SlideShare a Scribd company logo
Prof @margaridaRomero margarida.romero@unice.fr
Lab director @fabline06 #Nice06 @uca_research
Attitudes in Maker Education :
from trust to tolerance to ambiguity
Barma, S., Romero, M., & Deslandes, R. (2017). Implementing Maker Spaces to Promote Cross-Generational
Sharing and Learning. In Game-Based Learning Across the Lifespan (p. 65–78). Springer.
Cucinelli, G., Davidson, A.-L., Romero, M., & Matheson, T. (2018). Intergenerational Learning Through a
Participatory Video Game Design Workshop. Journal of Intergenerational Relationships, 16(1‑2), 146–165.
Lille, B., & Romero, M. (2017). Creativity assessment in the context of maker-based projects. Design and
Technology Education: an International Journal, 22(3), 32–47.
Prof @margaridaRomero margarida.romero@unice.fr
Lab director @fabline06 #Nice06 @uca_research
#VibotLeRobot with @KidsCoding
MsC SmartEdTech Co-director
(online + 2 intensive weeks in #Nice06)
Associate professor
Université Laval
LINE Research lab director.
Université Côte d’Azur
(@fabline06 @uca_research)
#5c21
Romero(2016).Design:Dumont
Cognitive
flexibility
Tolerance to
ambiguity
Trust
1
LINE research lab
in #Nice06
You’re welcome !
#Nice06 is Nice !
You’re welcome to
@fabLINE06 (Laboratoire d’Innovation et Numérique pour l’Education
at @UCA_research (Université Côté d’Azur)
Our lab and colleagues are also Nice !
Work hard, play hard
(Aarssen & Crime, 2016)
7
You’re welcome to
@fabLINE06 (Laboratoire d’Innovation et Numérique pour l’Education
at @UCA_research (Université Côté d’Azur)
Our lab and colleagues are also Nice !
Work hard, play hard !
5th and 6th April 2019 #Nice06 @fabLINE06
Intergenerational playful robotics
Citizens as ICT consumers
(Interactive ICT usage)
=» Limits:
Representativity,
Obsolescence
Citizens as ICT
co-creators
(Participatory Knowledge
Co-Creation)
Intergenerational
techno-creativity
Src:CultOfMac.com
Src:Ladieslearningcode.com
Is not about the technology (nor its intentions) but about its actual
participatory creative use.
Can technologies support
creative participation across the
lifespan ?
Passive-participatory model (Romero, Laferrière, & Power, 2016).
PPM applied to learning to code activities:
Romero, M., Davidson, A-L., Cucinelli, G., Ouellet, H., & Arthur, K. (2016). Learning to
code: from procedural puzzle-based games to creative programming. CIDUI.
#5c21
5 competencies for
the 21st century!
Romero(2016).Design:Dumont
WhaT Are Our StRatEGiEs iN
coLlABorATivE ProBlEM soLvINg?
CreaCube activity,
engages the player in a
playful challenge to
evaluate his/her creative
problem-solving skills.
CreaCube, a playful activity to evaluate creative problem solving.
CreaCube task objective:
Create an autonomous vehicle reaching the finish point.
2
Co-creative
problem solving
factors
ANR #CreaMaker
Co-creativity, attitudes and age model
Co-creativity
Same-age team (15 to 19 years)
Same-age team (19 to 29 years)
Same-age team (30 to 59 years)
Same-age team (60 to 79 years)
Intergenerational teams
Error tolerance
Tolerance to
ambiguity
Risk taking
ANR #CreaMaker Project
PhD (3 years)
PostDoc (2 years)
https://creamaker.wordpress.com/
Cocreativity and problem solving in #makered.
The project focus on the study of co-creativity
in maker education activities such the
CreaCube task (problem solving analysis
through modular robotics).
ANR #CreaMaker
Creativity as a collaborative and context-related process
Henriksen, Mishra and Fisser (2016) suggest that “creativity emerges and
exists within a system, rather than only at the level of individual processes”
(p. 27).
The #CreaMaker project is situated within this systematic and collaborative
approach of creativity in the context of maker education. Creativity will be
considered within a system in which technology could be leverage for the
creative process (Henriksen et al., 2016).
The maker movement culture is based on sharing, giving, participating and
supporting a joint activity towards a creative solution (Blikstein, 2018). Maker
education could facilitate intergenerational learning by reuniting participants
from different ages and backgrounds in a co-creative process (Barma,
Romero, et al., 2017).
ANR #CreaMaker
Research Question: How does co-creativity develop through a
maker-based project in same-age and intergenerational groups?
Four age groups are considered for the study: high-school learners (15 to
18), undergraduate young adults (19 to 29), adult learners (30 to 59), and
older adults (60 to 79).
H1: intergenerational teams will be more
creative than same-age teams in a novelty
ill-defined task.
In same-age teams, we expect participants to show a higher level of
co-creativity at younger ages than in later life (H2: younger same-age
teams are more co-creative than adults and older same-age teams) and
observe different levels of creativity development through a maker-based
project depending on participants’ error tolerance (H3), tolerance to
ambiguity (H4) and risk taking when engaging into creative actions (H5).
2
Humanistic and
participatory
values
#CoCreaTIC #5C21 Educational values :
Humanistic and participatory (intergenerational codesign
and cocreation of solutions for the society)
Let’S
coCrEaTE
tHe fUTurE !
WhaT fUTurE For Our KIdS?
Individuals are competent in their diversity of talents,
Sometimes we’re competent AS a team
… but definitely
coLlECtiVElY inCOmPetENtS!coLlECtiVElY inCOmPetENtS!
Individuals are competent in their diversity of tale
Sometimes we’re competent AS a team
… but definitely
coLlECtiVElY inCOmPetENtS!
coLlECtiVElY inCOmPetENtS!
Individuals are competent in their diversity of tale
Sometimes we’re competent AS a team
… but definitely
coLlECtiVElY inCOmPetENtS!
coLlECtiVElY inCOmPetENtS!
#CoCreaTIC #5C21 Educational values :
Humanistic and participatory (intergenerational codesign
and cocreation of solutions for the society)
Let’S
coCrEaTE
tHe fUTurE !
3
Attitudes in co-creative
problem solving
Kid
Young adult
Adult
Senior
ANR #CreaMaker
Attitudes in co-creative problem solving
In individual settings, adults feels more evaluation pressure than in team
settings.
In individual settings, adults engage an important amount of time in
ego-preservation strategies before, during and after the task.
5th and 6th April 2019 #Nice06 @fabLINE06
Intergenerational playful robotics
Thanks you and welcome to #Nice06
Margarida.Romero@unice.fr
@margaridaromero
ORCID : http://orcid.org/0000-0003-3356-8121
Google Scholar 3xyaF5oAAAAJ
http://unice.fr/laboratoires/line/
http://Researchgate.net/lab/Laboratoire-dInnovation-et-Numerique-pour-lEducation/
https://twitter.com/fabline06
https://www.facebook.com/fabline06/
4
Three
intergenerational
MakerEd and Game
Based Learning
activities to develop
the #5c21
@margaridaromero
Romero, M., Sawchuk,
K., Blat, J., Sayago, S.,
Ouellet, H. (Eds.), (2016).
Game-Based Learning Across the
Lifespan. Cross-Generational and
Age-Oriented Topics, Advances in
Game-Based Learning (Springer).
ISBN: 978-3-319-41795-0.
http://www.springer.com/us/book/9
783319417950
@SpringerEdu
book on LLL GBL
#5c21
5 competencies for
the 21st century!
Romero(2016).Design:Dumont
@margaridaromero
Orchestrating intergenerational creative programming
workshops. Strategy 1: scripting intergen game creation.
Senior participants (50+)
Acting as Narrative directors,
sharing a life experience
related to the Social Sciences
curriculum.
Younger learners
acting as Multimedia directors,
creating a digital life narrative
(Open Educational Resource)
Intergenerational learning through play (Davis, Larkin, & Graves, 2002) and digital
creation. Participatory design of digital games (Blat et al., 2012; Vanden Abeele &
Van Rompaey, 2006) with Scracth.
Digital creativity;
Social participation;
Heritage
preservation
Learning by real life
stories; Learning by
creating OER
@margaridaromero
Src:Ladieslearningcode.com
Intergenerational creative programming
https://scratch.mit.edu/projects/79072590/#editor
@margaridaromero
Orchestrating intergenerational creative programming
workshops. Strategy 1: Ice-breaking roles.
@margaridaromero
https://vimeo.com/157339347
@margaridaromero
Orchestrating intergenerational creative programming
workshops. Strategy 2: Intergen-Creativity.
@margaridaromero
Orchestrating intergenerational creative programming
workshops. Strategy 2: Intergen-Creativity.
@margaridaromero
Orchestrating intergenerational creative programming
workshops. Strategy 3: Storytelling
From storytime to coding time
De l’heure du conte à l’heure du code
#Vibot the robot, an
intergenerational book about
programming and educational
robotics. Available in French and
English (paper and online).
@margaridaromero
In Vibot the robot,
granny ADA is the most tech-savvy member of the family !
@margaridaromero
Orchestrating intergenerational creative programming
workshops (II)
#Vibot studio on #Scratch
Take home message:
5th and 6th April 2019 #Nice06 @fabLINE06
Intergenerational playful robotics
Usages créatifs du numérique en éducation
(Activités d’apprentissage techno-créatives)Apprentissagesintergénérationnels
La robotique,
4ème révolution
industrielle
Classe
créative
Résolution de
problèmes
Pensée
informatique
Collaboration
Créativité
Pensée critique
Société Éducation
Robotique pédagogique
Apprentissage de la
programmation
Création de jeux numériques
Fabrication numérique (maker)
Pédagogie
créative
#5c21
Compétences 21e siècle
Romero (2016). Design : Dumont
#5c21
○ Creative
collaboration as a
context-related collaborative
process of shared creation,
where a solution is
collaboratively (co)constructed
by a group of persons and
considered as original, valuable
or useful by a group of reference
(Romero & Barberà, 2015).
@margaridaromero
#CoCreaTIC #5C21 Educational values :
Humanistic and participatory (intergenerational codesign
and cocreation of solutions for the society)
#Vibot the robot, an intergenerational book
about programming and educational
robotics. Available in French and English
(paper and online).
@margaridaromero
In Vibot the robot,
granny ADA is the most tech-savvy member of the family !
.
#SmartCityMaker @BeauboisFab
#smartCityMaker du cours TEN 2901 #ulaval
.
#SmartCityMaker #ULAVAL @ESPE_Nice

