Facebook was used to organize filming sessions by posting event details and allowing communication with invitees to confirm their attendance and work ethic. Blogger served as the central repository for all project work and allowed labeling of individual students' work, comments from teachers, and media uploads. While technology can be unreliable, YouTube proved useful for video uploads, research, and disabling comments when needed.
Lucy-Anne Richardson discusses the various media technologies she used throughout her research, planning, construction, and evaluation processes. These included computers, the internet, WordPress, digital cameras, Photoshop, video cameras, Final Cut Pro, Soundtrack Pro, Prezi, PowerPoint, and voice recordings. She found these technologies helped make her work look professional, allowed her to conduct research, develop and organize her ideas, create promotional materials, shoot and edit video, and present her findings. The variety of technologies expanded her skills and knowledge for future projects.
The document discusses the various technologies used in the author's A-Level coursework project. These included the Blogger website to upload all coursework elements like videos and questionnaires. Microsoft programs like Word, PowerPoint, and Publisher were used for writing, presentations, and poster creation. Practical technologies like Macs, an iPhone, and HD video camera were used for editing footage and filming the music video. Other online tools discussed include Survey Monkey for questionnaires, Padlet and Spicey Nodes for mind mapping, Popplet for planning and organization, YouTube for uploading videos, BBC Writers Room for script writing guidance, iMovie for video editing, and ClipConverter and SlideShare for adding music and sharing files.
Lucy-Anne Richardson discusses the various media technologies she used throughout her research, planning, construction, and evaluation processes. These included computers, the internet, WordPress, digital cameras, Microsoft Office apps, Photoshop, video cameras, Final Cut Pro, Soundtrack Pro, Prezi, and PowerPoint. She found these technologies helped make her work look professional, allowed her to conduct research, organize her work, create professional designs and edits, and present her findings and evaluations in engaging formats. The variety of technologies expanded her skills and knowledge for future projects.
How did you use new media technologies in...AlexJWoodworth
Alex used new media technologies at every stage of his music video project. He used Blogger to log his research, planning, production work, and evaluations. This allowed him to organize all of his coursework in one place and embed other media like YouTube videos. Google was used for research on hip hop music videos. Prezi was utilized to create unique presentations. YouTube provided inspiration by allowing Alex to analyze hip hop music videos and upload his own creations. Adobe Photoshop and Premier Pro were used to edit photos and piece together footage. An SLR camera captured footage while an iMac and laptop facilitated editing and blogging.
The document discusses the various digital tools and platforms the author learned to use during a film production project, including Apple software like Final Cut Pro, cameras, websites for researching music and promoting videos, Google services, Microsoft Word, PowerPoint, YouTube, Blogger, and communication tools like Twitter. The author found many of the skills learned, such as video editing, use of cameras, and uploading content, will be useful for future career opportunities and projects.
How did you use media technologies in thezoerichardson
The student used a variety of media technologies at each stage of creating their short film. In planning, they researched online and used Apple Macs and Final Cut Pro software to edit. They encountered some issues like computer freezing and difficulty changing transition durations. Overall, technologies like YouTube, Google, Safari, and Blogger helped with research, editing, and sharing their finished film.
The document discusses the various technologies used by the author at different stages of their music video project, including for construction, research, planning, and evaluation. The main technologies used were the Blogger website to document work, Macbooks for editing and research, Google for general research, and Prezi, Glogster, Bubbl, and Slideshare for project presentations. Other technologies discussed include YouTube for music video research, cameras for filming, iPad for additional research and filming support, Final Cut Pro and Photoshop for editing and design work, Wix for website creation, SurveyMonkey for audience feedback collection, Facebook for survey distribution, and email for project organization and file sharing.
The document discusses the various media technologies used at different stages of a media production project. It describes using a computer for research, planning and accessing programs. Blogger was used to layout and share work, while YouTube allowed embedding videos. Google Images aided research. An SLR camera and lighting equipment were crucial for high quality photos and stop motion. Photoshop and Premier Pro were important editing tools. File formats needed changing for sharing. SlideShare and PowerPoint helped communicate work. A green screen could have enhanced the final production.
Lucy-Anne Richardson discusses the various media technologies she used throughout her research, planning, construction, and evaluation processes. These included computers, the internet, WordPress, digital cameras, Photoshop, video cameras, Final Cut Pro, Soundtrack Pro, Prezi, PowerPoint, and voice recordings. She found these technologies helped make her work look professional, allowed her to conduct research, develop and organize her ideas, create promotional materials, shoot and edit video, and present her findings. The variety of technologies expanded her skills and knowledge for future projects.
The document discusses the various technologies used in the author's A-Level coursework project. These included the Blogger website to upload all coursework elements like videos and questionnaires. Microsoft programs like Word, PowerPoint, and Publisher were used for writing, presentations, and poster creation. Practical technologies like Macs, an iPhone, and HD video camera were used for editing footage and filming the music video. Other online tools discussed include Survey Monkey for questionnaires, Padlet and Spicey Nodes for mind mapping, Popplet for planning and organization, YouTube for uploading videos, BBC Writers Room for script writing guidance, iMovie for video editing, and ClipConverter and SlideShare for adding music and sharing files.
