Food Waste Hero is a project for schools to raise awareness of food waste through behavioural economics, storytelling, design and technology. It features a Raspberry Pi internet-of-things device to weigh kitchen food waste bins and shows how households are doing compared to the UK average.
Food Waste Hero is a project to raise awareness of food waste and initiate change through behavioural economics, storytelling, design and technology. It features a Raspberry Pi internet-of-things device to weigh kitchen food waste bins and show how households are doing compared to the UK average. This presentation was given to NIAB (National Institute of Agricultural Botany) in June 2013 in Cambridge UK.
Is our current materialistic lifestyle sustainable for our planet? How long can we continue to do things that make us feel good, but that are harmful and not sustainable for our environment? We need to start seeing our interests and nature’s interest as one and the same.
At, HFI’s Institute of Customer Experience (ICE) we believe that there is hope to turn things around from leading a materialistic lifestyle that is indifferent to the planet to leading a sustainable lifestyle; and we have that hope in people. So we went out searching for people from around the world who do live a sustainable lifestyle, and it shows in their work and in their personal lives each day. They are ordinary people, but with a refreshing new mindset, which makes them extraordinary. They are cleaning up our planet, making it a better place to live in, and empathizing with nature all along the way. They mobilize others into action and have drawn many to their work.
We at ICE believe that these people are the “Trendsetters for Sustainable Lifestyles”. Through the eight photobooks that follow we want to showcase their work to the world for the simple and elegant ways in which they have made a difference to the planet as individuals. They are doing their bit and as a result have positively affected communities and the environment around them. We hope they inspire our readers the way that they have inspired us. If we can learn from sustainability being their state of mind and from their work, we can make changes in our lives and fields of work to start living in a manner that will keep Earth a beautiful and habitable place for us for a very long time to come.
Food Waste Hero is a project to raise awareness of food waste and initiate change through behavioural economics, storytelling, design and technology. It features a Raspberry Pi internet-of-things device to weigh kitchen food waste bins and show how households are doing compared to the UK average. This presentation was given to NIAB (National Institute of Agricultural Botany) in June 2013 in Cambridge UK.
Is our current materialistic lifestyle sustainable for our planet? How long can we continue to do things that make us feel good, but that are harmful and not sustainable for our environment? We need to start seeing our interests and nature’s interest as one and the same.
At, HFI’s Institute of Customer Experience (ICE) we believe that there is hope to turn things around from leading a materialistic lifestyle that is indifferent to the planet to leading a sustainable lifestyle; and we have that hope in people. So we went out searching for people from around the world who do live a sustainable lifestyle, and it shows in their work and in their personal lives each day. They are ordinary people, but with a refreshing new mindset, which makes them extraordinary. They are cleaning up our planet, making it a better place to live in, and empathizing with nature all along the way. They mobilize others into action and have drawn many to their work.
We at ICE believe that these people are the “Trendsetters for Sustainable Lifestyles”. Through the eight photobooks that follow we want to showcase their work to the world for the simple and elegant ways in which they have made a difference to the planet as individuals. They are doing their bit and as a result have positively affected communities and the environment around them. We hope they inspire our readers the way that they have inspired us. If we can learn from sustainability being their state of mind and from their work, we can make changes in our lives and fields of work to start living in a manner that will keep Earth a beautiful and habitable place for us for a very long time to come.
3
Environmental Impact:
The Big Picture
The planet’s population is now approaching 7 billion—an increase ofabout 5 billion people in just the past five decades—and the total pop-ulation is likely to increase by another 1 billion people in the next
decade. Analysts now expect that the ranks of the middle class (people who
may want your products!) will swell by as many as 1.8 billion in the next 12
years.1
You’ve probably seen similar projections, and even though you know
intellectually that an extra couple of billion people represents a sustainabil-
ity challenge, it can be hard to relate those huge numbers to your job. So, to
make the scale more real, let’s work through what it would mean to give the
next 1 billion middle-class citizens of the world a single 60-watt incandes-
cent light bulb.
Each bulb weighs about 0.7 ounce, including the packaging, so a billion of
them weigh around 20,000 metric tons, or about the same as 15,000 Toyota
Prius cars. As an engineer, you know that multiplying anything by 109 makes
a big number, but even from this simple case you start to get a feel for how
dramatic the scale is in real-world terms.
