SlideShare a Scribd company logo
1 of 8
Elago Tech is an indie game developer team created in December 2011.
The leader of the team is Andre Khrisna.
Finance is Tri Juni Kusumastuti.
Lead programmer is Billy Lukmaryo.
Quality Assurances are Yehosua Krisma and Rohadi Wisnu Murtiono.
We outsource the art job to Imagi Canvas.
Our music composed by David J Franco (www.kidwithkeyboard.com).

Lessons we got when creating the team are:
1. Create the best team possible, search for the best talent possible, and always involve GOD in your searching.
2. Always be generous, positive, and keep the relationship even if you can’t be in one team with someone.
This is our first app for PC, Mac, and Linux.
It’s visual gospel of Matthew.

Embark on a greatest journey as you read and play the game experience what happened in the Gospel of Matthew.

Download it for free here: http://elagotech.com/rejoice.php#.UF2SIrLiYRk

The lesson here is this is a great project with so many difficulties, but we move on and finally it’s live.
When you face any difficulties in your way making a game, do not surrender.
Encourage yourself that if you have start it then you must finish it.
Way better if you can pray and tell GOD what your situation is. HE surely helps ;-)
Our first iOS title was Kougo-KJV (http://itunes.apple.com/us/app/kougo-kjv/id524371440?mt=8), a first bible
app in Japanese and English language with furigana/ruby to make Kanji font easy to read. It has been
downloaded times.

It’s free. Download it if you need to learn Japanese via Bible ;-)

For the first time, I think just few people will download this app.
But I was wrong.
There are so many people that need Japanese Bible app with furigana/ruby, because there are no bible apps
on the AppStore have furigana/ruby before.
Wow, this is awesome!
The lesson is we must study our potential users, what they want, what they need, and what can we do to
make their life easier and happier.
Our second app was Dual Bible (itunes.apple.com/us/app/dual-bible/id536434082?mt=8), a free cross
language reference bible with 18 languages to choose. All of our apps doesn’t need internet connection to
use.

What we learned from this app is people need Bible every day. There are no day without download. This app
always get downloaded.
So, if you make app that fulfill people need, even if you don’t do marketing, it will get downloaded.
Imagine if you make usefull apps and do some marketing?
Won’t it get so many downloads?

Go make useful apps, pal! ;-)
Tower Defense game in iOS will never
be the same again since BattleBox.

You will get unique challenges in each
level. And after you finished one level,
we give you more challenges and
harder enemies in Plus Game.

Feel that the story in late TD games are
boring and not interesting?
Throw away that feelings, we bring you
engaging story with full retina display
graphics in kinetic novel style.
There are Maya, Alex, Dad, and Fio to
accompany you fulfilling all challenges
in every level.

And here comes Editor Mode. The only
mode where you can create, edit, and
play your own level.
Make a custom level, export the code
generated, and share it with your
friends via Facebook so they can play
your level.
Download BattleBox for $2.99 now on
the AppStore >>>
http://itunes.apple.com/app/battlebox/id527855572
When we planned this game, we have
decided to develop 3 primary features
of the game, 2 secondary features, and
3 tertiary features.
But later in development, we dropped
down 2 of our primary features and
take 2 of our tertiary features as
subsitutes.

Why we did this?
Because we found out that 2 of our
tertiary features are something that
haven’t touched by any tower defense
game in iOS.
So this can be our advantages/unique
selling point.

With full humble, if I may suggest you,
plan your Primary Features, Secondary
Features, and Tertiary Features.
You don’t need to stick with that
primary one, but adjust it to your
situation and your research result
about what market needs.
One thing to remember for indie
developrs, put your all attention to
bring 3 unique features that bestly
crafted rather than 100 average
features.

Be focus! ;-)
Here’s some links about Storytelling:

Storytelling without Stories:
http://www.gamasutra.com/view/feature/177765/story

Dialog Junkie:
http://gamesauce.org/news/2011/02/14/dedicated-to-g

A Holistic Approach to Game Dialogue:
http://www.gamasutra.com/view/feature/13256
6/a_holistic_approach_to_game_.php

Stricly Speaking: Character Dialogue:
http://www.writersbeat.com/showthread.php?
t=19523

Try to read this book: “Inside Jokes: Using
Humor to Reverse-Engineer the Mind”
Sometimes we need to know high concepts, so before develop a
game, at least we know what we make.
Don’t make a game that have no high concept at all, because
you will waste your time.
Game can be seen as a media to communicate your values,
concept, rules, and morales.
So, go making games that have good impact on gamers, both
hardcore and casual.

