The newsletter provides updates on the Serenoa project, which is reaching the end of its third and final year in September 2013. Several outcomes have been generated by the project including tools, methods, models, languages and prototypes. This final period will focus on converging all the outcomes into a unified platform to support context-aware applications that can optimally adapt. Upcoming events include the CASFE workshop in June and planned deliverables over the final months cover technical concepts, management aspects, and dissemination activities.
The document provides an overview of the Serenoa research project, which aims to develop new mechanisms for context-aware adaptation of service front-ends. It is a 3-year European Union funded project involving 7 partners across Europe. The project will develop an open platform to enable the creation of context-sensitive service front-ends that can dynamically adapt based on aspects of the user, device, environment, and server. It will cover research, development and applying results to market needs. The document also announces an upcoming workshop on engineering interactive computer systems in Pisa, Italy from June 13-16, 2011.
This document provides an overview of a course to teach students how to develop Android mobile applications using Flash. The course focuses on team-based project work where students collaborate to design, develop, test, and present a mobile application from concept to finish. The first project involves creating an information architecture and paper prototype for a mobile application. Students analyze content, users, and context to organize application information and navigation. They design prototypes representing application pages and user flows. The course aims to develop students' technical skills in Flash application development alongside employability skills like collaboration, project management, and addressing authentic problems.
The document summarizes the activities and plans for the first pilot test of prototypes being developed as part of the AEGIS project. 10 prototypes focused on accessibility for desktop, web, and mobile applications will be tested with users across 4 countries between May and June 2010. The prototypes address areas like contact management, word processing, maps, screen reading, and text-to-speech. User feedback will help evaluate the prototypes and guide further development in the project.
This document describes an open source toolkit project for interactive art and design. The project investigates and develops open source software through tutorials, libraries and demonstration videos. It aims to enable creative coders to learn state-of-the-art software skills for areas like computer graphics, interaction design, and physical computing. Key outputs include peer-reviewed tutorial books, software libraries, and demonstration videos distributed through various platforms.
The AEGIS Consortium newsletter provides an overview of the AEGIS project's activities, including user research to understand accessibility needs and initial prototype testing. Ten prototypes focused on desktop, web, and mobile accessibility will undergo pilot testing with users across multiple countries to evaluate the prototypes and identify areas for improvement. The results will help developers optimize the prototypes for a second round of testing planned for later in the project.
Leveraging mobile devices to enhance the performance and ease of programming ...IJITE
Programming simple robots allows teachers to reinforce unified science, technology, engineering, and
math (STEM) concepts. However, for many educators, the cost and computer requirements for robotics kits
are prohibitive. As mobile devices have become increasingly ubiquitous, low cost, and powerful, they may
prove to be an attractive means of coding for, controlling, and enhancing the capabilities of low-cost
mobile robots. This study looks into the viability of using LEGO Mindstorms NXT and Google Android
devices by using Bluetooth to establish a link between the two. This allows for the exchange of live data
remotely for use in various applications with the hope of creating a low-cost mobile programming
environment. The mobile applications developed were able to successfully exchange data with NXT
hardware via Bluetooth and show evidence that mobile devices can be used as a tool to assist in robotic
programming in education.
The document provides an update on the Serenoa project and its components. It discusses:
1) The project has entered its second half with intermediate results and challenging research questions to address in coming months. Key components including the Adaptation Engine and Context Management infrastructure have been delivered.
2) A W3C Working Group on Model-Based UIs has been established to collaborate with the consortium on standardization.
3) Upcoming events include the ACM SIGCHI Symposium on Engineering Interactive Computing Systems in June 2012.
The newsletter provides updates on the Serenoa project, which is completing its first year of researching context-aware adaptation of service front-ends. Key achievements include defining an architecture emphasizing modularity, developing authoring tools, creating the CARFO ontology, and establishing models. Upcoming events and publications are also announced. The project collaborates with other groups and communicates through various channels including its website and social media.
The document provides an overview of the Serenoa research project, which aims to develop new mechanisms for context-aware adaptation of service front-ends. It is a 3-year European Union funded project involving 7 partners across Europe. The project will develop an open platform to enable the creation of context-sensitive service front-ends that can dynamically adapt based on aspects of the user, device, environment, and server. It will cover research, development and applying results to market needs. The document also announces an upcoming workshop on engineering interactive computer systems in Pisa, Italy from June 13-16, 2011.
This document provides an overview of a course to teach students how to develop Android mobile applications using Flash. The course focuses on team-based project work where students collaborate to design, develop, test, and present a mobile application from concept to finish. The first project involves creating an information architecture and paper prototype for a mobile application. Students analyze content, users, and context to organize application information and navigation. They design prototypes representing application pages and user flows. The course aims to develop students' technical skills in Flash application development alongside employability skills like collaboration, project management, and addressing authentic problems.
The document summarizes the activities and plans for the first pilot test of prototypes being developed as part of the AEGIS project. 10 prototypes focused on accessibility for desktop, web, and mobile applications will be tested with users across 4 countries between May and June 2010. The prototypes address areas like contact management, word processing, maps, screen reading, and text-to-speech. User feedback will help evaluate the prototypes and guide further development in the project.
This document describes an open source toolkit project for interactive art and design. The project investigates and develops open source software through tutorials, libraries and demonstration videos. It aims to enable creative coders to learn state-of-the-art software skills for areas like computer graphics, interaction design, and physical computing. Key outputs include peer-reviewed tutorial books, software libraries, and demonstration videos distributed through various platforms.
The AEGIS Consortium newsletter provides an overview of the AEGIS project's activities, including user research to understand accessibility needs and initial prototype testing. Ten prototypes focused on desktop, web, and mobile accessibility will undergo pilot testing with users across multiple countries to evaluate the prototypes and identify areas for improvement. The results will help developers optimize the prototypes for a second round of testing planned for later in the project.