Next, let’s turn on those light bulbs. If they’re all on at the same time, they
would consume 60,000 megawatts of electricity—and that would require 120
new 500-megawatt power plants to keep them burning. Luckily, our imagi-
nary middle-class consumers will use their light bulbs only four hours per
day, so we’re down to 10,000 megawatts at any given moment. However, that
means we’ll still need 20 new 500-megawatt power plants. If coal-fired, each
of those plants burns 1.43 million tons of coal per year.2
That doesn’t sound like a good idea from an eco perspective, so let’s try
solar power for our light bulbs. If we use current commercially available solar
31
technology, we’ll need roughly 50 square kilometers of solar panels, or more
than one-third the land area of either San Francisco or Boston. Hmmm. So,
let’s try wind power instead… We’ll still need one-tenth of all the wind power
produced in the world in 2007, just to keep those new light bulbs on for a few
hours a day.
This is the scale we’re dealing with when we’re talking about a billion con-
sumers of any product or service. Thousands or millions of tons of material.
Thousands or millions of megawatts. And it keeps going. Think about the raw
materials consumed to make those light bulbs, the energy consumed by com-
muting factory workers, the packaging materials, the ships and trucks used
for distribution, and ultimately, the waste that is involved when we have a
billion light bulbs. And if we’re having trouble delivering a single light bulb
to a billion people sustainably, what happens when these billion people want
stoves, refrigerators, TVs, computers, cell phones, radios, and cars? What hap-
pens when they want street lights, low-cost air travel, hotels, and restaurants?
You get the idea.
As engineers, we are already challenged by the environmen.
Sustainability, Circularity, Circular Economy needto be on top on any leaders agenda.
We Agilists have been always used with navigating the complexity, acting empirically and create contexts where collective intelligence can make the difference in finding new pathways and approaches.
We think that our worldwide community has a very high potential for addressing the immense complexity behind issues of environmental sustainability and circularity and could help organizations in finding the best sustainable solutions for leaving a better world for those who will come after us.
That said, we need to step in. Now.
Life Cycle Design e Circular Economy: un caso reale Francesco Fullone
Come si trasforma il modello di business di un'azienda che stampa plastica per farle abbracciare logiche di economia circolare? In questo breve case study vedremo le logiche dietro al Life Cycle Design. Capiremo che impatto ha il proprio business sull'ambiente e come ridurlo in un'ottica di economia circolare.
Trends and drivers influencing innovation in the paper industryRISE Bioeconomy
Keynote on trends and drivers influencing innovation in the paper industry presented by Marco Lucisano, VP Papermakinga and Packaging, RISE Bioeconomy, at the 54th Annual General Meeting and Seminar of the IPPTA, in Dehli, India, on March 23rd 2018.
The Education Department of the Basque Government and BC3 have joined forces to carry out the Training Caravan (Ikertzaileak gelan) initiative. This initiative is part of BC3's Institutional Social Responsibility programme and it is the result of the strong commitment BC3 hast with its immediate environment.
The two institutions gathered together to carry out the Training Caravan (Ikertzaileak gelan) initiative. The objective of this initiative is to foster the vocation for research among Basque students and to inform about the climate change research efforts carried out by BC3 Knowledge body.
The initiative promotes scientific careers among the students, and to do this, a selection of experienced and international renowned researchers that work in research in the Basque Country, explain in different schools of the Basque Country the main features of the scientific career to bring this profession closer to the pupils. The goal of the initiative is not to show their research line in depth but to transmit the reasons to choose this career choice, with the end purpose of making the scientific career a solid option for Basque students.
BC3 researchers gave 42 speeches to over 2.500 students in the Basque Country within the Training Caravan initiative.
The main objectives of the programme are to:
- Bring the research experience closer to teenagers
- Explain the scientific aptitudes
- Demolish misconceptions about science
- Encourage links between researchers and students
Presentació d'Ignasi Cubinyà, Founder of Ecointelligent Growt, en el marc de la jornada ‘The role of ecodesign in the circular economy’ que va tenir lloc a Brusel·les el 16 de juny de 2015
Mobile app to raise awareness of wildlife conservation by telling you which animal you dance like, for example "you dance like a panda".