Oops, if you hate some high concepts, I found that this article
will help us:

The Four Lenses of Game Making:
http://www.gamasutra.com/view/news/39516/The_four_lenses_o
f_game_making.php

Success for you!

More Related Content

Similar to ElagoTech - lessons that we got from the apps and games we developed

Innofied case study (Game Development)
Innofied case study (Game Development)Innofied case study (Game Development)
Innofied case study (Game Development)Innofied Solution
 
10 Coding Apps For Kids
10 Coding Apps For Kids10 Coding Apps For Kids
10 Coding Apps For KidsAaliaHasan1
 
Jongwingsmobilegamedevelopmentcompany
JongwingsmobilegamedevelopmentcompanyJongwingsmobilegamedevelopmentcompany
JongwingsmobilegamedevelopmentcompanyJongwings
 
App Design Presentation
App Design PresentationApp Design Presentation
App Design PresentationSamuel Hayman
 
Indie Games - From Prototype to Polish, Tips & Tricks making your own indie g...
Indie Games - From Prototype to Polish, Tips & Tricks making your own indie g...Indie Games - From Prototype to Polish, Tips & Tricks making your own indie g...
Indie Games - From Prototype to Polish, Tips & Tricks making your own indie g...Anna Grueter
 
Connect2Console AFG Assignments 1-10
Connect2Console AFG Assignments 1-10Connect2Console AFG Assignments 1-10
Connect2Console AFG Assignments 1-10mrullahgca
 
Everything about Social Games
Everything about Social GamesEverything about Social Games
Everything about Social GamesCharles Pyo
 
Last Day of Work-Presentation
Last Day of Work-PresentationLast Day of Work-Presentation
Last Day of Work-PresentationNicolò Borghi
 
Mixing Games And Applications
Mixing Games And ApplicationsMixing Games And Applications
Mixing Games And Applicationslosalamos
 
GMIC 2012 - 3D Social&Mobile, CMUNE, Presentation by Mr Ludovic Bodin
GMIC 2012 - 3D Social&Mobile, CMUNE, Presentation by Mr Ludovic BodinGMIC 2012 - 3D Social&Mobile, CMUNE, Presentation by Mr Ludovic Bodin
GMIC 2012 - 3D Social&Mobile, CMUNE, Presentation by Mr Ludovic BodinGreat Wall Club
 
Blenderman by panda_apps_presentation
Blenderman by panda_apps_presentationBlenderman by panda_apps_presentation
Blenderman by panda_apps_presentationmrjonesbrgs
 
Patrick Curry Meet Up
Patrick Curry Meet UpPatrick Curry Meet Up
Patrick Curry Meet UpTsugi
 
How to promote a game without spending a dime (almost)
How to promote a game without spending a dime (almost)How to promote a game without spending a dime (almost)
How to promote a game without spending a dime (almost)Natalia Dołżycka
 
Ideas to App Store (2010)
Ideas to App Store (2010)Ideas to App Store (2010)
Ideas to App Store (2010)Joseph DeSetto
 
Killer Benefits of HTML5 in Games
Killer Benefits of HTML5 in GamesKiller Benefits of HTML5 in Games
Killer Benefits of HTML5 in GamesHenric Suuronen
 
Tech Quotient 2014 - Put Funda
Tech Quotient 2014 - Put FundaTech Quotient 2014 - Put Funda
Tech Quotient 2014 - Put FundaPutFunda
 

Similar to ElagoTech - lessons that we got from the apps and games we developed (20)

Innofied case study (Game Development)
Innofied case study (Game Development)Innofied case study (Game Development)
Innofied case study (Game Development)
 
10 Coding Apps For Kids
10 Coding Apps For Kids10 Coding Apps For Kids
10 Coding Apps For Kids
 
App Presentation
App PresentationApp Presentation
App Presentation
 
Jongwingsmobilegamedevelopmentcompany
JongwingsmobilegamedevelopmentcompanyJongwingsmobilegamedevelopmentcompany
Jongwingsmobilegamedevelopmentcompany
 
App Design Presentation
App Design PresentationApp Design Presentation
App Design Presentation
 
Indie Games - From Prototype to Polish, Tips & Tricks making your own indie g...
Indie Games - From Prototype to Polish, Tips & Tricks making your own indie g...Indie Games - From Prototype to Polish, Tips & Tricks making your own indie g...
Indie Games - From Prototype to Polish, Tips & Tricks making your own indie g...
 
