The document provides instructions for an assignment involving reinforcement learning and the cartpole problem using OpenAI Gym. Students are asked to run and modify code in a Jupyter notebook to understand how hyperparameters like the exploration factor, discount factor, and learning rates affect the performance of a Q-learning algorithm on the cartpole problem. They are then asked to analyze the code and relate it to reinforcement learning concepts from readings in a Markdown cell, addressing criteria about how RL applies to cartpole, the agent's goal, states and actions, the algorithm used, experience replay, discount factors, neural networks, and the effect of learning rates.