The document discusses the design and target audience of a proposed rock music magazine called "Crowd Surf". It was influenced by the layout and conventions of existing magazines like Kerrang and Hammer. The target audience is rock music fans ages 14-20, and both male and female readers are considered. Images and articles will feature rock bands and concerts. The magazine aims to represent the stereotypes associated with its target demographic through its visual design, language, and female model. Bauer Media Group is proposed as a potential publisher since they already distribute the influential rock magazine Kerrang.
Patrick Hogan - Audience & Evaluation PowerpointMaaZe
This document provides an audience profile for Sam Carter, a 19-year-old male who lives in Birmingham and works in a local bar. It notes his interests include the latest technology, social networking, and photography. It suggests targeting advertising toward apps for phones and tablets, as well as social media sites, given his interests. The document also states he listens to rock bands like Linkin Park and enjoys the colors red, blue, yellow, and black.
When designing their magazine, the author conducted extensive research on existing magazines in the rock genre, particularly Kerrang magazine, to understand conventions and what would appeal to their target audience. They took influence from Kerrang's design elements like its ripped and damaged aesthetic and layout. The author aimed the magazine at teens aged 13-19 who enjoy rock music. They focused on bands and styles they thought this social group would like based on research. By having others identify the target group from the cover design, the author confirmed they had accurately represented this audience. The author believes Bauer Media would be a good company to publish the magazine as they already have experience with the rock genre through Kerrang and other platforms.
Catherine created a music magazine called "Voltage" as her media product. She aimed it at young adults aged 14-20 who enjoy alternative music genres. To attract this audience, she included popular artists, a clear color scheme, and engaging headlines. Through the process, Catherine learned skills with Photoshop, InDesign and researching magazines. She improved at using conventions like fonts, mastheads and cover lines. The preliminary task helped her learn the programs, manage time better, and take higher quality photos for the final product.
The document discusses the ways in which the media product uses and develops conventions of real magazines. Some conventions that were followed include using a large memorable masthead, pull quotes, and a consistent color scheme. One convention that was challenged was using minimal images and text on the cover and double page spread to keep the focus on the main content. Throughout the process, the creator has learned new skills in using technologies like Photoshop, InDesign, and survey tools to construct a professional-looking media product.
The document provides details about the design and development of a magazine product. It discusses conducting research on existing magazines in the genre to understand conventions. Elements from Kerrang magazine, such as its ripped design style, were incorporated. The target audience is fans of rock/metal/punk ages 15-20 of both genders. Colors, layout, and band/tour content were designed to represent this group and attract them. Through the process, the creator learned about technologies like Photoshop and how to effectively target and address an audience to make the magazine successful.
1) The document describes the process and techniques used to create an indie rock music magazine as part of a school assignment, including conducting research on existing magazines and reader surveys.
2) Key techniques included using simple color schemes, many images as preferred by readers, informal language to connect with the target audience of teenagers and young adults, and featuring new band releases and concert dates.
3) The intended distribution methods included both print and digital formats at music venues, festivals, and retailers to reach the target audience who have a passion for music.
- The document discusses questions about representing particular social groups, distributing media products, attracting audiences, and learning from creating a media product.
- The responses describe creating a rap music magazine aimed at 16-18 year olds, representing that demographic and distributing through large media companies.
- Creating the magazine required learning photo editing software and technologies to develop an authentic-looking product from initial research to final version.
This document provides guidance for evaluation presentations in 2015-16. It lists various presentation methods that can be used such as Popplet, Prezi, PowToon, etc. It also includes sample evaluation questions about representing social groups and genres in media products. The document discusses using conventions like layout, images and language to represent a pop/country music genre. It describes targeting an audience of 14-22 year olds interested in pop or country music. Survey results found more female appeal, so feminine fonts and colors were used to make the magazine appeal to both males and females.
Patrick Hogan - Audience & Evaluation PowerpointMaaZe
This document provides an audience profile for Sam Carter, a 19-year-old male who lives in Birmingham and works in a local bar. It notes his interests include the latest technology, social networking, and photography. It suggests targeting advertising toward apps for phones and tablets, as well as social media sites, given his interests. The document also states he listens to rock bands like Linkin Park and enjoys the colors red, blue, yellow, and black.
When designing their magazine, the author conducted extensive research on existing magazines in the rock genre, particularly Kerrang magazine, to understand conventions and what would appeal to their target audience. They took influence from Kerrang's design elements like its ripped and damaged aesthetic and layout. The author aimed the magazine at teens aged 13-19 who enjoy rock music. They focused on bands and styles they thought this social group would like based on research. By having others identify the target group from the cover design, the author confirmed they had accurately represented this audience. The author believes Bauer Media would be a good company to publish the magazine as they already have experience with the rock genre through Kerrang and other platforms.
Catherine created a music magazine called "Voltage" as her media product. She aimed it at young adults aged 14-20 who enjoy alternative music genres. To attract this audience, she included popular artists, a clear color scheme, and engaging headlines. Through the process, Catherine learned skills with Photoshop, InDesign and researching magazines. She improved at using conventions like fonts, mastheads and cover lines. The preliminary task helped her learn the programs, manage time better, and take higher quality photos for the final product.
The document discusses the ways in which the media product uses and develops conventions of real magazines. Some conventions that were followed include using a large memorable masthead, pull quotes, and a consistent color scheme. One convention that was challenged was using minimal images and text on the cover and double page spread to keep the focus on the main content. Throughout the process, the creator has learned new skills in using technologies like Photoshop, InDesign, and survey tools to construct a professional-looking media product.
The document provides details about the design and development of a magazine product. It discusses conducting research on existing magazines in the genre to understand conventions. Elements from Kerrang magazine, such as its ripped design style, were incorporated. The target audience is fans of rock/metal/punk ages 15-20 of both genders. Colors, layout, and band/tour content were designed to represent this group and attract them. Through the process, the creator learned about technologies like Photoshop and how to effectively target and address an audience to make the magazine successful.
1) The document describes the process and techniques used to create an indie rock music magazine as part of a school assignment, including conducting research on existing magazines and reader surveys.
2) Key techniques included using simple color schemes, many images as preferred by readers, informal language to connect with the target audience of teenagers and young adults, and featuring new band releases and concert dates.
3) The intended distribution methods included both print and digital formats at music venues, festivals, and retailers to reach the target audience who have a passion for music.
- The document discusses questions about representing particular social groups, distributing media products, attracting audiences, and learning from creating a media product.
- The responses describe creating a rap music magazine aimed at 16-18 year olds, representing that demographic and distributing through large media companies.
- Creating the magazine required learning photo editing software and technologies to develop an authentic-looking product from initial research to final version.
This document provides guidance for evaluation presentations in 2015-16. It lists various presentation methods that can be used such as Popplet, Prezi, PowToon, etc. It also includes sample evaluation questions about representing social groups and genres in media products. The document discusses using conventions like layout, images and language to represent a pop/country music genre. It describes targeting an audience of 14-22 year olds interested in pop or country music. Survey results found more female appeal, so feminine fonts and colors were used to make the magazine appeal to both males and females.