Lucy-Anne Richardson discusses the various media technologies she used throughout her research, planning, construction, and evaluation processes. These included computers, the internet, WordPress, digital cameras, Microsoft Office apps, Photoshop, video cameras, Final Cut Pro, Soundtrack Pro, Prezi, and PowerPoint. She found these technologies helped make her work look professional, allowed her to conduct research, organize her work, create professional designs and edits, and present her findings and evaluations in engaging formats. The variety of technologies expanded her skills and knowledge for future projects.
How did you use new media technologies in...AlexJWoodworth
Alex used new media technologies at every stage of his music video project. He used Blogger to log his research, planning, production work, and evaluations. This allowed him to organize all of his coursework in one place and embed other media like YouTube videos. Google was used for research on hip hop music videos. Prezi was utilized to create unique presentations. YouTube provided inspiration by allowing Alex to analyze hip hop music videos and upload his own creations. Adobe Photoshop and Premier Pro were used to edit photos and piece together footage. An SLR camera captured footage while an iMac and laptop facilitated editing and blogging.
The document discusses the various digital tools and platforms the author learned to use during a film production project, including Apple software like Final Cut Pro, cameras, websites for researching music and promoting videos, Google services, Microsoft Word, PowerPoint, YouTube, Blogger, and communication tools like Twitter. The author found many of the skills learned, such as video editing, use of cameras, and uploading content, will be useful for future career opportunities and projects.
How did you use media technologies in thezoerichardson
The student used a variety of media technologies at each stage of creating their short film. In planning, they researched online and used Apple Macs and Final Cut Pro software to edit. They encountered some issues like computer freezing and difficulty changing transition durations. Overall, technologies like YouTube, Google, Safari, and Blogger helped with research, editing, and sharing their finished film.
The document discusses the various technologies used by the author at different stages of their music video project, including for construction, research, planning, and evaluation. The main technologies used were the Blogger website to document work, Macbooks for editing and research, Google for general research, and Prezi, Glogster, Bubbl, and Slideshare for project presentations. Other technologies discussed include YouTube for music video research, cameras for filming, iPad for additional research and filming support, Final Cut Pro and Photoshop for editing and design work, Wix for website creation, SurveyMonkey for audience feedback collection, Facebook for survey distribution, and email for project organization and file sharing.
The document discusses the various media technologies used at different stages of a media production project. It describes using a computer for research, planning and accessing programs. Blogger was used to layout and share work, while YouTube allowed embedding videos. Google Images aided research. An SLR camera and lighting equipment were crucial for high quality photos and stop motion. Photoshop and Premier Pro were important editing tools. File formats needed changing for sharing. SlideShare and PowerPoint helped communicate work. A green screen could have enhanced the final production.
The document discusses the various media technologies used at different stages of a media production project. It describes using a computer for research, planning and accessing programs. Blogger was used to layout and share work, while YouTube allowed embedding videos. Google Images aided research. An SLR camera and lighting equipment were crucial for high quality photos and stop motion. Photoshop and Premier Pro were important editing tools. File formats needed changing for sharing. SlideShare and PowerPoint helped communicate work. A green screen could have enhanced the final production.
The document discusses the various technologies Gemma-Rose Allen used at different stages of her construction and media course, including Prezi, Adobe Premier Pro, Photoshop, Flash Professional, PowerPoint, Pinterest, Windows Movie Maker, Padlet, Screen-O-Matic, and YouTube. For each technology, she provides a brief overview of how she used it, what she thought of the learning curve and functionality, and whether she would recommend it. Overall, she found Adobe Premier Pro, Photoshop, and Flash Professional the most useful, while disliking the process of uploading and embedding content from Pinterest and YouTube.
Nikon camera was used to film music video footage and take photos for album cover and advert. Skills with manual camera settings like aperture were developed. Prezi software was used for evaluation and was found to be more engaging than PowerPoint. Adobe Premiere was initially difficult to use but skills were developed, like editing clips to match song beat. Photoshop skills from photography course helped manipulate images. Facebook, blogger, soundcloud, and slideshare were utilized at various stages for communication, presentation, and embedding media.
How did you use media technologies in thezoerichardson
The document discusses the various media technologies used at each stage of creating a short film. It describes using Apple Macs with Final Cut Pro for editing, Pages for designing review pages, iPhoto for image editing, YouTube for inspiration and sharing the finished film, cameras for recording footage, and Prezi and SlideShare for evaluations. Several challenges are noted, such as software freezing, difficulty changing transitions, uploading videos to blogs, and learning updated interfaces for Prezi and Final Cut Pro. Overall, a wide range of technologies were used for construction, research, planning and evaluation of the short film project.
The document discusses the various media technologies used during the construction, research, planning, and evaluation stages of a project. These included:
- Blogger for creating a group blog to present work and weekly updates.
- YouTube to present films, research techniques, and annotate films for evaluation.
- Final Cut Pro for logging footage during production.
- A DSLR camera for photos and location notes.
- Photoshop to create posters and film reviews after learning the software basics.
- Survey Monkey to create online surveys for feedback.
- Prezi for interactive presentations during planning.
- USBs to transfer files between group members for footage and work.