More Related Content

Similar to 20181119 Attitudes in #makered @mmakerfaire @act_concordia @margaridaromero

Intergenerational play and game design: participatory fun and digital empower...
Intergenerational play and game design: participatory fun and digital empower...Intergenerational play and game design: participatory fun and digital empower...
Intergenerational play and game design: participatory fun and digital empower...
Margarida Romero
 
20171014 #ACTproject meeting #uOttawa
20171014 #ACTproject meeting #uOttawa20171014 #ACTproject meeting #uOttawa
20171014 #ACTproject meeting #uOttawa
Margarida Romero
 
2019 Cocreativity workshop proceedings
2019 Cocreativity workshop proceedings 2019 Cocreativity workshop proceedings
2019 Cocreativity workshop proceedings
Margarida Romero
 
ANR #CreaMaker workshop: co-creativity, robotics and maker education
ANR #CreaMaker workshop: co-creativity, robotics and maker educationANR #CreaMaker workshop: co-creativity, robotics and maker education
ANR #CreaMaker workshop: co-creativity, robotics and maker education
Margarida Romero
 
2021 Creativity and Game Based Learning @margaridaromero
2021 Creativity and Game Based Learning @margaridaromero2021 Creativity and Game Based Learning @margaridaromero
2021 Creativity and Game Based Learning @margaridaromero
Margarida Romero
 
20181008 Creative Game Based Learning: from the Learning Mechanics Game Mecha...
20181008 Creative Game Based Learning: from the Learning Mechanics Game Mecha...20181008 Creative Game Based Learning: from the Learning Mechanics Game Mecha...
20181008 Creative Game Based Learning: from the Learning Mechanics Game Mecha...
Margarida Romero
 
#Scratch2017BDX Assessment of creativity and computational thinking in Scratc...
#Scratch2017BDX Assessment of creativity and computational thinking in Scratc...#Scratch2017BDX Assessment of creativity and computational thinking in Scratc...
#Scratch2017BDX Assessment of creativity and computational thinking in Scratc...
Margarida Romero
 
#ScratchMIT2016 Ignite talk on intergenerational creative game creation
#ScratchMIT2016 Ignite talk on intergenerational creative game creation#ScratchMIT2016 Ignite talk on intergenerational creative game creation
#ScratchMIT2016 Ignite talk on intergenerational creative game creation
Margarida Romero
 
Digital game design as a complex learning activity for developing the 4Cs ski...
Digital game design as a complex learning activity for developing the 4Cs ski...Digital game design as a complex learning activity for developing the 4Cs ski...
Digital game design as a complex learning activity for developing the 4Cs ski...
Margarida Romero
 
Media literacy in the 21st century isacs 2012
Media literacy in the 21st century isacs 2012Media literacy in the 21st century isacs 2012
Media literacy in the 21st century isacs 2012
lmittler
 
Hive NYC Cohort 5 Shareout
Hive NYC Cohort 5 Shareout Hive NYC Cohort 5 Shareout
Hive NYC Cohort 5 Shareout
valleraj
 
Media literacy in the 21st century isacs 2012
Media literacy in the 21st century isacs 2012Media literacy in the 21st century isacs 2012
Media literacy in the 21st century isacs 2012
lmittler
 
Co-Creativity through Play and Game Design Thinking.pdf
Co-Creativity through Play and Game Design Thinking.pdfCo-Creativity through Play and Game Design Thinking.pdf
Co-Creativity through Play and Game Design Thinking.pdf
EricHo305923
 