The document discusses the creation of a music magazine media product. It examines how the product used, developed, and challenged conventions of real music magazines. Conventions like images on the front cover and column layouts on inside pages were used, while the contents page presented a less conventional layout. Feedback was positive about the language, color scheme, double page spread, content, and modern/effective presentation. Research into existing magazines and the target audience informed design choices.
The document discusses the creation of a music magazine media product. It examines how the product used, developed, and challenged conventions of real music magazines. Conventions like images on the front cover and column layouts on inside pages were used, while the contents page presented a less conventional layout. Feedback was positive about the language, color scheme, double page spread, content, and modern/effective presentation. Research into existing magazines and the target audience informed design choices.
Emily Bagridge created a magazine aimed at young rock music fans ages 14-18. She based the magazine's design on conventions of existing rock magazines like Kerrang, using a color scheme of red, black, and white. The front cover features a goth-dressed female model to appeal to both male and female readers. Inside, the crowded contents page and band interview spreads continue the edgy rock aesthetic to engage the target audience. Bauer Media Group would be the best company to distribute the magazine, as they have extensive experience in the music industry through properties like Kerrang and have adapted brands across different media. Through constructing the magazine, Emily learned new skills with Photoshop, like using selection tools and layering images
Denzil bailey as media studies evaulationdenzilbailey
The document discusses various aspects of the media product the author created, including how it uses and challenges conventions of real magazines. For the front cover, the author uses bright colors as seen on real magazines. For the double-page spread, the author follows conventions like using a large main image but also challenges conventions by changing text colors. For the contents page, the author follows conventions like arranging images in a scrapbook style but challenges cramming of cover lines.
The student created a magazine targeted at 15-19 year old females. They used conventions like consistent cover lines and page numbers to organize the magazine. Photoshop was used to edit images and create a cohesive color theme. Feedback was gathered from the target audience to design the magazine for their interests, which included fashion, music, and celebrity news. Both print and digital versions were considered to appeal to modern audiences. Overall, the student felt they improved in laying out the magazine and understanding their target based on this project.
Understanding of issues evaluation redo.1enamulmiah95
The document discusses the cover, contents page, and double page spread created by the author for their music magazine. It explains how they addressed issues of genre, audience, and conventions in their design. For the cover, they followed standard conventions but modified the barcode placement. Their contents page represented a 16+ audience and included relevant articles. The double page spread similarly followed conventions with a central image and side text. Overall, the author aimed to create a Bhangra music magazine that would appeal to both male and female readers aged 16+.
The document summarizes a student's media evaluation of a magazine they created called "Chart Music Magazine". The student chose to target 12-20 year olds interested in chart music. They conducted research on existing magazines and used conventions from magazines like Q and RWD. The student created covers, spreads, and content using techniques and colors they learned would attract their target audience. They feel the preliminary task helped them learn skills for the full product and receive feedback to improve.
The document is an evaluation of a music magazine product created by the author. It discusses various design elements of the magazine including the front cover, masthead, contents page, and double page spread interview feature. It aims to target an audience of 15-20 year old males and females interested in R&B music. The author learned various software skills like Photoshop and InDesign in constructing the professional-looking magazine, representing their target demographic effectively. Looking back, the author sees significant improvements over their initial school magazine design.
The document is a media studies evaluation by Brad Hampson of a music magazine he created. It discusses various elements of the magazine including the masthead, incentives, barcodes, title, cover image, and how it represents social groups. The magazine is intended to appeal to a male audience interested in hip hop/rap music. Major distributors like Frontline would be best suited to mass produce and widely distribute the magazine to major retailers in order to attract a large audience and make a profit.
The document is a media studies evaluation by Brad Hampson of a music magazine he created. It discusses various elements of the magazine including the masthead, incentives, barcodes, title, cover image, and how it represents social groups. The magazine is intended to appeal to a male audience interested in hip hop/rap music. Major distributors like Frontline would be best suited to mass produce and widely distribute the magazine to major retailers in order to attract a large audience and make a profit.
David Lea created an "indie rock" music magazine aimed at teenagers aged 15 and older. He researched conventions of music magazines like NME and Kerrang to design professional-looking layouts and aesthetics for his magazine. This included using a consistent color scheme, organized block text and banners on the cover, and inspiration from existing magazine designs. He also included competitions and incentives like free tickets and recording sessions to attract readers and increase sales. The cover story featured an up-and-coming indie band to intrigue readers and represent the target subculture.
Rachael Ejimofor evaluated her final music magazine project. Her front cover both conformed to and challenged conventions by including standard elements but placing the masthead in front of the image. Her contents page used different colored page numbers and topic headings. The double-page spread matched house colors and included photo credits but used quotes instead of sell lines. She distributed the magazine at churches, youth groups, stores and supermarkets to reach her target audience of urban gospel-interested teens and young adults in London. Rachael learned photography, design and formatting skills to improve her magazine from preliminary to final versions.
The document discusses the ways in which the media product follows conventions of real magazines.
It describes how the front cover includes typical elements like the main image and cover lines, while challenging conventions through manipulations in Photoshop and a vibrant design.
The contents page challenges stereotypes by having a dominating color and informal tone.
The double page spread challenges white backgrounds through a custom background in Photoshop and varied fonts and sizes.
The document discusses what the student learned from creating a music magazine as a media product. They learned how to use various technologies like Adobe Photoshop and InDesign to design the magazine layout. They also learned about the conventions of real music magazines by including things like cover lines, issue dates, and column layouts. The student feels they have improved at using photo editing and design software since their preliminary magazine design exercise. Overall, they now have new skills in using technology and understanding media conventions that they can apply to future projects.
The document discusses a media product created by the author - a grime music magazine. Some key points:
- The magazine challenges some conventions by placing the title at the bottom of the front cover rather than the top to allow more space for information.
- The price is kept small but visible to attract consumers without putting them off with a high price.
- The target audience is those interested in grime music, particularly males and females aged 12-30 from lower/middle class backgrounds who can relate to the genre.
- Suitable distribution outlets would be music shops like HMV that sell different genres under one roof, or at grime music concerts to attract those interested in that particular artist.
The student chose Bauer Media Group to distribute their alternative rock magazine because Bauer has experience successfully publishing similar music magazines like Kerrang!. While the magazines being too similar could cannibalize sales, Bauer's large revenues and ownership of smaller companies provide opportunities to advertise the magazine across multiple platforms to reach more potential readers. The target audience for the magazine is teenagers aged 13-19, who listen to alternative rock. To attract this audience, the magazine uses bold colors and fonts on the cover and makes the content accessible online and on mobile devices, in addition to a print magazine.
This document summarizes a student's media studies evaluation of their magazine product called "AMPLIFIED". The student followed conventions of real magazines by including features like a strap line, house style, variety of images, and editors note. They represented the social group of rock/indie music fans positively. The target audience was men and women aged 14-25 interested in rock/indie music. Distribution could be through Bauer Media Group which publishes similar magazines. The student learned about professional magazine presentation techniques and improved their use of design elements from their preliminary to final work.
