This document outlines the schedule and progress of a music video project from research through completion. Key dates include:
- Research was completed by October 23rd 2009 and planning was finished by November 5th 2009.
- The rough cut was finished earlier than scheduled on November 11th 2009.
- Final cuts were delayed until February 26th 2010 due to snow but the digipack and evaluation were completed as planned.
This document outlines the schedule and progress of a project from initial research through completion. Key dates include:
- Research was completed by October 23rd, 2009.
- Planning was finished by November 5th, 2009, ahead of the predicted date.
- The rough cut was completed by November 13th, 2009, meeting the deadline.
- The final cut and packaging were finished by February 26th, 2010, with all deadlines for the project being met.
A2 Media Studies Advanced Portfolio Schedule Jessjessicasquires
This document outlines the schedule and progress of a media studies advanced portfolio project. It includes tasks such as completing research, planning, rough cuts, final cuts, album covers, and posters. Deadlines are assigned to each task, and actual completion dates are tracked. The schedule also allows marking the progress of tasks as incomplete or completed. The final deadline for handing in the project is December 1st, 2009.
A guide to creating a quality project schedule it-toolkitsIT-Toolkits.org
Successful projects start with a good quality project schedule. Creating a schedule is one of the first tasks you should do when given a project to manage. There is often a temptation to get on with the work and worry about the schedule later, but this is a mistake. You will be left exposed and if challenged, will have no evidence of whether your project is on time or running late.
The document outlines six mistakes to avoid when making a project schedule: 1) Not defining the project's purpose and goals; 2) Failing to establish requirements; 3) Getting estimates without communicating with the team; 4) Giving inexact estimates due to stakeholder pressures; 5) Not managing risks; 6) Being inflexible and not allowing for improvisation. The document stresses the importance of proper planning and scheduling for a project's success and avoiding these mistakes.
The document discusses technical integrity of project schedules. It identifies five common problems with developing project schedules: 1) open-ended activities without predecessors or successors, 2) use of constraint dates, 3) negative lags, 4) incorrect software settings, and 5) excessive detail. These problems can result in incorrect float calculations, invalid critical paths, and schedules that lack credibility and predictability. The document provides examples and case studies of how these problems negatively impact schedule integrity. It emphasizes the importance of schedule technical integrity for successful project management.
Schedule analysis what could possibly go wrong - Oracle Primavera Collaborat...p6academy
This document summarizes the common pitfalls of conducting a schedule risk analysis, as learned from the presenter's experience performing many such analyses. It identifies six key areas where mistakes can occur: issues with the project schedule construction; political challenges; problems with the risk register and interview process; project-specific risks; errors in building the risk model; and misinterpreting the results. Addressing these areas is important to properly execute a risk analysis and realize its benefits in understanding and managing project risks.
This document provides an overview of a Project Management training program. It discusses how measuring and improving project performance can help organizations optimize resource usage, adhere to planned costs and schedules, and increase motivation and profitability. The training is aligned with PMI's Project Management Professional (PMP) certification requirements and covers the nine knowledge areas from the PMBOK Guide, including project integration, scope, time, cost, quality, and risk management. The training is delivered by experienced project managers and includes case studies and discussions of best practices.
The document discusses various aspects of project management. It begins by outlining the different stages of a project including planning and scheduling, data collection, status updates, and ensuring successful completion. It then defines what a project is, its key characteristics, and how project management applies knowledge and techniques to meet stakeholder needs and expectations. The document also discusses why companies and individuals use project management and what goes into a project management plan. It provides overviews of the project management process, process groups, knowledge areas, and integration management.
This document outlines the schedule and progress of a project from initial research through completion. Key dates include:
- Research was completed by October 23rd, 2009.
- Planning was finished by November 5th, 2009, ahead of the predicted date.
- The rough cut was completed by November 13th, 2009, meeting the deadline.
- The final cut and packaging were finished by February 26th, 2010, with all deadlines for the project being met.
