A Game-based Learning Approach
to STEM Information Literacy
Daniel Christe| Research Associate|dic24@drexel.edu
Dept. of Mechanical Engineering & Mechanics, Drexel University
Center for Functional Fabrics, Drexel University
Elsevier AES-LAB Innovation Advisor
Jay Bhatt|Liaison Librarian for Engineering| bhattjj@drexel.edu
Library Academic Partnerships, Drexel University Libraries
Elsevier AES-LAB Primary Advisor
Co-developers: Savannah Lee, Rishiraj Mathur, Krzysztof Mazur, Krishna Dhanni, Aakankschit Nandkeolyar
2
This
Or this?
games = structured play
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games = unnecessary obstacles
voluntarily overcome
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games = engaging & interactive media
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STEM @ Global Scale
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57,000 co-authors!!!!!
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Game-based learning
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http://www.q2l.org/
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• Microcosms of the real world
• Challenging…but doable
• Progressively harder
• Instant feedback
• “Just-in-time” learning
• FUN !!!!
Game Design Principles || Active learning
The Minecraft Generation – aka “digital LEGOs”
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10,000 Hours
average young person will have spent playing games by age 21
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Richards, C. Teach the world to twitch: An interview with Marc Prensky, CEO and founder Games2train.com. Futurelab (Dec. 2003); www.futurelab.org.uk/resources/publications_reports_articles/web_articles/
Web_Article578
10,080 Hoursfrom 5th to 12th grades
6 million years
spent playing
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Hotz, Robert Lee: When Gaming Is good For You: The Wall Street Journal (2012): http://www.wsj.com/articles/SB10001424052970203458604577263273943183932
3 Billion hours
a week
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Several dozen Wikipedias /week!!!
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By Students…For Students
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New for 2016: Transdisciplinary Themes
WEEK 1 - Energy for a Sustainable Future
WEEK 2 - Connectivity in the 21st Century
WEEK 3 – The Future of Making
WEEK 4 – The Future of Medicine
WEEK 5 – The Future of Transport
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New for 2016: Knovel + EV
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EAC @ Your Institution
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Excitement
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Epic Wins!
To download our whitepaper and register for the
2016 Engineering Academic Challenge:
Visit: https://eac.elsevier.com/sign-up/
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Eac webinar 09.21.2016

  • 1.
    A Game-based LearningApproach to STEM Information Literacy Daniel Christe| Research Associate|dic24@drexel.edu Dept. of Mechanical Engineering & Mechanics, Drexel University Center for Functional Fabrics, Drexel University Elsevier AES-LAB Innovation Advisor Jay Bhatt|Liaison Librarian for Engineering| bhattjj@drexel.edu Library Academic Partnerships, Drexel University Libraries Elsevier AES-LAB Primary Advisor Co-developers: Savannah Lee, Rishiraj Mathur, Krzysztof Mazur, Krishna Dhanni, Aakankschit Nandkeolyar
  • 2.
  • 3.
  • 4.
  • 5.
  • 6.
    games = unnecessaryobstacles voluntarily overcome 6
  • 7.
    games = engaging& interactive media 7 STEM @ Global Scale
  • 8.
  • 9.
  • 10.
  • 11.
    11 • Microcosms ofthe real world • Challenging…but doable • Progressively harder • Instant feedback • “Just-in-time” learning • FUN !!!! Game Design Principles || Active learning
  • 12.
    The Minecraft Generation– aka “digital LEGOs” 12
  • 13.
    10,000 Hours average youngperson will have spent playing games by age 21 13 Richards, C. Teach the world to twitch: An interview with Marc Prensky, CEO and founder Games2train.com. Futurelab (Dec. 2003); www.futurelab.org.uk/resources/publications_reports_articles/web_articles/ Web_Article578 10,080 Hoursfrom 5th to 12th grades
  • 14.
    6 million years spentplaying 14 Hotz, Robert Lee: When Gaming Is good For You: The Wall Street Journal (2012): http://www.wsj.com/articles/SB10001424052970203458604577263273943183932
  • 15.
    3 Billion hours aweek 15 Several dozen Wikipedias /week!!!
  • 16.
  • 17.
    17 New for 2016:Transdisciplinary Themes WEEK 1 - Energy for a Sustainable Future WEEK 2 - Connectivity in the 21st Century WEEK 3 – The Future of Making WEEK 4 – The Future of Medicine WEEK 5 – The Future of Transport
  • 18.
  • 19.
    19 New for 2016:Knovel + EV
  • 20.
    20 EAC @ YourInstitution
  • 21.
  • 22.
  • 23.
    To download ourwhitepaper and register for the 2016 Engineering Academic Challenge: Visit: https://eac.elsevier.com/sign-up/
  • 24.