This document discusses the development of a mobile application to help users with dyslexia. It begins with an abstract that outlines reviewing articles on dyslexia symptoms and difficulties to identify design considerations. The introduction states that about 20% of the world's population has dyslexia, which makes reading, writing, and spelling difficult. The methodology section describes reviewing 3 articles on dyslexia and technology. Usability testing found that dyslexic users preferred bigger fonts, colors, and icons over text. Changes were made to the prototypes based on feedback. The conclusion restates that technology can help alleviate dyslexia and references are provided.