@tomderuyck   @anoukw1
@tomderuyck   @anoukw1
@tomderuyck   @anoukw1
@tomderuyck   @anoukw1
@tomderuyck   @anoukw1
@tomderuyck   @anoukw1
@tomderuyck   @anoukw1
@tomderuyck   @anoukw1
@tomderuyck   @anoukw1
64% plans   34% used


@tomderuyck   @anoukw1
@tomderuyck   @anoukw1
Insighting                 Developing

                                       Business
                                      Objectives




                         Optimizing                Implementing


@tomderuyck   @anoukw1
@tomderuyck   @anoukw1
@tomderuyck   @anoukw1
Communities can
 #1           be representative




@tomderuyck   @anoukw1
@tomderuyck   @anoukw1
The more participants,
 #2           the better




@tomderuyck   @anoukw1
@tomderuyck   @anoukw1
They are not in it
 #3           for the money




@tomderuyck   @anoukw1
@tomderuyck   @anoukw1
Gamified research is only
 #4           nice for the partcipant




@tomderuyck   @anoukw1
@tomderuyck   @anoukw1
Projective/creative techniques
 #5           are too difficult online




@tomderuyck   @anoukw1
@tomderuyck   @anoukw1
Mobile gives you
 #6           more of the same




@tomderuyck   @anoukw1
@tomderuyck   @anoukw1
@tomderuyck   @anoukw1
Members can help you in doing a better
 #7           job as a researcher




@tomderuyck   @anoukw1
@tomderuyck   @anoukw1
@tomderuyck   @anoukw1
@tomderuyck   @anoukw1
@tomderuyck   @anoukw1
Head of Research Communities   Research Innovation Manager


    @tomderuyck
    tom@insites-consulting.com

    @anoukw1
    anouk@insites-consulting.com

ESOMAR CEE Forum: Always-on Research