ACT activities. Let’s have creative fun together!
ACT activities. Let’s have creative fun together!ACT activities. Let’s have creative fun together!
ACT activities. Let’s have creative fun together!
Margarida Romero
 
Camp creation 8nov12 ppt
Camp creation 8nov12 pptCamp creation 8nov12 ppt
Camp creation 8nov12 ppt
kayreentat
 
Romero & Vallerand (2016) Co-creative activities for the 21st century kids-R02
Romero & Vallerand (2016) Co-creative activities for the 21st century kids-R02Romero & Vallerand (2016) Co-creative activities for the 21st century kids-R02
Romero & Vallerand (2016) Co-creative activities for the 21st century kids-R02
Margarida Romero
 
Ensad lab sociable_media-short_portfolio_2013-web
Ensad lab sociable_media-short_portfolio_2013-webEnsad lab sociable_media-short_portfolio_2013-web
Ensad lab sociable_media-short_portfolio_2013-web
Geoffrey Dorne
 
Learning and Teaching as Communicative Actions: New Ways of Learning: Transme...
Learning and Teaching as Communicative Actions: New Ways of Learning: Transme...Learning and Teaching as Communicative Actions: New Ways of Learning: Transme...
Learning and Teaching as Communicative Actions: New Ways of Learning: Transme...
Jenny S Wakefield, Ph.D.
 
Different Games 2015. ACT. Silver Gaming. Engaging elders and secondary level...
Different Games 2015. ACT. Silver Gaming. Engaging elders and secondary level...Different Games 2015. ACT. Silver Gaming. Engaging elders and secondary level...
Different Games 2015. ACT. Silver Gaming. Engaging elders and secondary level...
Margarida Romero
 
Developing computational thinking via the visual programming tool lego educat...
Developing computational thinking via the visual programming tool lego educat...Developing computational thinking via the visual programming tool lego educat...
Developing computational thinking via the visual programming tool lego educat...
Grial - University of Salamanca
 

Similar to 20181119 Attitudes in #makered @mmakerfaire @act_concordia @margaridaromero (20)

Intergenerational play and game design: participatory fun and digital empower...
Intergenerational play and game design: participatory fun and digital empower...Intergenerational play and game design: participatory fun and digital empower...
Intergenerational play and game design: participatory fun and digital empower...
 
20171014 #ACTproject meeting #uOttawa
20171014 #ACTproject meeting #uOttawa20171014 #ACTproject meeting #uOttawa
20171014 #ACTproject meeting #uOttawa
 
2019 Cocreativity workshop proceedings
2019 Cocreativity workshop proceedings 2019 Cocreativity workshop proceedings
2019 Cocreativity workshop proceedings
 
ANR #CreaMaker workshop: co-creativity, robotics and maker education
ANR #CreaMaker workshop: co-creativity, robotics and maker educationANR #CreaMaker workshop: co-creativity, robotics and maker education
ANR #CreaMaker workshop: co-creativity, robotics and maker education
 
2021 Creativity and Game Based Learning @margaridaromero
2021 Creativity and Game Based Learning @margaridaromero2021 Creativity and Game Based Learning @margaridaromero
2021 Creativity and Game Based Learning @margaridaromero
 
20181008 Creative Game Based Learning: from the Learning Mechanics Game Mecha...
20181008 Creative Game Based Learning: from the Learning Mechanics Game Mecha...20181008 Creative Game Based Learning: from the Learning Mechanics Game Mecha...
20181008 Creative Game Based Learning: from the Learning Mechanics Game Mecha...
 
#Scratch2017BDX Assessment of creativity and computational thinking in Scratc...
#Scratch2017BDX Assessment of creativity and computational thinking in Scratc...#Scratch2017BDX Assessment of creativity and computational thinking in Scratc...
#Scratch2017BDX Assessment of creativity and computational thinking in Scratc...
 
#ScratchMIT2016 Ignite talk on intergenerational creative game creation
#ScratchMIT2016 Ignite talk on intergenerational creative game creation#ScratchMIT2016 Ignite talk on intergenerational creative game creation
#ScratchMIT2016 Ignite talk on intergenerational creative game creation
 
Digital game design as a complex learning activity for developing the 4Cs ski...
Digital game design as a complex learning activity for developing the 4Cs ski...Digital game design as a complex learning activity for developing the 4Cs ski...
Digital game design as a complex learning activity for developing the 4Cs ski...
 
Media literacy in the 21st century isacs 2012
Media literacy in the 21st century isacs 2012Media literacy in the 21st century isacs 2012
Media literacy in the 21st century isacs 2012
 
Hive NYC Cohort 5 Shareout
Hive NYC Cohort 5 Shareout Hive NYC Cohort 5 Shareout
Hive NYC Cohort 5 Shareout
 
Media literacy in the 21st century isacs 2012
Media literacy in the 21st century isacs 2012Media literacy in the 21st century isacs 2012
Media literacy in the 21st century isacs 2012
 
Co-Creativity through Play and Game Design Thinking.pdf
Co-Creativity through Play and Game Design Thinking.pdfCo-Creativity through Play and Game Design Thinking.pdf
Co-Creativity through Play and Game Design Thinking.pdf
 
ACT activities. Let’s have creative fun together!
ACT activities. Let’s have creative fun together!ACT activities. Let’s have creative fun together!
ACT activities. Let’s have creative fun together!
 
Camp creation 8nov12 ppt
Camp creation 8nov12 pptCamp creation 8nov12 ppt
Camp creation 8nov12 ppt
 
Romero & Vallerand (2016) Co-creative activities for the 21st century kids-R02
Romero & Vallerand (2016) Co-creative activities for the 21st century kids-R02Romero & Vallerand (2016) Co-creative activities for the 21st century kids-R02
Romero & Vallerand (2016) Co-creative activities for the 21st century kids-R02
 
Ensad lab sociable_media-short_portfolio_2013-web
Ensad lab sociable_media-short_portfolio_2013-webEnsad lab sociable_media-short_portfolio_2013-web
Ensad lab sociable_media-short_portfolio_2013-web
 
Learning and Teaching as Communicative Actions: New Ways of Learning: Transme...
Learning and Teaching as Communicative Actions: New Ways of Learning: Transme...Learning and Teaching as Communicative Actions: New Ways of Learning: Transme...
Learning and Teaching as Communicative Actions: New Ways of Learning: Transme...
 
Different Games 2015. ACT. Silver Gaming. Engaging elders and secondary level...
Different Games 2015. ACT. Silver Gaming. Engaging elders and secondary level...Different Games 2015. ACT. Silver Gaming. Engaging elders and secondary level...
Different Games 2015. ACT. Silver Gaming. Engaging elders and secondary level...
 
Developing computational thinking via the visual programming tool lego educat...
Developing computational thinking via the visual programming tool lego educat...Developing computational thinking via the visual programming tool lego educat...
Developing computational thinking via the visual programming tool lego educat...
 