- The magazine uses conventions typical of music magazines like having the name in bold letters at the top with the logo, but also challenges some conventions.
- It includes features expected on magazine covers like the price and barcode, and follows conventions for layouts inside like the double page spread.
- The magazine represents its target audience of 16-21 year old "indie" teenagers through its images, language, and music-focused content and features.
The document discusses how the media product develops on conventions of real music magazines through similar styles but uses more mature language. It includes both an interview and background information on bands, combining elements from different magazines. While the title font will be different, the size will be similar to catch readers' eyes.
AS Media Studies- Music Magazine EvaluationNickySahota
The document discusses a music magazine created by the author. It follows conventions of real music magazines, such as having the magazine title, date, and issue number. The front cover features a central image of an artist looking at the camera to create a connection with readers. The contents page includes typical sections like pictures, headings, and subheadings. The author aims the magazine at males aged 16-21 interested in indie hip hop music. They chose to feature an artist in this genre and used pricing and design informed by a survey of the target audience. The author has learned new skills in photo editing and layout using software like Photoshop and how to better appeal to audiences through research and planning.
The document is a media studies evaluation of a student's magazine product called "AMPLIFIED". It discusses how the magazine uses conventions of real media products through features like a strap line, house style, images, and an editor's note. It represents social groups like teenagers positively. It would be distributed by The Bauer Media Group due to their similar magazines. The target audience is men and women aged 14-25 interested in rock/indie music. This audience is attracted through design, a free gift, and competitive pricing. Feedback praised the color scheme but said the contents page could include more information. The student learned more about magazine techniques and layout progression from their preliminary to full work.
The document discusses the techniques used in creating a magazine cover and spreads. It describes using conventions like a masthead and incentives to attract readers. Different social groups are represented through the cover stars. The magazine would be distributed by a large company like IPC Media and aimed at teens and young adults interested in pop and rock music. Bright colors, exclusives, competitions and idol images are used to attract this audience. The creator has learned many new software and design skills through constructing the magazine, such as using Photoshop and Quark.
The document discusses the creation of a music magazine media product. It examines how the product used, developed, and challenged conventions of real music magazines. Conventions like images on the front cover and column layouts on inside pages were used, while the contents page presented a less conventional layout. Feedback was positive about the language, color scheme, double page spread, content, and modern/effective presentation. Research into existing magazines and the target audience informed design choices.
The document discusses the creation of a music magazine media product. It examines how the product used, developed, and challenged conventions of real music magazines. Conventions like images on the front cover and column layouts on inside pages were used, while the contents page presented a less conventional layout. Feedback was positive about the language, color scheme, double page spread, content, and modern/effective presentation. Research into existing magazines and the target audience informed design choices.
Emily Bagridge created a magazine aimed at young rock music fans ages 14-18. She based the magazine's design on conventions of existing rock magazines like Kerrang, using a color scheme of red, black, and white. The front cover features a goth-dressed female model to appeal to both male and female readers. Inside, the crowded contents page and band interview spreads continue the edgy rock aesthetic to engage the target audience. Bauer Media Group would be the best company to distribute the magazine, as they have extensive experience in the music industry through properties like Kerrang and have adapted brands across different media. Through constructing the magazine, Emily learned new skills with Photoshop, like using selection tools and layering images
Denzil bailey as media studies evaulationdenzilbailey
The document discusses various aspects of the media product the author created, including how it uses and challenges conventions of real magazines. For the front cover, the author uses bright colors as seen on real magazines. For the double-page spread, the author follows conventions like using a large main image but also challenges conventions by changing text colors. For the contents page, the author follows conventions like arranging images in a scrapbook style but challenges cramming of cover lines.
The student created a magazine targeted at 15-19 year old females. They used conventions like consistent cover lines and page numbers to organize the magazine. Photoshop was used to edit images and create a cohesive color theme. Feedback was gathered from the target audience to design the magazine for their interests, which included fashion, music, and celebrity news. Both print and digital versions were considered to appeal to modern audiences. Overall, the student felt they improved in laying out the magazine and understanding their target based on this project.
Understanding of issues evaluation redo.1enamulmiah95
The document discusses the cover, contents page, and double page spread created by the author for their music magazine. It explains how they addressed issues of genre, audience, and conventions in their design. For the cover, they followed standard conventions but modified the barcode placement. Their contents page represented a 16+ audience and included relevant articles. The double page spread similarly followed conventions with a central image and side text. Overall, the author aimed to create a Bhangra music magazine that would appeal to both male and female readers aged 16+.
The document summarizes a student's media evaluation of a magazine they created called "Chart Music Magazine". The student chose to target 12-20 year olds interested in chart music. They conducted research on existing magazines and used conventions from magazines like Q and RWD. The student created covers, spreads, and content using techniques and colors they learned would attract their target audience. They feel the preliminary task helped them learn skills for the full product and receive feedback to improve.
The document is an evaluation of a music magazine product created by the author. It discusses various design elements of the magazine including the front cover, masthead, contents page, and double page spread interview feature. It aims to target an audience of 15-20 year old males and females interested in R&B music. The author learned various software skills like Photoshop and InDesign in constructing the professional-looking magazine, representing their target demographic effectively. Looking back, the author sees significant improvements over their initial school magazine design.
The document is a media studies evaluation by Brad Hampson of a music magazine he created. It discusses various elements of the magazine including the masthead, incentives, barcodes, title, cover image, and how it represents social groups. The magazine is intended to appeal to a male audience interested in hip hop/rap music. Major distributors like Frontline would be best suited to mass produce and widely distribute the magazine to major retailers in order to attract a large audience and make a profit.
The document is a media studies evaluation by Brad Hampson of a music magazine he created. It discusses various elements of the magazine including the masthead, incentives, barcodes, title, cover image, and how it represents social groups. The magazine is intended to appeal to a male audience interested in hip hop/rap music. Major distributors like Frontline would be best suited to mass produce and widely distribute the magazine to major retailers in order to attract a large audience and make a profit.
David Lea created an "indie rock" music magazine aimed at teenagers aged 15 and older. He researched conventions of music magazines like NME and Kerrang to design professional-looking layouts and aesthetics for his magazine. This included using a consistent color scheme, organized block text and banners on the cover, and inspiration from existing magazine designs. He also included competitions and incentives like free tickets and recording sessions to attract readers and increase sales. The cover story featured an up-and-coming indie band to intrigue readers and represent the target subculture.
Rachael Ejimofor evaluated her final music magazine project. Her front cover both conformed to and challenged conventions by including standard elements but placing the masthead in front of the image. Her contents page used different colored page numbers and topic headings. The double-page spread matched house colors and included photo credits but used quotes instead of sell lines. She distributed the magazine at churches, youth groups, stores and supermarkets to reach her target audience of urban gospel-interested teens and young adults in London. Rachael learned photography, design and formatting skills to improve her magazine from preliminary to final versions.