Leveraging mobile devices to enhance the performance and ease of programming ...IJITE
Programming simple robots allows teachers to reinforce unified science, technology, engineering, and
math (STEM) concepts. However, for many educators, the cost and computer requirements for robotics kits
are prohibitive. As mobile devices have become increasingly ubiquitous, low cost, and powerful, they may
prove to be an attractive means of coding for, controlling, and enhancing the capabilities of low-cost
mobile robots. This study looks into the viability of using LEGO Mindstorms NXT and Google Android
devices by using Bluetooth to establish a link between the two. This allows for the exchange of live data
remotely for use in various applications with the hope of creating a low-cost mobile programming
environment. The mobile applications developed were able to successfully exchange data with NXT
hardware via Bluetooth and show evidence that mobile devices can be used as a tool to assist in robotic
programming in education.
The document provides an update on the Serenoa project and its components. It discusses:
1) The project has entered its second half with intermediate results and challenging research questions to address in coming months. Key components including the Adaptation Engine and Context Management infrastructure have been delivered.
2) A W3C Working Group on Model-Based UIs has been established to collaborate with the consortium on standardization.
3) Upcoming events include the ACM SIGCHI Symposium on Engineering Interactive Computing Systems in June 2012.
The newsletter provides updates on the Serenoa project, which is completing its first year of researching context-aware adaptation of service front-ends. Key achievements include defining an architecture emphasizing modularity, developing authoring tools, creating the CARFO ontology, and establishing models. Upcoming events and publications are also announced. The project collaborates with other groups and communicates through various channels including its website and social media.
This newsletter provides an update on the FP7 Serenoa project, which aims to develop methods for context-aware adaptation of user interfaces. The second year of the project has concluded with the implementation of applications, authoring tools, and evaluation plans. Key outcomes include a methodology for developing adaptive apps, an adaptive platform, and authoring tools. The newsletter describes recent work on reference models, algorithms, architecture, tools, and prototypes, and announces an upcoming workshop on context-aware adaptation.
Serenoa was a 3-year research project from 2010-2013 with seven European partners. The project aimed to develop new mechanisms for multidimensional, context-aware adaptation of service front-ends. Specifically, Serenoa intended to create an open platform to enable the development of context-sensitive service interfaces that can dynamically adapt based on characteristics of the user, software, hardware, and real-world environment.
ACCESSIBLE is an EU-funded project that aims to develop an accessibility assessment simulation environment to efficiently evaluate the accessibility of software applications for all user groups. This newsletter provides updates on ACCESSIBLE, including:
1) All ACCESSIBLE tool prototypes have been updated and made available as open source on Sourceforge.
2) Upcoming dissemination events for ACCESSIBLE include conferences in Brussels, Orlando, and Nottingham through late 2011.
3) The ACCESSIBLE consortium includes 9 partners from 6 countries working to develop tools to assess the accessibility of mobile apps, web apps, web services, and description languages.
Project number: 224145
Project acronym: ACCESSIBLE
Project title: Accessibility Assessment Simulation Environment for New Applications Design and Development
Starting date: 1 September 2008
Duration: 42 Months
ACCESSIBLE is a targeted research project (STREP) within the ICT programme of FP7.
http://www.accessible-project.eu/
The document discusses a project called Serenoa that is developing a platform for context-aware adaptive user interfaces. The platform includes authoring tools to create interfaces for different devices and contexts, languages to describe the interfaces and adaptation rules, and a runtime system that adapts interfaces based on context. This approach aims to reduce the cost and time of developing interfaces for multiple platforms while improving the user experience through contextual adaptation.
ICWE 2010 Demonstration and Poster elevator pitch sessionMarco Brambilla
The ICWE 2010 Demo Track aims at providing visibility and a discussion forum to companies, universities, and developers for presenting software tools and early researches related to the field of Web Engineering. The session includes submissions about commercial tools, prototypes, open source software, and ongoing development: CASE tools, performance evaluators, code generators, model-driven Web engineering tools, semantic Web enabling tools, usability and accessibility evaluation tools, data management tools for Web applications, and any other tool that fits within the ICWE 2010 topics of interest.
The 2010 edition was chaired by Marco Brambilla and Sven Casteleyn and got 26 submissions and accepted a total of 13 (=50%).
Most of the developers use the cross-platform mobile development solutions to develop the mobile
application once and run it on many platforms. Many of these cross-platform solutions are still under
research and development. Also, these solutions are based on different approaches such as Cross-
Compilation approach, Virtual Machine approach, and Web-Based approach. There are many survey
papers about the cross-platform mobile development solutions but they do not include the most recent
tools, including Component-Based approach, Cloud-Based approach, and Merged approach. The main aim
of this paper is helping the researchers to know the most recent approaches and the open research issues.
This paper surveys the existing cross platform mobile development tools, introduces a comprehensive
categorization to the cross-platform tools, defines the pros and cons of each approach and compares the
cross-platform mobile development solutions.
Webmedia 2013: Enhancing Collaborative Sketching Activities with Context-awar...Vivian Motti
The paper entitled 'Enhancing Collaborative Sketching Activities with Context-aware Adaptation Guidelines' has been presented on November 6th, 2013, during WebMedia 2013.
1) The developer used tools from the AEGIS Open Accessibility Framework (OAF) like the Accessibility Advisor, LWUIT's accessible UI components, and the NetBeans IDE to design and develop an accessible catalog mobile app.
2) She tested the app using accessibility simulation and assistive technologies like screen readers.
3) The fictional app was then released to app stores, making catalog data accessible to users with disabilities.
The newsletter provides updates on the VERITAS project, including information about pilots testing with beneficiaries and designers, upcoming events, and recently released deliverables. It discusses a workshop and special thematic session held at the 13th International Conference on Computers Helping People with Special Needs on virtual user models. It also announces the release of two new videos from the project and a discussion paper on standardization of virtual user models produced by the Virtual User Modelling and Simulations cluster.
The document describes recent advances in the Jderobot framework for robot programming. Jderobot is an open-source robotic software framework that uses a component-oriented architecture and Ice middleware. It includes tools for robot programming, libraries for controllers and sensors, and supports the Gazebo simulator. Recent updates include improved project management with CMake and easier installation via Debian packages.
