The document discusses the history and forms of digital art. It defines digital art as art created using digital technology and tools. Some common forms of digital art mentioned include digital photography, digital painting, vector drawing, 3D modeling, and algorithmic/fractal art. Examples are provided of several prominent digital artists and their works. Integrated art is also discussed as a mixed media form combining multiple digital techniques.
Digital art is a broad term that refers to art created using digital technology as an essential part of the creative process or presentation. It can include digital photography, digital painting, 3D modeling, vector drawing, and more. Many digital artists combine various techniques to create unique works of art. Digital art has expanded the definition of art and increased accessibility of art to the world. It brings together elements of art, technology, science and math.
Digital Art: Exploring the Intersection of Creativity and Technology
Table of Contents
Introduction
A Brief History of Digital Art
Emergence of Computer Graphics
Early Digital Art pioneers
Advancements in Hardware and Software
Techniques and Tools of Digital Art
Digital Painting
Vector Graphics
3D Modeling and Rendering
Digital Photography and Image Manipulation
Animation and Motion Graphics
Virtual Reality (VR) and Augmented Reality (AR) Art
The Impact of Digital Art on Traditional Art Forms
Blurring Boundaries
New Artistic Possibilities
Democratization of Art
Challenges and Criticisms of Digital Art
Authenticity and Reproducibility
Preservation and Obsolescence
Skill versus Technology
The Rise of NFTs and Digital Art Marketplaces
NFTs and Blockchain Technology
Digital Art Marketplaces and Platforms
Controversies and Opportunities
Digital Art in Contemporary Culture
Digital Art Installations and Exhibitions
Digital Art in Advertising and Entertainment
Social Media and Digital Art
Digital Art and Social Change
Digital Art as Activism
Environmental and Social Impact
Future Prospects of Digital Art
Artificial Intelligence and Creative Collaboration
Advancements in Digital Tools and Technologies
Virtual Museums and Galleries
Conclusion
1. Introduction
Digital art represents a dynamic and transformative branch of the art world that converges creativity and technology. Rooted in the use of computers, software, and digital media, it allows artists to explore new dimensions of expression, pushing the boundaries of traditional art forms. Since its inception, digital art has undergone significant evolution, influencing various aspects of contemporary culture, from the way we create and consume art to its impact on society and the art market. This comprehensive note delves into the world of digital art, exploring its history, techniques, impact on traditional art, challenges, the rise of NFTs, its place in contemporary culture, and the possibilities that the future holds.
2. A Brief History of Digital Art
Emergence of Computer Graphics
The roots of digital art can be traced back to the early development of computer graphics in the 1950s and 1960s. Researchers and computer scientists began experimenting with graphical displays and computer-generated visuals. Initially, these efforts were primarily focused on scientific and engineering applications, but artists soon recognized the creative potential of this emerging technology.
Early Digital Art Pioneers
In the 1960s and 1970s, a few visionary artists embraced computers as a medium for artistic expression. One of the earliest pioneers was Ben Laposky, who used an analog computer to generate electronic abstractions, creating what is now considered one of the first examples of digital art. Similarly, Lillian Schwartz employed early computers to produce algorithmic artworks and digital animations.
Advancements in Hardware and Software
The 1980s witnessed significant advancements in computing power and
The document traces the history and evolution of digital art from its origins in the 1950s and 1960s through to the present day. It discusses how early digital artists manipulated electronic waves and how computers were initially only accessible to large institutions. It then outlines key developments in the 1970s and 1980s as computers became more affordable and accessible. The document defines digital art and describes various forms it can take including digital photography, vector drawing, algorithms/fractals, photo painting, digital collage, integrated digital art, 2D and 3D digital painting, and 3D modeling. It provides an example of the conceptual digital artist Stephanie Syjuco and her "Black Market" works.
Olivier Derouetteau is a 34-year old French artist and game designer who has worked for companies like Disney and Ubisoft, and finds children's games more rewarding than adult games because they allow him to indulge his imagination; he cites his background and upbringing as inspiring his artistic style and interest in creating strange yet charming creatures; Olivier's process involves light sketches followed by building colors and atmosphere through techniques like aerography brushes and watercolor filters to achieve magical cloud and mist effects.