Converts movement into a DNA sequence, which is then searched against a database of real genes on your phone to find the best match.
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3
Environmental Impact:
The Big Picture
The planet’s population is now approaching 7 billion—an increase ofabout 5 billion people in just the past five decades—and the total pop-ulation is likely to increase by another 1 billion people in the next
decade. Analysts now expect that the ranks of the middle class (people who
may want your products!) will swell by as many as 1.8 billion in the next 12
years.1
You’ve probably seen similar projections, and even though you know
intellectually that an extra couple of billion people represents a sustainabil-
ity challenge, it can be hard to relate those huge numbers to your job. So, to
make the scale more real, let’s work through what it would mean to give the
next 1 billion middle-class citizens of the world a single 60-watt incandes-
cent light bulb.
Each bulb weighs about 0.7 ounce, including the packaging, so a billion of
them weigh around 20,000 metric tons, or about the same as 15,000 Toyota
Prius cars. As an engineer, you know that multiplying anything by 109 makes
a big number, but even from this simple case you start to get a feel for how
dramatic the scale is in real-world terms.
Next, let’s turn on those light bulbs. If they’re all on at the same time, they
would consume 60,000 megawatts of electricity—and that would require 120
new 500-megawatt power plants to keep them burning. Luckily, our imagi-
nary middle-class consumers will use their light bulbs only four hours per
day, so we’re down to 10,000 megawatts at any given moment. However, that
means we’ll still need 20 new 500-megawatt power plants. If coal-fired, each
of those plants burns 1.43 million tons of coal per year.2
That doesn’t sound like a good idea from an eco perspective, so let’s try
solar power for our light bulbs. If we use current commercially available solar
31
technology, we’ll need roughly 50 square kilometers of solar panels, or more
than one-third the land area of either San Francisco or Boston. Hmmm. So,
let’s try wind power instead… We’ll still need one-tenth of all the wind power
produced in the world in 2007, just to keep those new light bulbs on for a few
hours a day.
This is the scale we’re dealing with when we’re talking about a billion con-
sumers of any product or service. Thousands or millions of tons of material.
Thousands or millions of megawatts. And it keeps going. Think about the raw
materials consumed to make those light bulbs, the energy consumed by com-
muting factory workers, the packaging materials, the ships and trucks used
for distribution, and ultimately, the waste that is involved when we have a
billion light bulbs. And if we’re having trouble delivering a single light bulb
to a billion people sustainably, what happens when these billion people want
stoves, refrigerators, TVs, computers, cell phones, radios, and cars? What hap-
pens when they want street lights, low-cost air travel, hotels, and restaurants?
You get the idea.
As engineers, we are already challenged by the environmen.
Sustainability, Circularity, Circular Economy needto be on top on any leaders agenda.
We Agilists have been always used with navigating the complexity, acting empirically and create contexts where collective intelligence can make the difference in finding new pathways and approaches.
We think that our worldwide community has a very high potential for addressing the immense complexity behind issues of environmental sustainability and circularity and could help organizations in finding the best sustainable solutions for leaving a better world for those who will come after us.
That said, we need to step in. Now.
Life Cycle Design e Circular Economy: un caso reale Francesco Fullone
Come si trasforma il modello di business di un'azienda che stampa plastica per farle abbracciare logiche di economia circolare? In questo breve case study vedremo le logiche dietro al Life Cycle Design. Capiremo che impatto ha il proprio business sull'ambiente e come ridurlo in un'ottica di economia circolare.
Trends and drivers influencing innovation in the paper industryRISE Bioeconomy
Keynote on trends and drivers influencing innovation in the paper industry presented by Marco Lucisano, VP Papermakinga and Packaging, RISE Bioeconomy, at the 54th Annual General Meeting and Seminar of the IPPTA, in Dehli, India, on March 23rd 2018.
The Education Department of the Basque Government and BC3 have joined forces to carry out the Training Caravan (Ikertzaileak gelan) initiative. This initiative is part of BC3's Institutional Social Responsibility programme and it is the result of the strong commitment BC3 hast with its immediate environment.