A2 Media Studies Advanced Portfolio Schedule Jessjessicasquires
This document outlines the schedule and progress of a media studies advanced portfolio project. It includes tasks such as completing research, planning, rough cuts, final cuts, album covers, and posters. Deadlines are assigned to each task, and actual completion dates are tracked. The schedule also allows marking the progress of tasks as incomplete or completed. The final deadline for handing in the project is December 1st, 2009.
A guide to creating a quality project schedule it-toolkitsIT-Toolkits.org
Successful projects start with a good quality project schedule. Creating a schedule is one of the first tasks you should do when given a project to manage. There is often a temptation to get on with the work and worry about the schedule later, but this is a mistake. You will be left exposed and if challenged, will have no evidence of whether your project is on time or running late.
The document outlines six mistakes to avoid when making a project schedule: 1) Not defining the project's purpose and goals; 2) Failing to establish requirements; 3) Getting estimates without communicating with the team; 4) Giving inexact estimates due to stakeholder pressures; 5) Not managing risks; 6) Being inflexible and not allowing for improvisation. The document stresses the importance of proper planning and scheduling for a project's success and avoiding these mistakes.
The document discusses technical integrity of project schedules. It identifies five common problems with developing project schedules: 1) open-ended activities without predecessors or successors, 2) use of constraint dates, 3) negative lags, 4) incorrect software settings, and 5) excessive detail. These problems can result in incorrect float calculations, invalid critical paths, and schedules that lack credibility and predictability. The document provides examples and case studies of how these problems negatively impact schedule integrity. It emphasizes the importance of schedule technical integrity for successful project management.
Schedule analysis what could possibly go wrong - Oracle Primavera Collaborat...p6academy
This document summarizes the common pitfalls of conducting a schedule risk analysis, as learned from the presenter's experience performing many such analyses. It identifies six key areas where mistakes can occur: issues with the project schedule construction; political challenges; problems with the risk register and interview process; project-specific risks; errors in building the risk model; and misinterpreting the results. Addressing these areas is important to properly execute a risk analysis and realize its benefits in understanding and managing project risks.
This document provides an overview of a Project Management training program. It discusses how measuring and improving project performance can help organizations optimize resource usage, adhere to planned costs and schedules, and increase motivation and profitability. The training is aligned with PMI's Project Management Professional (PMP) certification requirements and covers the nine knowledge areas from the PMBOK Guide, including project integration, scope, time, cost, quality, and risk management. The training is delivered by experienced project managers and includes case studies and discussions of best practices.
The document discusses various aspects of project management. It begins by outlining the different stages of a project including planning and scheduling, data collection, status updates, and ensuring successful completion. It then defines what a project is, its key characteristics, and how project management applies knowledge and techniques to meet stakeholder needs and expectations. The document also discusses why companies and individuals use project management and what goes into a project management plan. It provides overviews of the project management process, process groups, knowledge areas, and integration management.
Rj Auburn's Presentation at Emerging Communication Conference & Awards 2009 E...eCommConf
The document appears to be a presentation from October 2009 in Amsterdam about the rise of real-time text communication like instant messaging and the decline of voice communication like phone calls. The presentation discusses how communication preferences and needs are changing, especially among younger generations who prefer texting over calling. It also talks about the opportunities for businesses to adapt platforms and applications to real-time text in order to lower costs and better meet customer demands and multi-tasking preferences. Examples of platforms that enable this include Voxeo, Tropo, and IMified.
Sylvain Zimmer founded Jamendo in 2005 as a platform for Creative Commons licensed music. It has since grown to become one of the largest platforms for free music, with over 26,000 albums and 600,000 members across 60 countries. Jamendo struggled initially to develop a sustainable business model but has since found success through advertising, premium services, and white label solutions for devices and platforms. Zimmer outlines Jamendo's evolution and growth over the past decade in developing an online platform and community for Creative Commons music.
