This document is a final submission report for a Python programming course submitted by three students. It describes a puzzle game project where letters are arranged in a table and the user tries to find hidden words by moving letters horizontally, vertically or diagonally. The project uses the Tkinter module to create a GUI application with a letter board, score display, and buttons to reset, exit or confirm found words. It includes the code for the game application which uses functions like checkspells() to validate words and update the score.