TDD involves three core unit testing practices: programmer testing responsibility, automated tests, and example-based test cases. Programmer testing responsibility makes unit testing the job of developers. Automated tests execute unit tests as code to provide continuous feedback. Example-based test cases adopt a black-box or example-driven approach to focus on interfaces and examples rather than implementation details. Together these practices form the basis for TDD and help improve code quality through early defect detection.
Awareness of design smells - indicators of common design problems - helps developers or software engineers understand mistakes made while designing and apply design principles for creating high-quality designs. This presentation provides insights gained from performing refactoring in real-world projects to improve refactoring and reduce the time and costs of managing software projects.
Awareness of design smells - indicators of common design problems - helps developers or software engineers understand mistakes made while designing and apply design principles for creating high-quality designs. This presentation provides insights gained from performing refactoring in real-world projects to improve refactoring and reduce the time and costs of managing software projects.
The original promise of TDD was that it would assist in guiding the development of clean code, but it often ends up polluting our architecture with excessive composition, is expensive to write, and becomes an obstacle to change, not an aid to refactoring. In this talk, we look at the fallacies of TDD and learn about the key principles that we should be following for mastery of this practice. This talk is intended for those who have been practicing TDD, or who have tried TDD and given up because of shortcomings in the approach they were taught.
4 Nisan 2015 tarihinde Kadir Has Üniversitesi'nde yapılan 9. Yazılım Teknolojileri Seminer etkinliğinde Eralp Erat'ın yaptığı TDD (Test Driven Design) sunumu
Refactoring for Design Smells - ICSE 2014 TutorialTushar Sharma
In this tutorial, we introduce a comprehensive catalog, classification, and naming scheme for design smells to the participants. We discuss important structural design smells based on how they violate the four key object oriented design principles (abstraction, encapsulation, modularization, and hierarchy). Smells are illustrated through design smells found in OpenJDK (Open source Java Development Kit) code base, with discussions on refactoring strategies for addressing them.
Systematic error management - we ported rudder to ziofanf42
This talk was given at ScalaIO 2019.
It explains how you can manage errors in a systematic way in your applications, and show how we did it in Rudder with the functional library ZIO.
It presents 4 big principles which direct my devloper job:
- 1/ Our work as developers is to discover and assess failure modes.
- 2/ ERRORS are a SOCIAL construction to give AGENCY to the receiver of the error.
- 3/ An application has always at least 3 kinds of users: users; devs; and ops. Don’t forget any.
- 4/ It’s YOUR work to choose the SEMANTIC between nominal case and error and KEEP your PROMISES.
The talk gives 5 guidelines to help you implement these principles. It also introduces a very light glimpse on system thinking that you can explore in more details in the related article "Understand things as interacting systems": https://medium.com/@fanf42/understand-things-as-interacting-systems-b273bdba5dec
If you have any questions, please ask: there is several way to contact me at the end of the deck (slide 87)!
The original promise of TDD was that it would assist in guiding the development of clean code, but it often ends up polluting our architecture with excessive composition, is expensive to write, and becomes an obstacle to change, not an aid to refactoring. In this talk, we look at the fallacies of TDD and learn about the key principles that we should be following for mastery of this practice. This talk is intended for those who have been practicing TDD, or who have tried TDD and given up because of shortcomings in the approach they were taught.
4 Nisan 2015 tarihinde Kadir Has Üniversitesi'nde yapılan 9. Yazılım Teknolojileri Seminer etkinliğinde Eralp Erat'ın yaptığı TDD (Test Driven Design) sunumu
Refactoring for Design Smells - ICSE 2014 TutorialTushar Sharma
In this tutorial, we introduce a comprehensive catalog, classification, and naming scheme for design smells to the participants. We discuss important structural design smells based on how they violate the four key object oriented design principles (abstraction, encapsulation, modularization, and hierarchy). Smells are illustrated through design smells found in OpenJDK (Open source Java Development Kit) code base, with discussions on refactoring strategies for addressing them.
Systematic error management - we ported rudder to ziofanf42
This talk was given at ScalaIO 2019.
It explains how you can manage errors in a systematic way in your applications, and show how we did it in Rudder with the functional library ZIO.
It presents 4 big principles which direct my devloper job:
- 1/ Our work as developers is to discover and assess failure modes.
- 2/ ERRORS are a SOCIAL construction to give AGENCY to the receiver of the error.
- 3/ An application has always at least 3 kinds of users: users; devs; and ops. Don’t forget any.
- 4/ It’s YOUR work to choose the SEMANTIC between nominal case and error and KEEP your PROMISES.