More from Margarida Romero

Actividades tecnocreativas para el desarrollo de competencias transversales
Actividades tecnocreativas para el desarrollo de competencias transversalesActividades tecnocreativas para el desarrollo de competencias transversales
Actividades tecnocreativas para el desarrollo de competencias transversales
Margarida Romero
 
20220314 #SDC2022 a MIA, un lieu public d'acculturation aux #IA
20220314 #SDC2022 a MIA, un lieu public d'acculturation aux #IA20220314 #SDC2022 a MIA, un lieu public d'acculturation aux #IA
20220314 #SDC2022 a MIA, un lieu public d'acculturation aux #IA
Margarida Romero
 
20220308 ANR #CreaMaker #IWD2022 #womenInstem
20220308 ANR #CreaMaker #IWD2022 #womenInstem20220308 ANR #CreaMaker #IWD2022 #womenInstem
20220308 ANR #CreaMaker #IWD2022 #womenInstem
Margarida Romero
 
Défis de programmation créative: Du conte au code avec Scratch et #VibotLeRobot
Défis de programmation créative:  Du conte au code avec Scratch et #VibotLeRobotDéfis de programmation créative:  Du conte au code avec Scratch et #VibotLeRobot
Défis de programmation créative: Du conte au code avec Scratch et #VibotLeRobot
Margarida Romero
 
20220106 Enjeux éducatifs à l’ère de l’IA : Compétences, dispositifs de form...
20220106 Enjeux éducatifs à l’ère de l’IA :  Compétences, dispositifs de form...20220106 Enjeux éducatifs à l’ère de l’IA :  Compétences, dispositifs de form...
20220106 Enjeux éducatifs à l’ère de l’IA : Compétences, dispositifs de form...
Margarida Romero
 
2021 Apprendre en jouant : entre créativité, esprit critique et usage numérique
2021 Apprendre en jouant : entre créativité, esprit critique et usage numérique2021 Apprendre en jouant : entre créativité, esprit critique et usage numérique
2021 Apprendre en jouant : entre créativité, esprit critique et usage numérique
Margarida Romero
 
20211022 L’engagement créatif des apprenants dans les formations hybrides et ...
20211022 L’engagement créatif des apprenants dans les formations hybrides et ...20211022 L’engagement créatif des apprenants dans les formations hybrides et ...
20211022 L’engagement créatif des apprenants dans les formations hybrides et ...
Margarida Romero
 
20210610 #EIAH2021 keynote ANR #CreaMaker
20210610 #EIAH2021 keynote ANR #CreaMaker20210610 #EIAH2021 keynote ANR #CreaMaker
20210610 #EIAH2021 keynote ANR #CreaMaker
Margarida Romero
 
20210608 pnf-ia
20210608 pnf-ia20210608 pnf-ia
20210608 pnf-ia
Margarida Romero
 
Activités technocréatives autour de la ville (intelligente)
Activités technocréatives autour de la ville (intelligente)Activités technocréatives autour de la ville (intelligente)
Activités technocréatives autour de la ville (intelligente)
Margarida Romero
 
A learning scientist approach to modeling human cognition in individual and c...
A learning scientist approach to modeling human cognition in individual and c...A learning scientist approach to modeling human cognition in individual and c...
A learning scientist approach to modeling human cognition in individual and c...
Margarida Romero
 
20201208 Gala Conf. Artifactual Affordances In Playful Robotics
20201208 Gala Conf. Artifactual Affordances In Playful Robotics20201208 Gala Conf. Artifactual Affordances In Playful Robotics
20201208 Gala Conf. Artifactual Affordances In Playful Robotics
Margarida Romero
 
Résolution créative des problèmes : seul, en équipe ou de manière participati...
Résolution créative des problèmes : seul, en équipe ou de manière participati...Résolution créative des problèmes : seul, en équipe ou de manière participati...
Résolution créative des problèmes : seul, en équipe ou de manière participati...
Margarida Romero
 
20201116-KickOff-PréAO #GTnum #Scol_ia
20201116-KickOff-PréAO #GTnum #Scol_ia20201116-KickOff-PréAO #GTnum #Scol_ia
20201116-KickOff-PréAO #GTnum #Scol_ia
Margarida Romero
 
20201118 ULB
20201118 ULB20201118 ULB
20201118 ULB
Margarida Romero
 
20200615 Résoudre des problèmes au 1D L’approche STIAM
20200615 Résoudre des problèmes au 1D  L’approche STIAM20200615 Résoudre des problèmes au 1D  L’approche STIAM
20200615 Résoudre des problèmes au 1D L’approche STIAM
Margarida Romero
 
20200603 Activités technocréatives à l'école primaire
20200603 Activités technocréatives à l'école primaire20200603 Activités technocréatives à l'école primaire
20200603 Activités technocréatives à l'école primaire
Margarida Romero
 
20200518 Pédagogie créative et nouvelle formes scolaires
20200518 Pédagogie créative et nouvelle formes scolaires 20200518 Pédagogie créative et nouvelle formes scolaires
20200518 Pédagogie créative et nouvelle formes scolaires
Margarida Romero
 
20200505 jouer-est-ce-bien-serieux
20200505 jouer-est-ce-bien-serieux20200505 jouer-est-ce-bien-serieux
20200505 jouer-est-ce-bien-serieux
Margarida Romero
 
202002 Didapro 2020 Du code à la pensée informatique
202002 Didapro 2020 Du code à la pensée informatique202002 Didapro 2020 Du code à la pensée informatique
202002 Didapro 2020 Du code à la pensée informatique
Margarida Romero
 

More from Margarida Romero (20)

Actividades tecnocreativas para el desarrollo de competencias transversales
Actividades tecnocreativas para el desarrollo de competencias transversalesActividades tecnocreativas para el desarrollo de competencias transversales
Actividades tecnocreativas para el desarrollo de competencias transversales
 
20220314 #SDC2022 a MIA, un lieu public d'acculturation aux #IA
20220314 #SDC2022 a MIA, un lieu public d'acculturation aux #IA20220314 #SDC2022 a MIA, un lieu public d'acculturation aux #IA
20220314 #SDC2022 a MIA, un lieu public d'acculturation aux #IA
 
20220308 ANR #CreaMaker #IWD2022 #womenInstem
20220308 ANR #CreaMaker #IWD2022 #womenInstem20220308 ANR #CreaMaker #IWD2022 #womenInstem
20220308 ANR #CreaMaker #IWD2022 #womenInstem
 
Défis de programmation créative: Du conte au code avec Scratch et #VibotLeRobot
Défis de programmation créative:  Du conte au code avec Scratch et #VibotLeRobotDéfis de programmation créative:  Du conte au code avec Scratch et #VibotLeRobot
Défis de programmation créative: Du conte au code avec Scratch et #VibotLeRobot
 
20220106 Enjeux éducatifs à l’ère de l’IA : Compétences, dispositifs de form...
20220106 Enjeux éducatifs à l’ère de l’IA :  Compétences, dispositifs de form...20220106 Enjeux éducatifs à l’ère de l’IA :  Compétences, dispositifs de form...
20220106 Enjeux éducatifs à l’ère de l’IA : Compétences, dispositifs de form...
 
