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#THETA2017
This work is licensed under a Creative Commons Attribution 4.0 International License
Transmedia Narrative:
Greetings from Aurora, SA
Benjamin
Kehrwald
Stuart
Dinmore
Background: Definitions
• Transmedia storytelling (also known as transmedia
narrative or multiplatform storytelling) is the
technique of telling a single story or story
experience across multiple platforms and formats.
• Key concept comes from Henry Jenkins book
Convergence Culture (2006). He describes
transmedia as the ‘flow of content across multiple
media platforms’.
• Transmedia is about building a story-world and is
enabled by a converged mediascape.
#THETA2017
This work is licensed under a Creative Commons Attribution 4.0 International License
Transmedia Examples
• Star Wars
• The Matrix
• Halo
• Harry Potter
• Twilight Saga
• The Lord of the Rings
http://images5.fanpop.com/image/photos/26500000/Lego-Star-Wars-lego-star-wars-26504841-1290-850.jpg
#THETA2017
This work is licensed under a Creative Commons Attribution 4.0 International License
Examples
https://www.corporate3design.com/blog/120/
http://www.tstoryteller.com/the-three-cs-of-transmedia-storytelling
Transmedia Learning
Transmedia learning is defined as the scalable system of
messages representing narrative or core experience that
unfolds from the use of multiple media, emotionally engaging
learners by involving them personally in the story. (Valencia-
García, et al, 2016)
Transmedia story-telling for learning allows learners to
engage with expanded parts of a narrative for a variety of
reasons—to learn more deeply, gain a different perspective,
or to reinforce. (Raybourn, 2014)
The Aurora, SA
Context
Course
Parameters
•Required course
•Multidisciplinary-caters to 12
discipline areas
•Focus on academic skills, digital
literacy, information literacy and
academic integrity
•Common story world: multi-billion
dollar project in regional Australia
Media
elements
•Web pages
•Videos
•Course site/LMS
•Social media
Characters
•Mayor, Gavin Mortlock
•Prime Minister, Laura Foley
•News Reader, Melissa Keane
•HR Lady, Claire Morrison
•Corporate entity-
Cerbo Potenco Corporation
•Town Residents
Course at a GlanceIntroduction
Getting started
Orientation
Setup
RecruitmentScenario
Self awareness
Skill Building
Learning
Portfolio
development
ProblemSolvingScenario
3 main problem
scenarios
within Aurora &
ACRE
Discipline-
specific
problem
Report writing
http://welcometoaurora.com.au/
http://cerbopotenco.com/
http://acreproject.com.au/
Aurora Project - Websites
Aurora Project - Videos
Project Showreel (1 min)
Voices of Aurora (1 min)
Challenges
• How do we encourage student contributions? How do we
manage those? What happens after the course is complete?Student ownership
• Who has responsibility for managing the story world?
Management of the story
world
• Who manages the future development of the story world?Extending the storyworld
• How will ongoing development be resourced?Sustainability
• Accessibility
• Media standards
Technical challenges
#THETA2017
This work is licensed under a Creative Commons Attribution 4.0 International License
• TM approaches are learner-
centred, self-paced, flexible.
• Creates an opportunity to harness
the ‘collective intelligence’ of
learners.
• Learners and content interact
seamlessly across multiple
platforms.
• The aim of our design is that each
media element makes a distinct
and valuable contribution to the
whole.
Transmedia Learning for our Students
• Engagement – creating
opportunities for learner
participation.
• The chance for learners to become
emotionally involved as protagonists
in their own story.
• TM enhances ubiquitous
technologies, real-life experiences,
and learner-focused pedagogies,
making for profoundly productive
and powerful learning experiences
(Fleming, 2013)
• Helps to advance learner skills in
digital and media literacy.
http://www.echostories.com/great-examples-multiplatform-storytelling/
Any Questions?
https://www.provideocoalition.com/how-to-recognise-a-modern-transmedia-audience/
References
Fleming, L 2013, 'Expanding learning opportunities with transmedia practices: Inanimate Alice as an exemplar', Journal of Media Literacy
Education, vol. 5, no. 2, p. 3.
Jenkins, H 2006, Convergence culture: Where old and new media collide, NYU press.
Pence, HE 2011, 'Teaching with Transmedia', Journal of Educational Technology Systems, vol. 40, no. 2, 2011/12/01, pp. 131-140.
Raybourn, EM 2014, 'A new paradigm for serious games: Transmedia learning for more effective training and education', Journal of
Computational Science, vol. 5, no. 3, pp. 471-481.
Valencia-García, R, Lagos-Ortiz, K, Alcaraz-Mármol, G, del Cioppo, J & Vera-Lucio, N 2016, Technologies and Innovation: Second International
Conference, CITI 2016, Guayaquil, Ecuador, November 23-25, 2016, Proceedings, Springer.