This document outlines the progress made on a short film project from June 2009 to March 2010. It records the planning, script writing, casting, shooting, and editing process. Key milestones included completing an initial short video in July 2009, beginning to shoot the first scenes in October 2009, realizing the original script was not feasible and writing a new one in November 2009, finishing shooting in February 2010, completing editing in February 2010, and finishing the film by adding extras and creating a DVD menu in March 2010.
This project plan outlines the tasks and deadlines for creating a music magazine over several months. It includes researching the target audience through a questionnaire in early November, analyzing existing magazine covers and designs in November and December to create mockups and drafts of the front cover. In January, the team will analyze table of contents from other magazines and create mockups and drafts of the TOC. They will also analyze sample double page spreads and create drafts of the DPS in February. The final drafts of all elements are due in March along with an evaluation presentation and blog to finalize the project.
This project plan outlines the tasks and deadlines for creating a music magazine over several months. It includes researching the target audience through a questionnaire in early November, analyzing existing magazine covers and designs in November and December to create mockups and drafts of the front cover. In January, tables of contents will be modeled and drafted. Draft designs for double page spreads will be made throughout February and finalized in March along with an evaluation presentation before the final project is handed in.
This project plan outlines the tasks and deadlines for creating a music magazine over several months. It includes researching the target audience through a questionnaire in early November, analyzing existing magazine covers and designs in November and December to create mockups and drafts of the front cover. In January, the team will analyze table of contents pages and design drafts of the TOC before moving to designing drafts of double page spreads in February. The project culminates in final drafts of all materials, an evaluation, and presentation in March.
This project plan outlines the tasks and deadlines for creating a music magazine over the period of September 2008 to March 2009. Key tasks include distributing a questionnaire to analyze the target audience in September, creating mockups and multiple drafts of the front cover in November and December, mockups and drafts of the table of contents in January, and mockups and drafts of a double-page spread in February. The project culminates in final drafts of all materials, an evaluation, and presentation in March.
The document discusses Liferay Portal, an open source enterprise portal platform. It can be used to build websites, intranets, and applications without advanced technical skills. Content is organized into modular portlets that can be easily managed. Liferay offers two products - Liferay Portal for web publishing and building intranets, and Liferay Social Office for enterprise social collaboration. It provides options for deployment, supports various technologies and standards, and has features for scalability, security, content management, and collaboration. Both products have free community support as well as paid support plans from Liferay with different service level agreements. Customization is also available to customize the portal.
John Okello kept a production diary documenting his work on an advanced production course project over several months. He worked in a group to research music videos, develop a questionnaire, film interviews, storyboard and film scenes, edit footage, and complete a music video by adding visual effects and rendering the final cut. They faced challenges like performers cancelling and technical issues, but completed shooting and editing to finish the project by presenting the final video.
The document outlines a media studies project plan with tasks from November 2009 through March 2009 including creating questionnaires, analyzing existing magazine covers and contents pages, making mockups, and producing multiple drafts of covers, contents pages, and sample pages. It also includes time for Christmas holidays, half term, and final evaluation presentations before handing in the completed project blog.
The document appears to be a presentation by KZero, a consulting firm that provides services related to virtual worlds and goods. It summarizes KZero's services, clients, media coverage, and virtual world user data and trends over almost three years, with a focus on Second Life. The presentation includes statistics, charts, and analyses of Second Life accounts, brands, and campaigns by companies in Second Life like L'Oreal over time.
This document discusses Getting Things Done (GTD), a productivity method created by David Allen. It introduces Nozbe.com as a web and mobile application that helps users implement GTD. Key aspects of GTD covered include projects, contexts, and next actions. The creator of Nozbe describes how he developed the application to address his own lack of organization and share the benefits of GTD using a Web 2.0 platform.
This is an ongoing course at McGill university on Electronic marketplaces and social media
The 3rd session discusses building websites and best practices
This document provides a schedule and progression record for a project from February 26th, 2010. It outlines the key dates that various parts of the project were completed, including research being finished by October 23rd 2009, planning completed by November 5th 2009, a rough cut finished by November 13th 2009, and a final cut and digi-pack being completed by January 29th and February 26th 2010 respectively, with an evaluation taking place on November 30th 2009.