Digital art is art created using digital technology and computers. Early digital artists in the 1960s used devices like oscilloscopes to create electronic art. As computers became more affordable and accessible starting in the 1980s, digital art grew and many artists began using software tools like Photoshop. Today, digital art involves a wide range of techniques including digital photography, algorithmic art, digital painting, pixel art, and net art made possible by advances in technology.
Digital arts use digital tools and technologies rather than traditional mediums, revolutionizing how art is created and experienced. Common forms of digital visual arts include digital photography, photopainting, digital collage, 2D and 3D digital painting, vector drawing, algorithmic/fractal art, and integrated art which combines techniques. Digital photography involves manipulating digitized photos on a computer, while photopainting combines photography and painting techniques.
Animation is the illusion of movement created by displaying a series of images in rapid succession. There are two major types: 2D animation which uses bitmap and vector graphics to create animated images on computers, and 3D animation which animates objects in a three-dimensional virtual space.
The main artists involved in animation include animators who create the frames, cleanup artists who refine the drawings, inbetweeners who generate frames between key images, and layout artists who assemble visual elements. Basic tools for 2D animation include pencils, color pencils, erasers, rulers, animation paper, and computers running 2D animation software like Toon Boom Harmony.
Drawing has evolved from early depictions on rocks and walls into various categories based on the medium used. There are three main types of drawing medium: wet, dry, and digital. Wet mediums include paints and inks which are used with various brushes. Dry mediums encompass graphite, charcoal, pastels and other materials that can create effects without liquid. Digital medium refers to any artistic work incorporating digital technology in the creative process, and includes new forms like internet art and virtual reality.
Digital art is a broad term that refers to art created using digital technology as an essential part of the creative process or presentation. It can include digital photography, digital painting, 3D modeling, vector drawing, and more. Many digital artists combine various techniques to create unique works of art. Digital art has expanded the definition of art and increased accessibility of art to the world. It brings together elements of art, technology, science and math.
Digital Art: Exploring the Intersection of Creativity and Technology
Table of Contents
Introduction
A Brief History of Digital Art
Emergence of Computer Graphics
Early Digital Art pioneers
Advancements in Hardware and Software
Techniques and Tools of Digital Art
Digital Painting
Vector Graphics
3D Modeling and Rendering
Digital Photography and Image Manipulation
Animation and Motion Graphics
Virtual Reality (VR) and Augmented Reality (AR) Art
The Impact of Digital Art on Traditional Art Forms
Blurring Boundaries
New Artistic Possibilities
Democratization of Art
Challenges and Criticisms of Digital Art
Authenticity and Reproducibility
Preservation and Obsolescence
Skill versus Technology
The Rise of NFTs and Digital Art Marketplaces
NFTs and Blockchain Technology
Digital Art Marketplaces and Platforms
Controversies and Opportunities
Digital Art in Contemporary Culture
Digital Art Installations and Exhibitions
Digital Art in Advertising and Entertainment
Social Media and Digital Art
Digital Art and Social Change
Digital Art as Activism
Environmental and Social Impact
Future Prospects of Digital Art
Artificial Intelligence and Creative Collaboration
Advancements in Digital Tools and Technologies
Virtual Museums and Galleries
Conclusion
1. Introduction
Digital art represents a dynamic and transformative branch of the art world that converges creativity and technology. Rooted in the use of computers, software, and digital media, it allows artists to explore new dimensions of expression, pushing the boundaries of traditional art forms. Since its inception, digital art has undergone significant evolution, influencing various aspects of contemporary culture, from the way we create and consume art to its impact on society and the art market. This comprehensive note delves into the world of digital art, exploring its history, techniques, impact on traditional art, challenges, the rise of NFTs, its place in contemporary culture, and the possibilities that the future holds.
2. A Brief History of Digital Art
Emergence of Computer Graphics
The roots of digital art can be traced back to the early development of computer graphics in the 1950s and 1960s. Researchers and computer scientists began experimenting with graphical displays and computer-generated visuals. Initially, these efforts were primarily focused on scientific and engineering applications, but artists soon recognized the creative potential of this emerging technology.
Early Digital Art Pioneers
In the 1960s and 1970s, a few visionary artists embraced computers as a medium for artistic expression. One of the earliest pioneers was Ben Laposky, who used an analog computer to generate electronic abstractions, creating what is now considered one of the first examples of digital art. Similarly, Lillian Schwartz employed early computers to produce algorithmic artworks and digital animations.
