSOs. It offers a standards-based foundation enabling real-time power systems analysis, simulations of electrical power grids, and sophisticated what-if analysis. In addition, it enables in-depth studies and analysis of the electrical power grid’s behavior and performance. This comprehensive model incorporates essential factors such as power generation capacity, electrical losses, voltage levels, power flows, and system stability.
Power Grid Model is currently being applied in a wide variety of use cases, including grid planning, expansion, reliability, and congestion studies. It can also help in analyzing the impact of renewable energy integration, assessing the effects of disturbances or faults, and developing strategies for grid control and optimization.
What to expect
For the upcoming meetup we are organizing, we have an exciting lineup of activities planned:
-Insightful presentations covering two practical applications of the Power Grid Model.
-An update on the latest advancements in Power Grid -Model technology during the first and second quarters of 2024.
-An interactive brainstorming session to discuss and propose new feature requests.
-An opportunity to connect with fellow Power Grid Model enthusiasts and users.
Digital Marketing Trends in 2024 | Guide for Staying AheadWask
https://www.wask.co/ebooks/digital-marketing-trends-in-2024
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Foursquare Wallet Presentation
1. Foursquare + Visa
Mobile Wallet
Rafaela Laus | Amanda Yarmolich | Chhunpora Rith | Aicha Doucoure
Student Project for General Assembly
User Experience Design Immersive Fall 2013
Tuesday, October 1, 2013
2. We created a mobile wallet that lives in the Foursquare app to
enhance the experience of existing Foursquare users by
allowing consumers to walk in a store and easily pay, keep
track of purchases and accrue reward points from repeated
visits.
The Challenge: Create a mobile payment system within
the existing Foursquare app.
The Solution: A mobile wallet.
Tuesday, October 1, 2013
3. KEY SCREENS AND FEATURES
https://popapp.in/w#!/projects/
524501e94c7a8a7a47002876/preview
Tuesday, October 1, 2013
5. DESIGN RESEARCH
Method:
We created a survey and received over 100 responses
from Reddit, Facebook, LinkedIn and Fitocracy, in addition
to our in-person surveys/interviews.We asked individuals
how they share information online, preferred social
networks, and financial behavior using web or mobile
options.
Findings:
10 of those that filled out the survey use Foursquare.
Almost all use the “big 3” social networking websites,
Facebook, Instagram and Twitter. In addition, we
determined that less than 5% use Google Wallet along
with other mobile payment options. Not many are aware
that mobile wallets exist, and for those that do, most
expressed concerns about privacy and security.
Opportunities Identified:
Create a trusted mobile wallet powered by Visa that lives
within the Foursquare app, which allows users to securely
store their card or account information. We narrowed
down the target market based on Foursquare’s current
users and potential users who are open to the idea of
using a mobile wallet.
Tuesday, October 1, 2013
11. At work Opens Foursquare app
Finds a place at proximity
Reserves a table at Palomino for two
Selects arrival time
Greg is looking for a place to dine
with his girlfriend close to work... it’s already late
SCENARIOS
GREG
Tuesday, October 1, 2013
12. At Palomino
On arrival, Greg checks inThe host recognizes Greg
via picture
The hostess leads Greg and his girlfriend
to their table
Greg is ready for the check
Greg managed to work late and make his girlfriend happy!
Greg pays with his Foursquare WalletThe hostess sends the bill to Greg’s phone
Greg choses to receive the receipt via email
SCENARIOS
GREG
Tuesday, October 1, 2013
13. On the Train Opens Foursquare app
Finds her usual coffee shop page
Orders her usual coffee
Selects pick up time
Teresa is late & stressed
Pays with her rewards points via the wallet
Views her receipt
At home
SCENARIOS
TERESA
Tuesday, October 1, 2013
14. At Java Jungle Coffee Teressa checks in to notify she’s there
Madeline recognizes Teresa
via picture
iPad at Pick up Counter
Madeline hands Teresa
her Latte
iPhone buzzes to greet Teresa
Teresa is on time & happy!
SCENARIOS
TERESA
Tuesday, October 1, 2013
15. Method:
We ideated and sketched out possible user scenarios.
- The usual joints vs. finding new place
- New order vs. usual
- Dining in vs To go orders
And came up with the flowing user journeys:
AWARENESS
- Awareness of the new wallet service
SET UP AND FIRST RUN
- First time walk-through for existing and new Foursquare
users
- setting up an wallet account
CORE PRODUCT EXPERIENCE
- Finding a new or usual food location
- Navigating through the restaurant reservation system
- Placing a to-go order and setting the pick up time
- Paying via wallet dollars or rewards points
- Receiving the receipt
- Editing wallet payment information
Opportunities Identified:
Simplification of main menu: icon based, vs. sliding menu
Add more “human” touch to technology
Tuesday, October 1, 2013
16. DESIGN ITERATION | DESIGN HYPOTHESIS
FIRST ITERATION
Method:
Using our user research we set out to sketch our first
iterations of what we identified to be our key screens.
We tried to keep our users in mind in terms of
navigation, making sure everything was simple, clear,
and easy to navigate.
Findings:
From these sketches we didn’t conduct any user
testing, so this was more or less an exercise in
getting our ideas on paper and trying to work things
out. Technical details were worked out more in
OmniGraffle in Iteration 2.
Opportunities Identified:
This is more complicated than originally thought. We
decided that the in person experience would also be
important and we had to think beyond the app.
Tuesday, October 1, 2013
17. DESIGN ITERATION | DESIGN HYPOTHESIS
SECOND ITERATION
Method:
Based on our first user testing, we incorporated user
feedback and and added features. We converted the
paper prototypes into digital wireframes.
Findings:
We identified holes and irregular/ unnatural flows
based on user testing behaviors. Taking into
consideration the ease of gesture, and rewording
content for effortless scanning.
Opportunities Identified:
Keeping simple and straightforward directionality adds
to the ease of use of the product. Logos are an
essential element in keeping the noise level down
which in turn creates an elegant but deceptively
simple design.
Tuesday, October 1, 2013
18. DESIGN ITERATION | DESIGN HYPOTHESIS
PROTOTYPE
Method:
Using the POP app prototype, we ventured
around downtown San Francisco to test the
flow of the app. We tested ~8 individuals to
identify any task confusion.
Findings:
Most people do not read and rely on logos
for comprehension. Most understand the
task and flow of the prototype.
Opportunities Identified:
Eliminate half of the words and replace them
with logos. Less words complement ease of
use and replace some pages with pop-ups
to prevent clutter.
Tuesday, October 1, 2013
22. Flow: Dining In
Greg arrives and checks in on foursquare... Meanwhile the host receives notice
of Greg’s check in.
Greg’s picture glows on the iPad app the restaurant has, the host recognizes
Greg and escorts him and his girlfriend to their seats.
USER FLOW
GREG
Bon Appetit!
Tuesday, October 1, 2013
23. Flow: Confirm Transaction
They enjoy their meal and at the end of the evening the waiter asks if Greg would like anything else, Greg
replies no and the waiter hits the button on the iPhone he has used as a POS that send the bill to Greg’s
foursquare wallet account.
Greg receives notice of the receipt, reviews, selects the tip amount, selects his card, selects his receipt type
and completes the transaction.
Tuesday, October 1, 2013
24. Flow: Search for Location: Frequent Buyer
USER FLOW
TERESA
Tuesday, October 1, 2013