Apache Kafka sits at the core of the modern scalable event driven architecture. It’s no longer used only as logging infrastructure, but as a core component in thousands of companies around the world. It has the unique capability to provide low-latency, fault-tolerant pipeline at scale that is very important for today’s world of big data. During this talk we’ll see what makes Apache Kafka perfect for the job. We’ll explore how to optimize it for throughput or for durability. And we’ll also go over the messaging semantics it provides. Last but not least, we’ll see how Apache Kafka can help us solve some everyday problems that we face when we build large scale systems in an elegant way.
The talk describes how Yelp deploys Zipkin and integrates it with its 250+ services. It also goes through the challenges faced during scaling it up and how we tuned it up.
Introduction to Aspera software; an extremely high speed file transfer, and streaming technology; faster than 100x for ftp. Replacement of FTP, and rsync.
Apache Kafka sits at the core of the modern scalable event driven architecture. It’s no longer used only as logging infrastructure, but as a core component in thousands of companies around the world. It has the unique capability to provide low-latency, fault-tolerant pipeline at scale that is very important for today’s world of big data. During this talk we’ll see what makes Apache Kafka perfect for the job. We’ll explore how to optimize it for throughput or for durability. And we’ll also go over the messaging semantics it provides. Last but not least, we’ll see how Apache Kafka can help us solve some everyday problems that we face when we build large scale systems in an elegant way.
The talk describes how Yelp deploys Zipkin and integrates it with its 250+ services. It also goes through the challenges faced during scaling it up and how we tuned it up.
Introduction to Aspera software; an extremely high speed file transfer, and streaming technology; faster than 100x for ftp. Replacement of FTP, and rsync.
Learn how we use NoSQL and SQL databases to build games at Wooga. From prototypes to production systems that deal with the data of millions of players, this talk covers hands on use cases and learnings.
This talk wants to sum up the experience of designing, deploying and maintaining an Erlang application targeting the cloud and precisely AWS as hosting infrastructure.
As the application now serves a significantly large user base with a sustained throughput of thousands of games actions per second we're able to analyse retrospectively our engineering and architectural choices and see how Erlang fits in the cloud environment also comparing it to previous experiences of clouds deployments of other platforms.
We'll discuss properties of Erlang as a language and OTP as a framework and how we used them to design a system that is a good cloud citizen. We'll also discuss topics that are still open for a solution.
At wooga we build backends for games that have millions of daily users.
In the gaming business we have a write heavy environment, with a high frequency of requests, traffic bursts and distribution across many nodes. These are all problems we need to solve and keep in mind in order to write a system that stands the chance of supporting the required load.
How do you meet the challenge of writing a brand new system with performance in mind? Where should the line between necessary efficiency and premature optimization be drawn? How do you measure performances? How do we generate synthetic load that reflects real usage patterns? How do you know you have enough capacity? How do you combine all the above with safely introducing changes and new features working in a two people team?
We had to answer to all the above questions and we want to share the solutions we found and the problems that we consider still open.
At wooga the separate game teams operate their own games. That means that two developers not only develop the backend for a social game but they also the administrator's part.
This presentation gives an insight on how this is done, what tools are used and how the most important challenges were solved.
After more than one year of development, Wooga is heading for the global launch of its game "Kingsbridge"!
This is the first game at Wooga with a backend written in JRuby!
The talk includes an introduction to the problems that were solved by choosing a stateful applicaton server.
I will explain constraints, benefits and obvious differences to traditional database backed application servers.
Safely sharing state in a concurrent environment using JRuby
Using Java concurrency utils in JRuby
Sample problems solved, backed up with code
Practical tips for capacity planning
Games for the Masses: Scaling Rails to the ExtremeWooga
This presentation explains and compares the work of two engineering teams that build Facebook game backends at wooga: Cloud vs. dedicated servers, SQL vs. NoSQL and in-memory database vs. a database hierarchy. He will highlight their respective advantages and disadvantages and discuss some common patterns both teams came up with to solve their problems.
Did you ever work on a feature where you had multiple options on how to display it to the user but you did not know which one would work best? Why speculate about what would work best if you can actually measure it?
Welcome to the world of a/b testing: Implement multiple variations of the same thing, and let different users experience different variations. Measure which variant works best and continue with that one.