Advancements in Hardware and Software
The 1980s witnessed significant advancements in computing power and
The document traces the history and evolution of digital art from its origins in the 1950s and 1960s through to the present day. It discusses how early digital artists manipulated electronic waves and how computers were initially only accessible to large institutions. It then outlines key developments in the 1970s and 1980s as computers became more affordable and accessible. The document defines digital art and describes various forms it can take including digital photography, vector drawing, algorithms/fractals, photo painting, digital collage, integrated digital art, 2D and 3D digital painting, and 3D modeling. It provides an example of the conceptual digital artist Stephanie Syjuco and her "Black Market" works.
Olivier Derouetteau is a 34-year old French artist and game designer who has worked for companies like Disney and Ubisoft, and finds children's games more rewarding than adult games because they allow him to indulge his imagination; he cites his background and upbringing as inspiring his artistic style and interest in creating strange yet charming creatures; Olivier's process involves light sketches followed by building colors and atmosphere through techniques like aerography brushes and watercolor filters to achieve magical cloud and mist effects.
Digital art is art created using digital technology and computers. Early digital artists in the 1960s used devices like oscilloscopes to create electronic art. As computers became more affordable and accessible starting in the 1980s, digital art grew and many artists began using software tools like Photoshop. Today, digital art involves a wide range of techniques including digital photography, algorithmic art, digital painting, pixel art, and net art made possible by advances in technology.
Digital arts use digital tools and technologies rather than traditional mediums, revolutionizing how art is created and experienced. Common forms of digital visual arts include digital photography, photopainting, digital collage, 2D and 3D digital painting, vector drawing, algorithmic/fractal art, and integrated art which combines techniques. Digital photography involves manipulating digitized photos on a computer, while photopainting combines photography and painting techniques.
Animation is the illusion of movement created by displaying a series of images in rapid succession. There are two major types: 2D animation which uses bitmap and vector graphics to create animated images on computers, and 3D animation which animates objects in a three-dimensional virtual space.
The main artists involved in animation include animators who create the frames, cleanup artists who refine the drawings, inbetweeners who generate frames between key images, and layout artists who assemble visual elements. Basic tools for 2D animation include pencils, color pencils, erasers, rulers, animation paper, and computers running 2D animation software like Toon Boom Harmony.
Drawing has evolved from early depictions on rocks and walls into various categories based on the medium used. There are three main types of drawing medium: wet, dry, and digital. Wet mediums include paints and inks which are used with various brushes. Dry mediums encompass graphite, charcoal, pastels and other materials that can create effects without liquid. Digital medium refers to any artistic work incorporating digital technology in the creative process, and includes new forms like internet art and virtual reality.
Swipe, Sketch, Share: The Modern Artist's Journey into Digital ArtworkMy Art Pix
With the advent of digital artwork, the creative process has evolved, offering new avenues for expression and collaboration. From novice doodlers to seasoned professionals, childrens artwork and artists of all backgrounds are embarking on a digital journey, where they swipe, sketch, and share their creations with the world.
Graphic designers are also illustrators, as they create visuals that convey information simply. Most graphic design today incorporates some type of illustration. Illustration and graphic design have become integrated in the 21st century. This class will focus on photomontage, collage, and sculptural digital illustration techniques. Strong concepts are more important than technical skills, as illustration is about communicating ideas visually through the execution of those ideas using various tools and mediums.
Unleashing Creativity: How Digital Art Revolutionizes Expressioncreativeartistlab8
The article provides an in-depth exploration of how digital art has revolutionized artistic expression and creativity. It begins by defining digital art and delving into its various forms, such as digital painting, 3D modeling, and animation, showcasing the evolution of these mediums over time. Key software tools like Adobe Photoshop, Procreate, Blender, Autodesk Maya, and Corel Painter are highlighted for their role in empowering digital artists.
Advantages of digital art over traditional mediums are thoroughly discussed, emphasizing the boundless creative freedom it offers, the ease of experimentation and iteration, and the ability to create groundbreaking artworks that push artistic boundaries. The article also addresses the accessibility and affordability of digital art tools, making it inclusive and feasible for artists at all levels.
Collaboration and community play a significant role in the digital art landscape, with online platforms like ArtStation, DeviantArt, Behance, and Instagram fostering collaboration, networking, and feedback among artists globally. Success stories of artists thriving in the digital art space further inspire readers to explore this creative realm.