The two institutions gathered together to carry out the Training Caravan (Ikertzaileak gelan) initiative. The objective of this initiative is to foster the vocation for research among Basque students and to inform about the climate change research efforts carried out by BC3 Knowledge body.
The initiative promotes scientific careers among the students, and to do this, a selection of experienced and international renowned researchers that work in research in the Basque Country, explain in different schools of the Basque Country the main features of the scientific career to bring this profession closer to the pupils. The goal of the initiative is not to show their research line in depth but to transmit the reasons to choose this career choice, with the end purpose of making the scientific career a solid option for Basque students.
BC3 researchers gave 42 speeches to over 2.500 students in the Basque Country within the Training Caravan initiative.
The main objectives of the programme are to:
- Bring the research experience closer to teenagers
- Explain the scientific aptitudes
- Demolish misconceptions about science
- Encourage links between researchers and students
Presentació d'Ignasi Cubinyà, Founder of Ecointelligent Growt, en el marc de la jornada ‘The role of ecodesign in the circular economy’ que va tenir lloc a Brusel·les el 16 de juny de 2015
Mobile app to raise awareness of wildlife conservation by telling you which animal you dance like, for example "you dance like a panda".
Converts movement into a DNA sequence, which is then searched against a database of real genes on your phone to find the best match.
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ER(Entity Relationship) Diagram for online shopping - TAEHimani415946
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This 7-second Brain Wave Ritual Attracts Money To You.!nirahealhty
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2. Introductions
Hello!
Interaction design: human behaviour, emotions
and experiences.
I’m Antony Quinn, an interaction designer. Thats means I’m interested in how we
interact with computers at a cognitive and emotional level. I’ve worked as an
interaction designer and software engineer in bioinformatics and medical informatics
for the past 10 years. Before that I worked as a software developer in journalism,
language translation, management consulting and investment banking. I studied
economics at university in France, and then studied computer science, genetics and
human-computer interaction at university in London and Cambridge.
3. Summary
1. Understand
2. Design
3. Build
4. Demo
5. Future Work
6. Acknowledgements
7. Q & A
I’ll discuss some of the phases of the design process - understand, design, build - but
will not talk about the “study” and “evaluate” phases. We can discuss those phases in
the Q&A or after the talk if you’re interested.
4. Summary
1. Understand
2. Design
3. Build
4. Demo
5. Future Work
6. Acknowledgements
7. Q & A
For the “understand” phase I undertook desk research to see what had already been
done.
5. Food Waste in the UK
Fortunately WRAP (wrap.org.uk) had undertaken a comprehensive study of food
waste behaviours in 2008, which saved me a lot of time. WRAP undertook
quantitative and qualitative research in several localities in England and Wales,
looking at what and how much we throw away, and why. This encompassed surveys,
interviews, contextual enquiry (observation) over several weeks, and even the
weighing and categorising of waste from around 2000 households.
6. Nearly a fifth is avoidable
Examples of unavoidable food waste: tea bags, banana skins, bones, potato peelings.
This is not clear cut and is to an extent culturally-dependent - for example, offal and
tripe are considered as food by people in many other European countries and by
older generations in the UK, but would be more likely viewed as unavoidable waste
(“non-food”) by younger generations in the UK.
10. ... and indirect costs
● Financial
○ Electricity: fridge/freezer
○ Petrol: supermarket
○ Council tax: refuse collection
● Environmental
○ Pollution (air, water, land): agriculture, processing,
transport, retail, disposal
○ Biodiversity: land use
● Social
○ Food security: imports
○ Malnourishment: higher prices and opportunity costs
I have inferred these costs (they are not mentioned in the report).
11. Lack of awareness
"We don’t realise how much we
throw away. Even householders who
are adamant that their household
wastes no food at all are throwing away
88kg of avoidable food a year."
12. A familiar story
But I don't like crusts!
Eugh! Mouldy potatoes!
Hmm...
USE BY:
11-JUN-13
Translating the top 3 reasons for food waste into everyday experience.
14. The Rise and Fall
of
Billy the Banana
Telling the story of food from the point of view of food, in this case the banana supply
chain.