2021 Apprendre en jouant : entre créativité, esprit critique et usage numérique
2021 Apprendre en jouant : entre créativité, esprit critique et usage numérique2021 Apprendre en jouant : entre créativité, esprit critique et usage numérique
2021 Apprendre en jouant : entre créativité, esprit critique et usage numérique
 
20211022 L’engagement créatif des apprenants dans les formations hybrides et ...
20211022 L’engagement créatif des apprenants dans les formations hybrides et ...20211022 L’engagement créatif des apprenants dans les formations hybrides et ...
20211022 L’engagement créatif des apprenants dans les formations hybrides et ...
 
20210610 #EIAH2021 keynote ANR #CreaMaker
20210610 #EIAH2021 keynote ANR #CreaMaker20210610 #EIAH2021 keynote ANR #CreaMaker
20210610 #EIAH2021 keynote ANR #CreaMaker
 
20210608 pnf-ia
20210608 pnf-ia20210608 pnf-ia
20210608 pnf-ia
 
Activités technocréatives autour de la ville (intelligente)
Activités technocréatives autour de la ville (intelligente)Activités technocréatives autour de la ville (intelligente)
Activités technocréatives autour de la ville (intelligente)
 
A learning scientist approach to modeling human cognition in individual and c...
A learning scientist approach to modeling human cognition in individual and c...A learning scientist approach to modeling human cognition in individual and c...
A learning scientist approach to modeling human cognition in individual and c...
 
20201208 Gala Conf. Artifactual Affordances In Playful Robotics
20201208 Gala Conf. Artifactual Affordances In Playful Robotics20201208 Gala Conf. Artifactual Affordances In Playful Robotics
20201208 Gala Conf. Artifactual Affordances In Playful Robotics
 
Résolution créative des problèmes : seul, en équipe ou de manière participati...
Résolution créative des problèmes : seul, en équipe ou de manière participati...Résolution créative des problèmes : seul, en équipe ou de manière participati...
Résolution créative des problèmes : seul, en équipe ou de manière participati...
 
20201116-KickOff-PréAO #GTnum #Scol_ia
20201116-KickOff-PréAO #GTnum #Scol_ia20201116-KickOff-PréAO #GTnum #Scol_ia
20201116-KickOff-PréAO #GTnum #Scol_ia
 
20201118 ULB
20201118 ULB20201118 ULB
20201118 ULB
 
20200615 Résoudre des problèmes au 1D L’approche STIAM
20200615 Résoudre des problèmes au 1D  L’approche STIAM20200615 Résoudre des problèmes au 1D  L’approche STIAM
20200615 Résoudre des problèmes au 1D L’approche STIAM
 
20200603 Activités technocréatives à l'école primaire
20200603 Activités technocréatives à l'école primaire20200603 Activités technocréatives à l'école primaire
20200603 Activités technocréatives à l'école primaire
 
20200518 Pédagogie créative et nouvelle formes scolaires
20200518 Pédagogie créative et nouvelle formes scolaires 20200518 Pédagogie créative et nouvelle formes scolaires
20200518 Pédagogie créative et nouvelle formes scolaires
 
20200505 jouer-est-ce-bien-serieux
20200505 jouer-est-ce-bien-serieux20200505 jouer-est-ce-bien-serieux
20200505 jouer-est-ce-bien-serieux
 
202002 Didapro 2020 Du code à la pensée informatique
202002 Didapro 2020 Du code à la pensée informatique202002 Didapro 2020 Du code à la pensée informatique
202002 Didapro 2020 Du code à la pensée informatique
 

Recently uploaded

বাংলাদেশ অর্থনৈতিক সমীক্ষা (Economic Review) ২০২৪ UJS App.pdf
বাংলাদেশ অর্থনৈতিক সমীক্ষা (Economic Review) ২০২৪ UJS App.pdfবাংলাদেশ অর্থনৈতিক সমীক্ষা (Economic Review) ২০২৪ UJS App.pdf
বাংলাদেশ অর্থনৈতিক সমীক্ষা (Economic Review) ২০২৪ UJS App.pdf
eBook.com.bd (প্রয়োজনীয় বাংলা বই)
 
Beyond Degrees - Empowering the Workforce in the Context of Skills-First.pptx
Beyond Degrees - Empowering the Workforce in the Context of Skills-First.pptxBeyond Degrees - Empowering the Workforce in the Context of Skills-First.pptx
Beyond Degrees - Empowering the Workforce in the Context of Skills-First.pptx
EduSkills OECD
 
NEWSPAPERS - QUESTION 1 - REVISION POWERPOINT.pptx
NEWSPAPERS - QUESTION 1 - REVISION POWERPOINT.pptxNEWSPAPERS - QUESTION 1 - REVISION POWERPOINT.pptx
NEWSPAPERS - QUESTION 1 - REVISION POWERPOINT.pptx
iammrhaywood
 
Chapter wise All Notes of First year Basic Civil Engineering.pptx
Chapter wise All Notes of First year Basic Civil Engineering.pptxChapter wise All Notes of First year Basic Civil Engineering.pptx
Chapter wise All Notes of First year Basic Civil Engineering.pptx
Denish Jangid
 
คำศัพท์ คำพื้นฐานการอ่าน ภาษาอังกฤษ ระดับชั้น ม.1
คำศัพท์ คำพื้นฐานการอ่าน ภาษาอังกฤษ ระดับชั้น ม.1คำศัพท์ คำพื้นฐานการอ่าน ภาษาอังกฤษ ระดับชั้น ม.1
คำศัพท์ คำพื้นฐานการอ่าน ภาษาอังกฤษ ระดับชั้น ม.1
สมใจ จันสุกสี
 
UGC NET Exam Paper 1- Unit 1:Teaching Aptitude
UGC NET Exam Paper 1- Unit 1:Teaching AptitudeUGC NET Exam Paper 1- Unit 1:Teaching Aptitude
UGC NET Exam Paper 1- Unit 1:Teaching Aptitude
S. Raj Kumar
 
Gender and Mental Health - Counselling and Family Therapy Applications and In...
Gender and Mental Health - Counselling and Family Therapy Applications and In...Gender and Mental Health - Counselling and Family Therapy Applications and In...
Gender and Mental Health - Counselling and Family Therapy Applications and In...
PsychoTech Services
 
BÀI TẬP BỔ TRỢ TIẾNG ANH 8 CẢ NĂM - GLOBAL SUCCESS - NĂM HỌC 2023-2024 (CÓ FI...
BÀI TẬP BỔ TRỢ TIẾNG ANH 8 CẢ NĂM - GLOBAL SUCCESS - NĂM HỌC 2023-2024 (CÓ FI...BÀI TẬP BỔ TRỢ TIẾNG ANH 8 CẢ NĂM - GLOBAL SUCCESS - NĂM HỌC 2023-2024 (CÓ FI...
BÀI TẬP BỔ TRỢ TIẾNG ANH 8 CẢ NĂM - GLOBAL SUCCESS - NĂM HỌC 2023-2024 (CÓ FI...
Nguyen Thanh Tu Collection
 
