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FILM LANGUAGE 
EMI L Y CAPON
180 DEGREE RULE 
In film making, the 180-degree rule is a basic guideline 
regarding the on-screen spatial relationship between a 
character and another character or object within a 
scene. An imaginary line called the axis connects the 
characters, and by keeping the camera on one side of 
this axis for every shot in the scene, the first character is 
always frame right of the second character, who is then 
always frame left of the first. The camera passing over the 
axis is called jumping the line or crossing the line. 
The object that is being filmed must always remain in the 
centre, while the camera must always face towards the 
object.
180 DEGREE RULE 
This schematic shows the axis between two characters and the 180° arc on which cameras 
may be positioned (green). When cutting from the green arc to the red arc, the characters 
switch places on the screen.
30 DEGREE RULE 
The 30-degree rule is a basic film editing guideline that states the 
camera should move at least 30 degrees between shots of the same 
subject occurring in succession. If this rule isn't followed a jump cut 
occurs and there is a risk that the audience starts focusing on the 
filming technique instead of the story that is being narrated. 
• The 30 degree change of perspective makes the shots different 
enough to avoid a jump cut. Too much movement around the 
subject may violate the 180-degree rule. 
• Following this rule may soften the effect of changing shot distance, 
such as changing from a medium shot to a close-up or extreme 
close-up 
• "The rule aims to emphasize the motivation for the cut by giving a 
substantially different view of the action. The transition between two 
shots less than 30 degrees apart might be perceived as unnecessary 
or discontinuous--in short, visible."
30 DEGREE RULE 
The relationship between 30 
degrees and the binocular 
human experience
SET DESIGN AND PRODUCTION VALUES 
Set design is the creation of theatrical, as well as film 
or television scenery. Scenic designers come from a 
variety of artistic backgrounds, but in recent years, 
are mostly trained professionals, holding a B.F.A. or 
M.F.A. degrees in theatre arts. Scenic designers 
design sets and scenery that aim to fully immerse the 
viewer in the production 
Production values 
is the technical elements of a production, as the 
lighting, décor, or sound in a film, often, specif., such 
elements that are enhanced to increase audience 
appeal
VERISIMILITUDE 
Verisimilitude is described as the quality of appearing 
to be true or depicting reality. In storytelling, the 
audience contributes to the experience by their 
"willing suspension of disbelief". The more the story 
resembles reality even in small details the easier it is 
for the audience to engage. It is something that 
seems to be true or real. Example: creation of reality 
such as a story in a book or film/programme.
IDEOLOGY 
These is the message that the media producers are 
trying to put across. Audiences can also interpret 
these messages differently, even though there may 
be an intended message for the audience 
Ideology is ideas, values and beliefs in a society. 
These are often taken for granted and seen as 
‘common sense’. Ideologies are ideas that are 
normal, common sense and just the way things are. 
However, ideas, values and beliefs are not static; 
they evolve and develop over time. 
For example ideologies of women has changed as 
women have become more equal.
DIEGETIC AND NON DIEGETIC SOUND 
DIEGETIC Sound whose source is visible on the screen or 
whose source is implied to be present by the sounds within 
their world : • Voices of characters • Sounds made by 
objects in the story • Music represented as coming from 
instruments in the story space Diegetic sound is any sound 
presented as originated from source within the film's world 
NON-DIEGETIC Sound whose source is neither visible on the 
screen nor has been implied to be present in the action (in 
their world) : • Narrator's commentary • Sound effects 
which is added for the dramatic effect • Mood music 
Non-diegetic sound is represented as coming from the a 
source outside story space
SYNCHRONOUS/ASYNCHRONOUS 
SOUND 
SYNCHRONOUS Sound that appears to be matched 
to certain movements occurring in the scene, for 
example when footsteps correspond to feet walking 
in sync. 
ASYNCHRONOUS Are not matched with a visible 
source of the sound on screen. For example, the 
background sound of an ambulance's siren while the 
foreground sound and image portrays an arguing 
couple.
SOUND MOTIF/ BRIDGE/EFFECTS 
SOUND MOTIF A sound effect or combination of 
sound effects that are associated with a particular 
character, setting, situation or idea through the film. 
SOUND BRIDGE When the scene begins with the 
carry-over sound from the previous scene before the 
new sound begins. 
SOUND EFFECTS A sound other than speech or music 
made artificially for use in a play, movie, or other 
broadcast production.
AMBIENT / PERSPECTIVE SOUND 
AMBIENT SOUND Ambient sound means the 
background sounds which are present in a scene or 
location. Common ambient sounds include wind, 
water, birds, crowds, office noises, traffic, etc. 
SOUND PERSPECTIVE A sound’s position in space as 
perceived by the viewer given by volume, timbre, 
and pitch.
THEMES AND STRINGS 
THEMES AND STINGS Themes is music that always 
accompanies the particular TV show or even a 
particular character (eg James Bond) and suits its 
mood or themes. Stings are short bursts of music, 
originally used in TV and radio to bump together 
different sections and chapters of a show.