The document discusses the ways in which the media product follows conventions of real magazines.
It describes how the front cover includes typical elements like the main image and cover lines, while challenging conventions through manipulations in Photoshop and a vibrant design.
The contents page challenges stereotypes by having a dominating color and informal tone.
The double page spread challenges white backgrounds through a custom background in Photoshop and varied fonts and sizes.
The document discusses what the student learned from creating a music magazine as a media product. They learned how to use various technologies like Adobe Photoshop and InDesign to design the magazine layout. They also learned about the conventions of real music magazines by including things like cover lines, issue dates, and column layouts. The student feels they have improved at using photo editing and design software since their preliminary magazine design exercise. Overall, they now have new skills in using technology and understanding media conventions that they can apply to future projects.
The document discusses a media product created by the author - a grime music magazine. Some key points:
- The magazine challenges some conventions by placing the title at the bottom of the front cover rather than the top to allow more space for information.
- The price is kept small but visible to attract consumers without putting them off with a high price.
- The target audience is those interested in grime music, particularly males and females aged 12-30 from lower/middle class backgrounds who can relate to the genre.
- Suitable distribution outlets would be music shops like HMV that sell different genres under one roof, or at grime music concerts to attract those interested in that particular artist.
The student chose Bauer Media Group to distribute their alternative rock magazine because Bauer has experience successfully publishing similar music magazines like Kerrang!. While the magazines being too similar could cannibalize sales, Bauer's large revenues and ownership of smaller companies provide opportunities to advertise the magazine across multiple platforms to reach more potential readers. The target audience for the magazine is teenagers aged 13-19, who listen to alternative rock. To attract this audience, the magazine uses bold colors and fonts on the cover and makes the content accessible online and on mobile devices, in addition to a print magazine.
This document summarizes a student's media studies evaluation of their magazine product called "AMPLIFIED". The student followed conventions of real magazines by including features like a strap line, house style, variety of images, and editors note. They represented the social group of rock/indie music fans positively. The target audience was men and women aged 14-25 interested in rock/indie music. Distribution could be through Bauer Media Group which publishes similar magazines. The student learned about professional magazine presentation techniques and improved their use of design elements from their preliminary to final work.
- The magazine uses conventions typical of music magazines like having the name in bold letters at the top with the logo, but also challenges some conventions.
- It includes features expected on magazine covers like the price and barcode, and follows conventions for layouts inside like the double page spread.
- The magazine represents its target audience of 16-21 year old "indie" teenagers through its images, language, and music-focused content and features.
The document discusses how the media product develops on conventions of real music magazines through similar styles but uses more mature language. It includes both an interview and background information on bands, combining elements from different magazines. While the title font will be different, the size will be similar to catch readers' eyes.
AS Media Studies- Music Magazine EvaluationNickySahota
The document discusses a music magazine created by the author. It follows conventions of real music magazines, such as having the magazine title, date, and issue number. The front cover features a central image of an artist looking at the camera to create a connection with readers. The contents page includes typical sections like pictures, headings, and subheadings. The author aims the magazine at males aged 16-21 interested in indie hip hop music. They chose to feature an artist in this genre and used pricing and design informed by a survey of the target audience. The author has learned new skills in photo editing and layout using software like Photoshop and how to better appeal to audiences through research and planning.
The document is a media studies evaluation of a student's magazine product called "AMPLIFIED". It discusses how the magazine uses conventions of real media products through features like a strap line, house style, images, and an editor's note. It represents social groups like teenagers positively. It would be distributed by The Bauer Media Group due to their similar magazines. The target audience is men and women aged 14-25 interested in rock/indie music. This audience is attracted through design, a free gift, and competitive pricing. Feedback praised the color scheme but said the contents page could include more information. The student learned more about magazine techniques and layout progression from their preliminary to full work.
The document discusses the techniques used in creating a magazine cover and spreads. It describes using conventions like a masthead and incentives to attract readers. Different social groups are represented through the cover stars. The magazine would be distributed by a large company like IPC Media and aimed at teens and young adults interested in pop and rock music. Bright colors, exclusives, competitions and idol images are used to attract this audience. The creator has learned many new software and design skills through constructing the magazine, such as using Photoshop and Quark.
The document discusses a student's media product evaluation of a magazine they created about the genre of dubstep music. The student analyzes how their magazine uses conventional forms and layout techniques seen in other magazines, such as a masthead, cover image, and barcode on the front cover. However, their contents page and use of puns are less conventional. They discuss targeting their magazine towards middle and upper-class students aged 14-26 who listen to dubstep. The student also considers how their magazine represents the genre and how they addressed their intended audience.
The document describes a music magazine that follows typical conventions for the genre, including a masthead, cover image of an artist, and issue details. It uses these elements to target teenagers interested in R&B music. The artist on the cover looks directly at the viewer to create a connection with readers. Inside, the contents page and articles follow conventional structures to make the magazine easy to navigate. Overall, the magazine adheres closely to standard music magazine formats to appeal to its intended teenage audience.
The document discusses a music magazine media product created by the student. It uses many conventions of real magazines such as mastheads, images, taglines, and puffs. The magazine challenges other R&B magazines by being a physical copy rather than online. It develops conventions like color schemes and straplines but also makes changes like adding gold. The student learned new skills in Photoshop like blending options and different photo effects and lighting. Overall, researching conventions helped make the product seem more professional.
The document describes the design elements used in a magazine product that were meant to attract its target audience. Conventions like mastheads, cover lines, and contents pages were used. Photographs were a key design element, and effects like fog and color splashes were used. Feedback indicated the target audience engaged with the band featured, the color scheme, and language used. Technologies like digital cameras and Photoshop were used to take and edit photographs and design magazine elements like titles.
This document contains responses from a student named Dan O'Kane evaluating their media magazine project. In the first response, Dan explains how they analyzed existing magazines to understand common conventions and layouts, and then adapted these styles and formats for their own magazine while focusing on a different topic. The second response discusses how the magazine was designed to appeal to teenagers and young adults by gathering input from this age group. Subsequent responses describe elements like the intended distributor, target audience, and techniques used to attract readers such as competitions, discounted offers, and eye-catching design elements. Dan also reflects on what they learned about magazine production technologies and the value of research and iterations in creating a more polished final product.
The document discusses a media evaluation of a magazine called "True Grime UK". It summarizes how the magazine uses conventions of real media products in its design, layout, and content. It represents social groups in a positive way by challenging stereotypes. The magazine would be distributed by Bauer, a major publisher known for niche audiences. The target audience is ages 16-24, living in London, interested in UK grime music. The document discusses how technology was used to construct the magazine and what was learned throughout the process.
The document is a media studies evaluation of the student's final magazine products. It summarizes how the magazine uses conventions of real products, represents the social group of teenagers and young adults who listen to indie music, and might be distributed by music stores, digital publishers, or at concerts and festivals. The target audience is identified as teenagers and young adults aged 16-24 of both genders interested in indie music. Images and layout aim to attract this audience's attention and relate to their style. The student learned new editing and design skills using software like Fireworks and Photoshop.