Fma ppt
Fma pptFma ppt
Fma ppt
 
Graphic Design
Graphic DesignGraphic Design
Graphic Design
 
Connect2Console AFG Assignments 1-10
Connect2Console AFG Assignments 1-10Connect2Console AFG Assignments 1-10
Connect2Console AFG Assignments 1-10
 
Everything about Social Games
Everything about Social GamesEverything about Social Games
Everything about Social Games
 
Last Day of Work-Presentation
Last Day of Work-PresentationLast Day of Work-Presentation
Last Day of Work-Presentation
 
Mixing Games And Applications
Mixing Games And ApplicationsMixing Games And Applications
Mixing Games And Applications
 
GMIC 2012 - 3D Social&Mobile, CMUNE, Presentation by Mr Ludovic Bodin
GMIC 2012 - 3D Social&Mobile, CMUNE, Presentation by Mr Ludovic BodinGMIC 2012 - 3D Social&Mobile, CMUNE, Presentation by Mr Ludovic Bodin
GMIC 2012 - 3D Social&Mobile, CMUNE, Presentation by Mr Ludovic Bodin
 
Blenderman by panda_apps_presentation
Blenderman by panda_apps_presentationBlenderman by panda_apps_presentation
Blenderman by panda_apps_presentation
 
Patrick Curry Meet Up
Patrick Curry Meet UpPatrick Curry Meet Up
Patrick Curry Meet Up
 
Life XP
Life XPLife XP
Life XP
 
How to promote a game without spending a dime (almost)
How to promote a game without spending a dime (almost)How to promote a game without spending a dime (almost)
How to promote a game without spending a dime (almost)
 
Ideas to App Store (2010)
Ideas to App Store (2010)Ideas to App Store (2010)
Ideas to App Store (2010)
 
Killer Benefits of HTML5 in Games
Killer Benefits of HTML5 in GamesKiller Benefits of HTML5 in Games
Killer Benefits of HTML5 in Games
 
Tech Quotient 2014 - Put Funda
Tech Quotient 2014 - Put FundaTech Quotient 2014 - Put Funda
Tech Quotient 2014 - Put Funda
 

Recently uploaded

Enhancing Worker Digital Experience: A Hands-on Workshop for Partners
Enhancing Worker Digital Experience: A Hands-on Workshop for PartnersEnhancing Worker Digital Experience: A Hands-on Workshop for Partners
Enhancing Worker Digital Experience: A Hands-on Workshop for PartnersThousandEyes
 
Scanning the Internet for External Cloud Exposures via SSL Certs
Scanning the Internet for External Cloud Exposures via SSL CertsScanning the Internet for External Cloud Exposures via SSL Certs
Scanning the Internet for External Cloud Exposures via SSL CertsRizwan Syed
 
Science&tech:THE INFORMATION AGE STS.pdf
Science&tech:THE INFORMATION AGE STS.pdfScience&tech:THE INFORMATION AGE STS.pdf
Science&tech:THE INFORMATION AGE STS.pdfjimielynbastida
 
APIForce Zurich 5 April Automation LPDG
APIForce Zurich 5 April  Automation LPDGAPIForce Zurich 5 April  Automation LPDG
APIForce Zurich 5 April Automation LPDGMarianaLemus7
 
Are Multi-Cloud and Serverless Good or Bad?
Are Multi-Cloud and Serverless Good or Bad?Are Multi-Cloud and Serverless Good or Bad?
Are Multi-Cloud and Serverless Good or Bad?Mattias Andersson
 
Benefits Of Flutter Compared To Other Frameworks
Benefits Of Flutter Compared To Other FrameworksBenefits Of Flutter Compared To Other Frameworks
Benefits Of Flutter Compared To Other FrameworksSoftradix Technologies
 
Bun (KitWorks Team Study 노별마루 발표 2024.4.22)
Bun (KitWorks Team Study 노별마루 발표 2024.4.22)Bun (KitWorks Team Study 노별마루 발표 2024.4.22)
Bun (KitWorks Team Study 노별마루 발표 2024.4.22)Wonjun Hwang
 
CloudStudio User manual (basic edition):
CloudStudio User manual (basic edition):CloudStudio User manual (basic edition):
CloudStudio User manual (basic edition):comworks
 