The versatility of digital art in blending mediums, exploring diverse artistic styles, and creating interactive experiences is showcased through examples and case studies. Moreover, the article addresses common challenges faced by artists transitioning to digital mediums and provides valuable tips and resources for mastering digital art techniques and workflows.
Emerging trends such as AI-generated art, Non-Fungible Tokens (NFTs), and virtual reality art are discussed in the context of their impact on the digital art landscape, encouraging readers to stay updated and innovative in their artistic endeavors.
In conclusion, the article reinforces the transformative power of digital art in unlocking creativity and redefining artistic expression. It invites readers to embrace the digital art revolution by exploring tools, joining communities, and engaging in collaborative projects, thereby fostering continuous growth and inspiration within the digital art community
Technology has significantly impacted the art field in many ways. It has introduced new mediums like digital art and expanded traditional mediums by making techniques like adding textures possible. While some view digital and traditional art as different, the artistic process is similar - beginning with an idea and using a chosen medium to convey it. Technology allows for mixing of mediums and has advanced fields like graphic design, movies, tattoos and art restoration. Rather than taking away from art, technology has created new possibilities and expanded the art field.
Vinegar is a 22-year old female artist from Warsaw, Poland who is currently studying art history and graphics. She became interested in digital art after seeing online illustrations in 2003 and was drawn to the smoothness and possibilities compared to traditional media. While self-taught, she is motivated to continually improve her technical skills in anatomy and drawing to reach the level of her favorite classic and contemporary artists. Manga illustrations originally inspired her style, but she is now focusing more on realistic lighting and proportions.
The document discusses trends in illustration for 2022, including the use of color to impact impressions, combining 2D and 3D techniques, antidesign concepts that break conventions, nostalgic illustrations recreating the designer's childhood, popular collages and cutouts, hand-drawn illustrations inspired by fantasy and childhood, and using a limited color palette to determine a design's overall look. It also promotes The Eminence System for illustrations for children's books, comics, tattoos, and t-shirts.
Illustration Paragraph
Illustration As An Illustration
American Illustration
Great Illustration !
Essay about Digital Art Technology
Illustration: Make A Differences
Vipul Dureja has always been interested in visual arts and digital designing. After high school, he pursued a career in this creative field. In his free time, he enjoys watching movies and listening to music to balance his life outside of the digital world. He shares some of his work and hopes visitors will enjoy seeing it.
Games artists work under the supervision of a lead artist and perform a variety of tasks including concept art, 3D modeling, and texture creation. They need strong observational skills and an understanding of anatomy and architecture to quickly draw what they see. A background in comic books or storytelling is beneficial to convey emotion and story visually. Key skills include 3D modeling software proficiency, independent work, and effective communication. A degree in art, graphic design, or illustration provides relevant education, as do internships to build skills and portfolio.
This portfolio showcases Kho Lek Haw's skills in photography, animation, 3D modelling, and digital illustration. The photography section includes outdoor scenery shots taken during the day and night, as well as indoor portraits taken at various events and private functions. Animation works include 2D animation created with Adobe Flash and 3D animation made using Autodesk Maya. 3D modelling was also done in Autodesk Maya. Digital illustrations were produced with Paint Tool Sai and Photoshop, often doing line art and coloring for collaborative pieces.
2015 catc design school specialisation assignment2 illustrationcarol peck
The document discusses trends in the field of illustration, focusing on growth areas. It analyzes that illustration as a specialized skill is a growing area of the industry, with new avenues for employment created in 3D sculpting, animation, and fantasy artwork, especially for the game and movie industries. Key growth areas are identified as conceptual art, 3D sculpting, and animation, which require intensive training in applications like Mudbox and Zbrush. New ways of producing work digitally through applications allow designers to create animated and 3D artwork.
