2. INTRODUCTION
• VR (virtual reality) technology is
rapidly growing
• Improvements may lead to societal
usage
• Can also result in negative
consequences
• Can benefit in important fields,
such as:
• Military
• Medical
• Entertainment
Oculus rift. www.allgamesbeta.com
3. ORIGINS & BACKGROUND INFORMATION
• Traced back to 1860s (with 360 degree art)
• VR defined as:
• “technology that enables users to enter computer generated worlds and
interface with them three dimensionally through sight, sound, and
touch" (Newquist 93).
• VR can recreate sensory experiences
• Also known as immersive multimedia and is very versatile.
4. VR IN THE MILITARY
• Used as a training
mechanism
• Allows for training without
consequences
• Reduces reset time and the
resources needed to train
• Results in more adaptable and
better armed forces
Training simulation with soldier.
Ispr.info
5. MEDICAL USES FOR VR
• Patient treatment
(therapeutic)
• Used to treat phobias, PTSD,
and other disorders
• Results in reduction in
symptoms
• Rehabilitation & Training
• Patients with injuries or no
motor abilities
• Faster and more effective staff
Doctors being taught with VR.
www.washingtonpost.com
6. ENTERTAINMENT WITH VR
• Gaming, film, and much more
• More realistic environments,
immersion, and interactive
• New dimension to
entertainment field
PlayStation 4 VR headset. www.gamespot.com
8. CONCLUSION
• Still at infant stage, but improving
• Huge potential
• Can alter our society in massive ways
• Bright future for the technology
9. WORKS CITED
• "Essay on Benefits and Dangers of Virtual Reality." 123HelpMe.com. 05 Mar 2015
<http://www.123HelpMe.com/view.asp?id=11033>.
• Finley, Klint. "Virtual Reality Won't Just Amuse—It Will Heal Millions | WIRED." Wired.com. Conde Nast Digital, n.d. Web. 05 Mar. 2015. <http://www.wired.com/2015/03/virtual-reality-wont-
just-amuse-will-heal-millions/>.
• Newton, Casey, and Bryan Bishop. "How Virtual Reality Ate the Sundance Film Festival." The Verge. The Verge, 24 Jan. 2015. Web. 05 Mar. 2015.
<http://www.theverge.com/2015/1/24/7882339/sundance-film-festival-2015-virtual-reality>.
• Rothbaum, Barbara O., Albert “Skip” Rizzo, and Joann Difede. "Virtual Reality Exposure Therapy for Combat-related Posttraumatic Stress Disorder." Annals of the New York Academy of
Sciences 1208.1 (2010): 126-32. Web.
• Schijven, M. P., J. J. Jakimowicz, I. A. M. J. Broeders, and L. N. L. Tseng. "The Eindhoven Laparoscopic Cholecystectomy Training Course—improving Operating Room Performance Using Virtual
Reality Training: Results from the First E.A.E.S. Accredited Virtual Reality Trainings Curriculum."Surgical Endoscopy 19.9 (2005): 1220-226. Web.
• Stevens, Jane Ellen. "The Growing Reality of Virtual Reality." BioScience 45.7 (1995): 435. Web.
• "Virtual Reality and the Air Force." Virtual Reality and the Air Force Virtual Reality. N.p., n.d. Web. 05 Mar. 2015.
• Yarm, Mark. "7 Ways the Oculus Rift Could Change Entertainment as We Know It." Rolling Stone. Rolling Stone, 15 Apr. 2014. Web. 05 Mar. 2015.
<http://www.rollingstone.com/culture/news/7-ways-the-oculus-rift-could-change-entertainment-as-we-know-it-20140415>.
• http://ispr.info/2012/01/18/u-s-armys-virtual-reality-plan-a-digital-doppelganger-for-every-soldier/ (Image)
• http://www.washingtonpost.com/wp-dyn/content/gallery/2010/11/04/GA2010110403687.html (Image)
• http://www.gamespot.com/articles/85-of-ps4-vr-headset-work-is-done-sony-says/1100-6422436/ (Image)