The talk gives 5 guidelines to help you implement these principles. It also introduces a very light glimpse on system thinking that you can explore in more details in the related article "Understand things as interacting systems": https://medium.com/@fanf42/understand-things-as-interacting-systems-b273bdba5dec
If you have any questions, please ask: there is several way to contact me at the end of the deck (slide 87)!
Ludwig is a new type of branding agency built on a worldwide growing community of independent creative and strategic experts. We collaborate, define, create and execute global and local branding campaigns.
Learn more about our expertise and new business model. www.weareludwig.com
Microsoft Office 2007 PL. Rady i wskazówki. Rozwiązania w biznesieWydawnictwo Helion
Poznaj pełnię możliwości pakietu Office 2007
* Jak kontrolować wygląd oraz treść dokumentów i arkuszy?
* W jaki sposób tworzyć rozbudowane bazy danych?
* Jak zarządzać terminami i kontaktami?
Pakiet biurowy Microsoft Office 2007 to użyteczne narzędzie. Ogromna większość jego użytkowników wykorzystuje jednak bardzo niewielką część oferowanych możliwości. Szacuje się, że ponad 90% możliwości Office’a pozostaje nieznane. Co jest tego powodem? Owe ukryte możliwości, pomimo swojej przydatności, rzadko są opisywane podręcznikach, a w dokumentacji programu pojawiają się w formie często trudnej do zrozumienia. Prawie wszyscy koncentrują się na podstawowych zastosowaniach Worda, Excela, PowerPointa i Accessa, zupełnie pomijając te elementy, które mogą znacznie przyspieszyć i usprawnić pracę z pakietem Office.
Książka "Microsoft Office 2007 PL. Rady i wskazówki. Rozwiązania w biznesie“ jest inna. Autor, bazując na ponad 20-letnim doświadczeniu w pracy z MS Office, zebrał w niej setki wskazówek i praktycznych rozwiązań pozwalających na wyciśnięcie maksimum możliwości z Microsoft Office 2007 za pomocą mało znanych lub dopiero odkrytych ciekawych sztuczek i technik. Czytając tę książkę, poznasz niezwykle wygodne sposoby formatowania tekstu i kontrolowania wyglądu dokumentów, usprawniania obliczeń w Excelu, tworzenia wspaniałych prezentacji w PowerPoint i zarządzania danymi w Accessie, odkryjesz nowe możliwości Outlooka i nauczysz się korzystać z makropoleceń oraz języka VBA.
* Optymalizacja pracy z tekstem
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* Efektywne funkcje i obliczenia
* Szybka analiza danych i wykresy
* Ciekawe animacje na slajdach w PowerPoint
* Niezwykłe możliwości poczty elektronicznej
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Usprawnij swoją pracę – wyciśnij z MS Office 100% możliwości.
Michael Brenner, CEO of the Marketing Insider Group joins Steve Rayson of BuzzSumo to discuss Content Marketing ROI. In the presentation Michael covers:
- The importance of content ROI
- Content objectives and the buyer journey
- Ten powerful ways to improve your returns
- How to track and prove ROI
#ContentROI
Today, top companies leverage automated testing to increase product longevity, reduce costly and repetitive build-out, and improve iteration quality. This whitepaper will provide a brief introduction to automated testing. It will also address the benefits and limitations of automated testing and give an in-depth example of consumer-driven contract testing.
Assignment 1 Week 2.docx
1
Assignment 1: Topic Selection
Assignment 1: Topic Selection
Software Engineering: The Autotest Framework
Jessica Hill Scott
Dr. Teresa Wilburn
RES 531: Research Methods
January 12th 2014
Topic Selection: Software Engineering: Automated Testing/Programs That Test Themselves
Topic Description:
Software testing is any activity aimed at evaluating an attribute or capability of a program or system and determining that it meets its required results. Although crucial to software quality and widely deployed by programmers and testers, software testing still remains an art, due to limited understanding of the principles of software. The difficulty in software testing stems from the complexity of software: we cannot completely test a program with moderate complexity. Testing is more than just debugging. The purpose of testing can be quality assurance, verification and validation, or reliability estimation. Testing can be used as a generic metric as well. Correctness testing and reliability testing are two major areas of testing. Software testing is a trade-off between budget, time and quality (Hetzel). Automated testing is a widely used phrase. To understand what it entails, it is necessary to distinguish several increasingly ambitious levels of automation. What is best automated today is test execution. In a project that has generated thousands of test cases, running them manually would be tedious, especially as testing campaigns occur repeatedly. For example, it is customary to run extensive tests before every release. Traditionally, testers wrote scripts to run the tests. A related goal, also addressed by some of today’s tools, is regression testing. It is a common phenomenon of software development that some corrected faults reappear in later versions, indicating that the software has partly “regressed.” A project should retain any test that failed at any stage of its history, then passed after the fault was corrected; test campaigns should run all such tests to spot cases of regression. Automated tools should provide resilience. A large test suite is likely to contain some test cases that, in a particular execution, crash the program. Resilience means that the process may continue anyway with the remaining cases. One of the most tedious aspects of testing is test case generation. With modern computers we can run very large numbers of test cases. Usually, developers or testers have to devise them; this approach, limited by people’s time, does not scale up. Commonly used frameworks mostly address the first three goals: test execution, regression testing, and resilience. They do not address the most labor-intensive tasks: preparing test cases, possibly in a minimized form, and interpreting test results. Without progress on these issues, testing confronts a paradox: While the growth of computing power should enable us to perform ever more exhaustive tes ...