Digital/Computer Paintings as a Modern- day Igbo Artists’ vehicle for creatin...ikennaaghanya
Revolutions come in many varieties. Some tear down established notions destructively, while others consist of forging new paradigms through constructive means such as an ideological or technological innovation that fundamentally alters an individual or group’s creative path. But all have their place in history. This paper charts a course of change in art and art styles, as been practiced by some modern-day Igbo artists. It follows the meandering path that has been influenced by technological advances that have in turn influenced art culture and practices in technique. In particular, this paper examines how the modern-day processes of digital art have attempted to broaden the modern-day Igbo artist’s knowledge base, and has influenced new ways of doing old things. Together these ideas have impacted modern-day art by creating a fertile landscape allowing an artist’s inquisitive tendency to take root and uniquely flourish. The aim of this paper is to analyze the various digital paintings produced by three modern-day Igbo artists (Ikenna Aghanya, Okechukwu Johnson and Chidi Onwuekwe) and in turn examine how the use of the computer, as an art tool has affected their creative process. The paper will also look at the functions of this medium as it pertains to each of the decorative paintings done by these artists.
Presentation of Digital art learning.pptxyosamiya03
Digital drawing is creating drawings using graphics software instead of traditional tools like pencils and paper. Artists use a tablet, stylus, or mouse to draw digitally, and programs offer features like layers, brushes, colors, and pressure sensitivity. Traditional art can be physically touched and is unique, as it cannot be endlessly copied like digital works.
The document provides information about elements and principles applied in comic art. It discusses key elements like line, shape, color, texture, form and space. Principles like emphasis and balance are also covered. The document explains that these elements and principles should be present for any form of art, including comic art. It provides examples of how digital and hand-drawn techniques can both apply these concepts. Students are assigned to draw their favorite cartoon character, applying elements, principles and appropriate processes to be evaluated based on a rubric.
This portfolio is the result of 2 degrees, professional work and freelance projects, all in the fields of 3D and Graphic Art.
By showing many different projects, from medical illustration to virtual environments to technical drawings, I hope to show a decent representation of my skill set.
I hope you enjoy my portfolio.
The document discusses following and clarifying instructions in the workplace. It provides tips for both giving and receiving instructions. When giving instructions, one should provide context, be specific, ask politely, and allow questions. When receiving instructions, one should actively listen, take notes, ask questions if unsure, and respond respectfully. Clarifying instructions is important to ensure tasks are completed correctly according to workplace procedures and authority requirements.
agrcrcops 9 - occupatonal health and safetyRoelTabuyo2
The document discusses personal protective equipment (PPE) required for nursery work. It identifies several potential hazards including flying particles, chemicals, noise, and falling objects. It recommends PPE such as safety goggles, respirators, gloves, hard hats, boots, and protective clothing to minimize exposure to hazards that could cause injuries or illness from the eyes, lungs, head, feet, and skin. A variety of PPE types are presented for eye and face, hearing, respiratory, hand, head, foot, and clothing protection.
agricultural crops production for grade 9RoelTabuyo2
This document provides information about proper manual handling procedures and techniques. It discusses the importance of minimizing damage to loads and vehicles when manually handling materials. Key points covered include identifying risks of improper techniques, listing basic techniques like keeping loads close to the body, and emphasizing the importance of planning and positioning to reduce risks of injury. The document aims to educate about best practices for safely loading, lifting, and transporting materials.
The document discusses 10 herbal medicines approved by the Department of Health for treating common ailments. It provides details on the uses, preparation methods, and reminders for using each of the following 10 herbal plants: Sambong, Akapulko, Niyog-niyogan, Tsaang Gubat, Ampalaya, Lagundi, Ulasimang Bato, Bawang, Bayabas, and Yerba Buena. For each plant, it describes what part of the plant is used, how to prepare decoctions or other remedies, and what ailments it can help treat.
Swipe, Sketch, Share: The Modern Artist's Journey into Digital ArtworkMy Art Pix
With the advent of digital artwork, the creative process has evolved, offering new avenues for expression and collaboration. From novice doodlers to seasoned professionals, childrens artwork and artists of all backgrounds are embarking on a digital journey, where they swipe, sketch, and share their creations with the world.
Graphic designers are also illustrators, as they create visuals that convey information simply. Most graphic design today incorporates some type of illustration. Illustration and graphic design have become integrated in the 21st century. This class will focus on photomontage, collage, and sculptural digital illustration techniques. Strong concepts are more important than technical skills, as illustration is about communicating ideas visually through the execution of those ideas using various tools and mediums.