IRJET - Survey Paper on Tools Used to Enhance User's Experience with Cons...IRJET Journal
The document discusses and compares different tools that can be used to develop cross-platform mobile applications for enhancing the user experience of consumer real estate applications. It analyzes native mobile development, hybrid applications, and compiled applications like React Native and Flutter. Key criteria for comparison include code reusability, ecosystem support, performance, and accessing native device features. The goal is to identify the best tools for implementing features like 3D walkthroughs, chatbots, and optical character recognition in a real estate mobile app.
1) The document compares the development of native mobile apps to hybrid mobile apps built with frameworks like PhoneGap and Intel App Framework.
2) It describes a case study where a water company in Brazil developed both a native and hybrid mobile app to allow customers to report issues.
3) User testing found that 76.67% of users did not notice a difference between the native and hybrid apps, showing that hybrid development can be a viable lower-cost alternative to native development.
Rahul Budhiraja seeks to pursue a Master's degree to further his research interests in augmented reality, computer vision, and human-computer interaction. He holds a B.Tech in Information Technology from IIIT Allahabad with a CGPI of 8.4/10 and conducted his thesis on tracking methods in augmented reality. His research experience includes projects in augmented reality applications for the military and universities. He is skilled in programming languages like C, C++, and ActionScript and 3D software like Blender and Poser Pro.
Simplifying the Development of Cross-Platform Web User Interfaces by Collabo...Jean Vanderdonckt
Ensuring responsive design of web applications requires their user interfaces to be able to adapt according to different contexts of use, which subsume the end users, the devices and platforms used to carry out the interactive tasks, and also the environment in which they occur. To address the challenges posed by responsive design, aiming to simplify their development by factoring out the common parts from the specific ones, this paper presents Quill, a web-based development environment that enables various stakeholders of a web application to collaboratively adopt a model-based design of the user interface for cross-platform deployment. The paper establishes a series of requirements for collaborative model-based design of cross-platform web user interfaces motivated by the literature, observational and situational design. It then elaborates on potential solutions that satisfy these requirements and explains the solution selected for Quill. A user survey has been conducted to determine how stakeholders appreciate model-based design user interface and how they estimate the importance of the requirements that lead to Quill
The Smarcos newsletter covers the Consortium activities around the project. This fourth issue reviews Smarcos progress during the second year of the project (March 2011 - 2012)
Wenzhu Zou is an experienced user experience designer with over 5 years of experience in roles focusing on interaction design, visual design, and prototyping for desktop, web, and mobile applications. She has worked on projects for clients such as Altran, Philips, and TP Vision. Her background includes a Professional Doctorate in Engineering from Eindhoven University of Technology and fluency in English, Chinese, and Dutch.
The interest of coding aptitudes is soaring and not just only for designers, writing computer programs is assuming a greater job in each profession way. The main importance of 'Code Up' is to learn to code interactively. In this project we are providing interface with different levels of question to enhance their programming skills based on the level of the questions solved. We are using Servlet, JSP and oracle database with Model 2 architecture so that request and response can be handled easily. We are using reflection Application Program interface API and runtime API for the execution and compilation of the code at runtime. An online based program compiler to enhance platform independent services for multiple languages support. Regardless of dynamic working nature of compiling the program, it is also capable of handling multiple request of code execution. Even though it is specially designed for student programmers who want to learn and improve their knowledge about the multiple languages and understand the various complexities of code to be improved before implementing it into real world software as a part or a component. This platform provides a web portal where one makes their account for daily improvement as well as to gather information about their coding knowledge growth and other important guide. It will help indivisible, mainly student to increase their knowledge in the field of coding .The present working code compiler is available but it has a slate limitation it won't execute all the programming languages. Moreover it might sometime throw an error. Some of the language like java IDE Integrated Development Environment Eclipse, Net Beans takes up a lot of space in the personal computer but the portable code compiler is completely mobile and can be accessed from anywhere in the world. Rimmy Kumari | Ganeshan M "Portable Code Compiler" Published in International Journal of Trend in Scientific Research and Development (ijtsrd), ISSN: 2456-6470, Volume-4 | Issue-4 , June 2020, URL: https://www.ijtsrd.com/papers/ijtsrd30911.pdf Paper Url :https://www.ijtsrd.com/computer-science/programming-language/30911/portable-code-compiler/rimmy-kumari
This document is a resume for Ehab M. Ashraf. It summarizes his objective, education, experience, skills, and projects. Ehab has a mixture of programming and design experience through college and work. He has a professional diploma in mobile application development and a bachelor's degree in computer science. His experience includes positions at IBM, Fuze Communications, and as a freelance designer. He has skills in programming languages, design, mobile development, and databases. Notable projects include Zoba, a car care mobile and web application, and projects for Sunny Supermarkets.
Cedric Searcy's curriculum vitae summarizes his academic and professional background. He has a Bachelor's degree in Computer Science from Columbus State University and an Associate's degree in Accounting and Finance. His research has focused on using communication models for sharing beliefs and intentions, 3D motion capturing, and employee optimization models. He has technical skills in programming languages like C++, Java, and Python. Searcy seeks to further develop his skills in modeling and simulation or human-computer interaction research.
Pushing the limits of ePRTC: 100ns holdover for 100 daysAdtran
At WSTS 2024, Alon Stern explored the topic of parametric holdover and explained how recent research findings can be implemented in real-world PNT networks to achieve 100 nanoseconds of accuracy for up to 100 days.
This newsletter provides an update on the FP7 Serenoa project, which aims to develop methods for context-aware adaptation of user interfaces. The second year of the project has concluded with the implementation of applications, authoring tools, and evaluation plans. Key outcomes include a methodology for developing adaptive apps, an adaptive platform, and authoring tools. The newsletter describes recent work on reference models, algorithms, architecture, tools, and prototypes, and announces an upcoming workshop on context-aware adaptation.
Serenoa was a 3-year research project from 2010-2013 with seven European partners. The project aimed to develop new mechanisms for multidimensional, context-aware adaptation of service front-ends. Specifically, Serenoa intended to create an open platform to enable the development of context-sensitive service interfaces that can dynamically adapt based on characteristics of the user, software, hardware, and real-world environment.