DevOps and continuous delivery can improve software quality and reduce risk by offering opportunities for testing and some non-obvious benefits to the software development cycle. By taking advantage of cloud computing and automated deployment, throughput can be improved while increasing the amount of testing and ensuring high quality. This article points out some of these opportunities and offers suggestions for making the most of them.
JIMS Vasant KunjII is the Top institute for BCA. JIMS is one of the Best BCA Colleges in Delhi which offers best placements in Top IT Companies in Delhi NCR. It is amongst the top A+ Category highest ranked colleges in Delhi, provides 3 years Regular Degree from UGC Approved University.
This unit of Software Testing is a part of BCA 5th sem syllabi.
its a complete procedure of software testing.
Software Testing Research Paper.
step by step procedure of Software testing.
Software testing Techniques in this research paper.
introduction and Procedure software testing.
Presented at .NET South West (2024-03-26)
https://www.meetup.com/dotnetsouthwest/events/299766807/
One of the greatest shifts in modern programming practices has been how programmers across many different domains, languages and environments have embraced unit testing. Good unit testing, however, is more than waving NUnit at your C# source. Tests help to make long-term product development cost effective rather than a cost centre, they underpin the effective flow of CI/CD and reduce failure demand on a team.
But the discussion of unit testing goes further than simply writing tests: what makes a good unit test? It is not enough to have tests; poor quality tests can hold back development just as good tests can streamline it. This session provides a perspective on what good unit tests (GUTs) can look like with a couple of examples.
Presented at Agile meets Architecture (2023-10-05)
Video at https://www.youtube.com/watch?v=LLEXAdO3X1o
One of the (most overlooked) principles of the Manifesto for Agile Software Development is that "Continuous attention to technical excellence and good design enhances agility". All too often, work that focuses on addressing technical issues is deprioritised in the name of focusing on business value.
Is there a case for technical excellence — in code, in architecture, in people — beyond its appearance on a might-as-well-be-hidden page on a manifesto that's over two decades old? Is technical excellence only the concern of technical roles? Is a good architecture in conflict with business value or a vehicle for it?
This session looks to go beyond buzzwords to build a case for technical excellence that appeals to all roles in a development organisation, noting that "The best architectures, requirements, and designs emerge from self-organizing teams".
Presented online for Build Stuff meetup (https://www.buildstuff.events/events/online-build-stuff-meetup-with-kevlin-henney-and-cassandra-faris)
Whether we are talking about software architecture, coding practices or our development process, it's important to keep it real. All too often we find ourselves attracted to ideas that sound great in theory, but may not work out in practice. All too often we assume we are right — the planned release schedule, the key architectural decisions, the good practices we saw in a blog — but fail to adjust for reality. We fail to acknowledge that our knowledge was incomplete or that the situation has changed, sticking to the plan and practice regardless.
In this talk we will look at what an empirical approach to development means in practice, why it is that up-front architecture is risky and expensive, why it is that most teams who say they're doing agile development are not, and how we can use uncertainty and instability to structure our time and our code.
Presented online for C++ on Sea (2020-07-17)
Video at https://www.youtube.com/watch?v=Bai1DTcCHVE
Lambdas. All the cool kid languages have them. But does lambda mean what C++ and other languages, from Java to Python, mean by lambda? Where did lambdas come from? What were they originally for? What is their relationship to data abstraction?
In this session we will into the history, the syntax, the uses and abuses of lambdas and the way in which lambda constructs in C++ and other languages do (or do not) match the original construct introduced in lambda calculus.
Presented online for javaBin (2020-04-14)
Video at https://www.youtube.com/watch?v=orcSUE0Jjdc
Lambdas. All the cool kid languages have them. But does ‘lambda’ mean what Java, JavaScript, etc. mean by ‘lambda’? Where did lambdas come from? What were they originally for? What is their relationship to data abstraction?
In this session we will look into the history, the syntax and the uses of lambdas and the way in which lambda constructs in Java and other languages do (or do not) match the original construct introduced in lambda calculus.