-
During the planning, construction, and post-production stages of creating a music video, the author used various new media technologies. For planning, the author used Blogger to creatively display work and track progress. Prezi was used to innovatively present work. During construction, the author used a digital camera, lighting equipment, and an iPhone to film and take photos. Final Cut Pro was the main software used for editing during post-production, allowing the author to add effects and refine lip syncing. The music video was distributed using YouTube and shared on social media platforms like Twitter and Facebook to gather feedback.
Final Cut Express, Photoshop, InDesign, LiveType, Logic Pro, YouTube, Blogger, Slideshare, Facebook, Screenflow and Safari are various software programs and websites that the author used to create their media coursework, including editing video clips, designing magazines and posters, creating titles and soundtracks, sharing work, and getting feedback. These digital tools allowed the author to non-linearly edit video, add visual effects, incorporate text and images, make music, and present their work to a wide online audience.
The document discusses the various new media technologies used at different stages of a project. YouTube was used to upload footage and embed videos. The internet, Google, and Safari enabled research. Email was used for communication. Slideshare uploaded PowerPoints to a blog. A QR code generator created codes for an advert. Wordle visually displayed ideas. Google Maps aided location planning. Prezi created interactive presentations. Blogger hosted all work. A Samsung phone took photos. An iMac edited work. A video camera filmed for a music video. PowerPoint created presentations. Photoshop edited photos. Premier Pro edited video footage.
The document discusses how various new media technologies were used throughout the research, planning, production and evaluation of coursework. Computers were essential for creating digital media products and conducting research. The internet provided access to information for research and a platform to present work. Texts and emails helped organize film sessions, while Blogger and YouTube hosted videos and allowed for feedback. Microsoft Word and Excel created tables and graphs. Cameras were used to film and photograph. Adobe Photoshop and Premiere were used to design posters/covers and edit videos. Music was downloaded for free to use in productions. Overall the technologies had a significant impact and the student learned many new skills along the way.
The document discusses how various new media technologies were used throughout the research, planning, production and evaluation of coursework. Technologies used included computers for creating digital media products and conducting research, the internet for additional research and presenting work, and texting/email for organizing film sessions with actors. Other software and tools mentioned include Blogger for presenting work, YouTube for hosting videos, Microsoft Word and Excel for creating tables and graphs, digital cameras for filming and photography, Photoshop for designing posters and magazines, Premiere for video editing, and free music downloads for use in productions. Benefits and skills learned from using each technology are described.
The document discusses how various new media technologies were used throughout the research, planning, production and evaluation of coursework. Technologies used included computers for creating digital media products and research, the internet for additional research and presenting work, texting and email for organizing actors, and blogger and YouTube for hosting videos and presenting work. Other software programs like Microsoft Word, Excel, Photoshop and Premiere were used for planning, creating graphics and editing videos. Digital cameras were utilized for filming and photography. Most of the technologies were beneficial and helped make the productions possible. New skills were learned from using the various software programs.
The document discusses how various new media technologies were used throughout the research, planning, production and evaluation processes of a course. Computers were used for creating digital media products and conducting research. The internet provided access to information for research and a platform for presenting work. Texts and emails helped organize film sessions. Blogger and YouTube hosted videos and allowed for feedback. Microsoft Word and Excel created tables and graphs. Cameras were used to film and photograph. Photoshop and Premiere were used to design posters/covers and edit videos. Free music was downloaded for the trailer. Overall the technologies had a significant impact and the student learned many new skills.
The document discusses the various media technologies used for a film production course. It describes using Mac computers for video editing and layout due to their processing speed, display quality, and long battery life. YouTube was used to analyze films, upload drafts for feedback, and share the final film. Blogger allowed uploading documents, videos, and images to create an organized online portfolio. PowerPoint, SlideShare, Scribd and Microsoft Word helped design presentations and share documents. Photoshop, Final Cut Pro and Sony Vegas were used for poster design, video editing and sound editing. External storage like USB drives and hard drives facilitated transporting files between locations.
This document discusses the software tools the author used to create a music magazine. Google Blogger allowed the author to upload work and receive feedback to improve. Photoshop was the main editing software used to design the magazine covers and spreads. YouTube tutorials helped learn Photoshop features. Other tools like SlideShare, WhatsApp, Google Drive, and Windows Movie Maker supported tasks like sharing presentations, coordinating photo shoots, distributing surveys, and creating evaluation videos. Overall these free and easy to use digital tools were very helpful for the author's project.
The document discusses the various digital tools and platforms used throughout a media studies coursework project. These included presentation software like Prezi and Bubbl.us for planning and research, blogging platforms like Blogger to document progress, video editing software like Final Cut Pro and Camtasia for constructing media pieces, and surveys on SurveyMonkey and social media for audience feedback. Photoshop and free sound libraries were also important for designing ancillary materials and adding sound/music. High quality cameras, computers, and reliable storage of work were also vital to the process.