Understanding of issues evaluation redo.1enamulmiah95
The document discusses the key elements included in the author's magazine cover, contents page, and double page spread and how they address genre, audience, and conventions. Specifically, the author explains how their cover follows standard magazine conventions like title placement and barcode location. They also discuss design elements on their contents page like the artist image and how they appeal to a target 16+ audience. Finally, the double page spread is described as including a close-up artist image, side text, and interview addressing inspiration and success. Conventions from existing magazines were researched and applied throughout.
The document discusses the creation of a music magazine media product. It examines how the product used, developed, and challenged conventions of real music magazines. Conventions like images on the front cover and column layouts on inside pages were used, while the contents page presented a less conventional layout. Feedback was positive about the language, color scheme, double page spread, content, and modern/effective presentation. Research into existing magazines and the target audience informed design choices.
The document is a media studies evaluation of a magazine created by the student.
The student used conventions of real magazines in their product, such as positioning the title on the front cover and including images, text, and interviews in the double page spread. They aimed their indie music magazine at teenagers and young adults by using appropriate images and language. Music stores and festivals would be suitable places to distribute the magazine to its target audience. The student learned new editing and design skills using software like Photoshop and Fireworks to construct their magazine.
My magazine, Enterprise, uses conventions from real media like a masthead and cover images. It targets teenagers of both genders with bright colors and fun fonts. While the magazine represents only white British artists equally across genders, the cover images rely on some gender stereotypes. The intended audience was 12-19 year olds but the colorful design could attract a wider range. Prometheus would be a suitable publisher since it reaches multiple platforms and already publishes popular magazines like Billboard. The magazine would cost £2 per issue and aims to sell 100 copies per issue to earn £2,400 in the first year. It would be similar to the popular NME magazine and maintain interest through exclusive content, competitions, and posters in each issue
Izzy Dennis created a music magazine called "Fusion" for their media coursework evaluation. They enjoyed creating the main task more than the preliminary task because they had gained more skills. They were inspired by popular music magazines like Rolling Stone. Izzy researched conventions of magazine covers, contents pages, and double page spreads. They incorporated typical conventions to appeal to their target audience.
My media product aims to attract a primary audience of music fans aged 16-21 who enjoy indie music, fashion, and lifestyle. It focuses exclusively on promoting the indie genre. Research showed the most popular artist among fans was Alex Turner, so featuring him exclusively could draw attention. I would pitch the product to media institutions like IPC, who are more open to funding new ideas from independent creators. The magazine uses conventions of real media products in its design, with a prominent cover image and article previews to engage readers. Informal language helps address the younger target audience. Creating the magazine helped me learn skills in using software like Photoshop and how to operate hardware like digital cameras.
1) The document discusses a music magazine created by Luke Smith for an assignment.
2) The magazine utilizes common conventions of real music magazines, such as positioning the masthead and featuring the main article on the contents page.
3) One way the magazine develops conventions is by using three medium-sized images per page rather than one large image.
4) The magazine represents indie music fans aged 16-20 by featuring solo artists playing acoustic guitars, shown casually dressed.
The document is a submission from a student named Rosie Burr for their AS Media Production course. It discusses their created media product, which is a music magazine titled "Volume". The magazine uses conventions of real magazines such as a masthead, coverlines, date, barcode, and price. The target audience is described as both boys and girls aged 16-19 who enjoy rock music. The student learned new skills in using a digital camera and Photoshop to construct the magazine, and felt it allowed more creativity than their previous school magazine project.
1) The document provides an evaluation of the student's music magazine project. It analyzes how the magazine uses conventions of real music magazines through elements like the masthead, issue number, price, and photos on the cover and contents pages.
2) It describes how the magazine represents the "Grime" music genre and associated social groups through elements like fonts, colors, imagery, and informal language.
3) The target audience is identified as those interested in the "Grime" scene, and radio stations and clothing stores associated with that genre are proposed as potential distributors.
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Lifecycle of a GME Trader: From Newbie to Diamond Handsmediavestfzllc
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opening up, especially in recent years, Huzhou tourism has ushered in a new period of development
opportunities. At present, Huzhou tourism has become one of the most characteristic tourist cities on the East
China tourism line. With the development of Huzhou City, the tourism industry has been further improved, and
the tourism degree of the whole city has further increased the transformation and upgrading of the tourism
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Huzhou tourism problems, and then analyzes these problems one by one, and put forward some specific
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KEYWORDS:Huzhou; Travel; Development
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EASY TUTORIAL OF HOW TO USE G-TEAMS BY: FEBLESS HERNANE
Final Piece Evaluation Draft
1. 1) In what ways does your media product use, develop or
challenge forms and conventions ofreal mediaproducts?
After performingextensiveresearch into currentpublications and
materials that are outtoday, I felt that I had gained a clear and deep
understandingof the conventionsthat are included in real media
productson offer to the public. KerrangMagazinewasa huge
influencefor my magazinebecause it is a currentand popular Rock
MusicMagazinethat is currently on the market and as I have
purchased this from the age of 14, over the years I have become
familiar to what appeals to the target audienceand the languageused
in order to relate to the reader. Hammer Magazinewas also quite
influentialfor the making of Crowd Surf, as this magazinegoes for a
scrapbook style layout, and I wanted to use elementsfrom this issue
to incorporate into my pages. In order to providethe reader with a
clear understandingof the genre of music my magazineis covering, I
have madesure the content included is completely relevantto the
Rock MusicWorld, so for example, I have covered factors such as:
- Interviewswith Rock Band Members
- Reviewsof the latest Rock Shows
- Advertisingsfor coming up Rock Shows
- ExclusiveStories on New Music
- Mentioned Rock Bands; Blink 182, A Day To Remember etc.
Coveringthese factors will enable my magazineto appealto people
who like this style of musicand who are familiar with the featured
Rock Stars. Throughout my issue, I have included the generic
conventionsof a magazine to make my productlook more
professionaland enable the reader to be familiar with the layout. For
example, on my Cover Page, I have used:
- A Skyline; with information regardingfree postersthat are in
the issue
- A Puff; this tells the reader about oneof the competitions in my
magazine
- Masthead; the title of my magazine is ‘Crowd Surf’and I have
putthis at the top of the page in clear fontfor the reader to see
- Bar Code; with this, I have included the priceof the issue, date
of release and issue number, this is so the reader knowsall of
the relevantinformation about the magazinewithout opening
it
2. - Images linking to my stories; as wellas havingsome wordsto
describe the content of my issue, I have also included relevant
picturesto makethe cover moreappealingto the reader
- Cover Image; my cover image is related to my main double
page spread and I have wentfor a Medium CloseUp, so my
modelcan clearly be seen and her pose isn’t too distracting
- Background; my background also linksto my main article and
makes the page look more interesting
- Font; all of my text is in capital letters, I have donethis to
enable it to be easier to read, and someparts of my text are in
differentcolours, this is to make the page look more
interesting, and the coloursI have used are in my chosen
colour scheme
I developed basic conventionsof a magazine by basically adapting
the featuresto my own way to suit my personalpreferenceand my
magazine. I challenged these conventionsby positioningthings notin
the expected place, so for example; I added a three-word headline
right above my barcode that provided thereader with very little
information ‘Toro-PostMCR’. I did this because I felt it was different,
also it could draw moreattention from the public. Overall however, I
would say that Kerrangmagazine has been a big inspiration for the
creation frontof my magazine, and as you can see in my flat plansis
my initial layoutswerevery similar to Kerrang, this is because I
know the pages appealto the public and I wantmy productto also
appealto the public who are readingthe issue.