Presented at DevSum (2018-05-31)
The SOLID principles are often presented as being core to good code design practice. Each of S, O, L, I and D do not, however, necessarily mean what programmers expect they mean or are taught. By understanding this range of beliefs we can learn more about practices for objects, components and interfaces than just S, O, L, I and D.
This talk reviews the SOLID principles and reveals contradictions and different interpretations. It is through paradoxes and surprises we often gain insights. We will leave SOLID somewhat more fluid, but having learnt from them more than expected.
Presented at Foo Café (2019-03-21)
Video at https://www.youtube.com/watch?v=tLSKLLxrZyY
Programmers use coding katas to kick the tyres of their programming languages, paradigms and practices. Typically anchored in a TDD cycle, katas are simple problems that give programmers the opportunity to exercise deliberate practice and explore different approaches, whether programming style, pair programming or test-first programming.
But the simplicity can be deceptive, with many programmers tiring of these katas too soon, missing out on some of the more mind-bending and paradigm-expanding opportunities on offer.
This session will pick on a couple of katas and dig deeper into TDD, lambdas, language(s), (dys)functional programming and Alcubierre drive. It will present code in a variety of languages, highlight the weaknesses of some common mantras, play around with ideas — and blend code, humour and general nerdiness to be both an enjoyable and educational session.
Procedural Programming: It’s Back? It Never Went AwayKevlin Henney
Presented at ACCU Conference 2018 (2018-04-12)
Video at https://www.youtube.com/watch?v=mrY6xrWp3Gs
When programmers describe code as 'procedural', it’s generally not meant as a compliment. There is a belief that we have collectively moved pass such thinking and onto better paradigms. But a paradigm is no more than a pattern language, a family of solutions fit for a context. Change the kind of problem you are solving and you may find a different solution makes sense — even, in these days where pure functions battle it out with classy objects, procedural programming.
This talk takes a look at some of the past, present and future of procedural programming, looking at how there’s more to it than many first assume, how it has informed and continues to influence language design and how it relates to other paradigms, such as functional and OO.
Structure and Interpretation of Test CasesKevlin Henney
Presented at ACCU Cambridge (2018-10-23)
Throw a line of code into many codebases and it's sure to hit one or more testing frameworks. There's no shortage of frameworks for testing, each with their particular spin and set of conventions, but that glut is not always matched by a clear vision of how to structure and use tests — a framework is a vehicle, but you still need to know how to drive. The computer science classic, Structure and Interpretation of Computer Programs, points out that "Programs must be written for people to read, and only incidentally for machines to execute". The same is true of test code.
This talk takes a deep dive into unit testing, looking at examples and counterexamples across a number of languages and frameworks, from naming to nesting, exploring the benefits of data-driven testing, the trade-offs between example-based and property-based testing, how to get the most out of the common given–when–then refrain and knowing how far to follow it.
Keynote present at Agile Tour Vienna (2018-10-06)
Velocity. Sprints. More points, more speed. An obsession with speed often overtakes the core values of agile software development. It’s not just development of software; it’s development of working software. Sprints are not about sprinting; they’re about sustainable pace. Time to market is less important than time in market. Full-stack development is normally a statement about technology, but it also applies to individuals and interactions. The full stack touches both the code and the world outside the code, and with that view comes responsibility and pause for thought. Doing the wrong thing smarter is not smart. The point of a team is its group intelligence not its numbers. Is scaling up the challenge, or is scaling down the real challenge? The distraction and misuse of speed, velocity, point-based systems, time, team size, scale, etc. is not the accelerant of agile development. Agility lies in experimentation, responsiveness and team intelligence.
Keynote presented at NewCrafts (2018-06-18)
Video available at https://vimeo.com/276832516
It has been said that immutability changes everything. But what does that mean in practice? What does it mean for existing code that looks more like the mutant apocalypse than an elegant application of mathematical thinking? Immutability can be an ideal that is hard to reach. Refactoring, on the other hand, is all about the art of the possible. In this talk we'll be clarifying motivation and exploring some approaches to help reducing state mutability in code.
Keynote presented at GOTO Chicago (2018-04-26)
Video available at https://www.youtube.com/watch?v=AbgsfeGvg3E
Everything is changing. Everything is new. Frameworks, platforms and trends are displaced on a weekly basis. Skills are churning.
And yet... Beneath this seemingly turbulent flow there is a slow current, strong and steady, changing relatively little over the decades. Concepts with a long history appear in new forms and fads and technologies. Principles are revisited. Ideas once lost to the mainstream are found again.
In this keynote we revisit the present through the past, looking at the enduring principles that shape programming languages, architecture, development practice and development process, the ideas that cycle round, each time becoming perhaps a little better defined, a little more mature, and look to see what else might be on the horizon.