The document discusses the various media technologies used at different stages of creating a music video and ancillary products. It describes using a Canon 3300D camera and tripod for filming high quality footage. Adobe Premiere Pro was used for editing, and Photoshop and InDesign were used to design album covers and advertisements. Various websites like ThingLink, Piktochart and Issuu were utilized to make the work more creative. Google services like Google Images, YouTube and Blogger supported research and planning. While technology enabled high quality work, file format issues and hardware malfunctions presented challenges. Constant backing up of work was needed due to reliability problems with technology.
The document discusses the various media technologies used at different stages of a media project, including software, hardware, websites and apps. It describes how each technology was used for research, planning, production, post-production and evaluation. Key technologies discussed include Microsoft Word, PowerPoint, Photoshop, Premiere Pro, Movie Maker, YouTube, Imgflip and SlideShare. The document emphasizes the convergence between different technologies and how they enabled various stages of the project from planning to sharing the final products.
I used a variety of media technologies at different stages of my coursework, including:
- Blogger to document my work and share videos and presentations from other sites.
- Prezi and PowerPoint to plan and explain topics. These were embedded in Blogger.
- After Effects to create graphics for my trailer ident.
- SurveyMonkey and Excel to collect and analyze audience feedback.
- Facebook to get feedback on rough cuts from a private group.
- YouTube to host and share videos and for research.
- iPhone for location footage and voice memos during construction and evaluation.
- Photoshop and FinalCut to construct, edit, and evaluate my work.
Throughout her project, Lucy-Anne Richardson used a variety of media technologies to research, plan, construct, and evaluate her work. She used computers and the internet to research institutions and logistics, and used WordPress to post her work online and track her production schedule. She also used digital cameras for location scouting, Microsoft Office programs to create budgets and presentations, Photoshop to design posters and magazines, and video cameras and Final Cut Pro to film and edit her trailer. For evaluation, she used Prezi, WordPress, voice recordings, and PowerPoint to present her findings in an engaging, professional manner. All of these technologies helped her access information and ideas to create high quality final products.
The document discusses the various media technologies used at different stages of a project. These included digital cameras, software like Photoshop and Premiere Pro, social media platforms like YouTube, Facebook and Twitter, and online tools like Google Drive and Blogger. The individual explains how they used each technology, what skills they learned using them, and how the technologies helped with tasks like gathering research, creating graphics and videos, sharing work, and getting feedback.
Question 6 what have you learnt about technologies from theJoehardyofficial
The document discusses what Joe Hardy has learned from using various technologies in constructing a magazine product for Photoshop. Joe discusses learning how to use selection tools, blending options, and text tools in Photoshop to edit images and create realistic effects. He also discusses using tools like stroke effects, gradients, and drop shadows to enhance elements of the magazine.
Question 6 what have you learnt about technologies from theJoehardyofficial
The document discusses what Joe Hardy has learned from using various technologies in constructing a magazine product for Photoshop. Joe discusses learning how to use selection tools, blending options, and text tools in Photoshop to edit images and create realistic effects. He also discusses using tools like stroke effects, gradients, and drop shadows to enhance elements of the magazine.
The document discusses the various media technologies used at different stages of a media production project. It describes using a computer for research, planning and accessing programs. Blogger was used to layout and share work, while YouTube allowed embedding videos. Google Images aided research. An SLR camera and lighting equipment were crucial for high quality photos and stop motion. Photoshop and Premier Pro were important editing tools. File formats needed changing for sharing. SlideShare and PowerPoint helped communicate work. A green screen could have enhanced the final production.
The document discusses the various technologies Gemma-Rose Allen used at different stages of her construction and media course, including Prezi, Adobe Premier Pro, Photoshop, Flash Professional, PowerPoint, Pinterest, Windows Movie Maker, Padlet, Screen-O-Matic, and YouTube. For each technology, she provides a brief overview of how she used it, what she thought of the learning curve and functionality, and whether she would recommend it. Overall, she found Adobe Premier Pro, Photoshop, and Flash Professional the most useful, while disliking the process of uploading and embedding content from Pinterest and YouTube.
Nikon camera was used to film music video footage and take photos for album cover and advert. Skills with manual camera settings like aperture were developed. Prezi software was used for evaluation and was found to be more engaging than PowerPoint. Adobe Premiere was initially difficult to use but skills were developed, like editing clips to match song beat. Photoshop skills from photography course helped manipulate images. Facebook, blogger, soundcloud, and slideshare were utilized at various stages for communication, presentation, and embedding media.
How did you use media technologies in thezoerichardson
The document discusses the various media technologies used at each stage of creating a short film. It describes using Apple Macs with Final Cut Pro for editing, Pages for designing review pages, iPhoto for image editing, YouTube for inspiration and sharing the finished film, cameras for recording footage, and Prezi and SlideShare for evaluations. Several challenges are noted, such as software freezing, difficulty changing transitions, uploading videos to blogs, and learning updated interfaces for Prezi and Final Cut Pro. Overall, a wide range of technologies were used for construction, research, planning and evaluation of the short film project.
The document discusses the various media technologies used during the construction, research, planning, and evaluation stages of a project. These included:
- Blogger for creating a group blog to present work and weekly updates.
- YouTube to present films, research techniques, and annotate films for evaluation.
- Final Cut Pro for logging footage during production.
- A DSLR camera for photos and location notes.
- Photoshop to create posters and film reviews after learning the software basics.