2) Howdoes your mediaproduct represent particular social
groups?
I have planned for my magazineto have a target audienceof Rock
Fans between the ages of 14-20, and typically these kind of people
are stereotyped as being quite rebellious, depressed, quite
artistic/creative, gothic (wear a lot of Black) and very angry. With
regardsto this, I have also tried to create a productthat will appealto
the sub-cultures within these categories, so for example, people who
do not particularly follow a specific trend like Emo and Goth, they
just simply like the musicthat Crowd Surf is focusingon. As well as
this, I have tried to adapt my product to appeal to all genders, I have
donethis in order to attract more attention and buyers, I feel that if a
productis unisex, there is a higher chance of more unitsbeing sold,
to result in a higher annualrevenue. And Ifound duringmy research
3. that most of the participants, who filled out my questionnaireand
informed methat they answered it were girls, so this tells methat
girls are more likely to buy magazinesthan boys, but if I was to
advertiseCrowd Surf as an al gender magazine, then maybe I could
attract the attention of boys as well as girls. I have tried to makemy
issue look slightly crafty/scrapbook like, my chosen main fontis
quite rough and graffiti like and I have used vocabulary choices that
often comesup in songs from this musicgenre (awesome, sound, rad
etc.) in order to match these standard stereotypesthat peopleaged
14-20 arecommonly judged asby others. My modelBeth is also 18
and falls under the target age range, throughout my issue, she is
pictured wearinga Blink 182 shirt and posingdoing various
mannerismsthat are seen as ‘Rock things to do’ such as holding up
two fingers, pullingquite stern faces and stood with her leg out to the
side in Vansand Black Skinny Jeans. I wanted Beth to modelfor me
because of her age and look, and I hoped this would makemy issue
appealmore to my target age rangebecause Beth is of a similar age
and in the magazine. Plus, the coloursPink and Blueare typically
referred to as ‘Boysand Girls’ gender specific colours, so I decided to
use them both in my colour scheme. I also picked Yellow, White and
Black. I selected Black and White as they are both very popular
shades to use in a magazine(I found thatwhen looking at other
similar products, the use of Black and White are very prominent). I
also wanted to use the colour Yellow because this is a typical unisex
colour that isn’t associated with a specific gender. So, having Yellow
almost acts as an invitation for any gender to read my magazineand
hopefully like the look of it. After findingan issue of Kerrangwith a
similar scheme, I felt that these coloursworked very welltogether
and I would like to includethem in my issue. I also did this in an
effortto make my productappealto all gendersand not just one. As I
wantmy productto appeal to the target audienceas muchas I could
possibly make it, I sent outa questionnaireto peoplewho fell
between these age brackets to see what they would be interested in
seeing in a new magazine. Also being 18, that putsme in the target
age range, and this was very helpfulas I know what appealsto mein
a magazine, so most of the creation was based off my personal
opinionsas well as what other peoplesaid from my feedback.
3) What kind of Media Institutionmight distribute your media
product and why?
4. Publishing Housesare companiesthat work on getting information
out to the publicin formsof Magazines, Books, Advertsand
Newspapers. Examplesof these companiesincludeBauer Media
Group, FuturePLC and ImmediateMediaCompany. Ihaveselected
the Bauer MediaGroup for the distribution of my product; this is
because they are responsiblefor KerrangMagazineand they have
many representativesall around the world, includingplacessuch as
Germany, TheUnited States of America and Russia. I found outwhilst
doingmy research that during2013, Bauer’syearly revenuewas2.6
billion Euros, which converts to 1,872,966,075.90 GreatBritish
Pounds. In the same year duringJune, Kerrangsold 37,603 issues,
and I worked outbecause they are a weekly publishing, that equals to
around 9,400issuesaweek; making on average 82,725Poundsa
month on just physical magazinesales. Bauer also work with music
channels and radio broadcasts as well as printingphysical copies of
issues. I feel that Bauer is a good company to work with as they
already haver Kerrang, and I think that having another Rock Music
Magazinewill strengthen the company and provideyounger people
with a similar product(Kerranglooksat all kindsof bands, old and
new, like Metallica and ACDC, and Crowd Surf looksatnewer bands
in comparison, likeKnucklePuck and A Day To Remember). I have a
set priceof £1.50 for amonthly issueof Crowd Surf. Ihave decided
this on the groundsof KerrangMagazinecomes out every week and
is £2.20 an issue, and after reading reviewsonline, I found outthat
some peoplethink that it is too costly to spend every week; comingto
£8.80 amonth for peoplewho buy every issue. My target is to sell at
least 10,000issueswithin the first year of my productgoing onto the
market, which would generate a sales total of £15,000. Plus, many
peoplehave access to smart phones, tablets and laptopswith internet
connection, so I would like to have on offer a digital version of my
product, this could potentially resultin moresales and having the
digital option would keep the company up to date with the latest
technology. I also think having this option would give peoplewho
maybe don’thave a shop nearby who sell Crowd Surf the chance to
have an issue. Having a digital option is also very convenient, as you
can just download itwhen you want and have access within five
minutes.
4) Who wouldbe the audience for your media product?