This document outlines a project schedule from February 26th 2010, showing the key stages completed such as research by October 23rd 2009, planning by November 5th 2009, and a rough cut by November 13th 2009, with further milestones of a first draft checklist by December 1st 2009 and a final cut and digi-pack completion targeted for January 29th and February 26th 2010 respectively.
The document outlines a project schedule from February 26th 2010, showing that research was completed by October 23rd 2009, planning was finished by November 5th 2009, and a rough cut was finished by November 13th 2009 with a first hand in deadline of December 1st 2009.
The document outlines a project schedule and progression record from February 26th 2010. It shows that research was completed on October 23rd 2009 and planning was completed on November 5th 2009, both meeting their deadlines. The key denotes that tasks marked in green were completed and met their deadlines, while incomplete tasks that missed deadlines are in red.
The document outlines a project schedule and progression record from February 26th 2010. It shows that research was completed by October 23rd 2009 and was both complete and met its deadline.
This document provides a schedule and progression record for a project from February 26th, 2010. It outlines the key dates that various parts of the project were completed, including research being finished by October 23rd 2009, planning completed by November 5th 2009, a rough cut finished by November 13th 2009, and a final cut and digi-pack being completed by January 29th and February 26th 2010 respectively, with an evaluation taking place on November 30th 2009.
The document discusses the ways in which the media product challenges conventions of real media products. It analyzes the music video against theories of music video conventions proposed by Andrew Goodwin. The music video uses unconventional elements like location and characters (Lego band members) while also incorporating some conventional elements like quick cuts and close-ups. Audience feedback revealed a preference for simplicity, intertextuality, ambiguous shots, and enough visual stimulation through color and shots of the band, while still defying conventions in a coherent way. Based on this, some changes were made to the digipack products.
The document summarizes the shots used in the storyboard for a music video. It describes various shot types used, including establishing shots, mid-shots, close-ups, and canted angles. It explains that establishing shots are used to set the scene and location. Mid-shots and close-ups showcase specific elements like the drummer's intricate playing. Canted angles show the crowd and display individual emotions. The storyboard utilizes different angles, like from the camera operator, to portray an authentic music performance.
Rj Auburn's Presentation at Emerging Communication Conference & Awards 2009 E...eCommConf
The document appears to be a presentation from October 2009 in Amsterdam about the rise of real-time text communication like instant messaging and the decline of voice communication like phone calls. The presentation discusses how communication preferences and needs are changing, especially among younger generations who prefer texting over calling. It also talks about the opportunities for businesses to adapt platforms and applications to real-time text in order to lower costs and better meet customer demands and multi-tasking preferences. Examples of platforms that enable this include Voxeo, Tropo, and IMified.
Sylvain Zimmer founded Jamendo in 2005 as a platform for Creative Commons licensed music. It has since grown to become one of the largest platforms for free music, with over 26,000 albums and 600,000 members across 60 countries. Jamendo struggled initially to develop a sustainable business model but has since found success through advertising, premium services, and white label solutions for devices and platforms. Zimmer outlines Jamendo's evolution and growth over the past decade in developing an online platform and community for Creative Commons music.
This document outlines the progress made on a short film project from June 2009 to March 2010. It records the planning, script writing, casting, shooting, and editing process. Key milestones included completing an initial short video in July 2009, beginning to shoot the first scenes in October 2009, realizing the original script was not feasible and writing a new one in November 2009, finishing shooting in February 2010, completing editing in February 2010, and finishing the film by adding extras and creating a DVD menu in March 2010.
This project plan outlines the tasks and deadlines for creating a music magazine over several months. It includes researching the target audience through a questionnaire in early November, analyzing existing magazine covers and designs in November and December to create mockups and drafts of the front cover. In January, the team will analyze table of contents from other magazines and create mockups and drafts of the TOC. They will also analyze sample double page spreads and create drafts of the DPS in February. The final drafts of all elements are due in March along with an evaluation presentation and blog to finalize the project.