At Wooga we extensively use a/b testing to polish features to perfection. This helped us becoming one of the biggest providers of social games on Facebook with about 40 million players every month.
We would like to show you what a/b testing is good for, how you do it and what pitfalls you need to avoid.
Wooga is one the leading publishers of social games for web and mobile. Throughout the last three years the numbers of employees have doubled each year. But the company culture, the very essence of what Wooga is all about, remained untouched: It's still all about game teams, that each act as a small and agile startup with Wooga acting as a container (or incubator) for them.
A story of a Ruby programmer having to understand that learning Erlang is more than just syntax. Learn differences in paradigms, pitfalls and applied use cases for this incredibly powerful language
You are not alone - Scaling multiplayer gamesWooga
At Wooga we are creating the next generation of social games. To be truly social, a game needs to offer real interaction between players in different forms.
Taking one of our upcoming games as an example we will present the state synchronization used in client and server, how we do real time communication without websockets and how we are making a backend scalable enough to support millions of users every day. We will also share secrets about our prototypes for first person and real time strategy games.
The Erlang process model with evented IO, asynchronous messaging, links and isolation fits very well to real time multiplayer games. Come to our talk to see how it's used to build a very successful business.
The talk is about a stateful application server built on top of JRuby/JVM. We at Wooga have built and evaluated such an application server, and now I want to share the learnings and obstacles that came up during development.
Scaling up: We aim to fully utilize our available hardware. One box has 32 Cores and more than 32GB RAM available. How to saturate such beasts? Well, since JRuby supports real Threads we can share state (uh oh!) and saturate cores.
Scaling out: What are the options for scaling a stateful application server? How to shard state across many servers safely?
I aim for a talk that gives useful tips and shows code. Basically a ratio between 30% background information, 70% showcasing.
The talk will cover the following topics:
Safely sharing state in a concurrent environment using JRuby
Using Java concurrency utils in JRuby
Practical tips for tuning JRuby/JVM for maximum throughput
Practical tips for evaluating performance tunings
Bonus: Timetraveling
Painful success - lessons learned while scaling upWooga
Full of hope we started developing our biggest games so far in 2009. In 2010 we released it and gradually scaled up to 1 million users a day. But we were forced to rewrite our whole persistence layer and migrate most of our data from MySQL to Redis to make it work. In 2011 we even got 2 million daily users, but we also had to operate 200 servers which was painful - especially when the whole data center went down. So in 2012 we wanted to make everything better and started large refactoring projects - and made everything worse.
But in 2013 everything will run smoothly and painless - promised! At least we hope so.
Continuous Integration for iOS (iOS User Group Berlin)Wooga
In this talk at the iOS User Group Berlin, Mattes Groeger shows how Continuous Integration for iOS is realized at Wooga. It covers topics ranging from setup over configuration, testing to distribution.
You can follow him on Twitter: https://twitter.com/MattesGroeger
This talk explains how we use NoSQL databases at wooga to scale our backend services to deal with the data of millions of players every day. Learn from our experience running Basho's Riak in production and how to use Amazon S3 as a database.
Story of Warlords: Bringing a turn-based strategy game to mobile Wooga
About three years ago we set out on a mission: We wanted to bring a round-based strategy game, a genre that most gamers so far mainly enjoyed on PCs, to mobile. Today that mission is nearly completed with Warlords having been soft launched in various countries and showing very promising data. This may all sound easy enough, but the truth is that it was a hell of a ride for the team and there were times when we weren´t even sure if the project would continue. Along the way, we´ve learned many valuable things which we believe in the end made the difference and led to the numbers we now see. Wilhelm, Head of Studio and Product Lead for Warlords, will share these learnings in his talk answering the following questions: What set screws did we touch to make the session structure, pacing and content consumption work on mobile? Why different meta game systems are crucial? And finally how sticking to your game vision from start to end can make you survive such a ride.
Learn how we use NoSQL and SQL databases to build games at Wooga. From prototypes to production systems that deal with the data of millions of players, this talk covers hands on use cases and learnings.
This talk wants to sum up the experience of designing, deploying and maintaining an Erlang application targeting the cloud and precisely AWS as hosting infrastructure.