- Survey Monkey to create online surveys for feedback.
- Prezi for interactive presentations during planning.
- USBs to transfer files between group members for footage and work.
-
During the planning, construction, and post-production stages of creating a music video, the author used various new media technologies. For planning, the author used Blogger to creatively display work and track progress. Prezi was used to innovatively present work. During construction, the author used a digital camera, lighting equipment, and an iPhone to film and take photos. Final Cut Pro was the main software used for editing during post-production, allowing the author to add effects and refine lip syncing. The music video was distributed using YouTube and shared on social media platforms like Twitter and Facebook to gather feedback.
Final Cut Express, Photoshop, InDesign, LiveType, Logic Pro, YouTube, Blogger, Slideshare, Facebook, Screenflow and Safari are various software programs and websites that the author used to create their media coursework, including editing video clips, designing magazines and posters, creating titles and soundtracks, sharing work, and getting feedback. These digital tools allowed the author to non-linearly edit video, add visual effects, incorporate text and images, make music, and present their work to a wide online audience.
The document discusses the various new media technologies used at different stages of a project. YouTube was used to upload footage and embed videos. The internet, Google, and Safari enabled research. Email was used for communication. Slideshare uploaded PowerPoints to a blog. A QR code generator created codes for an advert. Wordle visually displayed ideas. Google Maps aided location planning. Prezi created interactive presentations. Blogger hosted all work. A Samsung phone took photos. An iMac edited work. A video camera filmed for a music video. PowerPoint created presentations. Photoshop edited photos. Premier Pro edited video footage.
The document discusses how various new media technologies were used throughout the research, planning, production and evaluation of coursework. Computers were essential for creating digital media products and conducting research. The internet provided access to information for research and a platform to present work. Texts and emails helped organize film sessions, while Blogger and YouTube hosted videos and allowed for feedback. Microsoft Word and Excel created tables and graphs. Cameras were used to film and photograph. Adobe Photoshop and Premiere were used to design posters/covers and edit videos. Music was downloaded for free to use in productions. Overall the technologies had a significant impact and the student learned many new skills along the way.
The document discusses how various new media technologies were used throughout the research, planning, production and evaluation of coursework. Technologies used included computers for creating digital media products and conducting research, the internet for additional research and presenting work, and texting/email for organizing film sessions with actors. Other software and tools mentioned include Blogger for presenting work, YouTube for hosting videos, Microsoft Word and Excel for creating tables and graphs, digital cameras for filming and photography, Photoshop for designing posters and magazines, Premiere for video editing, and free music downloads for use in productions. Benefits and skills learned from using each technology are described.
The document discusses how various new media technologies were used throughout the research, planning, production and evaluation of coursework. Technologies used included computers for creating digital media products and research, the internet for additional research and presenting work, texting and email for organizing actors, and blogger and YouTube for hosting videos and presenting work. Other software programs like Microsoft Word, Excel, Photoshop and Premiere were used for planning, creating graphics and editing videos. Digital cameras were utilized for filming and photography. Most of the technologies were beneficial and helped make the productions possible. New skills were learned from using the various software programs.
The document discusses how various new media technologies were used throughout the research, planning, production and evaluation processes of a course. Computers were used for creating digital media products and conducting research. The internet provided access to information for research and a platform for presenting work. Texts and emails helped organize film sessions. Blogger and YouTube hosted videos and allowed for feedback. Microsoft Word and Excel created tables and graphs. Cameras were used to film and photograph. Photoshop and Premiere were used to design posters/covers and edit videos. Free music was downloaded for the trailer. Overall the technologies had a significant impact and the student learned many new skills.
The document discusses the various media technologies used for a film production course. It describes using Mac computers for video editing and layout due to their processing speed, display quality, and long battery life. YouTube was used to analyze films, upload drafts for feedback, and share the final film. Blogger allowed uploading documents, videos, and images to create an organized online portfolio. PowerPoint, SlideShare, Scribd and Microsoft Word helped design presentations and share documents. Photoshop, Final Cut Pro and Sony Vegas were used for poster design, video editing and sound editing. External storage like USB drives and hard drives facilitated transporting files between locations.
This document discusses the software tools the author used to create a music magazine. Google Blogger allowed the author to upload work and receive feedback to improve. Photoshop was the main editing software used to design the magazine covers and spreads. YouTube tutorials helped learn Photoshop features. Other tools like SlideShare, WhatsApp, Google Drive, and Windows Movie Maker supported tasks like sharing presentations, coordinating photo shoots, distributing surveys, and creating evaluation videos. Overall these free and easy to use digital tools were very helpful for the author's project.
The document discusses the various digital tools and platforms used throughout a media studies coursework project. These included presentation software like Prezi and Bubbl.us for planning and research, blogging platforms like Blogger to document progress, video editing software like Final Cut Pro and Camtasia for constructing media pieces, and surveys on SurveyMonkey and social media for audience feedback. Photoshop and free sound libraries were also important for designing ancillary materials and adding sound/music. High quality cameras, computers, and reliable storage of work were also vital to the process.