Hindi varnamala | hindi alphabet PPT.pdf
Hindi varnamala | hindi alphabet PPT.pdfHindi varnamala | hindi alphabet PPT.pdf
Hindi varnamala | hindi alphabet PPT.pdf
Dr. Mulla Adam Ali
 
Philippine Edukasyong Pantahanan at Pangkabuhayan (EPP) Curriculum
Philippine Edukasyong Pantahanan at Pangkabuhayan (EPP) CurriculumPhilippine Edukasyong Pantahanan at Pangkabuhayan (EPP) Curriculum
Philippine Edukasyong Pantahanan at Pangkabuhayan (EPP) Curriculum
MJDuyan
 
BÀI TẬP DẠY THÊM TIẾNG ANH LỚP 7 CẢ NĂM FRIENDS PLUS SÁCH CHÂN TRỜI SÁNG TẠO ...
BÀI TẬP DẠY THÊM TIẾNG ANH LỚP 7 CẢ NĂM FRIENDS PLUS SÁCH CHÂN TRỜI SÁNG TẠO ...BÀI TẬP DẠY THÊM TIẾNG ANH LỚP 7 CẢ NĂM FRIENDS PLUS SÁCH CHÂN TRỜI SÁNG TẠO ...
BÀI TẬP DẠY THÊM TIẾNG ANH LỚP 7 CẢ NĂM FRIENDS PLUS SÁCH CHÂN TRỜI SÁNG TẠO ...
Nguyen Thanh Tu Collection
 
Bed Making ( Introduction, Purpose, Types, Articles, Scientific principles, N...
Bed Making ( Introduction, Purpose, Types, Articles, Scientific principles, N...Bed Making ( Introduction, Purpose, Types, Articles, Scientific principles, N...
Bed Making ( Introduction, Purpose, Types, Articles, Scientific principles, N...
Leena Ghag-Sakpal
 
Pengantar Penggunaan Flutter - Dart programming language1.pptx
Pengantar Penggunaan Flutter - Dart programming language1.pptxPengantar Penggunaan Flutter - Dart programming language1.pptx
Pengantar Penggunaan Flutter - Dart programming language1.pptx
Fajar Baskoro
 
IGCSE Biology Chapter 14- Reproduction in Plants.pdf
IGCSE Biology Chapter 14- Reproduction in Plants.pdfIGCSE Biology Chapter 14- Reproduction in Plants.pdf
IGCSE Biology Chapter 14- Reproduction in Plants.pdf
Amin Marwan
 
Main Java[All of the Base Concepts}.docx
Main Java[All of the Base Concepts}.docxMain Java[All of the Base Concepts}.docx
Main Java[All of the Base Concepts}.docx
adhitya5119
 
Temple of Asclepius in Thrace. Excavation results
Temple of Asclepius in Thrace. Excavation resultsTemple of Asclepius in Thrace. Excavation results
Temple of Asclepius in Thrace. Excavation results
Krassimira Luka
 
The History of Stoke Newington Street Names
The History of Stoke Newington Street NamesThe History of Stoke Newington Street Names
The History of Stoke Newington Street Names
History of Stoke Newington
 
Traditional Musical Instruments of Arunachal Pradesh and Uttar Pradesh - RAYH...
Traditional Musical Instruments of Arunachal Pradesh and Uttar Pradesh - RAYH...Traditional Musical Instruments of Arunachal Pradesh and Uttar Pradesh - RAYH...
Traditional Musical Instruments of Arunachal Pradesh and Uttar Pradesh - RAYH...
imrankhan141184
 
Liberal Approach to the Study of Indian Politics.pdf
Liberal Approach to the Study of Indian Politics.pdfLiberal Approach to the Study of Indian Politics.pdf
Liberal Approach to the Study of Indian Politics.pdf
WaniBasim
 
Présentationvvvvvvvvvvvvvvvvvvvvvvvvvvvv2.pptx
Présentationvvvvvvvvvvvvvvvvvvvvvvvvvvvv2.pptxPrésentationvvvvvvvvvvvvvvvvvvvvvvvvvvvv2.pptx
Présentationvvvvvvvvvvvvvvvvvvvvvvvvvvvv2.pptx
siemaillard
 

Recently uploaded (20)

বাংলাদেশ অর্থনৈতিক সমীক্ষা (Economic Review) ২০২৪ UJS App.pdf
বাংলাদেশ অর্থনৈতিক সমীক্ষা (Economic Review) ২০২৪ UJS App.pdfবাংলাদেশ অর্থনৈতিক সমীক্ষা (Economic Review) ২০২৪ UJS App.pdf
বাংলাদেশ অর্থনৈতিক সমীক্ষা (Economic Review) ২০২৪ UJS App.pdf
 
Beyond Degrees - Empowering the Workforce in the Context of Skills-First.pptx
Beyond Degrees - Empowering the Workforce in the Context of Skills-First.pptxBeyond Degrees - Empowering the Workforce in the Context of Skills-First.pptx
Beyond Degrees - Empowering the Workforce in the Context of Skills-First.pptx
 
NEWSPAPERS - QUESTION 1 - REVISION POWERPOINT.pptx
NEWSPAPERS - QUESTION 1 - REVISION POWERPOINT.pptxNEWSPAPERS - QUESTION 1 - REVISION POWERPOINT.pptx
NEWSPAPERS - QUESTION 1 - REVISION POWERPOINT.pptx
 
Chapter wise All Notes of First year Basic Civil Engineering.pptx
Chapter wise All Notes of First year Basic Civil Engineering.pptxChapter wise All Notes of First year Basic Civil Engineering.pptx
Chapter wise All Notes of First year Basic Civil Engineering.pptx
 
คำศัพท์ คำพื้นฐานการอ่าน ภาษาอังกฤษ ระดับชั้น ม.1
คำศัพท์ คำพื้นฐานการอ่าน ภาษาอังกฤษ ระดับชั้น ม.1คำศัพท์ คำพื้นฐานการอ่าน ภาษาอังกฤษ ระดับชั้น ม.1
คำศัพท์ คำพื้นฐานการอ่าน ภาษาอังกฤษ ระดับชั้น ม.1
 
UGC NET Exam Paper 1- Unit 1:Teaching Aptitude
UGC NET Exam Paper 1- Unit 1:Teaching AptitudeUGC NET Exam Paper 1- Unit 1:Teaching Aptitude
UGC NET Exam Paper 1- Unit 1:Teaching Aptitude
 
Gender and Mental Health - Counselling and Family Therapy Applications and In...
Gender and Mental Health - Counselling and Family Therapy Applications and In...Gender and Mental Health - Counselling and Family Therapy Applications and In...
Gender and Mental Health - Counselling and Family Therapy Applications and In...
 
BÀI TẬP BỔ TRỢ TIẾNG ANH 8 CẢ NĂM - GLOBAL SUCCESS - NĂM HỌC 2023-2024 (CÓ FI...
BÀI TẬP BỔ TRỢ TIẾNG ANH 8 CẢ NĂM - GLOBAL SUCCESS - NĂM HỌC 2023-2024 (CÓ FI...BÀI TẬP BỔ TRỢ TIẾNG ANH 8 CẢ NĂM - GLOBAL SUCCESS - NĂM HỌC 2023-2024 (CÓ FI...
BÀI TẬP BỔ TRỢ TIẾNG ANH 8 CẢ NĂM - GLOBAL SUCCESS - NĂM HỌC 2023-2024 (CÓ FI...
 