Unleashing Creativity: How Digital Art Revolutionizes Expressioncreativeartistlab8
The article provides an in-depth exploration of how digital art has revolutionized artistic expression and creativity. It begins by defining digital art and delving into its various forms, such as digital painting, 3D modeling, and animation, showcasing the evolution of these mediums over time. Key software tools like Adobe Photoshop, Procreate, Blender, Autodesk Maya, and Corel Painter are highlighted for their role in empowering digital artists.
Advantages of digital art over traditional mediums are thoroughly discussed, emphasizing the boundless creative freedom it offers, the ease of experimentation and iteration, and the ability to create groundbreaking artworks that push artistic boundaries. The article also addresses the accessibility and affordability of digital art tools, making it inclusive and feasible for artists at all levels.
Collaboration and community play a significant role in the digital art landscape, with online platforms like ArtStation, DeviantArt, Behance, and Instagram fostering collaboration, networking, and feedback among artists globally. Success stories of artists thriving in the digital art space further inspire readers to explore this creative realm.
The versatility of digital art in blending mediums, exploring diverse artistic styles, and creating interactive experiences is showcased through examples and case studies. Moreover, the article addresses common challenges faced by artists transitioning to digital mediums and provides valuable tips and resources for mastering digital art techniques and workflows.
Emerging trends such as AI-generated art, Non-Fungible Tokens (NFTs), and virtual reality art are discussed in the context of their impact on the digital art landscape, encouraging readers to stay updated and innovative in their artistic endeavors.
In conclusion, the article reinforces the transformative power of digital art in unlocking creativity and redefining artistic expression. It invites readers to embrace the digital art revolution by exploring tools, joining communities, and engaging in collaborative projects, thereby fostering continuous growth and inspiration within the digital art community
Technology has significantly impacted the art field in many ways. It has introduced new mediums like digital art and expanded traditional mediums by making techniques like adding textures possible. While some view digital and traditional art as different, the artistic process is similar - beginning with an idea and using a chosen medium to convey it. Technology allows for mixing of mediums and has advanced fields like graphic design, movies, tattoos and art restoration. Rather than taking away from art, technology has created new possibilities and expanded the art field.
Vinegar is a 22-year old female artist from Warsaw, Poland who is currently studying art history and graphics. She became interested in digital art after seeing online illustrations in 2003 and was drawn to the smoothness and possibilities compared to traditional media. While self-taught, she is motivated to continually improve her technical skills in anatomy and drawing to reach the level of her favorite classic and contemporary artists. Manga illustrations originally inspired her style, but she is now focusing more on realistic lighting and proportions.
The document discusses trends in illustration for 2022, including the use of color to impact impressions, combining 2D and 3D techniques, antidesign concepts that break conventions, nostalgic illustrations recreating the designer's childhood, popular collages and cutouts, hand-drawn illustrations inspired by fantasy and childhood, and using a limited color palette to determine a design's overall look. It also promotes The Eminence System for illustrations for children's books, comics, tattoos, and t-shirts.
Illustration Paragraph
Illustration As An Illustration
American Illustration
Great Illustration !
Essay about Digital Art Technology
Illustration: Make A Differences
Vipul Dureja has always been interested in visual arts and digital designing. After high school, he pursued a career in this creative field. In his free time, he enjoys watching movies and listening to music to balance his life outside of the digital world. He shares some of his work and hopes visitors will enjoy seeing it.
Games artists work under the supervision of a lead artist and perform a variety of tasks including concept art, 3D modeling, and texture creation. They need strong observational skills and an understanding of anatomy and architecture to quickly draw what they see. A background in comic books or storytelling is beneficial to convey emotion and story visually. Key skills include 3D modeling software proficiency, independent work, and effective communication. A degree in art, graphic design, or illustration provides relevant education, as do internships to build skills and portfolio.
This portfolio showcases Kho Lek Haw's skills in photography, animation, 3D modelling, and digital illustration. The photography section includes outdoor scenery shots taken during the day and night, as well as indoor portraits taken at various events and private functions. Animation works include 2D animation created with Adobe Flash and 3D animation made using Autodesk Maya. 3D modelling was also done in Autodesk Maya. Digital illustrations were produced with Paint Tool Sai and Photoshop, often doing line art and coloring for collaborative pieces.