As the application now serves a significantly large user base with a sustained throughput of thousands of games actions per second we're able to analyse retrospectively our engineering and architectural choices and see how Erlang fits in the cloud environment also comparing it to previous experiences of clouds deployments of other platforms.
We'll discuss properties of Erlang as a language and OTP as a framework and how we used them to design a system that is a good cloud citizen. We'll also discuss topics that are still open for a solution.
At wooga we build backends for games that have millions of daily users.
In the gaming business we have a write heavy environment, with a high frequency of requests, traffic bursts and distribution across many nodes. These are all problems we need to solve and keep in mind in order to write a system that stands the chance of supporting the required load.
How do you meet the challenge of writing a brand new system with performance in mind? Where should the line between necessary efficiency and premature optimization be drawn? How do you measure performances? How do we generate synthetic load that reflects real usage patterns? How do you know you have enough capacity? How do you combine all the above with safely introducing changes and new features working in a two people team?
We had to answer to all the above questions and we want to share the solutions we found and the problems that we consider still open.
At wooga the separate game teams operate their own games. That means that two developers not only develop the backend for a social game but they also the administrator's part.
This presentation gives an insight on how this is done, what tools are used and how the most important challenges were solved.
After more than one year of development, Wooga is heading for the global launch of its game "Kingsbridge"!
This is the first game at Wooga with a backend written in JRuby!
The talk includes an introduction to the problems that were solved by choosing a stateful applicaton server.
I will explain constraints, benefits and obvious differences to traditional database backed application servers.
Safely sharing state in a concurrent environment using JRuby
Using Java concurrency utils in JRuby
Sample problems solved, backed up with code
Practical tips for capacity planning
Games for the Masses: Scaling Rails to the ExtremeWooga
This presentation explains and compares the work of two engineering teams that build Facebook game backends at wooga: Cloud vs. dedicated servers, SQL vs. NoSQL and in-memory database vs. a database hierarchy. He will highlight their respective advantages and disadvantages and discuss some common patterns both teams came up with to solve their problems.
Did you ever work on a feature where you had multiple options on how to display it to the user but you did not know which one would work best? Why speculate about what would work best if you can actually measure it?
Welcome to the world of a/b testing: Implement multiple variations of the same thing, and let different users experience different variations. Measure which variant works best and continue with that one.
At Wooga we extensively use a/b testing to polish features to perfection. This helped us becoming one of the biggest providers of social games on Facebook with about 40 million players every month.
We would like to show you what a/b testing is good for, how you do it and what pitfalls you need to avoid.
Wooga is one the leading publishers of social games for web and mobile. Throughout the last three years the numbers of employees have doubled each year. But the company culture, the very essence of what Wooga is all about, remained untouched: It's still all about game teams, that each act as a small and agile startup with Wooga acting as a container (or incubator) for them.
A story of a Ruby programmer having to understand that learning Erlang is more than just syntax. Learn differences in paradigms, pitfalls and applied use cases for this incredibly powerful language
You are not alone - Scaling multiplayer gamesWooga
At Wooga we are creating the next generation of social games. To be truly social, a game needs to offer real interaction between players in different forms.
Taking one of our upcoming games as an example we will present the state synchronization used in client and server, how we do real time communication without websockets and how we are making a backend scalable enough to support millions of users every day. We will also share secrets about our prototypes for first person and real time strategy games.
The Erlang process model with evented IO, asynchronous messaging, links and isolation fits very well to real time multiplayer games. Come to our talk to see how it's used to build a very successful business.
The talk is about a stateful application server built on top of JRuby/JVM. We at Wooga have built and evaluated such an application server, and now I want to share the learnings and obstacles that came up during development.
Scaling up: We aim to fully utilize our available hardware. One box has 32 Cores and more than 32GB RAM available. How to saturate such beasts? Well, since JRuby supports real Threads we can share state (uh oh!) and saturate cores.
Scaling out: What are the options for scaling a stateful application server? How to shard state across many servers safely?
I aim for a talk that gives useful tips and shows code. Basically a ratio between 30% background information, 70% showcasing.