ACCESSIBLE is an EU-funded project that aims to develop an accessibility assessment simulation environment to efficiently evaluate the accessibility of software applications for all user groups. This newsletter provides updates on ACCESSIBLE, including:
1) All ACCESSIBLE tool prototypes have been updated and made available as open source on Sourceforge.
2) Upcoming dissemination events for ACCESSIBLE include conferences in Brussels, Orlando, and Nottingham through late 2011.
3) The ACCESSIBLE consortium includes 9 partners from 6 countries working to develop tools to assess the accessibility of mobile apps, web apps, web services, and description languages.
Project number: 224145
Project acronym: ACCESSIBLE
Project title: Accessibility Assessment Simulation Environment for New Applications Design and Development
Starting date: 1 September 2008
Duration: 42 Months
ACCESSIBLE is a targeted research project (STREP) within the ICT programme of FP7.
http://www.accessible-project.eu/
The document discusses a project called Serenoa that is developing a platform for context-aware adaptive user interfaces. The platform includes authoring tools to create interfaces for different devices and contexts, languages to describe the interfaces and adaptation rules, and a runtime system that adapts interfaces based on context. This approach aims to reduce the cost and time of developing interfaces for multiple platforms while improving the user experience through contextual adaptation.
ICWE 2010 Demonstration and Poster elevator pitch sessionMarco Brambilla
The ICWE 2010 Demo Track aims at providing visibility and a discussion forum to companies, universities, and developers for presenting software tools and early researches related to the field of Web Engineering. The session includes submissions about commercial tools, prototypes, open source software, and ongoing development: CASE tools, performance evaluators, code generators, model-driven Web engineering tools, semantic Web enabling tools, usability and accessibility evaluation tools, data management tools for Web applications, and any other tool that fits within the ICWE 2010 topics of interest.
The 2010 edition was chaired by Marco Brambilla and Sven Casteleyn and got 26 submissions and accepted a total of 13 (=50%).
Most of the developers use the cross-platform mobile development solutions to develop the mobile
application once and run it on many platforms. Many of these cross-platform solutions are still under
research and development. Also, these solutions are based on different approaches such as Cross-
Compilation approach, Virtual Machine approach, and Web-Based approach. There are many survey
papers about the cross-platform mobile development solutions but they do not include the most recent
tools, including Component-Based approach, Cloud-Based approach, and Merged approach. The main aim
of this paper is helping the researchers to know the most recent approaches and the open research issues.
This paper surveys the existing cross platform mobile development tools, introduces a comprehensive
categorization to the cross-platform tools, defines the pros and cons of each approach and compares the
cross-platform mobile development solutions.
Webmedia 2013: Enhancing Collaborative Sketching Activities with Context-awar...Vivian Motti
The paper entitled 'Enhancing Collaborative Sketching Activities with Context-aware Adaptation Guidelines' has been presented on November 6th, 2013, during WebMedia 2013.
1) The developer used tools from the AEGIS Open Accessibility Framework (OAF) like the Accessibility Advisor, LWUIT's accessible UI components, and the NetBeans IDE to design and develop an accessible catalog mobile app.
2) She tested the app using accessibility simulation and assistive technologies like screen readers.
3) The fictional app was then released to app stores, making catalog data accessible to users with disabilities.
The newsletter provides updates on the VERITAS project, including information about pilots testing with beneficiaries and designers, upcoming events, and recently released deliverables. It discusses a workshop and special thematic session held at the 13th International Conference on Computers Helping People with Special Needs on virtual user models. It also announces the release of two new videos from the project and a discussion paper on standardization of virtual user models produced by the Virtual User Modelling and Simulations cluster.
The document describes recent advances in the Jderobot framework for robot programming. Jderobot is an open-source robotic software framework that uses a component-oriented architecture and Ice middleware. It includes tools for robot programming, libraries for controllers and sensors, and supports the Gazebo simulator. Recent updates include improved project management with CMake and easier installation via Debian packages.
IRJET - Survey Paper on Tools Used to Enhance User's Experience with Cons...IRJET Journal
The document discusses and compares different tools that can be used to develop cross-platform mobile applications for enhancing the user experience of consumer real estate applications. It analyzes native mobile development, hybrid applications, and compiled applications like React Native and Flutter. Key criteria for comparison include code reusability, ecosystem support, performance, and accessing native device features. The goal is to identify the best tools for implementing features like 3D walkthroughs, chatbots, and optical character recognition in a real estate mobile app.
1) The document compares the development of native mobile apps to hybrid mobile apps built with frameworks like PhoneGap and Intel App Framework.
2) It describes a case study where a water company in Brazil developed both a native and hybrid mobile app to allow customers to report issues.
3) User testing found that 76.67% of users did not notice a difference between the native and hybrid apps, showing that hybrid development can be a viable lower-cost alternative to native development.
Rahul Budhiraja seeks to pursue a Master's degree to further his research interests in augmented reality, computer vision, and human-computer interaction. He holds a B.Tech in Information Technology from IIIT Allahabad with a CGPI of 8.4/10 and conducted his thesis on tracking methods in augmented reality. His research experience includes projects in augmented reality applications for the military and universities. He is skilled in programming languages like C, C++, and ActionScript and 3D software like Blender and Poser Pro.
Simplifying the Development of Cross-Platform Web User Interfaces by Collabo...Jean Vanderdonckt
Ensuring responsive design of web applications requires their user interfaces to be able to adapt according to different contexts of use, which subsume the end users, the devices and platforms used to carry out the interactive tasks, and also the environment in which they occur. To address the challenges posed by responsive design, aiming to simplify their development by factoring out the common parts from the specific ones, this paper presents Quill, a web-based development environment that enables various stakeholders of a web application to collaboratively adopt a model-based design of the user interface for cross-platform deployment. The paper establishes a series of requirements for collaborative model-based design of cross-platform web user interfaces motivated by the literature, observational and situational design. It then elaborates on potential solutions that satisfy these requirements and explains the solution selected for Quill. A user survey has been conducted to determine how stakeholders appreciate model-based design user interface and how they estimate the importance of the requirements that lead to Quill
The Smarcos newsletter covers the Consortium activities around the project. This fourth issue reviews Smarcos progress during the second year of the project (March 2011 - 2012)
Wenzhu Zou is an experienced user experience designer with over 5 years of experience in roles focusing on interaction design, visual design, and prototyping for desktop, web, and mobile applications. She has worked on projects for clients such as Altran, Philips, and TP Vision. Her background includes a Professional Doctorate in Engineering from Eindhoven University of Technology and fluency in English, Chinese, and Dutch.