Presented at SwanseaCon (2017-09-26)
We default to considering systems from an insider's perspective; the view from outside can be quite different. Can we apply this inversion to more than just requirements?
We may say we want testing, but what do we want from testing? We may say we want logging, but what do we want from logging? We may say we want clean code, but what do we want from clean code? We may say we want an agile process, but what do we want from an agile process? These are harder questions, but their answers can make for better solutions.
Presented at .NET South West (2017-07-25)
Code is basically made up of three things: names, spacing and punctuation. With these three tools a programmer needs to communicate intent, and not simply instruct. But if we look at most approaches to naming, they are based on the idea that names are merely labels, so that discussion of identifier naming becomes little more than a discussion of good labelling.
A good name is more than a label; a good name should change the way the reader thinks. A good name should describe structure with intention, as opposed to the affix-heavy approach common to many naming conventions in current use, where the addition of more prefixes and suffixes becomes homeopathic, diluting the meaning. Good naming is part of good design. This session looks at why and what it takes to get a good name.
Clean Coders Hate What Happens To Your Code When You Use These Enterprise Pro...Kevlin Henney
Presented at code::dive (2016-11-15)
Video available at https://www.youtube.com/watch?v=brfqm9k6qzc
It is all to easy to dismiss problematic codebases on some nebulous idea of bad practice or bad programmers. Poor code, however, is rarely arbitrary and random in its structure or formulation. Systems of code, well or poorly structured, emerge from systems of practice, whether effective or ineffective. To improve code quality, it makes more sense to pick apart the specific practices and see their interplay — the cause — than to simply focus on the code itself — the effect. This talk looks at how a handful of coding habits, design practices and assumptions can systematically balloon code and compound its accidental complexity.
Thinking Outside the Synchronisation QuadrantKevlin Henney
Presented at code::dive (2016-11-16)
Video available at https://www.youtube.com/watch?v=yl25p91flLY
Ask programmers what comes to mind when you say concurrency and most are likely to say threads. Ask what comes to mind when you say threads and most are likely to say locks or synchronisation. These assumptions are so deeply held that they define and constrain how programmers are taught and think about concurrency: thread safety is almost synonymous with the avoidance of race conditions and the guarded protection of mutable state. But this is only one quadrant of four possibilities, a quadrant diagram partitioned by mutable–immutable along one axis and shared–unshared along another. Modern C++ supports programmers in all four quadrants, not just the synchronisation quadrant. From immutability to actors, this talk will take a look at patterns and practices that encourage thinking and coding outside the locked box.
Presented at GOTO Amsterdam (2017-06-13)
Video available at https://www.youtube.com/watch?v=YyhfK-aBo-Y
What is risk? Many people aren't sure, but it's not just uncertainty: risk is exposure to uncertainty.
Instead of just plastering over the cracks, security should also involve reducing the size and number of cracks, reducing the opportunities for cracks to appear, reducing the class of errors and oversights that can open a system to failure instigated from the outside. We can learn a lot from other kinds of software failure, because every failure unrelated to security can be easily reframed as a security-failure opportunity.
This is not a talk about access control models, authentication, encryption standards, firewalls, etc. This is a talk about reducing risk that lives in the code and the assumptions of architecture, reducing the risk in development practices and in the blind spot of development practices.
Keynote presented at SATURN (2nd May 2017)
Video available at https://www.youtube.com/watch?v=MS3c9hz0bRg
"It's just a detail." Have you ever said that or been told that? Whether it's about implementation or requirements, we often use the word detail to suggest that something is not important enough to worry about. There are so many things to worry about in software development that we need to prioritize—too much detail, not enough focus. The problem is that in software, the details matter because that is what software is: lots of details brought together in combination. If we don't focus on the details, we get debt, defects, and delays.
Presented at Agile Bath & Bristol (21st March 2017)
If software development is a co-operative game, as Alistair Cockburn observed, then what kind of game is Scrum? Lots of people are playing it — or say they are — but there seems to be some disagreement about what the point of the game is, how to play it and even, in many cases, what the rules are. This talk looks at Scrum and other agile approaches through the lens of nomic games, hypothesis-driven development and fun.
Presented at the European Bioinformatics Institute (17th March 2017)
We often talk about good code — that we would like to write it, that there isn't enough of it, that it should not be considered an optional attribute of a codebase. We often talk about it but, when it comes to being precise, we don't always agree what constitutes good code, nor do we necessarily share a common view on its value.