15. Topics:
● Ecuador: climate, history, language & people
● Agriculture: photosynthesis & insolation, water use, soil, pesticides,
insecticides
● Economics: labour, mechanisation, free vs fair trade, cash crops
● Individual stories: farmer and family
16. Topics:
● Transport: roads, ports, vehicle types, fuel, insurance, fatalities
● People: skills, languages, education
● Climate change: emissions per banana per kilometre by truck and ship; effect
on agriculture in Ecuador and elsewhere
● Oceans: currents, habitats, navigation
● Individual stories: truck driver, crane operator, ship captain and crew
17. Topics:
● Business: wholesale vs retail, intermediaries, volumes, profits, logistics,
packaging, marketing
● Waste: volumes lost or discarded at each stage of supply chain
20. A sad ending!
Topics:
● Waste management: people, costs, stages, landfill vs composting
● Biology: micro-organisms, compost
● Climate change: emissions
● Food security
● Starvation and malnourishment
● Individual stories: refuse collector, recycling officer
21. 15,000 bananas just like Billy are thrown
away by UK families every day.
Please...
THINK BEFORE YOU THROW
15,000 is an uneducated guess!
22. Summary
1. Understand
2. Design
3. Build
4. Demo
5. Future Work
6. Acknowledgements
7. Q & A
How can we translate this knowledge into action?
23. Making the unremarkable remarkable
the humble bin the humble scales awareness
The kitchen bin is an easily overlooked mundane item, yet it connects us with people
and systems across the globe.
24.
25. Behaviour change
"Behavioral economics ... studies the effects of social, cognitive, and emotional factors on the economic
decisions of individuals and institutions". [Source: Wikipedia]
The work pioneered by Kahneman and Tversky beginning in the 1970s has been
popularised by other academics such as Dan Ariely.
26. We are influenced by:
Messenger - who tells us
Incentives - rules-of-thumb
Norms - what others do
Defaults - go with the flow
Salience - what's novel & relevant
Priming - subconscious cues
Affect - emotional associations
Commitment - public promises
Ego - feeling good about ourself
The MINDSPACE report applies the principles of behavioural economics - aka
“nudge” - to public policy. Examples include tackling gang violence in Strathclyde and
childhood obesity. MINDSPACE is a useful acronym.
27. Design
"Today one the leading-edge areas in which
design can influence behaviour change is in
relation to safeguarding the environment ...
giving home-owners immediate and
understandable visual feedback".
Jeremy Myerson, Helen Hamlyn Professor of
Design, Royal College of Art
[Source: MINDSPACE 02 March 2010]
Designers have taken an interest recently in tackling social and environmental
problems, sometimes applying ideas from behavioural economics. For example, the
Design Council helped reduce violence against staff in A&E wards by working with the
NHS to re-design waiting and treatment areas, patient-staff interactions and
information provision.
28. We are influenced by:
Messenger -
Incentives
Norms - UK average
Defaults
Salience - twinkly lights
Priming
Affect - smiley faces
Commitment
Ego
We will use three main principles in this project:
1. Social norms: we will show householders how they are doing compared to the
UK average based on WRAP’s estimated per capita avoidable food waste
2. Salience: we will provide immediate visual feedback on or near the kitchen
food waste bin
3. Affect: we will use smiley or sad faces to invoke an emotional response
29. Waste separation
Residents of Cambridge City and South Cambridgeshire District councils are required
to separate food waste. Many residents have a separate bin for food waste in their
kitchen.
30. Maths
Use a simple number to tell a complex story of
global economics, politics and human values:
if > 0 : wasting more than per capita average
Notes:
● 0.61 = 61% ["most of the food we throw away (4.1 million tonnes or 61%) is avoidable"]
● 192 = 70,000g / 365 = 192 grammes ["on average, every one of us throws away 70kg of
avoidable food a year"]
The calculation gives a simple Boolean response to the question “is our household
wasting more than the UK per capita average?”
● True (x > 0)
● False (x <= 0)
We use WRAP’s estimates for the proportion of avoidable food waste (61%) and
avoidable food waste per person per day (192 grammes). This masks variations in
household size and habits.