The interest of coding aptitudes is soaring and not just only for designers, writing computer programs is assuming a greater job in each profession way. The main importance of 'Code Up' is to learn to code interactively. In this project we are providing interface with different levels of question to enhance their programming skills based on the level of the questions solved. We are using Servlet, JSP and oracle database with Model 2 architecture so that request and response can be handled easily. We are using reflection Application Program interface API and runtime API for the execution and compilation of the code at runtime. An online based program compiler to enhance platform independent services for multiple languages support. Regardless of dynamic working nature of compiling the program, it is also capable of handling multiple request of code execution. Even though it is specially designed for student programmers who want to learn and improve their knowledge about the multiple languages and understand the various complexities of code to be improved before implementing it into real world software as a part or a component. This platform provides a web portal where one makes their account for daily improvement as well as to gather information about their coding knowledge growth and other important guide. It will help indivisible, mainly student to increase their knowledge in the field of coding .The present working code compiler is available but it has a slate limitation it won't execute all the programming languages. Moreover it might sometime throw an error. Some of the language like java IDE Integrated Development Environment Eclipse, Net Beans takes up a lot of space in the personal computer but the portable code compiler is completely mobile and can be accessed from anywhere in the world. Rimmy Kumari | Ganeshan M "Portable Code Compiler" Published in International Journal of Trend in Scientific Research and Development (ijtsrd), ISSN: 2456-6470, Volume-4 | Issue-4 , June 2020, URL: https://www.ijtsrd.com/papers/ijtsrd30911.pdf Paper Url :https://www.ijtsrd.com/computer-science/programming-language/30911/portable-code-compiler/rimmy-kumari
This document is a resume for Ehab M. Ashraf. It summarizes his objective, education, experience, skills, and projects. Ehab has a mixture of programming and design experience through college and work. He has a professional diploma in mobile application development and a bachelor's degree in computer science. His experience includes positions at IBM, Fuze Communications, and as a freelance designer. He has skills in programming languages, design, mobile development, and databases. Notable projects include Zoba, a car care mobile and web application, and projects for Sunny Supermarkets.
Cedric Searcy's curriculum vitae summarizes his academic and professional background. He has a Bachelor's degree in Computer Science from Columbus State University and an Associate's degree in Accounting and Finance. His research has focused on using communication models for sharing beliefs and intentions, 3D motion capturing, and employee optimization models. He has technical skills in programming languages like C++, Java, and Python. Searcy seeks to further develop his skills in modeling and simulation or human-computer interaction research.
Pushing the limits of ePRTC: 100ns holdover for 100 daysAdtran
At WSTS 2024, Alon Stern explored the topic of parametric holdover and explained how recent research findings can be implemented in real-world PNT networks to achieve 100 nanoseconds of accuracy for up to 100 days.
Unlock the Future of Search with MongoDB Atlas_ Vector Search Unleashed.pdfMalak Abu Hammad
Discover how MongoDB Atlas and vector search technology can revolutionize your application's search capabilities. This comprehensive presentation covers:
* What is Vector Search?
* Importance and benefits of vector search
* Practical use cases across various industries
* Step-by-step implementation guide
* Live demos with code snippets
* Enhancing LLM capabilities with vector search
* Best practices and optimization strategies
Perfect for developers, AI enthusiasts, and tech leaders. Learn how to leverage MongoDB Atlas to deliver highly relevant, context-aware search results, transforming your data retrieval process. Stay ahead in tech innovation and maximize the potential of your applications.
#MongoDB #VectorSearch #AI #SemanticSearch #TechInnovation #DataScience #LLM #MachineLearning #SearchTechnology
Removing Uninteresting Bytes in Software FuzzingAftab Hussain
Imagine a world where software fuzzing, the process of mutating bytes in test seeds to uncover hidden and erroneous program behaviors, becomes faster and more effective. A lot depends on the initial seeds, which can significantly dictate the trajectory of a fuzzing campaign, particularly in terms of how long it takes to uncover interesting behaviour in your code. We introduce DIAR, a technique designed to speedup fuzzing campaigns by pinpointing and eliminating those uninteresting bytes in the seeds. Picture this: instead of wasting valuable resources on meaningless mutations in large, bloated seeds, DIAR removes the unnecessary bytes, streamlining the entire process.
In this work, we equipped AFL, a popular fuzzer, with DIAR and examined two critical Linux libraries -- Libxml's xmllint, a tool for parsing xml documents, and Binutil's readelf, an essential debugging and security analysis command-line tool used to display detailed information about ELF (Executable and Linkable Format). Our preliminary results show that AFL+DIAR does not only discover new paths more quickly but also achieves higher coverage overall. This work thus showcases how starting with lean and optimized seeds can lead to faster, more comprehensive fuzzing campaigns -- and DIAR helps you find such seeds.
- These are slides of the talk given at IEEE International Conference on Software Testing Verification and Validation Workshop, ICSTW 2022.
Building RAG with self-deployed Milvus vector database and Snowpark Container...Zilliz
This talk will give hands-on advice on building RAG applications with an open-source Milvus database deployed as a docker container. We will also introduce the integration of Milvus with Snowpark Container Services.
