2. Learning Outcomes
Demonstrate knowledge and understanding
of…
- Video-based sound elements.
Be able to apply knowledge to…
- Video-based texts (film / TV / music videos / video
games).
3. Sound
The use in TV Dramas
- The variety of sounds create a balance between
verisimilitude and drama.
Sound for verisimilitude = Sound that adds to the
believable logic of the text’s world, which appears
real.
Sound for drama = Sounds that tell the audience to
feel a certain way (scared, happy, tense, romantic,
amused, etc.).
4. Diegetic Sound
What is it…?
- Diegetic sound is sound that can be heard by the
characters within a media text.
- It is sound that emanates from a source within the
actual scene.
- Diegetic sound is created within the text’s own
world.
- For example: character voices, sound effects,
music originating from a source within the scene.
5. Non-Diegetic Sound
What is it…?
- Non-diegetic sound emanates or originates from a
source outside of the text’s own world.
- Non-diegetic sound is sound that [theoretically]
cannot be heard by the characters within a video.
- For example: commentary, music, narration,
sound effects.
7. Synchronous Sound
What is it…?
- Synchronous sound is sound that matches an
action within the video.
- For example: Item dropping on the floor, a gun
being fired.
8. Asynchronous Sound
What is it…?
- Asynchronous sound is background noise that
adds to the atmosphere / setting / realism of the
text’s world.
- Used to add a feeling of reality to the production.
- For example: While a conversation between two
characters is occurring, there will be background
noises such as cars, sirens, birds, people, etc…
9. Incidental Music
What is it…?
- Incidental music is background music that is
usually played during dramatic programmes.
- This adds to the atmosphere and to the feelings
conveyed within a scene.
- For example: Tense music playing during an
interrogation scene.
11. Mode of Address
What is it…?
- Mode of address is the way in which a media text
‘speaks’ to the audience.
- This can be through the characters’ dialogue and /
or body language, through the setting, or through
the representations presented.
- For example: A character turning to face the
camera and speaking directly to the audience
(called “breaking the fourth wall”).
12. Sound
Exercise
- You will be played an extract of a TV programme.
- The first screening will consist of only sound – no
image will be screened.
- Individually, note down what you think the
programme is about (genre, emotions, actions,
themes / storylines, types of sound, etc).
- You may want to explain the impacts or effects of
these sounds or the music.
16. Learning Outcomes
Demonstrate knowledge and understanding
of…
- Video-based sound elements.
Be able to apply knowledge to…
- Video-based texts (film / TV / music videos / video
games).
17. Film Sound Theory
Sound Theory, Sound Practice
(Excerpt)
Tom & Jerry
Doctor Who – Series 2, Episode 2
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