Shortly after I conducted my market research (which involved me
makinga QuestionnaireusingSurvey Monkey and having
conversationswith my friends) I quickly decided that I wanted to
5. create a magazinethat would appealto peoplebetween the ages of
14-20. Iwanted to do this because I feel that there are hardly any
Rock MusicMagazinesavailable on the marketas it is, never mind
ones that appealto peopleof such a youngage. Back to Kerrang, they
are a Rock Magazine, but they have a wider target age range(14- at
least 35), and I wantmy productto precisely be for 14-20 year olds. I
decided on this target age rangeas I feel that there are already Rock
Magazineson the market that appeal to peopleof a similar age
(Kerrang), however as Kerrangis aimed at peopleup to the age of
around 38 and possibly above, I wanted to create a productthat
would relate moreso to younger people, butisn’t too childish. After
looking at Kerrang, I feel that especially on the content front, there is
a lot coveringolder bands in particular, so this is why I want to
featurein comparison, newer and moreknown bandsto the younger
generation. I wantto have my magazineappealto all genders, this is
why I have carefully selected the colour scheme the way I have (I
previously mentioned aboutusingboth Blueand Pink as these two
coloursare seen as being strictly for Boysand Girls). Havingmy
layoutquite scrapbook like helps make my productappealmoreto
my target age rangeI think, because I know for myself that I like
having interesting things to look at, and not just text and image. I
think the scrapbook layout linksto the nature of my DoublePage
Article also, this is because some peopleare often embarrassed when
it comes to admitting what kind of musicthey listen to (I have been
there myself, when you first start liking a certain kind of music that
doesn’treally suit your image, it can be a bit uneasy to tell people
because you worry what they think). Plus, having my pages like a
scrapbook could reflect that my Super Fan doesn’tgo around
shouting about her obsession, and the diary like presentation
representshow it is a very personalissueto Beth and sometimes she
keeps it a secret because she is worried about what peoplethink of
her. I also wanted to show how many teenagers who like Rock Music
are very creative, I have seen amazingfan art of Rock Bandson a
website called Tumblr and many musicianssuchas Gerard Way and
Mark HoppuspromoteArton the internet. So I think the arty take to
my productmakesit moreappealingto the eye, but I haven’t went
overboard in order to makeit look slightly childish. As I am in the
target age range, I am familiar with language choices that peoplethis
age often use, colloquialisms such as mint, awesome, woah and erm
are quite popular, so I have included this style of vocabulary register
suits my target market, therefore relatable to audience in my text to
make my write upsappealmoreto 14-20 year olds, and likethe art, I
6. didn’tgo overboard as this could have mademy writing not make
sense, or sound stupid. To keep the audience’sinterest in my
product, Ihave stated on my frontcover that there are Headlinesfor
exclusive stories and interviewsin the issue, and that they can’t be
found anywhereelse, this addsto the impression that you willnot
find outinformation about the best Rock Bandsunlessyou buy my
magazine. Also, I have on offer in every issue at least four
competitions; they range from winningvouchersfor merchandise
websites, to winningtickets for the latest gigs. I believe that having
these kindsof competitionswill attract more buyers, especially if
somebody really likes a band who are playinga sold out show and
you can win tickets to, also if I am offeringVIP tickets for a band who
a member of the public loves, having the chance to potentially meet
them would definitely makemy magazine worthbuying I have
selected these kind of competitions because I feel that more people
within my target audiencewill be drawn in. I have displayed this
information usingPuff’s; this is to make it stand outmore to the
reader so they can see it. I also included aSkylinethat has inside my
offeringof the freeposters in the issue, as well as this I have a
ReverseSky Line that advertisesone of my main stories in the
magazine. Many 14-20 year oldsattend gigs and shows, and
sometimes they can’t go because they don’thave enoughmoney for a
ticket; so having on offer a competition to win tickets would more
than likely draw them in. Also, many teenagers wear band
merchandiseand it is known for not being very cheap, so a
competition for free merch essentially is worth entering. Because of
the diversity of my competitions, I believe that this willattract
attention and result in morepurchases. On my advertisingposter, I
created an offer for subscribers of my magazine, for £28 the
subscriber will get:
- £25 I-TunesVoucher
- Delivery of every issue
- 50% off at HMV (musicstore)
- Early Access to every issue
- Digital Download
As well as all of this, I am planningon havingon offer a bonus
mystery gift for peoplewho subscribe duringtimessuch as
Christmas, Halloween and summer.
5) Howdid you attract/address your audience?
As I previously said in question 2, the peoplein my target audience
range are stereotyped as an angry, rebellious, artistic and depressed
7. group of people, so I have adapted my productin certain waysto
follow some of these stereotypesin order to make my magazine
appealmore to the target buyer. With mewanting to have my issue
appealto all genders, I have carefully selected my colour palette to
create something that will attract the attention of all genders, and not
just one. Also, with my vocabulary register, I have went for a slightly
informaltone to my text because not only is Rock Musicseen as a
rebellion against the world, lyrics to the songsaren’t exactly well
spoken. In order for Crowd Surf to relate to the reader, I have used
wordsthat peoplemy age often use in every day conversation
colloquialisms (awesome, cool, sick etc.) because if I didn’tand my
body of text wasvery formaland well spoken, the target reader
would probably notbe able to relate themselves to the text, which
would resultin them not liking my product. Throughoutmy
magazine, I have used images that will appealto my target audience
because of a coupleof factors, which are:
- My modelis wearing a band shirt with skinny jeansand vans;
this is what peoplein my target audiencerange often wear or
are stereotyped to wear anyway, Bethalso has piercingson her
face, which is a common thing for peoplewho fall between my
target age range
- I have included images from gigs that I have been to; I think
that having these in my issue willgive the reader a clear
pictureof what it would be like to see a certain band live if they
haven’t before, also they are relevant to my stories
- I had my modelpose in certain ways, for example, there is an
image on my doublepage spread of her with her two fingers up
and she is pullinga poutinglike face instead of smiling; after
years of having social mediaaccounts, I have noticed that this
is a very popular poseamongst14-20 year olds
The colour and style of my fontis also very important, for my
Masthead and headlines, I wentfor the ‘Old Press’ font, I picked this
because after my research, I felt that this was the fontthat looked the
best and would work for my product. Itis a very jagged and rough
font, it also looks like it could have been spray-painted on awall, and
therefore I think that it will appeal to my target audiencevery well. I
also madesure that the fontwas differentcoloursthroughout my
issue, most magazinesthat are already on the market often keep
their fontcolour as Black or White, and there is no diverserange; and
I feel that this makes each page look slightly dull. And because my age
range is slightly younger than most magazines, I think the useof a
variety of coloursis necessary. I think the ‘Old Press’ fontalso links
8. with the Rock genre because the word ‘Rock’to mesuggests rough
and un-even, and Old Pressfont is exactly this. Plus, comparingmy
title to Rock Magazine, Kerrang, I feel that our Mastheads are quite
similar in the way that they are both very roughlooking and broken
up. Lookingback at my audiencefeedback, peoplebetween the ages
of 14-20 picked Crowd Surf to bethe best namefor a Rock Music
Magazineout of the selection of answers. Also, the resultscame back
and told me that peoplebetween the ages of 14-120 wouldbegreatly
interested in receivingfree posters in an issue of my magazine, so I
putinto my issue free postersfor the buyer. As well as market
research, we did a peer evaluation in class, and they said that I have
really good story ideas and they really liked my layoutand Masthead
idea. It was mentioned that my fontwas sometimes hard to read
however, but I found this feedback very helpfulin the way that it
helped me improvemy magazineto create a productfit for a person
between the ages of 14-20.
6) What have you learnt about technologies from the process of
constructing the product?
When I first started the media coursein September, oneof my
weakest pointsin my personalreview was my Photoshop skills.