This project plan outlines the tasks and deadlines for creating a music magazine over several months. It includes researching the target audience through a questionnaire in early November, analyzing existing magazine covers and designs in November and December to create mockups and drafts of the front cover. In January, tables of contents will be modeled and drafted. Draft designs for double page spreads will be made throughout February and finalized in March along with an evaluation presentation before the final project is handed in.
This project plan outlines the tasks and deadlines for creating a music magazine over several months. It includes researching the target audience through a questionnaire in early November, analyzing existing magazine covers and designs in November and December to create mockups and drafts of the front cover. In January, the team will analyze table of contents pages and design drafts of the TOC before moving to designing drafts of double page spreads in February. The project culminates in final drafts of all materials, an evaluation, and presentation in March.
This project plan outlines the tasks and deadlines for creating a music magazine over the period of September 2008 to March 2009. Key tasks include distributing a questionnaire to analyze the target audience in September, creating mockups and multiple drafts of the front cover in November and December, mockups and drafts of the table of contents in January, and mockups and drafts of a double-page spread in February. The project culminates in final drafts of all materials, an evaluation, and presentation in March.
The document discusses Liferay Portal, an open source enterprise portal platform. It can be used to build websites, intranets, and applications without advanced technical skills. Content is organized into modular portlets that can be easily managed. Liferay offers two products - Liferay Portal for web publishing and building intranets, and Liferay Social Office for enterprise social collaboration. It provides options for deployment, supports various technologies and standards, and has features for scalability, security, content management, and collaboration. Both products have free community support as well as paid support plans from Liferay with different service level agreements. Customization is also available to customize the portal.
John Okello kept a production diary documenting his work on an advanced production course project over several months. He worked in a group to research music videos, develop a questionnaire, film interviews, storyboard and film scenes, edit footage, and complete a music video by adding visual effects and rendering the final cut. They faced challenges like performers cancelling and technical issues, but completed shooting and editing to finish the project by presenting the final video.
The document outlines a media studies project plan with tasks from November 2009 through March 2009 including creating questionnaires, analyzing existing magazine covers and contents pages, making mockups, and producing multiple drafts of covers, contents pages, and sample pages. It also includes time for Christmas holidays, half term, and final evaluation presentations before handing in the completed project blog.
The document appears to be a presentation by KZero, a consulting firm that provides services related to virtual worlds and goods. It summarizes KZero's services, clients, media coverage, and virtual world user data and trends over almost three years, with a focus on Second Life. The presentation includes statistics, charts, and analyses of Second Life accounts, brands, and campaigns by companies in Second Life like L'Oreal over time.
This document discusses Getting Things Done (GTD), a productivity method created by David Allen. It introduces Nozbe.com as a web and mobile application that helps users implement GTD. Key aspects of GTD covered include projects, contexts, and next actions. The creator of Nozbe describes how he developed the application to address his own lack of organization and share the benefits of GTD using a Web 2.0 platform.
This is an ongoing course at McGill university on Electronic marketplaces and social media
The 3rd session discusses building websites and best practices
This document provides a schedule and progression record for a project from February 26th, 2010. It outlines the key dates that various parts of the project were completed, including research being finished by October 23rd 2009, planning completed by November 5th 2009, a rough cut finished by November 13th 2009, and a final cut and digi-pack being completed by January 29th and February 26th 2010 respectively, with an evaluation taking place on November 30th 2009.
This document outlines a project schedule from February 26th 2010, showing the key stages completed such as research by October 23rd 2009, planning by November 5th 2009, and a rough cut by November 13th 2009, with further milestones of a first draft checklist by December 1st 2009 and a final cut and digi-pack completion targeted for January 29th and February 26th 2010 respectively.
The document outlines a project schedule from February 26th 2010, showing that research was completed by October 23rd 2009, planning was finished by November 5th 2009, and a rough cut was finished by November 13th 2009 with a first hand in deadline of December 1st 2009.
