3. „Exergaming‟ has
shown to decrease
behavior problems
(Fogal, Miltenberger, Graves, and Koehler, 2009).
4. Social Success
A study done by
Shasek, showed that
„exergaming‟ improved
not only academics, but
social success.
(cited by Staiano and Calvert, 2004)
5. Increase in Skills
• „Exergaming‟ helps with
listening skills and increases
“skill acquisition”.
• (Fogal, Miltenberger, Graves, and Koehler, 2009)
6. Conclusion
• With so many
benefits, P.E. need
to implement
„exergaming‟ into
their instruction.
7. References
• Fogal, V. A., Miltenberger, R. G., Graves, R., & Koehler, S. (2009).
The effects of exergaming on physical activity among inactive children
in a physical education classroom. Retrieved from
http://www.ncbi.nlm.nih.gov/pmc/articles/PMC2998252/
Hellmich, N. (2010, October 11). Video games help schools get kids
moving, exercising more. USA Today. Retrieved from
http://www.usatoday.com/yourlife/fitness/2010-10-11-
justdance11_CV_N.htmIn
• Staiano, A. E., & Calvert, S. L. (2011). Exergames for physical
education courses: Physical, social, and cognitive developments.
Retrieved from
http://cdmc.georgetown.edu/papers/benefits_of_exergames.pdf