Over 8 weeks, the author created a map for the game Rust using Newtek's Modeller and Layout software. At first, using the programs was difficult, but the author gathered evidence on why a new map was needed and ideas came easily. A survey of Rust players provided feedback that most wanted a city-like map. Though initially unfamiliar with the software again, the tools became clearer and the author was able to include detailed features within the 8 week deadline. The final map included a range of buildings and explorable areas that met the target audience's wants.