Transmedia story world
• http://welcometoaurora.com.au/
• http://cerbopotenco.com/
• http://acreproject.com.au/

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Dinmore kehrwald theta_2017

  • 1. #THETA2017 This work is licensed under a Creative Commons Attribution 4.0 International License Transmedia Narrative: Greetings from Aurora, SA Benjamin Kehrwald Stuart Dinmore
  • 2. Background: Definitions • Transmedia storytelling (also known as transmedia narrative or multiplatform storytelling) is the technique of telling a single story or story experience across multiple platforms and formats. • Key concept comes from Henry Jenkins book Convergence Culture (2006). He describes transmedia as the ‘flow of content across multiple media platforms’. • Transmedia is about building a story-world and is enabled by a converged mediascape.
  • 3. #THETA2017 This work is licensed under a Creative Commons Attribution 4.0 International License Transmedia Examples • Star Wars • The Matrix • Halo • Harry Potter • Twilight Saga • The Lord of the Rings http://images5.fanpop.com/image/photos/26500000/Lego-Star-Wars-lego-star-wars-26504841-1290-850.jpg
  • 4. #THETA2017 This work is licensed under a Creative Commons Attribution 4.0 International License Examples https://www.corporate3design.com/blog/120/
  • 6. Transmedia Learning Transmedia learning is defined as the scalable system of messages representing narrative or core experience that unfolds from the use of multiple media, emotionally engaging learners by involving them personally in the story. (Valencia- García, et al, 2016) Transmedia story-telling for learning allows learners to engage with expanded parts of a narrative for a variety of reasons—to learn more deeply, gain a different perspective, or to reinforce. (Raybourn, 2014)
  • 7. The Aurora, SA Context Course Parameters •Required course •Multidisciplinary-caters to 12 discipline areas •Focus on academic skills, digital literacy, information literacy and academic integrity •Common story world: multi-billion dollar project in regional Australia Media elements •Web pages •Videos •Course site/LMS •Social media Characters •Mayor, Gavin Mortlock •Prime Minister, Laura Foley •News Reader, Melissa Keane •HR Lady, Claire Morrison •Corporate entity- Cerbo Potenco Corporation •Town Residents
  • 8. Course at a GlanceIntroduction Getting started Orientation Setup RecruitmentScenario Self awareness Skill Building Learning Portfolio development ProblemSolvingScenario 3 main problem scenarios within Aurora & ACRE Discipline- specific problem Report writing
  • 10. Aurora Project - Videos Project Showreel (1 min) Voices of Aurora (1 min)
  • 11. Challenges • How do we encourage student contributions? How do we manage those? What happens after the course is complete?Student ownership • Who has responsibility for managing the story world? Management of the story world • Who manages the future development of the story world?Extending the storyworld • How will ongoing development be resourced?Sustainability • Accessibility • Media standards Technical challenges
  • 12. #THETA2017 This work is licensed under a Creative Commons Attribution 4.0 International License • TM approaches are learner- centred, self-paced, flexible. • Creates an opportunity to harness the ‘collective intelligence’ of learners. • Learners and content interact seamlessly across multiple platforms. • The aim of our design is that each media element makes a distinct and valuable contribution to the whole. Transmedia Learning for our Students • Engagement – creating opportunities for learner participation. • The chance for learners to become emotionally involved as protagonists in their own story. • TM enhances ubiquitous technologies, real-life experiences, and learner-focused pedagogies, making for profoundly productive and powerful learning experiences (Fleming, 2013) • Helps to advance learner skills in digital and media literacy. http://www.echostories.com/great-examples-multiplatform-storytelling/
  • 14. References Fleming, L 2013, 'Expanding learning opportunities with transmedia practices: Inanimate Alice as an exemplar', Journal of Media Literacy Education, vol. 5, no. 2, p. 3. Jenkins, H 2006, Convergence culture: Where old and new media collide, NYU press. Pence, HE 2011, 'Teaching with Transmedia', Journal of Educational Technology Systems, vol. 40, no. 2, 2011/12/01, pp. 131-140. Raybourn, EM 2014, 'A new paradigm for serious games: Transmedia learning for more effective training and education', Journal of Computational Science, vol. 5, no. 3, pp. 471-481. Valencia-García, R, Lagos-Ortiz, K, Alcaraz-Mármol, G, del Cioppo, J & Vera-Lucio, N 2016, Technologies and Innovation: Second International Conference, CITI 2016, Guayaquil, Ecuador, November 23-25, 2016, Proceedings, Springer. Transmedia story world • http://welcometoaurora.com.au/ • http://cerbopotenco.com/ • http://acreproject.com.au/