The document outlines a project schedule and progression record from February 26th 2010. It shows that research was completed on October 23rd 2009 and planning was completed on November 5th 2009, both meeting their deadlines. The key denotes that tasks marked in green were completed and met their deadlines, while incomplete tasks that missed deadlines are in red.
The document outlines a project schedule and progression record from February 26th 2010. It shows that research was completed by October 23rd 2009 and was both complete and met its deadline.
This document provides a schedule and progression record for a project from February 26th, 2010. It outlines the key dates that various parts of the project were completed, including research being finished by October 23rd 2009, planning completed by November 5th 2009, a rough cut finished by November 13th 2009, and a final cut and digi-pack being completed by January 29th and February 26th 2010 respectively, with an evaluation taking place on November 30th 2009.
The document discusses the ways in which the media product challenges conventions of real media products. It analyzes the music video against theories of music video conventions proposed by Andrew Goodwin. The music video uses unconventional elements like location and characters (Lego band members) while also incorporating some conventional elements like quick cuts and close-ups. Audience feedback revealed a preference for simplicity, intertextuality, ambiguous shots, and enough visual stimulation through color and shots of the band, while still defying conventions in a coherent way. Based on this, some changes were made to the digipack products.
The document summarizes the shots used in the storyboard for a music video. It describes various shot types used, including establishing shots, mid-shots, close-ups, and canted angles. It explains that establishing shots are used to set the scene and location. Mid-shots and close-ups showcase specific elements like the drummer's intricate playing. Canted angles show the crowd and display individual emotions. The storyboard utilizes different angles, like from the camera operator, to portray an authentic music performance.
This storyboard uses extreme close-ups in the live action shots to show intricate movements with quick cuts, focusing on stereotypical elements like a car keypad. Shot 12 fades from live action to stop motion shots inside the car to bridge the transition smoothly without an abrupt jump between the sequences. The stop motion shots will depict the scene inside the car.
The document discusses album covers, posters, and merchandise from the electronic music duo Daft Punk. It analyzes the consistent stylistic elements across their releases from 1997 to 2007, including the use of simplistic black and metallic color schemes representing their futuristic sound. A key point is how Daft Punk engages their target audience through unconventional techniques like varying album title prominence and using intertextuality across releases to build intrigue without clearly defining their genre. The document also examines the influence of the "Daft Bodies" dance video created by fans in 2007, which gained widespread popularity online and led to greater commercial success and merchandise sales for Daft Punk's music.
This document analyzes the intertextuality used in the album artwork, singles, music videos, and merchandise for Take That's 2008 album "The Circus". It discusses how consistent colors, themes, fonts, and imagery were used across materials to create unconscious links between the artists and their music for a wide audience. Key elements like the sky blue background and circus props helped tie the various releases together under the overarching "Circus" theme.
The document outlines a schedule for a product development project including:
1. Various stages of front cover development from mock ups to finalization.
2. Content creation including blogging, editing, and finalizing two-page spreads.
3. A final update was added to document the full project schedule and added final products like a cover, content, and double page spread.
Stoke Film Theatre shows a wider variety of independent, foreign, and non-mainstream films compared to multiplex cinemas. Multiplex cinemas aim to make a profit by appealing to broad audiences with popular mainstream genres like comedy, romance, and action films. While multiplexes offer more total choices, their selections emphasize big commercial releases and cater mostly to mainstream tastes in order to earn higher revenues. Independent theaters help ensure diversity in cinema by providing access to films from different cultures and perspectives that might not otherwise reach audiences.
The document discusses several photo shoots with models positioned in different configurations. The photographer took multiple shots, making minor adjustments to the positioning and poses of the models in red, orange, green and purple in each shot. The goal was to create a symmetrical composition while showing individuality and avoiding problems like glare or unconventional facial expressions. In one successful shot, the orange and green models' hips were touching in a V shape with the red and purple models level and looking in different directions.
1. Film4 is a free digital television channel in the UK owned by Channel 4 that screens films.
2. It was originally a subscription service but became free-to-air in 2006 to increase its availability from 300,000 households to 18 million.