The talk will cover the following topics:
Safely sharing state in a concurrent environment using JRuby
Using Java concurrency utils in JRuby
Practical tips for tuning JRuby/JVM for maximum throughput
Practical tips for evaluating performance tunings
Bonus: Timetraveling
Painful success - lessons learned while scaling upWooga
Full of hope we started developing our biggest games so far in 2009. In 2010 we released it and gradually scaled up to 1 million users a day. But we were forced to rewrite our whole persistence layer and migrate most of our data from MySQL to Redis to make it work. In 2011 we even got 2 million daily users, but we also had to operate 200 servers which was painful - especially when the whole data center went down. So in 2012 we wanted to make everything better and started large refactoring projects - and made everything worse.
But in 2013 everything will run smoothly and painless - promised! At least we hope so.
Continuous Integration for iOS (iOS User Group Berlin)Wooga
In this talk at the iOS User Group Berlin, Mattes Groeger shows how Continuous Integration for iOS is realized at Wooga. It covers topics ranging from setup over configuration, testing to distribution.
You can follow him on Twitter: https://twitter.com/MattesGroeger
This talk explains how we use NoSQL databases at wooga to scale our backend services to deal with the data of millions of players every day. Learn from our experience running Basho's Riak in production and how to use Amazon S3 as a database.
Story of Warlords: Bringing a turn-based strategy game to mobile Wooga
About three years ago we set out on a mission: We wanted to bring a round-based strategy game, a genre that most gamers so far mainly enjoyed on PCs, to mobile. Today that mission is nearly completed with Warlords having been soft launched in various countries and showing very promising data. This may all sound easy enough, but the truth is that it was a hell of a ride for the team and there were times when we weren´t even sure if the project would continue. Along the way, we´ve learned many valuable things which we believe in the end made the difference and led to the numbers we now see. Wilhelm, Head of Studio and Product Lead for Warlords, will share these learnings in his talk answering the following questions: What set screws did we touch to make the session structure, pacing and content consumption work on mobile? Why different meta game systems are crucial? And finally how sticking to your game vision from start to end can make you survive such a ride.
In it for the long haul - How Wooga boosts long-term retentionWooga
GDC San Francisco 2015 Presentation by Sebastian Nussbaum and Adam Telfer
Today's mobile games market is tough. With thousands of new titles being available to download every week and CPIs rising high, new game concepts need to stand out. But even more importantly, they need to stay relevant for a long time. Long-term retention is the key for having a realistic shot at the top-grossing ranks of the app stores. In the first part of this talk, attendees will learn how mobile game developer Wooga evaluates new IP to ensure a long-lasting gameplay experience. The second half will show one example of how storytelling and episodic content can drive long-term retention. Sebastian will share insights and learnings from Wooga's projects in episodic content production and how to best set up your team for the ride.
Entitas System Architecture with Unity - Maxim Zaks and Simon Schmid Wooga
UNITE Europe 2015 + Unity User Group Presentation
Unity incorporates the component based architecture in a seamless manner. But for some games, a more data driven approach (entity system architecture) fits better. In this talk, Maxim Zaks & Simon Schmid (Wooga) show why entity system architecture fits and how you can use Entitas-CSharp in your own Unity project.
Saying No to the CEO: A Deep Look at Independent Teams - Adam TelferWooga
GDC Europe 2015
Truly independent teams within a game studio are an interesting idea. Wooga, Supercell and others have promoted having this type of structure. Each team having full ownership over decisions in their game. Teams saying no to the rest of the company when they believe in a product. This all sounds great on paper, but what happens in practice? Adam Telfer goes into details of the ups and downs of working in an independent culture. How Wooga has adapted its processes through the years. A culture where you have full control, but also full responsibility.
Innovation dank DevOps (DevOpsCon Berlin 2015)Wooga
“You build it, you run it!” - Wenn Du als Entwickler weisst, dass Du Deine Software selbst betreiben musst, was bist bereit zu tun, um den späteren Betrieb zu vereinfach?
Bei Wooga haben Dutzende von Teams ihre eigene Antwort auf die Frage gesucht und dabei von den Erfahrungen der anderen Teams gelernt. Herausgekommen ist ein großes Experimentierfeld beim Betrieb von Web Services - und eine technologische Innovation, die uns innerhalb weniger Iterationen von einem simplen LAMP-Stack zu lastabhängig skalierenden stateful Servern auf Basis von Erlang oder Akka gebracht hat.