Snow Chain-Integrated Tire for a Safe Drive on Winter Roads
Snow Chain-Integrated Tire for a Safe Drive on Winter RoadsSnow Chain-Integrated Tire for a Safe Drive on Winter Roads
Snow Chain-Integrated Tire for a Safe Drive on Winter RoadsHyundai Motor Group
 
Streamlining Python Development: A Guide to a Modern Project Setup
Streamlining Python Development: A Guide to a Modern Project SetupStreamlining Python Development: A Guide to a Modern Project Setup
Streamlining Python Development: A Guide to a Modern Project SetupFlorian Wilhelm
 
Key Features Of Token Development (1).pptx
Key  Features Of Token  Development (1).pptxKey  Features Of Token  Development (1).pptx
Key Features Of Token Development (1).pptxLBM Solutions
 
Pigging Solutions Piggable Sweeping Elbows
Pigging Solutions Piggable Sweeping ElbowsPigging Solutions Piggable Sweeping Elbows
Pigging Solutions Piggable Sweeping ElbowsPigging Solutions
 
Making_way_through_DLL_hollowing_inspite_of_CFG_by_Debjeet Banerjee.pptx
Making_way_through_DLL_hollowing_inspite_of_CFG_by_Debjeet Banerjee.pptxMaking_way_through_DLL_hollowing_inspite_of_CFG_by_Debjeet Banerjee.pptx
Making_way_through_DLL_hollowing_inspite_of_CFG_by_Debjeet Banerjee.pptxnull - The Open Security Community
 
#StandardsGoals for 2024: What’s new for BISAC - Tech Forum 2024
#StandardsGoals for 2024: What’s new for BISAC - Tech Forum 2024#StandardsGoals for 2024: What’s new for BISAC - Tech Forum 2024
#StandardsGoals for 2024: What’s new for BISAC - Tech Forum 2024BookNet Canada
 
Kotlin Multiplatform & Compose Multiplatform - Starter kit for pragmatics
Kotlin Multiplatform & Compose Multiplatform - Starter kit for pragmaticsKotlin Multiplatform & Compose Multiplatform - Starter kit for pragmatics
Kotlin Multiplatform & Compose Multiplatform - Starter kit for pragmaticsAndrey Dotsenko
 
Advanced Test Driven-Development @ php[tek] 2024
Advanced Test Driven-Development @ php[tek] 2024Advanced Test Driven-Development @ php[tek] 2024
Advanced Test Driven-Development @ php[tek] 2024Scott Keck-Warren
 
My Hashitalk Indonesia April 2024 Presentation
My Hashitalk Indonesia April 2024 PresentationMy Hashitalk Indonesia April 2024 Presentation
My Hashitalk Indonesia April 2024 PresentationRidwan Fadjar
 
"Federated learning: out of reach no matter how close",Oleksandr Lapshyn
"Federated learning: out of reach no matter how close",Oleksandr Lapshyn"Federated learning: out of reach no matter how close",Oleksandr Lapshyn
"Federated learning: out of reach no matter how close",Oleksandr LapshynFwdays
 
SIEMENS: RAPUNZEL – A Tale About Knowledge Graph
SIEMENS: RAPUNZEL – A Tale About Knowledge GraphSIEMENS: RAPUNZEL – A Tale About Knowledge Graph
SIEMENS: RAPUNZEL – A Tale About Knowledge GraphNeo4j
 

Recently uploaded (20)

Enhancing Worker Digital Experience: A Hands-on Workshop for Partners
Enhancing Worker Digital Experience: A Hands-on Workshop for PartnersEnhancing Worker Digital Experience: A Hands-on Workshop for Partners
Enhancing Worker Digital Experience: A Hands-on Workshop for Partners
 
Scanning the Internet for External Cloud Exposures via SSL Certs
Scanning the Internet for External Cloud Exposures via SSL CertsScanning the Internet for External Cloud Exposures via SSL Certs
Scanning the Internet for External Cloud Exposures via SSL Certs
 
Science&tech:THE INFORMATION AGE STS.pdf
Science&tech:THE INFORMATION AGE STS.pdfScience&tech:THE INFORMATION AGE STS.pdf
Science&tech:THE INFORMATION AGE STS.pdf
 
APIForce Zurich 5 April Automation LPDG
APIForce Zurich 5 April  Automation LPDGAPIForce Zurich 5 April  Automation LPDG
APIForce Zurich 5 April Automation LPDG
 
Hot Sexy call girls in Panjabi Bagh 🔝 9953056974 🔝 Delhi escort Service
Hot Sexy call girls in Panjabi Bagh 🔝 9953056974 🔝 Delhi escort ServiceHot Sexy call girls in Panjabi Bagh 🔝 9953056974 🔝 Delhi escort Service
Hot Sexy call girls in Panjabi Bagh 🔝 9953056974 🔝 Delhi escort Service
 
Are Multi-Cloud and Serverless Good or Bad?
Are Multi-Cloud and Serverless Good or Bad?Are Multi-Cloud and Serverless Good or Bad?
Are Multi-Cloud and Serverless Good or Bad?
 