Hindi varnamala | hindi alphabet PPT.pdf
Hindi varnamala | hindi alphabet PPT.pdfHindi varnamala | hindi alphabet PPT.pdf
Hindi varnamala | hindi alphabet PPT.pdf
 
Philippine Edukasyong Pantahanan at Pangkabuhayan (EPP) Curriculum
Philippine Edukasyong Pantahanan at Pangkabuhayan (EPP) CurriculumPhilippine Edukasyong Pantahanan at Pangkabuhayan (EPP) Curriculum
Philippine Edukasyong Pantahanan at Pangkabuhayan (EPP) Curriculum
 
BÀI TẬP DẠY THÊM TIẾNG ANH LỚP 7 CẢ NĂM FRIENDS PLUS SÁCH CHÂN TRỜI SÁNG TẠO ...
BÀI TẬP DẠY THÊM TIẾNG ANH LỚP 7 CẢ NĂM FRIENDS PLUS SÁCH CHÂN TRỜI SÁNG TẠO ...BÀI TẬP DẠY THÊM TIẾNG ANH LỚP 7 CẢ NĂM FRIENDS PLUS SÁCH CHÂN TRỜI SÁNG TẠO ...
BÀI TẬP DẠY THÊM TIẾNG ANH LỚP 7 CẢ NĂM FRIENDS PLUS SÁCH CHÂN TRỜI SÁNG TẠO ...
 
Bed Making ( Introduction, Purpose, Types, Articles, Scientific principles, N...
Bed Making ( Introduction, Purpose, Types, Articles, Scientific principles, N...Bed Making ( Introduction, Purpose, Types, Articles, Scientific principles, N...
Bed Making ( Introduction, Purpose, Types, Articles, Scientific principles, N...
 
Pengantar Penggunaan Flutter - Dart programming language1.pptx
Pengantar Penggunaan Flutter - Dart programming language1.pptxPengantar Penggunaan Flutter - Dart programming language1.pptx
Pengantar Penggunaan Flutter - Dart programming language1.pptx
 
IGCSE Biology Chapter 14- Reproduction in Plants.pdf
IGCSE Biology Chapter 14- Reproduction in Plants.pdfIGCSE Biology Chapter 14- Reproduction in Plants.pdf
IGCSE Biology Chapter 14- Reproduction in Plants.pdf
 
Main Java[All of the Base Concepts}.docx
Main Java[All of the Base Concepts}.docxMain Java[All of the Base Concepts}.docx
Main Java[All of the Base Concepts}.docx
 
Temple of Asclepius in Thrace. Excavation results
Temple of Asclepius in Thrace. Excavation resultsTemple of Asclepius in Thrace. Excavation results
Temple of Asclepius in Thrace. Excavation results
 
The History of Stoke Newington Street Names
The History of Stoke Newington Street NamesThe History of Stoke Newington Street Names
The History of Stoke Newington Street Names
 
Traditional Musical Instruments of Arunachal Pradesh and Uttar Pradesh - RAYH...
Traditional Musical Instruments of Arunachal Pradesh and Uttar Pradesh - RAYH...Traditional Musical Instruments of Arunachal Pradesh and Uttar Pradesh - RAYH...
Traditional Musical Instruments of Arunachal Pradesh and Uttar Pradesh - RAYH...
 
Liberal Approach to the Study of Indian Politics.pdf
Liberal Approach to the Study of Indian Politics.pdfLiberal Approach to the Study of Indian Politics.pdf
Liberal Approach to the Study of Indian Politics.pdf
 
Présentationvvvvvvvvvvvvvvvvvvvvvvvvvvvv2.pptx
Présentationvvvvvvvvvvvvvvvvvvvvvvvvvvvv2.pptxPrésentationvvvvvvvvvvvvvvvvvvvvvvvvvvvv2.pptx
Présentationvvvvvvvvvvvvvvvvvvvvvvvvvvvv2.pptx
 