Sudheer Mechineni, Head of Application Frameworks, Standard Chartered Bank
Discover how Standard Chartered Bank harnessed the power of Neo4j to transform complex data access challenges into a dynamic, scalable graph database solution. This keynote will cover their journey from initial adoption to deploying a fully automated, enterprise-grade causal cluster, highlighting key strategies for modelling organisational changes and ensuring robust disaster recovery. Learn how these innovations have not only enhanced Standard Chartered Bank’s data infrastructure but also positioned them as pioneers in the banking sector’s adoption of graph technology.
Communications Mining Series - Zero to Hero - Session 1DianaGray10
This session provides introduction to UiPath Communication Mining, importance and platform overview. You will acquire a good understand of the phases in Communication Mining as we go over the platform with you. Topics covered:
• Communication Mining Overview
• Why is it important?
• How can it help today’s business and the benefits
• Phases in Communication Mining
• Demo on Platform overview
• Q/A
Cosa hanno in comune un mattoncino Lego e la backdoor XZ?Speck&Tech
ABSTRACT: A prima vista, un mattoncino Lego e la backdoor XZ potrebbero avere in comune il fatto di essere entrambi blocchi di costruzione, o dipendenze di progetti creativi e software. La realtà è che un mattoncino Lego e il caso della backdoor XZ hanno molto di più di tutto ciò in comune.
Partecipate alla presentazione per immergervi in una storia di interoperabilità, standard e formati aperti, per poi discutere del ruolo importante che i contributori hanno in una comunità open source sostenibile.
BIO: Sostenitrice del software libero e dei formati standard e aperti. È stata un membro attivo dei progetti Fedora e openSUSE e ha co-fondato l'Associazione LibreItalia dove è stata coinvolta in diversi eventi, migrazioni e formazione relativi a LibreOffice. In precedenza ha lavorato a migrazioni e corsi di formazione su LibreOffice per diverse amministrazioni pubbliche e privati. Da gennaio 2020 lavora in SUSE come Software Release Engineer per Uyuni e SUSE Manager e quando non segue la sua passione per i computer e per Geeko coltiva la sua curiosità per l'astronomia (da cui deriva il suo nickname deneb_alpha).
GraphSummit Singapore | The Art of the Possible with Graph - Q2 2024Neo4j
Neha Bajwa, Vice President of Product Marketing, Neo4j
Join us as we explore breakthrough innovations enabled by interconnected data and AI. Discover firsthand how organizations use relationships in data to uncover contextual insights and solve our most pressing challenges – from optimizing supply chains, detecting fraud, and improving customer experiences to accelerating drug discoveries.
Enchancing adoption of Open Source Libraries. A case study on Albumentations.AIVladimir Iglovikov, Ph.D.
Presented by Vladimir Iglovikov:
- https://www.linkedin.com/in/iglovikov/
- https://x.com/viglovikov
- https://www.instagram.com/ternaus/
This presentation delves into the journey of Albumentations.ai, a highly successful open-source library for data augmentation.
Created out of a necessity for superior performance in Kaggle competitions, Albumentations has grown to become a widely used tool among data scientists and machine learning practitioners.
This case study covers various aspects, including:
People: The contributors and community that have supported Albumentations.
Metrics: The success indicators such as downloads, daily active users, GitHub stars, and financial contributions.
Challenges: The hurdles in monetizing open-source projects and measuring user engagement.
Development Practices: Best practices for creating, maintaining, and scaling open-source libraries, including code hygiene, CI/CD, and fast iteration.
Community Building: Strategies for making adoption easy, iterating quickly, and fostering a vibrant, engaged community.
Marketing: Both online and offline marketing tactics, focusing on real, impactful interactions and collaborations.
Mental Health: Maintaining balance and not feeling pressured by user demands.
Key insights include the importance of automation, making the adoption process seamless, and leveraging offline interactions for marketing. The presentation also emphasizes the need for continuous small improvements and building a friendly, inclusive community that contributes to the project's growth.
Vladimir Iglovikov brings his extensive experience as a Kaggle Grandmaster, ex-Staff ML Engineer at Lyft, sharing valuable lessons and practical advice for anyone looking to enhance the adoption of their open-source projects.
Explore more about Albumentations and join the community at:
GitHub: https://github.com/albumentations-team/albumentations
Website: https://albumentations.ai/
LinkedIn: https://www.linkedin.com/company/100504475
Twitter: https://x.com/albumentations
20 Comprehensive Checklist of Designing and Developing a WebsitePixlogix Infotech
Dive into the world of Website Designing and Developing with Pixlogix! Looking to create a stunning online presence? Look no further! Our comprehensive checklist covers everything you need to know to craft a website that stands out. From user-friendly design to seamless functionality, we've got you covered. Don't miss out on this invaluable resource! Check out our checklist now at Pixlogix and start your journey towards a captivating online presence today.
Unlocking Productivity: Leveraging the Potential of Copilot in Microsoft 365, a presentation by Christoforos Vlachos, Senior Solutions Manager – Modern Workplace, Uni Systems
Threats to mobile devices are more prevalent and increasing in scope and complexity. Users of mobile devices desire to take full advantage of the features
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Alt. GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using ...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
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End-to-end overview of CI/CD pipeline with Azure devops
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UiPath Test Automation using UiPath Test Suite series, part 5
Fifth Serenoa newsletter
1. Newsletter
http://giove.isti.cnr.ithttp://www.uclouvain.be
http://serenoa-fp7.eu
http://www.tid.es
April 2013 / n. 5
Serenoa News
Serenoa project reaches in 2013 its last and third year.
The end of the project has been extended in one
month, and it will be concluded by September 2013.
The final review meeting will take place afterwards in
Brussels, Belgium.
At this stage, the project generated several outcomes,
such as: tools, conceptual methodologies, models,
languages and dissemination actions. Examples
include:
• Tools: Authoring Environments as web-based Quill,
and SAP editor, W4 Rule Editor
• Methods: CADS (Design Space), CARF
(Reference Framework)
• Models: Reference Models in UML and OMG-MOF
• Languages: ASFE-DL and AAL-DL
• Prototypes: avatar-based interaction for e-health
domain, and houseware picking with head-mounted
device and augment reality
• Actions: workshops, newsletters, scientific
publications, participation in events, and
deliverables.
