This document discusses different types of research on the effects of media violence, including laboratory experiments and field experiments. It also covers gender differences in aggression, violent video games, and simulated violence against women in games. While some research has found that viewing violent media can increase aggressive behavior in children, other factors like family, social, and psychological background also play a role. Feminists have criticized some video games for misogynistic and unrealistic portrayals of women. However, the effects of media violence are complex, and social institutions may have a greater influence on behavior than media exposure alone.
A presentation that we made on our research for the Academic Writing course. The research was about the effects that TV violence has on children and ways to reduce it. Have a look. And if you'd also need the research paper, contact me on my facebook account.
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A presentation that we made on our research for the Academic Writing course. The research was about the effects that TV violence has on children and ways to reduce it. Have a look. And if you'd also need the research paper, contact me on my facebook account.
The depiction of erotic behavior(as in picture or writing) intended to cause sexual excitement is known as pornography.Pornography has wide range of effects on mind, relationship, working areas, etc.
This PowerPoint presentation addresses the nature of social communication technologies combined with relative anonymity of cyberspace, which create conditions for users to experience less behavioral inhibitions than in Real Life (RL) or Face-To-Face (f2f) interactions.
The Bobo doll experiment was an experiment conducted by Albert Bandura which put two groups of adults into rooms full of toys which were observed by two groups of children and they both.....
GCE Sociology Revision (AQA)- Unit 2 Education- Gender differences and educat...Haleema Begum
For AQA GCE Sociology Unit 2: Education, Revision. Print out as a handout, it is a good way to revise. Application, Interpretation and Analysis tips are also included. All derived from the AS Sociology Revision Guide. Good luck!!!
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Effects of media violence on children
1.
2. CONTENT
• Different types of research
• Research by University of Manotoba
•
Gender differences in violence and aggressive behavior
• Power relation
• Violent computer games and child pornography
• misogyny and simulated violence against women
• Final thought
3. RESEARCH TYPES
• Laboratory experiment
•
In this type of research a group of children are invited to come to a laboratory and usually
consisting of one or more rooms,
•
sound and video equipment is installed
•
One group will watch violent film and the other group natural film or even no film (similar
to Bandora
•
1. experimental group
•
2. controlled group
• (Valkenburg, 2004).
4. •
not ethical and not accurate
•
Because samples usually are aware of the experiment
•
“ Some researches show that those children who watched violence film behave
aggressively, play aggressively and bit others “
•
However it doesn’t mean that they will go out and kill someone
•
Also it doesn’t secure that they will not behave aggressively
•
family social and psychological background
5. FIELD EXPERIMENT
•
In field experiment researcher physically goes to the field and observes the action as it is
happening (Valkenburg, 2004)
•
A research by University of Manotoba “the effects of mass media exposure on acceptance
of violence against women”
•
This research was done on two hundred seventy-one female students and male students.
“The result indicated that exposure to the films portraying violent sexuality increased male
subjects’ acceptance of interpersonal violence against women. ” (Nail M, 1981)
•
in most cases those subjects who are not aware of the experiment they respond
accurately to research result
6. CASUAL CORRELATIONAL STUDIES & META
ANALYSIS
•
It is similar to the previous one. In this study scientist tries to find the cause or explanation
for existing differences between (or among) groups
•
Meta-Analyses. They are studies in which the results of dozens or even hundreds of
empirical studies are summarized and re-evaluated by means of sophisticated statistical
techniques
(Nail M, 1981)
7. GENDER DIFFERENCES IN VIOLENCE AND AGGRESSIVE
BEHAVIOR
•
debatable topic of many social and media studies
•
man is aggressive than woman? Why?
•
Culture, religion, family, other social institutions play role?
•
Media play role in evoking masculinity?
8. VIOLENT VIDEO/COMPUTER GAMES
•
Video games
•
GRAND THEFT AUTO
•
Suggests crime
•
Killing, crime is done by hero
•
Power relation
•
“the video game is both a mirror of an existing of a relations of power and authority in
society and a powerful cultural force in its own right” (Gain Dines, 2011) ??
9. •
Video/computer games especially those with aggressive content are central and at the
same time crucial topics of study in media.
•
68% of American households play computer or video games (Entertainment Software
Association, 2009)
•
feminists have observed that the content of the video games mirrors the worldwide of
White, heterosexual men who overwhelmingly create and play them, noting that
exaggerated sexual stereotyping, misogyny and simulated violence against women are
the norms (Gain Dines, 2011)
•
the question is does it really lead men to behave aggressive than women?
10. • Dead or Alive
•
http://www.youtube.com/watch?v=zmsYdB-RU3s
•
misogyny and simulated violence against women are the norms (Gain Dines, 2011)
11. • unrealistic body proportion (men and women)
• Semi nude
• indistinguishable from soft-core pornography
• these games and even films are available for teenagers almost
free online
• majority of heroes of these games and films are male characters
(power relation)
• masculinity can be divided into two groups. “the central
delineation is between the hegemonic or
dominant, masculinity(generally white, heterosexual and middle
class) and the subordinated masculinities (e.g. men of color, gay
and working class)”, (Gain Dines, 2011)
12. •
As much as contemporary media grow, people are becoming more media liberated
•
and at the same time they become media exposed in parallel.
•
media violence effect is inevitable
•
children particularly are vulnerable groups of the society
•
When I say violence behavior I don’t mean necessarily killing and knifing others
•
children’s reaction to violence on computer games and films is visible in their daily
behavior such as their aggressive behavior at school, with family and with friends
•
In my opinion media is a simulation tool for behavior (In most cases if audience is
exposed)
•
Social institutions play even more important role
13.
14. BIBLIOGRAPHY
Entertainment Software Association. (2009). Charts & Graphs on Video
Games & Youth Violence. videogames.procon.org.
Gain Dines, J. M. (Ed.). (2011). Gender, Race, Class and the Media.
3, 427-428. USA: Sage Publications.
Nail M, M. a. (1981). The effects of Mass media exposure on acceptence of
violence against women. journal of research in personality , 436. manitoba :
University of Manitoba .
Valkenburg, P. M. (2004). children's responses to the screen, . a media
psychological approach . maheas, newjercy , USA: Lawrence Elrbaum association .