Innovating Inference - Remote Triggering of Large Language Models on HPC Clus...Globus
Large Language Models (LLMs) are currently the center of attention in the tech world, particularly for their potential to advance research. In this presentation, we'll explore a straightforward and effective method for quickly initiating inference runs on supercomputers using the vLLM tool with Globus Compute, specifically on the Polaris system at ALCF. We'll begin by briefly discussing the popularity and applications of LLMs in various fields. Following this, we will introduce the vLLM tool, and explain how it integrates with Globus Compute to efficiently manage LLM operations on Polaris. Attendees will learn the practical aspects of setting up and remotely triggering LLMs from local machines, focusing on ease of use and efficiency. This talk is ideal for researchers and practitioners looking to leverage the power of LLMs in their work, offering a clear guide to harnessing supercomputing resources for quick and effective LLM inference.
Climate Science Flows: Enabling Petabyte-Scale Climate Analysis with the Eart...Globus
The Earth System Grid Federation (ESGF) is a global network of data servers that archives and distributes the planet’s largest collection of Earth system model output for thousands of climate and environmental scientists worldwide. Many of these petabyte-scale data archives are located in proximity to large high-performance computing (HPC) or cloud computing resources, but the primary workflow for data users consists of transferring data, and applying computations on a different system. As a part of the ESGF 2.0 US project (funded by the United States Department of Energy Office of Science), we developed pre-defined data workflows, which can be run on-demand, capable of applying many data reduction and data analysis to the large ESGF data archives, transferring only the resultant analysis (ex. visualizations, smaller data files). In this talk, we will showcase a few of these workflows, highlighting how Globus Flows can be used for petabyte-scale climate analysis.
Software Engineering, Software Consulting, Tech Lead, Spring Boot, Spring Cloud, Spring Core, Spring JDBC, Spring Transaction, Spring MVC, OpenShift Cloud Platform, Kafka, REST, SOAP, LLD & HLD.
Large Language Models and the End of ProgrammingMatt Welsh
Talk by Matt Welsh at Craft Conference 2024 on the impact that Large Language Models will have on the future of software development. In this talk, I discuss the ways in which LLMs will impact the software industry, from replacing human software developers with AI, to replacing conventional software with models that perform reasoning, computation, and problem-solving.
Zoom is a comprehensive platform designed to connect individuals and teams efficiently. With its user-friendly interface and powerful features, Zoom has become a go-to solution for virtual communication and collaboration. It offers a range of tools, including virtual meetings, team chat, VoIP phone systems, online whiteboards, and AI companions, to streamline workflows and enhance productivity.
Enterprise Resource Planning System includes various modules that reduce any business's workload. Additionally, it organizes the workflows, which drives towards enhancing productivity. Here are a detailed explanation of the ERP modules. Going through the points will help you understand how the software is changing the work dynamics.
To know more details here: https://blogs.nyggs.com/nyggs/enterprise-resource-planning-erp-system-modules/
AI Pilot Review: The World’s First Virtual Assistant Marketing SuiteGoogle
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Quarkus Hidden and Forbidden ExtensionsMax Andersen
Quarkus has a vast extension ecosystem and is known for its subsonic and subatomic feature set. Some of these features are not as well known, and some extensions are less talked about, but that does not make them less interesting - quite the opposite.
Come join this talk to see some tips and tricks for using Quarkus and some of the lesser known features, extensions and development techniques.
Graspan: A Big Data System for Big Code AnalysisAftab Hussain
We built a disk-based parallel graph system, Graspan, that uses a novel edge-pair centric computation model to compute dynamic transitive closures on very large program graphs.
We implement context-sensitive pointer/alias and dataflow analyses on Graspan. An evaluation of these analyses on large codebases such as Linux shows that their Graspan implementations scale to millions of lines of code and are much simpler than their original implementations.
These analyses were used to augment the existing checkers; these augmented checkers found 132 new NULL pointer bugs and 1308 unnecessary NULL tests in Linux 4.4.0-rc5, PostgreSQL 8.3.9, and Apache httpd 2.2.18.
- Accepted in ASPLOS ‘17, Xi’an, China.
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- Invited for presentation at SoCal PLS ‘16.
- Invited for poster presentation at PLDI SRC ‘16.
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Driven to Tests
1. TDD (TEST-DRIVEN DEVELOPMENT) HAS INCREASED IN
popularity both as a practice and as a term.
Although there is a strong association with eXtreme
Programming (XP), more generally there is a certain
set of practices that can be homed in on and applied
across various development models. Decoupling
TDD from XP, which specifically focuses on the
terms programmer tests and test-first program-
ming, and understanding it as a set of microprocess
practices in its own right makes it a more general and
useful tool for programmers, regardless of the devel-
opment macroprocess they are in.
Unit testing and more
The term TDD is often mistakenly used as a syn-
onym for “unit testing”. The relationship between the
two is that unit testing forms part of TDD, but there
is more to TDD than just unit testing. Both critics and
advocates often miss that metonymic distinction.