Big Fish, small pond - strategies for surviving in a maturing market - Ed BidenWooga
Quo Vadis Conference Berlin 2015
Mobile games have never been more competitive. Production values and marketing costs are ever increasing and the top grossing charts look strangely similar to the year before. So how can developers maximize their chances of success in such a tough market? Is it better to clone a hit or innovative wildly? Should they focus on one genre, or dabble in many? Ed draws on extensive market analysis and experience developing games to explain why selective innovation is the key to success.
Tom LeClerc's talk at App Promotion Summit Berlin 2014:
REVIEW MINING:
THE APP STORE OPTIMIZER’S SECRET WEAPON
An Overview Of The Value Of Review Mining
What Review Mining Tools You Have At Your Disposal
Using Reviews To Generate Keywords And Understand Your Users
We've learned a lot through doing DevOps: Every commit is automatically integrated, tested, and deployed to a staging environment. And then it only takes one push of a button and the release goes live...
Unfortunately, it's not as simple anymore when operating mobile applications: How can you quickly update your mobile software when the app store provider wants to test your software first for a few days? How can you update your configuration when your app can run offline? And how do you track down errors when the data is distributed to millions of mobile clients? Those were just some of the challenges we encountered during the operation of mobile games with millions of daily users. In this talk we will talk about the solutions we have found to address them.
DevOps goes Mobile - Jax 2014 - Jesper Richter-ReichhelmWooga
DevOps hat uns viel gelehrt: Jedes Commit wird automatisch integriert, getestet und in eine Stagingumgebung installiert. Und einen Knopfdruck später geht das Release dann live.
Aber leider funktioniert das und vieles mehr, was uns in Zeiten von DevOps als Normal erscheint, nicht bei mobilen Applikationen.
Wie kann ich also schnell meine mobile Software anpassen, wenn der Betreiber des App Stores erst tagelang testen will? Wie kann ich Konfiguration anpassen, wenn die App auch offline laufen soll? Und wie funktioniert Fehlersuche, wenn die Daten auf Millionen von mobilen Clients verteilt sind?
Beim Betrieb von mobilen Spielen mit Millionen täglicher Nutzer standen wir genau diesen Fragen gegenüber. Der Vortrag wird darlegen, welche Antworten wir darauf gefunden haben.
Jelly Splash: Puzzling your way to the top of the App Stores - GDC 2014Wooga
The match 3 puzzle genre is almost as old as it gets. Scour the App Store and you'll find hundreds of different varieties out there. Very few of these succeed however, and even less manage to hit the number one spot on the U.S. Apple App Store top download chart. Wooga's Jelly Splash managed to do just that, and in this session Florian Steinhoff, the creator of Jelly Splash, will give a detailed account on how his team managed that and what he learned throughout the development process.
Two Ann(e)s and one Julia_Wooga Lady Power from Berlin_SGA2014Wooga
Three people, three talks: First, Anne explains how Wooga makes it in the hit driven mobile F2P world and frequently creates hit games. Then, Ann and Julia share their insights into the company from an intern’s perspective. Julia is currently working with a team in the prototyping phase using C#. Ann develops Objective-C for one of Wooga's live games. Both of them are students of Chalmers University of Technology, Gothenburg. Anne is in charge of University Relations at Wooga.
Tags: Equality, production, programming, career.
How to stand out in a hit driven business - Game Connection Paris 2013 - SebK...Wooga
The mobile gaming market is huge with roughly 4,000 new iOS games per month and more than 5bn USD revenue per year. But that market also has a huge number of players who want a piece of the pie making the mobile gaming industry a very hit driven business. In his talk, Sebastian Kriese Corporate Partnerships Manager at Wooga, will give some insights about what the Berlin based social and mobile game developer considers a hit game and how they manage to create at least 2 of these hits per year.
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
The Art of the Pitch: WordPress Relationships and SalesLaura Byrne
Clients don’t know what they don’t know. What web solutions are right for them? How does WordPress come into the picture? How do you make sure you understand scope and timeline? What do you do if sometime changes?