3. Film4 funds between 15-20 films per year through financing, production, distribution and broadcasting on both free and pay TV. It supports new talent through subsidiaries like FilmFour Lab.
This document outlines the schedule and process for developing a front cover and content pages for a publication. It includes stages for photo shoots, blog reviews, editing, evaluations, preliminary drafts, finalizing designs, choosing ideas and images, developing questionnaires, and incorporating feedback to complete the final product. The expected finish date for analysis and the final cover is November 9th, 2008.
The document discusses how the creator of an indie magazine tried to balance conventions with challenging conventions through their use of color, fonts, and imagery. Bright, clashing colors were used conventionally but also pushed boundaries. Font choices fit with indie aesthetics while allowing room for creativity. Photos featured indie fashion icons and natural settings to tell visual stories in a way that was both conventional and individual. Overall, the creator found success by strategically challenging and adhering to conventions.
Clash Magazine inspired the document author's front cover design through its unique and varied use of colors, typefaces, and layouts across issues while still maintaining a consistent and recognizable style. Though each issue presents the themes and genres of music differently, Clash challenges conventions to effectively represent the diversity of indie music and culture to its target audience.
1. Schedule Analysis of performance Complete and Deadline Met. Incomplete and Deadline Not Met. Key
2. Outline of Project Schedule and Progression Record 26 th February 2010 Task Predicted Date Completion Actual Date Completed Complete Research 23 rd October 2009 23 rd October 2009 Complete Planning 5 th November 2009 5 th November 2009 Complete Rough Cut 13 th November 2009 11 th November 2009 Complete Final Cuts 26th February 2010 26th February 2010 Complete DigiPack 29th February 2010 26th February 2010 Evaluation 26 th February 2010 24 th February 2010 Copyright Email 9 th October 2009 6 th October 2009
3. Research (Completion Date – 23rd October 2009) Task Deadline Completed Introduction to A2 Coursework 29th June 2009 29th June 2009 Initial Project Schedule Complete Monday 20th July 2009 20th July 2009 A2 Research Outline 11th September 2009 11th September 2009 Complete Analysis 2x Digipacks (Take That Digipack ,Daft Punk ) 14th September 2009 13th September 2009 Analysis of Amateur video ideas (Daft Hands and Bodies –Harder, Faster Stronger). 14th September 2009 13th September 2009 Complete Analysis 4x Digipacks Lady Gaga ,American Rejects ,Mika ,Scouting For Girls Digipack and merchandise. 21th September 2009 18th September 2009 Review of Music Events Comments on Music Videos : MTV Awards 21th September 2009 19th September 2009 Analysis of Music Video Directors techniques. 21th September 2009 19th September 2009 Questionnaire on preferred music video type of target audience 21st September 2009 19 th September 2009 ,posted : 21st September 2009 Results of questionnaire on type of video 21st September 2009 21st September 2009 Questionnaire on preferred poster layout of target audience 24th September 2009 21st September 2009 , posted 24th September 2009 Results of questionnaire on type of video 24th September 2009 24th September 2009
4. Research (Completion Date – 23rd October 2009) Task Predicted Date Completion Actual Date Completed Questionnaire on preferred poster layout of album cover 29th September 2009 25 th September 2009 , posted 29 th September 2009. Results of questionnaire on type of video. 29th September 2009 29th September 2009 Asses how to formulate a storyline from lyrics. 30 th September 2009 29 th September 2009 Analysis of Digipack of potential artists 30 th September 2009 29 th September 2009 Analysis of Songs to be used. 30 th September 2009 29 th September 2009 Limitations to Song Choice 30 th September 2009 30 th September 2009 Final Song Choices Copyright Email (only present email confirmed, for final song choice.) 9 th October 2009 6 th October 2009 Final Song Choice 9 th October 2009 6 th October 2009 Research for Location 9 th October 2009 6 th October 2009 Research Shot Types 9 th October 2009 7 th October 2009 Final Song Feedback 23 rd October 2009 23 rd October 2009 Video Type Questionnaire 23 rd October 2009 23 rd October 2009 , posted 27 th October with results.