The document discusses the various media technologies used at different stages of creating a music video and ancillary products. It describes using a Canon 3300D camera and tripod for filming high quality footage. Adobe Premiere Pro was used for editing, and Photoshop and InDesign were used to design album covers and advertisements. Various websites like ThingLink, Piktochart and Issuu were utilized to make the work more creative. Google services like Google Images, YouTube and Blogger supported research and planning. While technology enabled high quality work, file format issues and hardware malfunctions presented challenges. Constant backing up of work was needed due to reliability problems with technology.
The document discusses the various media technologies used at different stages of a media project, including software, hardware, websites and apps. It describes how each technology was used for research, planning, production, post-production and evaluation. Key technologies discussed include Microsoft Word, PowerPoint, Photoshop, Premiere Pro, Movie Maker, YouTube, Imgflip and SlideShare. The document emphasizes the convergence between different technologies and how they enabled various stages of the project from planning to sharing the final products.
I used a variety of media technologies at different stages of my coursework, including:
- Blogger to document my work and share videos and presentations from other sites.
- Prezi and PowerPoint to plan and explain topics. These were embedded in Blogger.
- After Effects to create graphics for my trailer ident.
- SurveyMonkey and Excel to collect and analyze audience feedback.
- Facebook to get feedback on rough cuts from a private group.
- YouTube to host and share videos and for research.
- iPhone for location footage and voice memos during construction and evaluation.
- Photoshop and FinalCut to construct, edit, and evaluate my work.
Throughout her project, Lucy-Anne Richardson used a variety of media technologies to research, plan, construct, and evaluate her work. She used computers and the internet to research institutions and logistics, and used WordPress to post her work online and track her production schedule. She also used digital cameras for location scouting, Microsoft Office programs to create budgets and presentations, Photoshop to design posters and magazines, and video cameras and Final Cut Pro to film and edit her trailer. For evaluation, she used Prezi, WordPress, voice recordings, and PowerPoint to present her findings in an engaging, professional manner. All of these technologies helped her access information and ideas to create high quality final products.
The document discusses the various media technologies used at different stages of a project. These included digital cameras, software like Photoshop and Premiere Pro, social media platforms like YouTube, Facebook and Twitter, and online tools like Google Drive and Blogger. The individual explains how they used each technology, what skills they learned using them, and how the technologies helped with tasks like gathering research, creating graphics and videos, sharing work, and getting feedback.
Question 6 what have you learnt about technologies from theJoehardyofficial
The document discusses what Joe Hardy has learned from using various technologies in constructing a magazine product for Photoshop. Joe discusses learning how to use selection tools, blending options, and text tools in Photoshop to edit images and create realistic effects. He also discusses using tools like stroke effects, gradients, and drop shadows to enhance elements of the magazine.
Question 6 what have you learnt about technologies from theJoehardyofficial
The document discusses what Joe Hardy has learned from using various technologies in constructing a magazine product for Photoshop. Joe discusses learning how to use selection tools, blending options, and text tools in Photoshop to edit images and create realistic effects. He also discusses using tools like stroke effects, gradients, and drop shadows to enhance elements of the magazine.
The document discusses the technologies used by the author in making a thriller film for a course project. It describes the various software, equipment, and online tools used for research, communication, filming, editing, presenting, and distributing the project. The author reflects on what was learned from using these technologies and discusses some of the limitations experienced.
Through creating a media project, the author learned to use several technologies. The Canon EOS Kiss X4 camera was used to take high quality photos for the magazine, and the author learned how to manipulate settings to improve images. Adobe Photoshop was used to edit photos, making eyes and colors "pop" more. Internet research on various topics was conducted using Internet Explorer. A focus group provided feedback through mobile messaging. Google Slides was used for work organization and PowerPoint was used to present findings, with the author learning more efficient use of technologies throughout the process.
Evalutation 4 how did you use media technologies in the construction and res...Joehardyofficial
The document discusses various media technologies used during the construction, research, planning, and evaluation stages of a project. It describes using Blogger to publish coursework online and embed videos and presentations. Photoshop was used to create graphics for tasks by importing images, cutting out elements, and adding effects. Final Cut Pro allowed editing video clips, adding effects like slow motion, and customizing transitions. An iPhone was utilized for portable filming, audio recording, and applying effects through apps. An Apple Mac facilitated file transferring, video editing with Final Cut Pro, and downloading effects. A DSLR camera captured high-quality footage due to its portability, long battery life, and replaceable batteries.
Question 5 what have you learnt about technologies from theJoehardyofficial
The document discusses various technologies used in creating a media product and what was learned from each. Photoshop allowed editing of images through selection tools and effects. Blogger hosted the project blog and allowed embedding of content. Emaze, Prezi and SlideShare were used for interactive presentations. Survey Monkey conducted a survey. A DSLR camera captured professional photos. Windows Movie Maker created video clips. Bubbl.us designed mind maps. Microsoft Office wrote and presented research.