2015 catc design school specialisation assignment2 illustrationcarol peck
The document discusses trends in the field of illustration, focusing on growth areas. It analyzes that illustration as a specialized skill is a growing area of the industry, with new avenues for employment created in 3D sculpting, animation, and fantasy artwork, especially for the game and movie industries. Key growth areas are identified as conceptual art, 3D sculpting, and animation, which require intensive training in applications like Mudbox and Zbrush. New ways of producing work digitally through applications allow designers to create animated and 3D artwork.
Digital/Computer Paintings as a Modern- day Igbo Artists’ vehicle for creatin...ikennaaghanya
Revolutions come in many varieties. Some tear down established notions destructively, while others consist of forging new paradigms through constructive means such as an ideological or technological innovation that fundamentally alters an individual or group’s creative path. But all have their place in history. This paper charts a course of change in art and art styles, as been practiced by some modern-day Igbo artists. It follows the meandering path that has been influenced by technological advances that have in turn influenced art culture and practices in technique. In particular, this paper examines how the modern-day processes of digital art have attempted to broaden the modern-day Igbo artist’s knowledge base, and has influenced new ways of doing old things. Together these ideas have impacted modern-day art by creating a fertile landscape allowing an artist’s inquisitive tendency to take root and uniquely flourish. The aim of this paper is to analyze the various digital paintings produced by three modern-day Igbo artists (Ikenna Aghanya, Okechukwu Johnson and Chidi Onwuekwe) and in turn examine how the use of the computer, as an art tool has affected their creative process. The paper will also look at the functions of this medium as it pertains to each of the decorative paintings done by these artists.
Presentation of Digital art learning.pptxyosamiya03
Digital drawing is creating drawings using graphics software instead of traditional tools like pencils and paper. Artists use a tablet, stylus, or mouse to draw digitally, and programs offer features like layers, brushes, colors, and pressure sensitivity. Traditional art can be physically touched and is unique, as it cannot be endlessly copied like digital works.
The document provides information about elements and principles applied in comic art. It discusses key elements like line, shape, color, texture, form and space. Principles like emphasis and balance are also covered. The document explains that these elements and principles should be present for any form of art, including comic art. It provides examples of how digital and hand-drawn techniques can both apply these concepts. Students are assigned to draw their favorite cartoon character, applying elements, principles and appropriate processes to be evaluated based on a rubric.
This portfolio is the result of 2 degrees, professional work and freelance projects, all in the fields of 3D and Graphic Art.
By showing many different projects, from medical illustration to virtual environments to technical drawings, I hope to show a decent representation of my skill set.
I hope you enjoy my portfolio.
The document discusses following and clarifying instructions in the workplace. It provides tips for both giving and receiving instructions. When giving instructions, one should provide context, be specific, ask politely, and allow questions. When receiving instructions, one should actively listen, take notes, ask questions if unsure, and respond respectfully. Clarifying instructions is important to ensure tasks are completed correctly according to workplace procedures and authority requirements.
agrcrcops 9 - occupatonal health and safetyRoelTabuyo2
The document discusses personal protective equipment (PPE) required for nursery work. It identifies several potential hazards including flying particles, chemicals, noise, and falling objects. It recommends PPE such as safety goggles, respirators, gloves, hard hats, boots, and protective clothing to minimize exposure to hazards that could cause injuries or illness from the eyes, lungs, head, feet, and skin. A variety of PPE types are presented for eye and face, hearing, respiratory, hand, head, foot, and clothing protection.
agricultural crops production for grade 9RoelTabuyo2
This document provides information about proper manual handling procedures and techniques. It discusses the importance of minimizing damage to loads and vehicles when manually handling materials. Key points covered include identifying risks of improper techniques, listing basic techniques like keeping loads close to the body, and emphasizing the importance of planning and positioning to reduce risks of injury. The document aims to educate about best practices for safely loading, lifting, and transporting materials.
The document discusses 10 herbal medicines approved by the Department of Health for treating common ailments. It provides details on the uses, preparation methods, and reminders for using each of the following 10 herbal plants: Sambong, Akapulko, Niyog-niyogan, Tsaang Gubat, Ampalaya, Lagundi, Ulasimang Bato, Bawang, Bayabas, and Yerba Buena. For each plant, it describes what part of the plant is used, how to prepare decoctions or other remedies, and what ailments it can help treat.