5. Complete Planning (completion date 5 th November 2009) Task Deadline Completed Decide Video Type 26 th October 2009 27 th October 2009 Music Video Schedule Review 26 th October 2009 27 th October 2009 Lyrical Annotation 27 th October 2009 27 th October 2009 Storyboard of Ideas For Music Video X2 5 th November 2009 5 th November 2009 Anabatic of Ideas For Music Video 5 th November 2009 5 th November 2009 Research Stop Motion Before Practicing. (Youtube Method) 5 th November 2009 5 th November 2009 Practice Movement of Lego (up and down and walking. ) 5 th November 2009 5 th November 2009 Limitations of Stop Motion 5 th November 2009 5 th November 2009 Second Practice of Stop Motion eg. Singing and Motion. 5 th November 2009 5 th November 2009 Choosing a Suitable Location 5 th November 2009 5 th November 2009
6. Complete Rough Cut 13 th November 2009 Task Deadline Completed Live Action first 20 Seconds 9 th November 2009 7 th November 2009 Review of First 20 Seconds 9 th November 2009 7 th November 2009 1 st Draft of Complete Video 16 th November 2009 16 th November 2009, posted : 9 th November 2009 2 nd Draft of Complete Video 20thNovember 2009 20thNovember 2009, posted : 9 th November 2009 3 rd Draft of Complete Video 23th November 2009 23th November 2009, posted : 9 th November 2009 4 th Draft of Complete Video 27 th November 2009 27 th November 2009 , posted :9 th November 2009 First Marked Draft , full time 13 th November 2009 11 th November 2009
7. First Hand In Checklist 1 st December 2009 Task Predicted Date Completion Actual Date Completed Complete Research 23 rd October 2009 23 rd October 2009 Complete Planning 5 th November 2009 5 th November 2009 Complete Rough Cut 13 th November 2009 11 th November 2009
8. Complete Final Cut (26th February 2009) Task Deadline Completed Final Video 8 th February 2010 6 th February 2010 Final Video Voice Over 8 th February 2010 7 th February 2010 Final Video To Submit 10 th February 2010 26th February 2010 (snow)
9. Complete Digi-Pack 29 th January 2010 Task Deadline Completed Front Cover Mock Ups x 6 11 th December 2009 11 th December 2009 CD Back Cover Mock Ups x 7 18 th December 2009 11 th December 2009 Poster Mock Ups x 7 21 st December 2009 11 th December 2009 Front Cover Review x 1 21 st December 2009 18 th December 2009 Review : Digi-Pack Review Questionnaire 21 st December 2009 18 th December 2009 Submitted idea of Critique 21 st December 2009 18 th December 2009 Inner Sleeve Created 21 st December 2009 19th December 2009 Inner Sleeve Review and Questionnaire 21 st December 2009 19th December 2009 Final Review Questionnaire on entire Digi – pack 1 st January 2010 29 th December 2009 Improved Inner Sleeve 1 st January 2010 29 th December 2009 Inner Poster progression x4 1 st January 2010 29 th December 2009 Review of All Digi Pack 29 th January 2010 26 th January 2010
10. Evaluation 30 th November 2009 Task Deadline Completed Begin Evaluation 8 th February 2010 -------- Finished to Submit Evaluation 29 th February 2010 24 th February 2010
11. Final Deadline Checklist Moderation Task Predicted Date Completion Actual Date Completed Complete Research 23 rd October 2009 23 rd October 2009 Copyright Email 9 th October 2009 6 th October 2009 Complete Planning 5 th November 2009 5 th November 2009 Complete Rough Cut 13 th November 2009 11 th November 2009 Complete Final Cuts 10th February 2010 26th February 2010 (snow) Complete Digi Pack 29th February 2010 26th February 2010 Evaluation 26 th February 2010 24 th February 2010