MEDIA EVALUATION Question 4 - How Did You Use Media Technologies In The Const...Maddy Flaherty
The document discusses the various media technologies used at different stages of the project. SlideShare was used to create neat presentations and embed work like plot blocking, research, and surveys. PowerPoint was used for detailed visual presentations on topics like production logos and research, and uploaded to SlideShare. Microsoft Word was used for scripts and reviews after issues with formatting on blogs were addressed by uploading to SlideShare. Blogger was the main platform for uploading all work and provided formatting tools. Other tools like Bubbl.us, Prezi, Photoshop, DaFont, SurveyMonkey, YouTube, and Final Cut Pro were used at different stages for tasks like mind mapping, presentations, image editing, fonts, surveys
The document discusses the various technologies used during the construction, research, planning and evaluation of a video production project. It describes using Bubbl.us for mind mapping ideas, Blogger for sharing documents, Issuu and Scribd to convert documents to HTML, Slideshare to host presentations, YouTube for research and sharing content, Photoshop for creating assets, Facebook and Twitter for promotion and communication, Final Cut Pro for editing, SoundCloud for sourcing audio, Macbooks for work, Photobucket for sharing photos, USBs for storage, Microsoft Word and PowerPoint for documents, Google Drive for storage, an HDV camera for filming, Prezi for presentations, and mobile phones for communication. Problems encountered
A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
Strategies for Effective Upskilling is a presentation by Chinwendu Peace in a Your Skill Boost Masterclass organisation by the Excellence Foundation for South Sudan on 08th and 09th June 2024 from 1 PM to 3 PM on each day.
This presentation includes basic of PCOS their pathology and treatment and also Ayurveda correlation of PCOS and Ayurvedic line of treatment mentioned in classics.
Main Java[All of the Base Concepts}.docxadhitya5119
This is part 1 of my Java Learning Journey. This Contains Custom methods, classes, constructors, packages, multithreading , try- catch block, finally block and more.
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Dr. Vinod Kumar Kanvaria
Exploiting Artificial Intelligence for Empowering Researchers and Faculty,
International FDP on Fundamentals of Research in Social Sciences
at Integral University, Lucknow, 06.06.2024
By Dr. Vinod Kumar Kanvaria
it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
How to Build a Module in Odoo 17 Using the Scaffold MethodCeline George
Odoo provides an option for creating a module by using a single line command. By using this command the user can make a whole structure of a module. It is very easy for a beginner to make a module. There is no need to make each file manually. This slide will show how to create a module using the scaffold method.
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
2. Facebook was where we organized events; in particular filming sessions, it proved to be
quite useful in the sense that it allowed us not only to post the details of the gathering in
terms of venue, date and time but we could also be in close contact With the people we
invited, which too could be limited/controlled. This way we could confirm that the people we
invited would have a positive work ethic and would help us create a successful video. It was
very open and clear allowing space for public discussions and ask any relevant questions
which could be seen by the entire group, as will the answers to these questions, there is also
a useful toggle that let's you select a box that tells us whether that person will be attending
and alters the figures of who has confirmed/declined or unsure. The public layout of the site
allows us to address multiple people at once, and reach out to as many people at once
without having to repeat ourselves in private messages to each person..it also includes a
miniature map of where the venue is located which is almost a necessity. The site also allows
multiple Free event creators, meaning that if we need to we can put up another event in
exactly the same way; which later on needed to be done, Invite only allows us to host a
controlled and calm day with only people we've confirmed/trust (no gatecrashers)
3.
4. Blogger was essential documentation for our project as it created a large space to store all
preparatory work. Being the gateway to all the work we've done this year. It is the most
important aspect of our project in terms of technology as it holds everything, from the
planning and research to our final video and evaluation, it has functions (labels) that
clearly identify each students work from another, making moderation just that little bit
simpler. Its login features make it secure and easily accessible for students and teachers
who have the ability to leave small comments and pointers in ways to improve work, the
edit tool is available for use at any time so you are given the opportunity to modify your
work at any given time, allowing much needed flexibility and control over your posts.
Blogger is compatible with most media allowing you to import and upload almost
anything, the upload tool for Youtube videos makes it very easy to find videos especially if
they've been uploaded from your Blogger account and there is a separate option for that.
you can also look at posts individually by name, tracking each student separately, which
can also make it easier to find your own work.
5. Technology can never be 100% reliable and sometimes have their off days, Youtube
is used whenever uploads to Blogger are a little slow or non respondent. Having the
video's on youtube makes the uploads swift and problem free, it is also useful for
thorough research into music videos, giving u access to both professions and
student projects and has a brilliant and simple comments section allowing you to
rate, like/dislike or even flag comments made by users. They also allow u to see the
number of views u get, page views and statistics (useful for viral/popular videos) As
people can get a bit excitable on such websites the option to disable/ban comments
is also available which is useful. The search bar is necessary as it makes suggestions
just like google, making it easier to find what it is you're looking for.
6. Gimp has proved for me and my personal approach to the project; to be just
as useful and
relevant as Blogger as it has assisted me in majority of the tasks set for this assignment. From
the Animatic to the final digipak design. As I do not own software as prestige as the college I
have had to use free alternatives to programs like Photoshop and Final cut Pro, and this has
served me well, making the design tasks simple yet effective all the same. Here I was able to
edit my own images and re-work them in a way that looks high quality, Although not compacted
with a huge variety of fonts like photoshop I was able to create animations and cartoon like
images using basic tools (pathways, bucket fill, and brushes.)