31. Conceptual design:
● Digital or analogue scales to weigh kitchen food waste bin
● Google spreadsheet to capture data
● Manual data entry via laptop, desktop and mobile devices - for own household
and others
● Automatic data entry via USB weighing scales or equivalent
● Google charts and APIs to visualise data
● Google server-side scripting to share data via Facebook, Twitter ...etc
Questions:
● How do we design for people with physical, sensory and cognitive
impairment? For example, people with dyslexia or arthritis.
● How do we design for people whose first language is not English? Or for
people from other cultures where colours and symbols may have different
meanings?
33. Google Spreadsheet
Using technical testing and usability testing, we develop the spreadsheet iteratively.
This provides a good environment for rapid prototyping. We can check our
calculations and experiment with different words, UI controls, colours and symbols.
34. Information visualisation
When we have some sample data we can experiment with different ways of
visualising the data, again using usability testing to support or reject our assumptions.
35. Version 1: Arduino
Having developed a system for manual data entry, we can now build an automatic
system. Version 1 used a laptop running Ubuntu to collect the data and control LEDs
via Arduino to give immediate feedback (“salience”).
36. Version 2: Raspberry Pi
● UK schools
● Python
● "Internet of things"
● USB postal scales
Version 2 replaces the laptop and Arduino with a Raspberry Pi. We use USB scales
designed to weigh parcels and letters (cost approx £10 on Amazon UK), and we use
an open-source C library to interface to the USB scales. We control LEDs using the
GPIO library: green = wasting same or less than UK per capita average, red =
wasting more. We save data to the Google spreadsheet over wifi using a one-line
script (“the internet of things”).
The scripts are currently a mix of Bash, Perl and Python. The intention is to convert all
scripts to Python, the main language taught in computer science classes in UK
schools.
37. Summary
1. Understand
2. Design
3. Build
4. Demo
5. Future Work
6. Acknowledgements
7. Q & A
Full demo version: food bin, scales, LEDs, Raspberry Pi, Google spreadsheet. We
start with an empty bin and sample every 10 seconds. The green LED is on and the
spreadsheet shows a smiley face. We add potatoes, bananas ...etc to the bin,
showing the change in weight on the spreadsheet and console window, until the
green LED goes off and the red LED lights up, and a sad face appears in the
spreadsheet.
39. "Billy" take 2
We can now re-tell Billy’s story. In this version, we have a more sophisticated bin with
the personality of a dog: a motion detector senses movement towards the bin, our 7-
day moving average shows we are wasting more per capita than the UK average so
the bin backs away and growls. This gives our adult character pause for thought and
they look up on lovefoodhatewaste.com what to do with a brown banana. In the final
frame, Billy brings joy to the children of the house by becoming their favourite dish: a
banana split. A happy ending after all!
This shows that through design and technology we can become active participants in
the story rather than just passive observers.
41. Potential Partners
● WRAP: Waste & Resources Action
Programme
● Ellen MacArthur Foundation: Circular
Economy
● Schools: storytelling, D&T, computer
science, art, biology, history ...etc
● Local government: Landfill Tax, pay-as-
you-throw, national and international targets
● CSR: Tesco, M&S, Pret-a-Manger
42. Questions
● Purpose of food?
○ nutrition
○ social bonds ("quality time")
○ dieting
○ fads (superfoods/celebrity chefs)
○ 5-a-day
● Not segmenting by number in household -
problem of the "mean" (report fig. 163)
● Simplify for schools: spreadsheet + kitchen
scales
43. Design challenges
Questions:
● What do colours mean to people in the UK in this context? For example:
○ Action: green = go, red = stop
○ Emotion: orange = happy, blue = sad
○ Environment: green = good, yellow = bad?
● What do colours mean in other countries? For example, red in China is the
colour of good luck.
● How do we weigh bin if it’s attached to a door?
● How can we make the bin part of a wider digital ecosystem, including mobile
apps and other IoT devices?
46. Acknowledgements
MINDSPACE: Influencing behaviour through public policy - Paul Dolan,
Michael Hallsworth, David Halpern, Dominic King, Ivo Vlaev (02 March 2010)
http://www.instituteforgovernment.org.uk/publications/mindspace
The Food We Waste
http://news.bbc.co.uk/1/shared/bsp/hi/pdfs/foodwewaste_fullreport08_05_08.
pdf
Updates: www.wrap.org.uk
Thank you David