Drive tool adoption
among remote workers
with infinite gamification
Toby Beresford - Jan 2022
Introduction
Summary
● Toby Beresford - 25 years digital media and software
experience. Author of “Infinite Gamification”
● Even great software can fail to deliver intended benefits,
simply through poor user adoption.
● Infinite gamification is a simple and cost effective way to
drive adoption. It is particularly suitable for remote workers
as it uses social proof without physical presence.
The Adoption Problem
What tools need to be adopted?
HR TECH
● Workforce management
○ e.g. Holiday booking, compensation and
benefits
● Internal communications
○ e.g. Slack, Teams
● Learning management
○ e.g Moodle, Blackboard,
ROLE SPECIFIC TECH
● CRM
● ERP
● Social Media
● Sales Tech
● MarTech
PLUS…. REMOTE WORKER TECH
● Zoom, Asana, Trello, Drive, 15five
80%
Of HR Tech investments struggle with adoption
PwC survey 2020
Why is software adoption a problem for HR managers?
● Poor return on IT investment
● Lack of compliance to business and HR processes
● HR staff time wasted
● Poor organisational productivity
● Makes remote working harder
Gamification
What is gamification?
Gamification is adding gamelike features
to motivate people.
FitBit is the gamification of fitness.
Certificates are
the gamification of
learning.
Süper Lig is the gamification of football.
Infinite Gamification
The #1 Pitfall
The most common gamification
pitfall is incentive led design.
Over incentivising destroys
motivation once the incentive is
removed - it’s called the extra
justification effect.
Case Studies of Tool Adoption
using Infinite Gamification
Case study 1: Accounting firm communications dept
Case study 2: Manufacturer Performance Review Process
Case study 2: Global tech firm sales enablement
Case study 4: Loyalty points provider O365 transition
How to design an infinite
gamification program
Key Takeaway
Providing progress
feedback in a gamified way
is enough to drive
meaningful habit changes
and so is an ideal approach
to drive software adoption.
Thanks!
Contact me:
toby@botkiln.com
www.botkiln.com
Get the book and the design
framework:
InfiniteGamification.com

Drive tool and software adoption among remote workers using infinite gamification

  • 1.
    Drive tool adoption amongremote workers with infinite gamification Toby Beresford - Jan 2022
  • 2.
  • 3.
    Summary ● Toby Beresford- 25 years digital media and software experience. Author of “Infinite Gamification” ● Even great software can fail to deliver intended benefits, simply through poor user adoption. ● Infinite gamification is a simple and cost effective way to drive adoption. It is particularly suitable for remote workers as it uses social proof without physical presence.
  • 4.
  • 5.
    What tools needto be adopted? HR TECH ● Workforce management ○ e.g. Holiday booking, compensation and benefits ● Internal communications ○ e.g. Slack, Teams ● Learning management ○ e.g Moodle, Blackboard, ROLE SPECIFIC TECH ● CRM ● ERP ● Social Media ● Sales Tech ● MarTech PLUS…. REMOTE WORKER TECH ● Zoom, Asana, Trello, Drive, 15five
  • 6.
    80% Of HR Techinvestments struggle with adoption PwC survey 2020
  • 7.
    Why is softwareadoption a problem for HR managers? ● Poor return on IT investment ● Lack of compliance to business and HR processes ● HR staff time wasted ● Poor organisational productivity ● Makes remote working harder
  • 8.
  • 9.
    What is gamification? Gamificationis adding gamelike features to motivate people. FitBit is the gamification of fitness. Certificates are the gamification of learning. Süper Lig is the gamification of football.
  • 10.
  • 12.
    The #1 Pitfall Themost common gamification pitfall is incentive led design. Over incentivising destroys motivation once the incentive is removed - it’s called the extra justification effect.
  • 13.
    Case Studies ofTool Adoption using Infinite Gamification
  • 14.
    Case study 1:Accounting firm communications dept
  • 15.
    Case study 2:Manufacturer Performance Review Process
  • 16.
    Case study 2:Global tech firm sales enablement
  • 17.
    Case study 4:Loyalty points provider O365 transition
  • 18.
    How to designan infinite gamification program
  • 20.
  • 21.
    Providing progress feedback ina gamified way is enough to drive meaningful habit changes and so is an ideal approach to drive software adoption.
  • 22.
    Thanks! Contact me: toby@botkiln.com www.botkiln.com Get thebook and the design framework: InfiniteGamification.com