Unit testing is a general notion that can be
employed and practised in many ways, whether up-
front documentation of test plans associated with up-
front documentation of detailed designs in the classic
waterfall approach (think Niagara Falls and people
in barrels) or more informally by individual pro-
grammers seeking confidence in their own work
and applying the simple tool of an assertion in a
test case that exercises some code they have written.
TDD places unit testing in the context of agile
development by motivating it in a different way
from traditional testing approaches, which typi-
cally borrow from the classic V model of testing –
a smokily mirrored view of the waterfall develop-
ment lifecycle that emphasises testing but divorces
it from other activities making up the main flow of
development 1
.
Effective unit testing can be seen to rest on the
foundation of programmer testing responsibility,
automated tests and example-based tests. TDD
drives that through the design-focused activities of
active test writing, sufficient design and refactoring.
Programmer testing responsibility
Unit tests are sometimes called programmer tests
to differentiate them from system-level tests car-
ried out in a separate testing role or department. It
is important to remember that testing a unit is not
the same as testing a system. Testing a system
involves the software combination of the many code
units, whatever their granularity, and the elements
of the system external to the code, e.g. target software
environment, configuration and broad usage. Units
that are under test as units, rather than as inte-
grated parts, are isolated from the external envi-
ronment, hence “unit” as opposed to “system” or
“integration” testing.
Of course, there is a natural tension in any devel-
opment process between the responsibilities each
role can include and the control it can exercise. A
development role needs to be broad enough to con-
nect to the range of activities involved in software
development, but cohesive enough and appropriately
sized so that responsibilities are not overwhelming.
For the role of developer, the organisational pat-
tern Developer Controls Process defines such a
focus, and includes the following brief 2
:
“Responsibilities of developers include under-
standing requirements, reviewing the solution struc-
ture algorithm with peers, building the
implementation, and performing unit testing.”
However, this does not limit or define the whole
range of testing activities. The system-level per-
spective is explicitly covered in patterns such as
Engage Quality Assurance and Application Design
Is Bounded by Test Design. The inclusion of a code-
testing responsibility in the programmer’s canon
also receives strong support from more orthodox
testing perspectives 3
:
“I find the projects I work on usually go more
smoothly when programmers do some unit and
component testing of their own code. Through the
ascendance of approaches like Extreme Program-
ming, such a position is becoming less controversial…
So, a good practice is to adopt a development process
that provides for unit testing, where programmers
find bugs in their own software, and for component
testing, where programmers test each other’s soft-
ware. (This is sometimes called ‘code swapping.’)
Variations on this approach use concepts like pair
programming and peer reviews of automated com-
ponent test stubs or harnesses.”
However, sometimes responsibility can also trans-
late to burden. Just stating that unit testing is a pro-
grammer’s responsibility does not offer guidance
as to how the responsibility can be met in practical
terms, which is where the other practices fit in.
Automated tests
Automating test execution relieves much of the tedi-
um that fuels the common perception of testing as
a dull and menial task. Unit tests focus on things that
can be automated within a localised and code-cen-
tric view – therefore, by definition, usability tests and
system performance tests are excluded. Tests need
to be written in executable form rather than being
left in the abstract in a programmer’s head or in a
document. For unit tests, the most natural exe-
PROGRAMMERS’WORKSHOP
48 WWW.APPDEVADVISOR.CO.UK
At a glance
• Test-Driven Devel-
opment can be
understood in terms
of three core unit-
testing practices
(examined this time)
and three design-
focused practices
(examined next time).
• Programmer testing
responsibility ensures
that code-centric tests
are the responsibility
of those closest to the
code.
• Automated tests
ensure that unit tests
are executed as
code-on-code rather
than by programmer-
on-code.
• Example-based
test cases ensure
that test cases adopt
a sustainable black-
box testing
approach.
KEVLIN
HENNEY
Testing is one way of making the essentially invisible
act of software development more visible. Kevlin
Henney presents a practical view of unit testing
Driven to tests
2. cutable form is code in the same language as the unit being test-
ed. And how much more fun is that than the manual approach?
The programmer testing responsibility is realised as a coding
activity!
Automated unit tests are quite definite and repeatable in their
judgement and there is less of “it kinda looks OK, I think”, “I think
it’s OK, but I don’t have the time to check” or “it didn’t appear
to trip any of the debug assertions when I last ran it by hand, so
I guess it’s OK”.
Automation offers continuous and visible feedback: “All tests
passed, none failed”. Many people underestimate the value of such
feedback. It raises the safety net to a comfortable level and gives
a more concrete and local indication of status and progress than
many other measures: counting lines of code is simply not a
useful measure of progress at any level; end-user accessible
functionality is a system- and team-level indicator; test cases offer
a personal minute-to-minute, day-to-day progress indicator.
