ROME 27-28 march 2015ROME 27-28 march 2015
Mobile UX for user engagement and
monetization
Emilia Ciardi
emilia.ciardi@gmail.com - GTECH
Speaker Profile
Emilia Ciardi!
Overview
²  The business Funnel!
²  Optimized User Flows!
²  FTUE!
²  Store Funnel & Design!
²  Advertisement & Engagement!
²  Analytics!
²  Final Checklist!
The Funnel
Acquisition!
Retention!
Monetization!
UX/UI!
design!
Intui&ve	
  
Clear	
  
Easy	
  
Meaningful	
  
Emo&onal	
  
Cool	
  
Effec&ve	
  
Responsive	
  
OPTIMIZED USER FLOWS
Value Proposition for Freemium Apps
Optimizing User Flows
²  User Flow refers to a user's activity path within an
app. !
²  The core idea of this concept is to embed
monetization points within a user's set of activities. !
²  Design monetization calls to action where the user
actually goes in app. !
²  We cannot just rely on the user to tap within shop to
monetize the user.!
Embed monetization
into task-oriented, user-
centered flows.
FIRST TIME USER
EXPERIENCE
The First Time User Experience
The FTUE is one of the most important parts of a
successful app.!
!
²  30 seconds to hook new
users!
²  <5 minutes to teach them!
²  Show off the cool parts!
²  Give clear directions!
²  Get the user going ASAP!
Don’t force registration on users
² When forcing registration, the user drop-
off can be very high. According to Tapjoy,
it can reach 50%-75% (even relying on
Facebook Connect)!
² Access as guest!
² Allow late registration!
² Reward users for creating accounts!
Where’sUp-FTUE
Where’sUp-FTUE
FTUE – Walk-through & Tutorials
The DON’Ts"
²  Don’t be too wordy!
²  Don’t explain!
²  Don’t get users lost!
²  Don’t be boring!
The DO’s"
²  Use as little words as
possible!
²  Walk the user through the
core mechanics!
²  Put the user on rails!
²  Show off!!
If applicable:!
²  Show the use of virtual currency during the tutorial!
²  “Learn as you go” approach !
Pinevent-FTUE
Pinevent-FTUE
GrandeFratello-FTUE
GrandeFratello-FTUE
CottoeMangiato-FTUE
Invest on the First Time
User Experience.
STORE FUNNEL &
DESIGN
Store Funnel
²  The Store should be easy
to find and access!
²  No more than 2 clicks
away!
²  Prompt to the Store when
the currency runs out!
GF–CurrencyStore
CottoeMangiato
Virtual Goods Store
² Easy to navigate
and understand!
² Large, attractive
icons over text!
² Clear information!
"!
CH – Virtual Goods Store
CH–VirtualGoodsStore
CeM–VirtualGoods
Don't prevent users 

from buying your products!
ADVERTISEMENT &
ENGAGEMENT
Engaged	
  users	
  
Low	
  spending	
  users	
  
Freeloaders	
  
High	
  Spending	
  users	
  
The User Pyramid
$$$



Super-fan Game "




$



Retention Game"




FREE 



Core Loop"
Ad Types
1.  Banner Ads!
2.  Featured Ads!
3.  Cross-Promotion/
Offerwall!
4.  Videos/Rewarded
Videos!
34	
  
1"
Need to balance
Having enough ads view
without disrupting the UX!
²  Splash!
²  Interstitial!
²  On demand!
²  Place banners in less
conspicuous areas where
users regularly view!
ª  Loading pages!
ª  Landing screens!
ª  Results screens!
ª  Levels screens!
²  In-game… carefully!!
AdTypes
3"2"
AdTypes
4"
AdTypes
AD but don’t disrupt user
engagement
ANALYTICS
The Learning Loop
Why use data for UX
UX Discovery!
²  Issue Identification!
²  Strategy Guidance!
²  Health Monitoring!
UX Optimization!
²  Project Metrics !
²  Experimentation with A/B
and multivariate tests!
Measure to Learn
Checklist
²  Is your FTUE smooth and appealing?!
²  Are you preventing users from using you product immediately? !
²  Is your currency/virtual goods store accessible and clear? Is it
appealing?!
²  Do you have streamlined user flows for monetization?!
²  Are you balancing user engagement with monetization?!
²  Are you leaving revenue on the table?!
²  Are you measuring your UX performances?!
Never, ever discount
execution!
*.
Vision without execution is
just hallucination.
*.
Thomas Edison
THANKS!
emilia@sparklinglabs.com!
www.sparklinglabs.com!

Mobile UX for user engagement and monetization - Emilia Ciardi - Codemotion Rome 2015