20181119 Attitudes in #makered @mmakerfaire @act_concordia @margaridaromero

  • 1. Prof @margaridaRomero margarida.romero@unice.fr Lab director @fabline06 #Nice06 @uca_research Attitudes in Maker Education : from trust to tolerance to ambiguity Barma, S., Romero, M., & Deslandes, R. (2017). Implementing Maker Spaces to Promote Cross-Generational Sharing and Learning. In Game-Based Learning Across the Lifespan (p. 65–78). Springer. Cucinelli, G., Davidson, A.-L., Romero, M., & Matheson, T. (2018). Intergenerational Learning Through a Participatory Video Game Design Workshop. Journal of Intergenerational Relationships, 16(1‑2), 146–165. Lille, B., & Romero, M. (2017). Creativity assessment in the context of maker-based projects. Design and Technology Education: an International Journal, 22(3), 32–47.
  • 2. Prof @margaridaRomero margarida.romero@unice.fr Lab director @fabline06 #Nice06 @uca_research #VibotLeRobot with @KidsCoding MsC SmartEdTech Co-director (online + 2 intensive weeks in #Nice06) Associate professor Université Laval LINE Research lab director. Université Côte d’Azur (@fabline06 @uca_research)
  • 6. You’re welcome to @fabLINE06 (Laboratoire d’Innovation et Numérique pour l’Education at @UCA_research (Université Côté d’Azur) Our lab and colleagues are also Nice !
  • 7. Work hard, play hard (Aarssen & Crime, 2016) 7 You’re welcome to @fabLINE06 (Laboratoire d’Innovation et Numérique pour l’Education at @UCA_research (Université Côté d’Azur) Our lab and colleagues are also Nice ! Work hard, play hard !
  • 8. 5th and 6th April 2019 #Nice06 @fabLINE06 Intergenerational playful robotics
  • 9. Citizens as ICT consumers (Interactive ICT usage) =» Limits: Representativity, Obsolescence Citizens as ICT co-creators (Participatory Knowledge Co-Creation) Intergenerational techno-creativity Src:CultOfMac.com Src:Ladieslearningcode.com Is not about the technology (nor its intentions) but about its actual participatory creative use.
  • 10. Can technologies support creative participation across the lifespan ? Passive-participatory model (Romero, Laferrière, & Power, 2016). PPM applied to learning to code activities: Romero, M., Davidson, A-L., Cucinelli, G., Ouellet, H., & Arthur, K. (2016). Learning to code: from procedural puzzle-based games to creative programming. CIDUI.
  • 11. #5c21 5 competencies for the 21st century! Romero(2016).Design:Dumont
  • 12. WhaT Are Our StRatEGiEs iN coLlABorATivE ProBlEM soLvINg?
  • 13. CreaCube activity, engages the player in a playful challenge to evaluate his/her creative problem-solving skills. CreaCube, a playful activity to evaluate creative problem solving. CreaCube task objective: Create an autonomous vehicle reaching the finish point.
  • 15. ANR #CreaMaker Co-creativity, attitudes and age model Co-creativity Same-age team (15 to 19 years) Same-age team (19 to 29 years) Same-age team (30 to 59 years) Same-age team (60 to 79 years) Intergenerational teams Error tolerance Tolerance to ambiguity Risk taking
  • 16. ANR #CreaMaker Project PhD (3 years) PostDoc (2 years) https://creamaker.wordpress.com/ Cocreativity and problem solving in #makered. The project focus on the study of co-creativity in maker education activities such the CreaCube task (problem solving analysis through modular robotics).
  • 17. ANR #CreaMaker Creativity as a collaborative and context-related process Henriksen, Mishra and Fisser (2016) suggest that “creativity emerges and exists within a system, rather than only at the level of individual processes” (p. 27). The #CreaMaker project is situated within this systematic and collaborative approach of creativity in the context of maker education. Creativity will be considered within a system in which technology could be leverage for the creative process (Henriksen et al., 2016). The maker movement culture is based on sharing, giving, participating and supporting a joint activity towards a creative solution (Blikstein, 2018). Maker education could facilitate intergenerational learning by reuniting participants from different ages and backgrounds in a co-creative process (Barma, Romero, et al., 2017).
  • 18. ANR #CreaMaker Research Question: How does co-creativity develop through a maker-based project in same-age and intergenerational groups? Four age groups are considered for the study: high-school learners (15 to 18), undergraduate young adults (19 to 29), adult learners (30 to 59), and older adults (60 to 79). H1: intergenerational teams will be more creative than same-age teams in a novelty ill-defined task. In same-age teams, we expect participants to show a higher level of co-creativity at younger ages than in later life (H2: younger same-age teams are more co-creative than adults and older same-age teams) and observe different levels of creativity development through a maker-based project depending on participants’ error tolerance (H3), tolerance to ambiguity (H4) and risk taking when engaging into creative actions (H5).
  • 20. #CoCreaTIC #5C21 Educational values : Humanistic and participatory (intergenerational codesign and cocreation of solutions for the society) Let’S coCrEaTE tHe fUTurE ! WhaT fUTurE For Our KIdS?
  • 21.
  • 22.
  • 23.
  • 24. Individuals are competent in their diversity of talents, Sometimes we’re competent AS a team … but definitely coLlECtiVElY inCOmPetENtS!coLlECtiVElY inCOmPetENtS!
  • 25. Individuals are competent in their diversity of tale Sometimes we’re competent AS a team … but definitely coLlECtiVElY inCOmPetENtS! coLlECtiVElY inCOmPetENtS!
  • 26. Individuals are competent in their diversity of tale Sometimes we’re competent AS a team … but definitely coLlECtiVElY inCOmPetENtS! coLlECtiVElY inCOmPetENtS!
  • 27. #CoCreaTIC #5C21 Educational values : Humanistic and participatory (intergenerational codesign and cocreation of solutions for the society) Let’S coCrEaTE tHe fUTurE !
  • 30. ANR #CreaMaker Attitudes in co-creative problem solving In individual settings, adults feels more evaluation pressure than in team settings. In individual settings, adults engage an important amount of time in ego-preservation strategies before, during and after the task.
  • 31. 5th and 6th April 2019 #Nice06 @fabLINE06 Intergenerational playful robotics
  • 32. Thanks you and welcome to #Nice06 Margarida.Romero@unice.fr @margaridaromero ORCID : http://orcid.org/0000-0003-3356-8121 Google Scholar 3xyaF5oAAAAJ http://unice.fr/laboratoires/line/ http://Researchgate.net/lab/Laboratoire-dInnovation-et-Numerique-pour-lEducation/ https://twitter.com/fabline06 https://www.facebook.com/fabline06/
  • 33. 4 Three intergenerational MakerEd and Game Based Learning activities to develop the #5c21
  • 34. @margaridaromero Romero, M., Sawchuk, K., Blat, J., Sayago, S., Ouellet, H. (Eds.), (2016). Game-Based Learning Across the Lifespan. Cross-Generational and Age-Oriented Topics, Advances in Game-Based Learning (Springer). ISBN: 978-3-319-41795-0. http://www.springer.com/us/book/9 783319417950 @SpringerEdu book on LLL GBL
  • 35. #5c21 5 competencies for the 21st century! Romero(2016).Design:Dumont
  • 36. @margaridaromero Orchestrating intergenerational creative programming workshops. Strategy 1: scripting intergen game creation. Senior participants (50+) Acting as Narrative directors, sharing a life experience related to the Social Sciences curriculum. Younger learners acting as Multimedia directors, creating a digital life narrative (Open Educational Resource) Intergenerational learning through play (Davis, Larkin, & Graves, 2002) and digital creation. Participatory design of digital games (Blat et al., 2012; Vanden Abeele & Van Rompaey, 2006) with Scracth. Digital creativity; Social participation; Heritage preservation Learning by real life stories; Learning by creating OER
  • 38. @margaridaromero Orchestrating intergenerational creative programming workshops. Strategy 1: Ice-breaking roles.
  • 40. @margaridaromero Orchestrating intergenerational creative programming workshops. Strategy 2: Intergen-Creativity.
  • 41. @margaridaromero Orchestrating intergenerational creative programming workshops. Strategy 2: Intergen-Creativity.
  • 42. @margaridaromero Orchestrating intergenerational creative programming workshops. Strategy 3: Storytelling From storytime to coding time De l’heure du conte à l’heure du code #Vibot the robot, an intergenerational book about programming and educational robotics. Available in French and English (paper and online).
  • 43. @margaridaromero In Vibot the robot, granny ADA is the most tech-savvy member of the family !
  • 44. @margaridaromero Orchestrating intergenerational creative programming workshops (II) #Vibot studio on #Scratch
  • 45. Take home message: 5th and 6th April 2019 #Nice06 @fabLINE06 Intergenerational playful robotics
  • 46. Usages créatifs du numérique en éducation (Activités d’apprentissage techno-créatives)Apprentissagesintergénérationnels La robotique, 4ème révolution industrielle Classe créative Résolution de problèmes Pensée informatique Collaboration Créativité Pensée critique Société Éducation Robotique pédagogique Apprentissage de la programmation Création de jeux numériques Fabrication numérique (maker) Pédagogie créative #5c21 Compétences 21e siècle
  • 47. Romero (2016). Design : Dumont #5c21 ○ Creative collaboration as a context-related collaborative process of shared creation, where a solution is collaboratively (co)constructed by a group of persons and considered as original, valuable or useful by a group of reference (Romero & Barberà, 2015).
  • 48.
  • 49. @margaridaromero #CoCreaTIC #5C21 Educational values : Humanistic and participatory (intergenerational codesign and cocreation of solutions for the society) #Vibot the robot, an intergenerational book about programming and educational robotics. Available in French and English (paper and online).
  • 50. @margaridaromero In Vibot the robot, granny ADA is the most tech-savvy member of the family !
  • 52. #smartCityMaker du cours TEN 2901 #ulaval . #SmartCityMaker #ULAVAL @ESPE_Nice