Unit test coverage is inevitably incomplete in practice, so by
definition one’s ability to trap defects is limited to the quality and
quantity of those tests. This is not a criticism of testing, just an
observation on practical limits. If one were to claim, “we will catch
all defects through unit testing” then that would be a flight of fancy
that should be shot down in flames by precisely the observa-
tion just made. However, I know of no one advocating any form
of unit testing who believes such a proposition. What is guar-
anteed is that when you have no unit tests, you will catch precisely
zero defects through unit testing! Defects represent a form of
waste that can brake – and even break – development if allowed
to accumulate.
It is worth remembering that perhaps one of the most waste-
ful code-related activities of all is debugging. Pretty much any
opportunity to prevent a situation where debugging becomes a
normal and necessary activity should be taken – tests, static
analysis, reviews, etc. Unlike debugging, all of these activities can
be estimated reasonably in terms of the time they take; debug-
ging lacks this basic property and is also labour intensive. Writ-
ing a test involves effort, but with a significantly smaller and
consistent schedule footprint. Writing a test is much more lin-
ear and far easier to estimate, and running an automated test is
not a labour-intensive activity. Debugging is not a sustainably
cost-effective development practice.
Example-based test cases
The goal of unit tests is to test functional behaviour, which can
be expressed using assertions, rather than operational behaviour,
e.g. performance. There are many different unit-testing styles.
A distinction often drawn is between black-box testing and
white-box testing (also known as structural testing or glass-
box testing). The premise of white-box testing is that tests are
based on the code as written and they explore the paths and
values based on the internal structure of the code. For classes this
means that the question of examining private data and using pri-
vate methods often raises its head.
And it is this question that highlights some of the shortcom-
ings of the white-box testing approach. White-box testing must
by necessity be carried out after the code is written: before it is
written there is no structure on which to perform structural
testing. Its emphasis on coverage and this sequencing in devel-
opment can expose it to the cutting edge of schedule pressure.
White-box testing is also coupled to the implementation of a
concept: private details are exposed, poked and prodded. Changes
to the implementation, even when functional behaviour is pre-
served, will likely break the tests. Thus, the set of test cases is brit-
tle in the face of change, which will discourage programmers
either from making internal changes that ought to be made or
from carrying out white-box testing in the first place.
The point of partitioning a system into encapsulated parts is
to reduce the coupling of one part of a system on another, allow-
ing more degrees of freedom in implementation behind an inter-
face. White-box testing can strip a system and its developers of
that freedom. It is interfaces that define the usage and the path
of dependencies within a partitioned system. Consequently, it is
interfaces that affect the lines of responsibilityand communication
in development. This suggests that other development activities
need both to respect and to support these boundaries and inten-
tions; working against them can introduce unnecessary friction
and distortion 4
.
Many previous articles have emphasised the contract metaphor
as one of the richer ways of reasoning about an interface 5, 6, 7
. Con-
tracts take a black-box view, focusing on interfaces and con-
straints on – but not details of – implementation. A black-box
test is based on asserting expected effects based on testing given
inputs in a given situation.
An example-based style of black-box testing focuses on pre-
senting tests of an implementation through specific examples that
use its interface. The contract can be formulated, framed and test-
ed through representative samples 8
, as opposed to exhaustive-
ly and exhaustingly running through all possible combinations
of inputs for their outputs.
Next time...
The combination of programmer testing responsibility, auto-
mated tests and example-based test cases offers motivation
and a platform for practical unit testing. Test-Driven Develop-
ment stands on this base, employing the combination of active
testing, sufficient design and refactoring, to take the role of
testing more solidly into design, and vice versa. s
References
1. Kevlin Henney, “Learning Curve”, Application
Development Advisor, March 2005
2. James O Coplien and Neil B Harrison, Organizational
Patterns of Agile Software Development, Pearson Prentice
Hall, 2005
3. Rex Black, Critical Testing Processes, Addison-Wesley, 2004
4. Melvin E Conway, “How Do Committees Invent”,
Datamation, April 1968, available from
www.melconway.com/research/committees.html
5. Kevlin Henney, “Sorted”, Application Development
Advisor, July 2003, available from www.curbralan.com
6. Kevlin Henney, “No Memory for Contracts”, Application
Development Advisor, September 2004, available from
www.curbralan.com
7. Kevlin Henney, “First Among Equals”, Application
Development Advisor, November 2004, available from
www.curbralan.com
8. Kevlin Henney, “Put to the Test”, Application
Development Advisor, November 2002, available from
www.curbralan.com
Kevlin Henney is an independent software development con-
sultant and trainer. He can be reached at www.curbralan.com
PROGRAMMERS’WORKSHOP
MAY-JUNE 2005 49