Duringthe construction of my product, Igradually became better on
this program, and I am personally very happy and overwhelmed with
how muchmore I know now aboutPhotoshop, so this was a personal
best for me. In order to develop these skills, I downloaded Photoshop
onto my MacBook, this way I could practice variousthings in my own
time, and also get used to workingon my laptop as I had just got it at
the beginningof construction. I felt that this projectacted as bonding
time also for my laptop and me as I was slowly figuringout how to
properly useit. It was also very usefulas I had all of my work on my
laptop ready to work with whenever I wanted. Plus, wehave Apple
Macs in the classroom which I used for some of my construction as
well as my own. At the start of the year, I had had very little
experience from a Macpoint of view and I personally highlighted that
I needed to improveon this. Now, I am moreconfidentwith Macs and
I feel that you achieve the best results on AppleComputers, thisis
because everything to me is set outin a professionaland smart
format, you can printscreen easily, usePhotoshop as well as other
softwares, and have your work located on the desktop so it is easy to
find (you can do all of this on most standard laptopsand computers,
but I just prefer Apple) Also, I had never heard of the program
9. ‘InDesign’, and I had no ideahow to useit. I managed to then create a
producton this software, and I also figured something out that
everyoneusingInDesign had an issue with, and I was very proud of
myself for this. Within Photoshop, the Magnetic Lasso tool and the
Curvetool werevery usefulfor me and helped the construction of my
producteasier, the Shape and Fill Tools were also beneficial. And
with InDesign, I would say that knowinghow to wrap text around
your images is crucial for a successfulcreation, if I couldn’tdo this,
then my pages would have been deeply affected. And, knowingto
change the quality of the page from standard to high is also very
important. Otherwise, your work looks blurred and unclear (this is
what I figured out). In both of these software’s, it is importantto
know about the differentlayersand how the order of them can affect
your product. Luckily, Ihave previously used Photoshop and Iknow
from experiencehow importantit is to makesure your layersare in
the right order. I feel that both Photoshop and InDesign contributed
to the success of this task for me, InDesign helped mewith liningup
my text in even columnsand enablingclear readingfor my reader,
also Photoshop helped me with creating the smaller details for my
product, suchas page numbersand Mastheads. I initially had no idea
how to use InDesign, butafter watching tutorials on YouTube, I
gained moreof a better idea of how to use it, and it took time, but I
eventually got the hang of it. On the photo front, I had no issues with
this as I have been doing Photography for five yearsnow, so I am
familiar with equipmentand how to get a good result from an image.
If my images didn’tturn out the desired way, I would simply re-
shoot. Having my twin sister as my modelwas very convenientand if
I needed her, she would alwaysbe ready within ten minutes. I would
then go into Photoshop to edit my images, and I rarely did anything
to them besides increase the Curve, this gave my images a nice light
result that wasn’ttoo harsh or bright to the reader’s eyes, it also
mademy images look more clearer than they already were. I used a
Nikon D3200 for allof my images and I really like this style of
camera, as the image quality is amazing. For most of the images, I
used a standard setting as I had all of the lights in the studio to
supportthe camera and brighten my image. However, when I wasn’t
in the studio, I experimented with the aperturesettings on the
camera, this altars how much focusis in an image, it also changes the
lightness of the image if it is too high. I wentfor a setting of around
11-12 for my imagesof Tom’s Pick and the MerchCollection and I
was very happy with the results. I also used the lens to zoom in on
many of my photos, I did make surethat I didn’tzoom in too far
10. however, as this would havemade my images look slightly outof
proportion and uneasy to look at.
7) Looking back to your preliminary task, what do you feel that
you have learnt in the progressionfrom it to the full product?
If I were to comparemy Preliminary Task to my finalproductnow, I
would probably laugh. I feel that I have came a very long way with
this task and I have excelled myself on the technology and creativity
front. I have become more awareof the generic conventionsof
magazines, how differentstyles of text make the look of a product
different, how images can improvethe quality of a piece and how
importantit is to base everythingyou do on your target audience;
because they willbe the onesreading it at the end of the day. The
panningstage for my productwasvery important, as I wouldn’t
know what I was doingunlessI planned it out. I created severalflat
plansinspired by other magazinelayoutsprior to creating my final
piece, this was a key part of my planningasthis enabled me to work
out whereeverything was going to go, and a rough idea of what my
magazinewas going to look like when finished. I also created many
samplesof potential features for my issue to test out my idea to see if
it would beright or not. Beforeany of the planningstages begun, I
conducted research into the following:
- Publishing Houses; this is importantbecause it gave me an
insight of magazines that are already on the market, how
differentpublicationscan be formatted, who would be best to
publish my magazine, and how the businesses work to create
successfulproducts.
- Already Existing Rock Magazines(Kerrang and Hammer); I also
performed two analysis’sof these magazinesto gain moreof an
understandingof whatI should be puttingin my issue.
- GenericConventionsof a Magazine; as I didn’tknow much
about this, I felt that this specific part of research was very
helpful, otherwise I would have notknown what to putin my
magazine.
- AudienceResearch (questionnaire); I wanted to know what the
public would likebest in a magazineand which of my three
Masthead’s they preferred, this was very beneficial.
- Peer Feedback – I feel that this wasone of the most helpful
parts for me, as it gave memore of an idea of how to improve
my issue based on what peopleto a similar age thought of my
productso far.
11. The useof call sheets and risk assessments was crucial to the success
of this task, because without them, I would have notthought about
the possible issues that I could have had to face duringconstruction,
or how I wanted my photo shoot to go. The call sheets especially
helped explain who wasinvolved, what I wanted to achieve, when the
shoot wasgoing to take place and if there was anythingspecific I
would need to improvethe shoot (props, costumeetc.). Comparing
my prelim exercise to my final product, you can clearly see how my
Photoshop and InDesign skills have developed over time. With my
prelim, I used the same fontfor all of my text, I used the full image
and not just my model on a background, I left my image un-edited,
everythinglooked flat and it wasvery basic. In my final product
however, I created my own background, I used the magnetic lasso to
use only certain partsof my images, I used variousfont styles, sizes
and colours, I used drop shadowson my Puff and Masthead to make
them stand outmore to the reader and I edited my images. As I
mentioned earlier, I certainly think that my skills within Photoshop
and InDesign have improved dramatically. Thanksto onlinetutorials,
Sally and basic trial and error, I managed to achieve what I think is a
good productthat suits the brief perfectly. ComparingwhatI knew
duringthe Preliminary Task and the Main Task, I have gained an
understandingof how the target audienceaffects practically
everythingyou do in a magazine, so for example, the colour scheme
has to suit the target reader, along with the content and how the
models/featured peoplearedressed. As wellas this, my
Photoshop/InDesign skills have came on a long way as I have
previously said, Ithink that creating my magazine has helped me
become more awareof the variousfeaturesthat are on these
programs(such as refiningedges on Lassoed Images, Importing
Texts from the Internet and puttingyour writinginto columnsin
InDesign). And finally, Ihave become familiar with the following
websites:
- Slide Share
- Prezi
- Padlet
- Blogger
Overall, I believe that my productsuits the brief as I have created the
Cover, Contentsand DoublePage Spread of a Rock MusicMagazine
with my target audiencekept in mind the whole time. I believe that I
have kept with my genre throughout and based partsof my product
from previousresearch and experience.