All these questions and more will be explored as we talk about matching clients’ needs with what your agency offers without pulling teeth or pulling your hair out. Practical tips, and strategies for successful relationship building that leads to closing the deal.
JMeter webinar - integration with InfluxDB and GrafanaRTTS
Watch this recorded webinar about real-time monitoring of application performance. See how to integrate Apache JMeter, the open-source leader in performance testing, with InfluxDB, the open-source time-series database, and Grafana, the open-source analytics and visualization application.
In this webinar, we will review the benefits of leveraging InfluxDB and Grafana when executing load tests and demonstrate how these tools are used to visualize performance metrics.
Length: 30 minutes
Session Overview
-------------------------------------------
During this webinar, we will cover the following topics while demonstrating the integrations of JMeter, InfluxDB and Grafana:
- What out-of-the-box solutions are available for real-time monitoring JMeter tests?
- What are the benefits of integrating InfluxDB and Grafana into the load testing stack?
- Which features are provided by Grafana?
- Demonstration of InfluxDB and Grafana using a practice web application
To view the webinar recording, go to:
https://www.rttsweb.com/jmeter-integration-webinar
Neuro-symbolic is not enough, we need neuro-*semantic*Frank van Harmelen
Neuro-symbolic (NeSy) AI is on the rise. However, simply machine learning on just any symbolic structure is not sufficient to really harvest the gains of NeSy. These will only be gained when the symbolic structures have an actual semantics. I give an operational definition of semantics as “predictable inference”.
All of this illustrated with link prediction over knowledge graphs, but the argument is general.
Accelerate your Kubernetes clusters with Varnish CachingThijs Feryn
A presentation about the usage and availability of Varnish on Kubernetes. This talk explores the capabilities of Varnish caching and shows how to use the Varnish Helm chart to deploy it to Kubernetes.
This presentation was delivered at K8SUG Singapore. See https://feryn.eu/presentations/accelerate-your-kubernetes-clusters-with-varnish-caching-k8sug-singapore-28-2024 for more details.
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...DanBrown980551
Do you want to learn how to model and simulate an electrical network from scratch in under an hour?
Then welcome to this PowSyBl workshop, hosted by Rte, the French Transmission System Operator (TSO)!
During the webinar, you will discover the PowSyBl ecosystem as well as handle and study an electrical network through an interactive Python notebook.
PowSyBl is an open source project hosted by LF Energy, which offers a comprehensive set of features for electrical grid modelling and simulation. Among other advanced features, PowSyBl provides:
- A fully editable and extendable library for grid component modelling;
- Visualization tools to display your network;
- Grid simulation tools, such as power flows, security analyses (with or without remedial actions) and sensitivity analyses;
The framework is mostly written in Java, with a Python binding so that Python developers can access PowSyBl functionalities as well.
What you will learn during the webinar:
- For beginners: discover PowSyBl's functionalities through a quick general presentation and the notebook, without needing any expert coding skills;
- For advanced developers: master the skills to efficiently apply PowSyBl functionalities to your real-world scenarios.
PHP Frameworks: I want to break free (IPC Berlin 2024)Ralf Eggert
In this presentation, we examine the challenges and limitations of relying too heavily on PHP frameworks in web development. We discuss the history of PHP and its frameworks to understand how this dependence has evolved. The focus will be on providing concrete tips and strategies to reduce reliance on these frameworks, based on real-world examples and practical considerations. The goal is to equip developers with the skills and knowledge to create more flexible and future-proof web applications. We'll explore the importance of maintaining autonomy in a rapidly changing tech landscape and how to make informed decisions in PHP development.
This talk is aimed at encouraging a more independent approach to using PHP frameworks, moving towards a more flexible and future-proof approach to PHP development.
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
GraphRAG is All You need? LLM & Knowledge GraphGuy Korland
Guy Korland, CEO and Co-founder of FalkorDB, will review two articles on the integration of language models with knowledge graphs.
1. Unifying Large Language Models and Knowledge Graphs: A Roadmap.
https://arxiv.org/abs/2306.08302
2. Microsoft Research's GraphRAG paper and a review paper on various uses of knowledge graphs:
https://www.microsoft.com/en-us/research/blog/graphrag-unlocking-llm-discovery-on-narrative-private-data/