This final period of the project is concerned with the
convergence and conclusion of all the outcomes
obtained so far. The final goal consists in generating a
unified and seamless platform that provides support for
context-aware applications which are able to adapt
themselves in an optimal manner.
This fifth newsletter is dedicated to describe our latest
achievements and to detail our planned steps for the
coming months.
In this newsletter you find further information about our
communication channels and progress of the project. In case of
suggestions, comments or doubts, please contact us at:
serenoa@tid.es
Multidimensional Context-Aware Adaptation of Service Front-ends
http://www.sap.com http://www.w3c.org http://www.fundacionctic.orghttp://www.w4global.com
For the final period of the project there are 14
deliverables planned.
Regarding the technical concepts, the deliverables
include results about: languages (ASFE-DL, AAL-
DL), reference models, Serenoa framework,
adaptation engine, context of use runtime
infrastructure, prototypes and evaluation process.
Regarding the conceptual and management aspects,
the deliverables include: outlook, exploitation plan,
standardization actions, industrial advisory report,
and dissemination, collaboration and communication
activities.
CASFE’2013 Workshop
Date: June 24th, 2013
Organizers:
Fabio Paternò (CNR – ISTI)
Francisco Javier Caminero Gil (TID)
Vivian Genaro Motti (UCL)
The second Serenoa workshop – CASFE’2013 will
take place co-located with the EICS Conference at
University of London, in London - England. The
CASFE Workshop is dedicated to discuss and
promote the context-aware adaptation domain. The
topics of interest involved include: mobile
development, multi-modal applications, approaches
for adaptation development, conceptual frameworks,
prototypes, demonstrations and evaluation with end
users.
http://www.serenoa-fp7.eu/casfe2013/
Next Deliverables
Events
2. Events
User Interface Design and Adaptation for Multi-Device Environments
Follow us
By
Fabio
Paternò
CNR-‐ISTI,
Pisa,
Italy
Goals:
This
course
aims
to
help
user
interface
designers
and
developers
to
understand
the
issues
involved
in
mulB-‐device
interacBve
applicaBons,
which
can
be
accessed
through
mobile
and
staBonary
devices
even
exploiBng
different
interacBon
modaliBes
(graphical,
vocal,
tacBle,
etc.).
It
will
provide
a
discussion
of
the
possible
soluBons
in
terms
of
concepts,
techniques,
languages,
and
tools,
with
parBcular
aJenBon
to
Web
environments.
The
tutorial
will
deal
with
the
various
strategies
in
order
to
adapt,
distribute,
and
migrate
the
user
interface
according
to
the
context
of
use.
Features:
Issues
in
mulB-‐device
interfaces,
The
influence
of
the
interacBon
plaMorms
on
the
suitability
of
the
possible
tasks
and
their
structure,
Authoring
mulB-‐device
interfaces,
Model-‐based
design
of
mulB-‐device
interfaces,
Approaches
to
automaBc
adaptaBon,
How
to
address
adaptaBon
to
various
plaMorms
with
different
modaliBes
(graphical,
vocal,
…),
Distributed
user
interfaces,
User
interfaces
able
to
migrate
and
preserve
their
state
The
tutorial
will
be
interesBng
for
interacBve
soUware
developers
and
designers
who
want
to
understand
the
issues
involved
in
mulB-‐device
interacBve
applicaBons
and
the
space
of
the
possible
soluBons.
In
addiBon,
other
researchers
who
would
like
to
have
an
update
on
the
state
of
art
and
research
results
in
the
field
will
find
the
tutorial
of
interest.
Mobile World Conference 2013
W3C's
booth
focused
on
the
benefits
of
the
Open
Web
PlaMorm,
consisBng
of
a
suite
of
standards
for
Web
technologies
including
HTML5
for
use
on
a
wide
variety
of
devices,
and
a
lower
cost
and
simpler
alternaBve
to
using
naBve
applicaBon
development
techniques.
Dave
RaggeJ
presented
best
pracBces
for
responsive
design
in
which
a
blend
of
client
and
server
side
techniques
are
used
to
adapt
Web
applicaBons
to
the
context
of
use.
Given
the
increasing
variety
of
devices,
authoring
for
mulBple
contexts
of
use
is
a
challenging
acBvity,
even
with
lots
of
guidelines
that
have
already
been
published.
There
is
a
need
for
beJer
tools
as
many
businesses
have
yet
to
adapt
their
websites
for
use
on
mobile
and
tablets.W3C
proposes
the
adopBon
of
mobile
web
best
pracBces
as
standard
guidelines,
and
provides
online
training.
http://www.w3.org/2013/Talks/
responsive-design.pdf
3. ConsortiumMeeting
12th Face-to-Face Consortium Meeting
Head-‐Mounted
Device
SAP
prototype
covers
a
houseware
picking
scenario.
To
interact,
users
must
use
a
head-‐
mounted
device
(HMD)
that
is
capable
of
augmenBng
the
reality
in
which
he
or
she
is
located.
With
such
a
tool
users
can
beJer
located
products
stored,
by
ge]ng
live
informaBon
about
their
precise
locaBons.
Serenoa
partners
could
test
the
HMD
during
the
2nd
day
of
the
meeBng.
Currently
users
interact
with
a
Tablet
and
visualize
the
UI
in
the
HMD,
as
future
plans
SAP
partners
plan
to
use
also
a
smartphone
for
interacBon.
Authoring
Tool
Workshop
On
April
9th,
during
the
12th
Serenoa
ConsorBum
MeeBng,
SAP
provided
a
short
workshop
to
Serenoa
partners.
This
workshop
was
dedicated
to
present
and
explain
the
authoring
tool.
This
tool
enables
users
to
create
and
edit
models
of
the
ASFE-‐DL
and
AAL-‐DL
by
means
of
graphical
editors.
In
future
steps,
evaluaBon
with
end
users
are
planned
to
beJer
idenBfy
the
costs
and
benefits
of
using
the
tool.
Demo:
Proximity
as
a
Context
CrisBna
Cachón
and
Javier
Rodriguez
from
CTIC
presented
a
demonstraBon
of
an
adaptaBon
technique.
