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EFFECTS DEBATES
VIOLENCE 
Violent video games such as 
Grand Thef t Auto are of ten 
brought up by researchers in 
their studies about the topic 
of violence in video games. 
What I believe is that violence 
within a game does not cause 
violence in real life, it only 
occurs when a certain person 
already has an anger issue of 
some kind which does not 
mean that a video game 
causes that person to become 
even worse. 
http://www.gamespot.com/images/130 
0-2717343
EXPLICIT SEXUAL CONTENT 
Explicit sexuality content in video 
games is defined as: a video game 
character in sexually revealing 
clothing, a character per forming 
overtly sexual behaviour, displays 
of nudity, and/or the use of sex as 
a reward for game play. 
Women are less likely to appear in 
video game than male characters 
When they are, they are of ten 
depicted as helpless, weak, and in 
need of saving. 
http://caraellison.co.uk/wp-content/ 
uploads/2014/09/rid 
etohellretribution_01.jpg
ABUSIVE/ INAPPROPRIATE LANGUAGE 
Family life professor at the 
university Sarah Coyne explained 
that the findings revealed that 
exposure to bad language is 
associated with acceptance and 
use of similar language, which in 
turn influences both physical and 
verbal aggression. 
I believe that inappropriate 
language from game will only be 
iterpretated mostly by immature 
teens who and does not ef fect 
there aggression in the long 
term as some researchers would 
like to believe. 
http://2.images.gametrailers.com/image_root/ma 
ssives/aaa_games/2012/04_apr_2012/m_farcry3 
_01.jpg?width=640&height=360&crop=true&qualit 
y=.91 
http://www.hdwallpapers.in/walls 
/far_cry_3-wide.jpg
ADDICTION 
There are two major types of video 
games and therefore two major 
types of video games addictions. 
Video games are generally 
designed to be played by a single 
player and involve a clear goal or 
mission, such as rescuing a 
princess. The addiction in these 
games is of ten related to 
completing that mission or beating 
a high score or preset standard. 
http://cdn.wallwuzz.com/uploa 
ds/game-images-wallwuzz-hd-wallpaper- 
822.jpg
The other type of video 
game addiction is 
associated with online 
multiplayer games. 
These games are played 
online with other people 
and are especially 
addictive because they 
generally have no 
ending. 
http://www.staronion.com/maiev/img/w 
ow_grpq.jpg
I Think that “addiction 
to gaming” is taken way 
to seriously as it is only 
used to be hobby like 
doing a sport or going 
to club, you do that to 
enjoy yourself so there 
is no addiction side it is 
mainly playing a game 
to enjoy yourself. 
http://assets.vg247.com/current//2013/ 
11/2803-DSII-A3poster-GameStop- 
02_smaller-image.jpg
STEREOTYPING AND REPRESENTATION 
A main example of a huge 
stereotypical would Duke Nukem who 
shown to be a wise-cracking tough 
guy, He is also apparently sexually 
adept and irresistible to women, and 
circumstances frequently find him 
surrounded by many buxom women. 
I think stereotyping a character is 
used ef fectively as it gives the 
impression in most games that you 
are the hero and you must save 
something or someone, this gives the 
player a sense of achievement and I 
believe if this was taken away from a 
game then the game may not turn out 
to be good game. 
http://gamingsnack.com/wp-content/ 
uploads/2013/01/Duke- 
Nukem-Forever-PC.jpg 
http://i.kinja-img.com/gawker-media/ 
image/upload/s--8f3ds7RU-- 
/17rewr277ae5ujpg.jpg
CENSORSHIP 
Censorship is where are game 
is judged on whether it can be 
published to the public or not 
and if it isn't it will be banned, 
meaning it cannot be 
purchased. For example Bully 
was banned in Brazil in April 
2008. The decision was made 
from the state of “Rio Grande 
do Sul” which claims that the 
game would be potentially 
harmful to teenagers and 
adults. Anyone caught selling 
or owning the game would face 
a daily fine of R$1,000.00. 
http://en.wikipedia.org/wiki/Bully_(v 
ideo_game)#mediaviewer/File:Bully_ 
frontcover.jpg