CROSS CUTTING 
Cross-cutting is an editing technique most often used 
in films to establish action occurring at the same time 
in two different locations. In a cross-cut, the camera 
will cut away from one action to another action, 
which can suggest the simultaneity of these two 
actions but this is not always the case.

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Film language

  • 1. FILM LANGUAGE EMI L Y CAPON
  • 2. 180 DEGREE RULE In film making, the 180-degree rule is a basic guideline regarding the on-screen spatial relationship between a character and another character or object within a scene. An imaginary line called the axis connects the characters, and by keeping the camera on one side of this axis for every shot in the scene, the first character is always frame right of the second character, who is then always frame left of the first. The camera passing over the axis is called jumping the line or crossing the line. The object that is being filmed must always remain in the centre, while the camera must always face towards the object.
  • 3. 180 DEGREE RULE This schematic shows the axis between two characters and the 180° arc on which cameras may be positioned (green). When cutting from the green arc to the red arc, the characters switch places on the screen.
  • 4. 30 DEGREE RULE The 30-degree rule is a basic film editing guideline that states the camera should move at least 30 degrees between shots of the same subject occurring in succession. If this rule isn't followed a jump cut occurs and there is a risk that the audience starts focusing on the filming technique instead of the story that is being narrated. • The 30 degree change of perspective makes the shots different enough to avoid a jump cut. Too much movement around the subject may violate the 180-degree rule. • Following this rule may soften the effect of changing shot distance, such as changing from a medium shot to a close-up or extreme close-up • "The rule aims to emphasize the motivation for the cut by giving a substantially different view of the action. The transition between two shots less than 30 degrees apart might be perceived as unnecessary or discontinuous--in short, visible."
  • 5. 30 DEGREE RULE The relationship between 30 degrees and the binocular human experience
  • 6. SET DESIGN AND PRODUCTION VALUES Set design is the creation of theatrical, as well as film or television scenery. Scenic designers come from a variety of artistic backgrounds, but in recent years, are mostly trained professionals, holding a B.F.A. or M.F.A. degrees in theatre arts. Scenic designers design sets and scenery that aim to fully immerse the viewer in the production Production values is the technical elements of a production, as the lighting, décor, or sound in a film, often, specif., such elements that are enhanced to increase audience appeal
  • 7. VERISIMILITUDE Verisimilitude is described as the quality of appearing to be true or depicting reality. In storytelling, the audience contributes to the experience by their "willing suspension of disbelief". The more the story resembles reality even in small details the easier it is for the audience to engage. It is something that seems to be true or real. Example: creation of reality such as a story in a book or film/programme.
  • 8. IDEOLOGY These is the message that the media producers are trying to put across. Audiences can also interpret these messages differently, even though there may be an intended message for the audience Ideology is ideas, values and beliefs in a society. These are often taken for granted and seen as ‘common sense’. Ideologies are ideas that are normal, common sense and just the way things are. However, ideas, values and beliefs are not static; they evolve and develop over time. For example ideologies of women has changed as women have become more equal.
  • 9. DIEGETIC AND NON DIEGETIC SOUND DIEGETIC Sound whose source is visible on the screen or whose source is implied to be present by the sounds within their world : • Voices of characters • Sounds made by objects in the story • Music represented as coming from instruments in the story space Diegetic sound is any sound presented as originated from source within the film's world NON-DIEGETIC Sound whose source is neither visible on the screen nor has been implied to be present in the action (in their world) : • Narrator's commentary • Sound effects which is added for the dramatic effect • Mood music Non-diegetic sound is represented as coming from the a source outside story space
  • 10. SYNCHRONOUS/ASYNCHRONOUS SOUND SYNCHRONOUS Sound that appears to be matched to certain movements occurring in the scene, for example when footsteps correspond to feet walking in sync. ASYNCHRONOUS Are not matched with a visible source of the sound on screen. For example, the background sound of an ambulance's siren while the foreground sound and image portrays an arguing couple.
  • 11. SOUND MOTIF/ BRIDGE/EFFECTS SOUND MOTIF A sound effect or combination of sound effects that are associated with a particular character, setting, situation or idea through the film. SOUND BRIDGE When the scene begins with the carry-over sound from the previous scene before the new sound begins. SOUND EFFECTS A sound other than speech or music made artificially for use in a play, movie, or other broadcast production.
  • 12. AMBIENT / PERSPECTIVE SOUND AMBIENT SOUND Ambient sound means the background sounds which are present in a scene or location. Common ambient sounds include wind, water, birds, crowds, office noises, traffic, etc. SOUND PERSPECTIVE A sound’s position in space as perceived by the viewer given by volume, timbre, and pitch.
  • 13. THEMES AND STRINGS THEMES AND STINGS Themes is music that always accompanies the particular TV show or even a particular character (eg James Bond) and suits its mood or themes. Stings are short bursts of music, originally used in TV and radio to bump together different sections and chapters of a show.
  • 14. CROSS CUTTING Cross-cutting is an editing technique most often used in films to establish action occurring at the same time in two different locations. In a cross-cut, the camera will cut away from one action to another action, which can suggest the simultaneity of these two actions but this is not always the case.