The
applicaBon
calculates
and
uses
the
distance
of
the
user
to
the
screen
in
order
to
adjust
the
font
size
in
a
dynamic
and
automaBc
manner.
The
applicaBon
demonstrated
adopts
a
JavaScript
library
to
process
the
video
and
recognize
faces.
Some
potenBals
for
exploring
this
adaptaBon
techniques
have
been
proposed
and
discussed.
Living
Labs
On
April
10th,
the
2nd
day
of
the
face-‐to-‐face
meeBng
Serenoa
partners
had
the
opportunity
to
visit
the
Living
Labs
of
SAP.
Joerg
ReJ
explained
the
main
applicaBon
goals.
Several
applicaBons
were
described,
mainly
covering
urban
scenarios
and
natural
catastrophes.
Several
devices,
including:
interacBve
tables,
video
cameras,
and
projectors
are
used
to
demonstrate
the
applicaBons
and
to
improve
the
interacBon
of
the
user.
4. Activities
UsiXML Final Meeting
The
UsiXML
Final
review
meeBng
took
place
on
March
27th,
2013
In
Louvain-‐la-‐Neuve,
Belgium.
UsiXML
project
started
in
April
2009
and
developed
a
model-‐driven
language
(User
Interface
eXtensible
Mark-‐up
Language)
to
improve
the
UI
design
supporBng
the
µ7
concept:
mulB-‐device,
mulB-‐user,
mulB-‐
cultural,
mulB-‐organizaBonal,
mulB-‐context,
mulB-‐modality
and
also
mulB-‐plaMorm.
Industrial
and
academic
partners
have
been
involved
in
the
consorBum
and
contribuBng
to
define,
model,
propose,
develop,
test
and
evaluate
the
UsiXML
language.
Several
case
studies,
exploitaBon
and
disseminaBon
acBons
have
been
performed
and
published.
More
informaBon
about
the
project
is
available
at:
www.usixml.eu
Documation
W4
parBcipated
on
DocumaBon
2013.
The
event,
a
trade
show,
took
place
in
Paris
–
La
Defense
on
March
20th
and
21st.
It
targets
at
industrial
soluBons
to
manage
contents,
data,
informaBon
and
documents.
Several
topics
related
to
the
life-‐cycle
of
informaBon
have
been
covered,
such
as:
content
intelligence,
cloud
compuBng,
mobile
devices
soluBons,
social
medias,
collaboraBve
work,
and
search
engines.
More
than
5000
visitors
with
technical
and
professional
profiles,
and
170
exhibitors
presenBng
their
soluBons
parBcipated.
DocumaBon
goals
aims
at:
a
closer
contact
with
customers,
tesBng
novel
products,
presenBng
services
to
professionals,
exchanging
professional
experiences,
developing
your
network,
benefiBng
from
the
know-‐how
of
several
exhibitors
and
world-‐leader
organizaBons.
During
the
final
review
meeBng
of
UsiXML,
Serenoa
project
has
also
been
presented
to
the
parBcipants.
During
the
posters
session,
not
only
the
Serenoa
project
was
presented
but
also
disseminaBon
publicaBons
have
been
distributed,
such
as:
newsleJer,
flyers,
call
for
papers
for
CASFE’2013
and
publicaBons.
In
this
occasion
the
parBcipants
of
the
event
could
beJer
understand
the
project,
its
current
status,
potenBal
outcomes
and
also
the
goals
and
achievements
that
were
already
reached.
5. Announcements
MBUI Working Group
Serenoa project is funded by the European Union through its
Seventh Framework Programme as a STREP Project nº FP7-
ICT-258030 from September 2010 to September 2013
All the logos and the product and service names mentioned are the trademarks of their respective organizations.
Further information about this WG is available online at: http://www.w3.org/2011/01/mbui-wg-charter
Publications List and Events
RCIS 2013 Full Paper
The paper entitled ‘A Computational Framework for Context-aware
Adaptation of User Interfaces’ was approved in the 7th IEEE International
Conference on Research Challenges in Information Science. It will be
presented by Vivian Genaro Motti on May 30th in Paris, France.
WWW 2013 Developers’ Track
The paper entitled ‘Quill: A Collaborative Design Assistant for Cross
Platform Web Application User Interfaces’ has been approved in
WWW’2013 in the Developers Track. The authors, Dave Raggett and Vivian
Motti, will present the work during the 22nd International World Wide Web
Conference, which will take place in Rio de Janeiro, Brazil from May 13th to
17th.
Informatica’ 2013 Keynote Speaker
Jean Vanderdonckt participated as a keynote speaker in the event ‘II
Conferencia Internacional de Ciencias Computacionales e Informáticas’.
Informática’2013 is the 15th International Convention and Fair that took
place from March 18th to 22nd in Havana, Cuba.
Proceedings CASFE’2012
The proceedings of the 1st Serenoa workshop, namely CASFE’2012 have
been published in CEUR Workshop Proceedings. The papers can be
accessed online at: ceur-ws.org/Vol-970
The W3C Model-Based User Interfaces Working Group continues to make progress on its
deliverables, with lots of discussion on the meta model for the abstract user interface, and the
related Working Group Notes introducing model-based user interface design techniques to an
industry audience, and an associated glossary of terms. A face to face is in the planning stage
and Red Hat have kindly offered to host the meeting in Munich, most likely in July 2013.
The Working Group is chartered until the end of November 2013. By that time we aim to
have advanced the Task Models and Abstract User Interface Models specifications to
Candidate Recommendation status. One of the challenges for our upcoming face to face will
be to start work on a test suite for verifying interoperability when interchanging user interface
models between different design tools. Standards in this area aim to reduce barriers to
switching user interface design tools, and to raise the quality of tools through increased
competition.
The increasing variety of devices available to users creates huge challenges for businesses,
and the current practice of developing applications separately for each platform is pushing up
costs. Model-Based techniques together with Web technologies have the potential to make it
much easier to to deploy applications across desktop, smart phones, tablets, connected TVs
and more.