This document discusses the flyweight design pattern. It begins by defining design patterns as reusable solutions to common software design problems. It then defines the flyweight pattern specifically as a structural pattern that reuses similar objects by storing them and creating new objects only when no match is found. Key advantages are reducing the number of objects and memory usage. The flyweight pattern should be used when there are many objects and storage costs are high. It separates object state into intrinsic and extrinsic parts.