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special B.ed 2nd year old paper_20240531.pdf
 

Effects debates

  • 2. VIOLENCE Violent video games such as Grand Thef t Auto are of ten brought up by researchers in their studies about the topic of violence in video games. What I believe is that violence within a game does not cause violence in real life, it only occurs when a certain person already has an anger issue of some kind which does not mean that a video game causes that person to become even worse. http://www.gamespot.com/images/130 0-2717343
  • 3. EXPLICIT SEXUAL CONTENT Explicit sexuality content in video games is defined as: a video game character in sexually revealing clothing, a character per forming overtly sexual behaviour, displays of nudity, and/or the use of sex as a reward for game play. Women are less likely to appear in video game than male characters When they are, they are of ten depicted as helpless, weak, and in need of saving. http://caraellison.co.uk/wp-content/ uploads/2014/09/rid etohellretribution_01.jpg
  • 4. ABUSIVE/ INAPPROPRIATE LANGUAGE Family life professor at the university Sarah Coyne explained that the findings revealed that exposure to bad language is associated with acceptance and use of similar language, which in turn influences both physical and verbal aggression. I believe that inappropriate language from game will only be iterpretated mostly by immature teens who and does not ef fect there aggression in the long term as some researchers would like to believe. http://2.images.gametrailers.com/image_root/ma ssives/aaa_games/2012/04_apr_2012/m_farcry3 _01.jpg?width=640&height=360&crop=true&qualit y=.91 http://www.hdwallpapers.in/walls /far_cry_3-wide.jpg
  • 5. ADDICTION There are two major types of video games and therefore two major types of video games addictions. Video games are generally designed to be played by a single player and involve a clear goal or mission, such as rescuing a princess. The addiction in these games is of ten related to completing that mission or beating a high score or preset standard. http://cdn.wallwuzz.com/uploa ds/game-images-wallwuzz-hd-wallpaper- 822.jpg
  • 6. The other type of video game addiction is associated with online multiplayer games. These games are played online with other people and are especially addictive because they generally have no ending. http://www.staronion.com/maiev/img/w ow_grpq.jpg
  • 7. I Think that “addiction to gaming” is taken way to seriously as it is only used to be hobby like doing a sport or going to club, you do that to enjoy yourself so there is no addiction side it is mainly playing a game to enjoy yourself. http://assets.vg247.com/current//2013/ 11/2803-DSII-A3poster-GameStop- 02_smaller-image.jpg
  • 8. STEREOTYPING AND REPRESENTATION A main example of a huge stereotypical would Duke Nukem who shown to be a wise-cracking tough guy, He is also apparently sexually adept and irresistible to women, and circumstances frequently find him surrounded by many buxom women. I think stereotyping a character is used ef fectively as it gives the impression in most games that you are the hero and you must save something or someone, this gives the player a sense of achievement and I believe if this was taken away from a game then the game may not turn out to be good game. http://gamingsnack.com/wp-content/ uploads/2013/01/Duke- Nukem-Forever-PC.jpg http://i.kinja-img.com/gawker-media/ image/upload/s--8f3ds7RU-- /17rewr277ae5ujpg.jpg
  • 9. CENSORSHIP Censorship is where are game is judged on whether it can be published to the public or not and if it isn't it will be banned, meaning it cannot be purchased. For example Bully was banned in Brazil in April 2008. The decision was made from the state of “Rio Grande do Sul” which claims that the game would be potentially harmful to teenagers and adults. Anyone caught selling or owning the game would face a daily fine of R$1,000.00. http://en.wikipedia.org/wiki/Bully_(v ideo_game)#mediaviewer/File:Bully_ frontcover.jpg