Benefits Of Flutter Compared To Other Frameworks
Benefits Of Flutter Compared To Other FrameworksBenefits Of Flutter Compared To Other Frameworks
Benefits Of Flutter Compared To Other Frameworks
 
Bun (KitWorks Team Study 노별마루 발표 2024.4.22)
Bun (KitWorks Team Study 노별마루 발표 2024.4.22)Bun (KitWorks Team Study 노별마루 발표 2024.4.22)
Bun (KitWorks Team Study 노별마루 발표 2024.4.22)
 
CloudStudio User manual (basic edition):
CloudStudio User manual (basic edition):CloudStudio User manual (basic edition):
CloudStudio User manual (basic edition):
 
Snow Chain-Integrated Tire for a Safe Drive on Winter Roads
Snow Chain-Integrated Tire for a Safe Drive on Winter RoadsSnow Chain-Integrated Tire for a Safe Drive on Winter Roads
Snow Chain-Integrated Tire for a Safe Drive on Winter Roads
 
Streamlining Python Development: A Guide to a Modern Project Setup
Streamlining Python Development: A Guide to a Modern Project SetupStreamlining Python Development: A Guide to a Modern Project Setup
Streamlining Python Development: A Guide to a Modern Project Setup
 
Key Features Of Token Development (1).pptx
Key  Features Of Token  Development (1).pptxKey  Features Of Token  Development (1).pptx
Key Features Of Token Development (1).pptx
 
Pigging Solutions Piggable Sweeping Elbows
Pigging Solutions Piggable Sweeping ElbowsPigging Solutions Piggable Sweeping Elbows
Pigging Solutions Piggable Sweeping Elbows
 
Making_way_through_DLL_hollowing_inspite_of_CFG_by_Debjeet Banerjee.pptx
Making_way_through_DLL_hollowing_inspite_of_CFG_by_Debjeet Banerjee.pptxMaking_way_through_DLL_hollowing_inspite_of_CFG_by_Debjeet Banerjee.pptx
Making_way_through_DLL_hollowing_inspite_of_CFG_by_Debjeet Banerjee.pptx
 
#StandardsGoals for 2024: What’s new for BISAC - Tech Forum 2024
#StandardsGoals for 2024: What’s new for BISAC - Tech Forum 2024#StandardsGoals for 2024: What’s new for BISAC - Tech Forum 2024
#StandardsGoals for 2024: What’s new for BISAC - Tech Forum 2024
 
Kotlin Multiplatform & Compose Multiplatform - Starter kit for pragmatics
Kotlin Multiplatform & Compose Multiplatform - Starter kit for pragmaticsKotlin Multiplatform & Compose Multiplatform - Starter kit for pragmatics
Kotlin Multiplatform & Compose Multiplatform - Starter kit for pragmatics
 
Advanced Test Driven-Development @ php[tek] 2024
Advanced Test Driven-Development @ php[tek] 2024Advanced Test Driven-Development @ php[tek] 2024
Advanced Test Driven-Development @ php[tek] 2024
 
My Hashitalk Indonesia April 2024 Presentation
My Hashitalk Indonesia April 2024 PresentationMy Hashitalk Indonesia April 2024 Presentation
My Hashitalk Indonesia April 2024 Presentation
 
"Federated learning: out of reach no matter how close",Oleksandr Lapshyn
"Federated learning: out of reach no matter how close",Oleksandr Lapshyn"Federated learning: out of reach no matter how close",Oleksandr Lapshyn
"Federated learning: out of reach no matter how close",Oleksandr Lapshyn
 
SIEMENS: RAPUNZEL – A Tale About Knowledge Graph
SIEMENS: RAPUNZEL – A Tale About Knowledge GraphSIEMENS: RAPUNZEL – A Tale About Knowledge Graph
SIEMENS: RAPUNZEL – A Tale About Knowledge Graph
 

