The document discusses how the film "The Numbers Game" uses, develops, and challenges conventions of real media products. It uses conventions such as darkening faces to maintain mystery around characters. It develops conventions by using point-of-view shooting that crosses the 180 degree rule. It challenges conventions by using only point-of-view camera work, unlike typical films that employ a variety of shots.
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M-TEC provide a lots of courses as:
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This is the 7th evaluation question for m media course work that explores the use of techniques we learned and how we used them in our preliminary task to our full film
Adjusting primitives for graph : SHORT REPORT / NOTESSubhajit Sahu
Graph algorithms, like PageRank Compressed Sparse Row (CSR) is an adjacency-list based graph representation that is
Multiply with different modes (map)
1. Performance of sequential execution based vs OpenMP based vector multiply.
2. Comparing various launch configs for CUDA based vector multiply.
Sum with different storage types (reduce)
1. Performance of vector element sum using float vs bfloat16 as the storage type.
Sum with different modes (reduce)
1. Performance of sequential execution based vs OpenMP based vector element sum.
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3. Comparing various launch configs for CUDA based vector element sum (memcpy).
4. Comparing various launch configs for CUDA based vector element sum (in-place).
Sum with in-place strategies of CUDA mode (reduce)
1. Comparing various launch configs for CUDA based vector element sum (in-place).
Chatty Kathy - UNC Bootcamp Final Project Presentation - Final Version - 5.23...John Andrews
SlideShare Description for "Chatty Kathy - UNC Bootcamp Final Project Presentation"
Title: Chatty Kathy: Enhancing Physical Activity Among Older Adults
Description:
Discover how Chatty Kathy, an innovative project developed at the UNC Bootcamp, aims to tackle the challenge of low physical activity among older adults. Our AI-driven solution uses peer interaction to boost and sustain exercise levels, significantly improving health outcomes. This presentation covers our problem statement, the rationale behind Chatty Kathy, synthetic data and persona creation, model performance metrics, a visual demonstration of the project, and potential future developments. Join us for an insightful Q&A session to explore the potential of this groundbreaking project.
Project Team: Jay Requarth, Jana Avery, John Andrews, Dr. Dick Davis II, Nee Buntoum, Nam Yeongjin & Mat Nicholas
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Evaluation 1
1. 1. IN WHAT WAY DOES YOUR MEDIA
PRODUCT USE, DEVELOP OR
CHALLENGE FORMS AND
CONVENTIONS OF REAL MEDIA
PRODUCTS?
Solo Shariff-Hickey
Film: The Numbers
Game
2. USING MEDIA FORMS AND
CONVENTIONS
An example of my media product following media conventions is in
the use of darkening (and hiding) the faces in close ups and long
shots to keep the element of mystery to their characters. This is an
effect consistent to villains across other media products of my genre
to keep the mystery of their characters throughout the films, from
first appearance to when they come into the light.
My film also keeps to the 180 degree rule (except for a few seconds
where the movement of the camera turns around to an area beyond
the 180 degrees, making it 270 degrees). It keeps to this despite the
camera moving the entire time. However, if each stopping point is
seen as another scene then it keeps to the rule completely as even
the point when the camera goes back on itself is seen to keep to the
rule.
3. DEVELOPING MEDIA FORMS AND
CONVENTIONS
My product develops conventions in media with the 180 degree rule
by the use of its POV shooting. The POV shooting crosses the barrier
of the 180 degree rule because it allows the camera to go beyond the
restrictions imposed by the rule. I know that it does this successfully
because in the feedback from peers no body saw a fault in it, showing
that this was a successful development of this particular convention
in media.
4. CHALLENGING MEDIA FORMS AND
CONVENTIONS
My media product challenges conventions of real media products with
its camera work, that it’s all shot in POV whereas a typical media
product would use a variety of camera shots, angles and positions
throughout the course of a film. This is something consistent with
media products of a similar genre and products across the industry.