This program in conjunction with others has also assisted me in blog posts and mini visual
tutorials explaining how i’ve used it in the completion of the ancillary tasks. I’ve also used it
for smaller and less vital posts like mini mindmaps, analysing music videos at the very start of
the course and highlighting the main features and functions of videos and digipaks, using
colours and text I’ve created in MS paint. I even used it to create basic replicates of the
software logos in this presentation. Gimp helped me with the animatic / storyboard quite
significantly as it comes with texture/patterns that Iused to jazz up the images.
7.
8. The internet being compatible with almost everything I used to display and generate work
helped me quite significantly in this project as it assisted me greatly with research, and was
necessary when using a lot of the programs and software's needed to make the work a success,
for example Facebook, Twitter, and others like AVS video editor when downloads took place, it
also gave me the ability to collect written feedback over Blackberry Messenger and Whatsap
which requires either mobile internet or Wifi, Accessing the blog and emails to ask for help or
receive info/feedback. It also made image collection easier, making digipak production
clearer as the images from google allowed you to see the common features and replicate them
accordingly. Great place to gather feedback, and organising events, plus our Target audience is
very in touch with technology and the internet so it's an excellent place to try and get their
attention and raise awareness of products. Embarrassment has stopped me from wanting to
create voice overs for blog posts so instead i used a program called “Adacity” to record speech
from Google Translate to make voice overs for me, using my own words and i’ve used the
internet to create this powerpoint as I do not have access to MS powerpoint. it’s good for storing
work also as self sent emails allow you to transfer work home if you do not have/forget your USB
stick.
9. My initial plan was to avoid using photoshop at all costs, however it did prove to be vital in the production of my
digipak. As I am more familiar with it's free and basic alternative Gimp 2.8 I didn't get that familiar with
the drawing tools and filters however I found the wide variety of text styles to be extremely helpful, as that
is something that Gimp lacks significantly. Plus I was provided with the pre made templates, with the
choice of a 3 panel and a 2 panel design. Without Photoshop text input would have taken a lot longer than it
did, as I would have needed to use a website called "Fontspace" where pre generated texts are found. This
would have meant copying and pasting each individual word onto my images and arranging them
accordingly, making monitoring of the sizes of the words very difficult and time consuming. But luckily the
desktop I was working at had the font I wanted installed so all I needed to do was type the words I wanted.
10. Not being an Macbook pro owner for me AVS editor was my only alternative that got the
job done to a basic level. The controls and functions suited me better than the one's on FCP
do as I wouldn't describe myself as being technologically advanced, and this program did
assist me in all my editing tasks for blog posts, I used it to trim down recorded feedback for
our music video, get rid of any loose/un-needed footage, and in conjunction with Free
Screen recorder I used it to again document the steps I followed to create the images I used
for my ancillary work. I biggest issue it gave me was the annoying watermark central to the
image of my videos..although they act as a label to the work I've created I think it brought
down the quality of the work visually which is quite annoying, but overall it served me well,
as the speed options gave me the ability to change videos with a length of 30 minutes to
max 7 without taking away any useful footage, also I could import songs of my choice in an
attempt to spice up some of my longer videos,
11.
12. Audacity was a software that allowed me to access the speakers within my laptop
and capture the sound directly from the speakers as I was listening to it, this way I
could get a hold of the robotic voice over's from Google translate without any
interference whatsoever, it took me a while to figure out how to get the sound at a
decent volume and quality using this set of speakers but eventually it worked,
allowing me to explain my work verbally without having to cringe when I played it
back. This needed no editing as there were no awkward silences or fillers, what was
helpful about this program was that the audio waves are displayed quite clearly on
the screen so I was able to see where the volumes raises or drops, making it easier
for me to fix it where necessary.
13. I used open office.org as a replacement for the high street alternative MS word, In
response to the project I used it in exactly the same way it was intended to be used
except I made the text about x3 bigger than I ever would consider away from the
blog posts and I recorded it as I typed. This process took a long time as I was typing
straight from my head, without a previous draft, meaning sometimes there were
pauses where I was just gathering my thoughts, leaving me with an hour of footage
that needed to be significantly shortened. When I first started using this method to
document my ideas I would spend a long time going back through the video and pin
pointing where lengthy gaps were and trying to get rid of them best I could, however
with the stress piling up in other subjects I stopped doing this allowing the sped up
visuals and music to distract from these parts, this left hour long footage at a
standard 3-6 minutes, where I described through processes.
14. Paint played a major part in the completion of out animatic and storyboard, unlike my ancillary product images
I actually drew these one's on my graphics tablet, I didn't want to take this same approach in my digipak
because drawing out each image takes a lot of time, and I felt like without the textures I used in the
animatic the images looked abit flat and plain, therefore it wouldn't work, I also used MS paint to draw out
the fonts for my mindmaps/brainstorms. This way I could have more fun with them and make them more
personal than they would have been if I'd gotten a pre-generated font instead. It also became the first ideas
for the video's I created using Open office.org. They were approached in the same way, except this way took
longer and the need for speed up tool was more vital here, as every letter needed to be drawn out, however
this approach looks more fun due to the colours used.