ElagoTech - lessons that we got from the apps and games we developed

  • 1. Elago Tech is an indie game developer team created in December 2011. The leader of the team is Andre Khrisna. Finance is Tri Juni Kusumastuti. Lead programmer is Billy Lukmaryo. Quality Assurances are Yehosua Krisma and Rohadi Wisnu Murtiono. We outsource the art job to Imagi Canvas. Our music composed by David J Franco (www.kidwithkeyboard.com). Lessons we got when creating the team are: 1. Create the best team possible, search for the best talent possible, and always involve GOD in your searching. 2. Always be generous, positive, and keep the relationship even if you can’t be in one team with someone.
  • 2. This is our first app for PC, Mac, and Linux. It’s visual gospel of Matthew. Embark on a greatest journey as you read and play the game experience what happened in the Gospel of Matthew. Download it for free here: http://elagotech.com/rejoice.php#.UF2SIrLiYRk The lesson here is this is a great project with so many difficulties, but we move on and finally it’s live. When you face any difficulties in your way making a game, do not surrender. Encourage yourself that if you have start it then you must finish it. Way better if you can pray and tell GOD what your situation is. HE surely helps ;-)
  • 3. Our first iOS title was Kougo-KJV (http://itunes.apple.com/us/app/kougo-kjv/id524371440?mt=8), a first bible app in Japanese and English language with furigana/ruby to make Kanji font easy to read. It has been downloaded times. It’s free. Download it if you need to learn Japanese via Bible ;-) For the first time, I think just few people will download this app. But I was wrong. There are so many people that need Japanese Bible app with furigana/ruby, because there are no bible apps on the AppStore have furigana/ruby before. Wow, this is awesome! The lesson is we must study our potential users, what they want, what they need, and what can we do to make their life easier and happier.
  • 4. Our second app was Dual Bible (itunes.apple.com/us/app/dual-bible/id536434082?mt=8), a free cross language reference bible with 18 languages to choose. All of our apps doesn’t need internet connection to use. What we learned from this app is people need Bible every day. There are no day without download. This app always get downloaded. So, if you make app that fulfill people need, even if you don’t do marketing, it will get downloaded. Imagine if you make usefull apps and do some marketing? Won’t it get so many downloads? Go make useful apps, pal! ;-)
  • 5. Tower Defense game in iOS will never be the same again since BattleBox. You will get unique challenges in each level. And after you finished one level, we give you more challenges and harder enemies in Plus Game. Feel that the story in late TD games are boring and not interesting? Throw away that feelings, we bring you engaging story with full retina display graphics in kinetic novel style. There are Maya, Alex, Dad, and Fio to accompany you fulfilling all challenges in every level. And here comes Editor Mode. The only mode where you can create, edit, and play your own level. Make a custom level, export the code generated, and share it with your friends via Facebook so they can play your level. Download BattleBox for $2.99 now on the AppStore >>> http://itunes.apple.com/app/battlebox/id527855572
  • 6. When we planned this game, we have decided to develop 3 primary features of the game, 2 secondary features, and 3 tertiary features. But later in development, we dropped down 2 of our primary features and take 2 of our tertiary features as subsitutes. Why we did this? Because we found out that 2 of our tertiary features are something that haven’t touched by any tower defense game in iOS. So this can be our advantages/unique selling point. With full humble, if I may suggest you, plan your Primary Features, Secondary Features, and Tertiary Features. You don’t need to stick with that primary one, but adjust it to your situation and your research result about what market needs. One thing to remember for indie developrs, put your all attention to bring 3 unique features that bestly crafted rather than 100 average features. Be focus! ;-)
  • 7. Here’s some links about Storytelling: Storytelling without Stories: http://www.gamasutra.com/view/feature/177765/story Dialog Junkie: http://gamesauce.org/news/2011/02/14/dedicated-to-g A Holistic Approach to Game Dialogue: http://www.gamasutra.com/view/feature/13256 6/a_holistic_approach_to_game_.php Stricly Speaking: Character Dialogue: http://www.writersbeat.com/showthread.php? t=19523 Try to read this book: “Inside Jokes: Using Humor to Reverse-Engineer the Mind”
  • 8. Sometimes we need to know high concepts, so before develop a game, at least we know what we make. Don’t make a game that have no high concept at all, because you will waste your time. Game can be seen as a media to communicate your values, concept, rules, and morales. So, go making games that have good impact on gamers, both hardcore and casual. Oops, if you hate some high concepts, I found that this article will help us: The Four Lenses of Game Making: http://www.gamasutra.com/view/news/39516/The_four_lenses_o f_game_making.php Success for you!