The document discusses the Responsible Parenthood and Reproductive Health Act of 2012 in the Philippines, which guarantees universal access to contraception, fertility control, sexual education, and maternal care. It has four pillars: responsible parenthood, respect for life, birth control, and informed choice. The Act recognizes abortion is illegal but aims to provide counseling to women who have abortions. It also aims to make reproductive healthcare and supplies available to the poor while respecting individual preferences. The goals are to help couples determine family size and equip parents with family planning information.
This document provides information about farm tools and equipment. It defines hand tools, farm implements, and farm equipment. The objectives are to identify tools based on their uses, conduct pre-operation checks, and use tools appropriately. Terms are defined and students participate in identifying tools and their uses. The importance of using the right tool, consequences of using the wrong tool, and benefits of proper maintenance are discussed. An activity involves problem-solving using limited tools. Assessment and an assignment are provided.
This document discusses personal entrepreneurial competencies and product development. It provides an overview of the key qualities of successful entrepreneurs, including seeing opportunities, managing risk, goal-setting, and problem-solving. It then outlines the steps involved in product development, which include identifying customer needs, establishing target specifications, analyzing competitors, generating product concepts, selecting and refining a concept, performing an economic analysis, and planning remaining development. The overall process focuses on innovating to meet customer needs and wants.
A market is characterized by a group of people with economic needs and demands that create business opportunities. A market is socially and politically organized based on cultural traditions and the current level of technology. A sole proprietorship is a basic legal form of business owned and operated by one individual, who is responsible for all aspects of the business.
This document provides information about farm tools and equipment. It defines hand tools, farm implements, and farm equipment. The objectives are to identify tools based on their uses, conduct pre-operation checks, and use tools appropriately. Terms are defined and students participate in identifying tools and their uses. The importance of using the right tool, consequences of using the wrong tool, and benefits of proper maintenance are discussed. An activity involves problem-solving using limited tools. Assessment and an assignment are provided.
This document discusses housekeeping. It defines housekeeping as keeping all unnecessary items cleared away and having necessary items in their proper places. Good housekeeping promotes quality, safety, and productivity. It helps by providing a place for everything, keeping inventory low, and getting rid of unwanted material. Effects of good housekeeping include eliminating accident causes, providing best use of space, and guaranteeing a good workplace appearance. Good housekeeping improves safety by removing hazards and improving visibility. Signs of poor housekeeping are poorly arranged work areas and spills. Methods to improve housekeeping include keeping areas clean and stored items safe. An effective housekeeping program requires planning, inspections, and enforcement.
This document provides an overview of the 5S methodology for improving organization and productivity in the workplace. It defines the 5S principles as Sort, Set in Order, Shine, Standardize, and Sustain. Each principle is explained in detail, including the Japanese terms and English equivalents. The benefits of implementing 5S include increased workspace, improved machine maintenance, higher productivity, and a safer work environment with fewer accidents. Before and after photos demonstrate how 5S can transform an area from cluttered to clean and organized. The overall goal of 5S is to establish clear standards for organizing and cleaning the workplace in a way that can be consistently sustained over time.
Plant nurseries produce large amounts of waste from plant debris and residues. This waste can be used as compost or fertilizer. Proper waste management in nurseries involves regular collection, transport, processing, disposal or recycling of waste materials. Effective waste management can save money and prevent environmental harm. The document then provides 19 tips for sustainable waste management at green nurseries, including using compost, recycling bins, reusable trays, and controlling weeds naturally.
This document discusses technology-based art and digital photography. It provides examples of early computer-generated art from the 1960s and discusses how computer art has evolved. It describes how today's artists use various image editing programs and applications to digitally manipulate and create art. The document also discusses different types of digital photography, including landscape, portrait, and documentary styles. It provides tips on photographic techniques like using the rule of thirds and considering point of view. Finally, it presents some assignments for students involving pixel art and photo shoots with themes.
The document provides information about Senior High School (SHS) in the Philippines, including details about the four tracks students can choose from in SHS: Academic, Technical Vocational Livelihood, Arts and Design, and Sports. It explains that SHS refers to grades 11 and 12, and that students will take core subjects and choose an area of specialization. The tracks are described, along with sample career pathways related to each track.
The document discusses several global health issues, concerns, and trends including tuberculosis, drug use and abuse, HIV/AIDS, non-communicable diseases, communicable diseases, climate change, mental health, immunization and vaccines, alcohol and tobacco abuse/addiction, and malaria and other vector-borne diseases. It also describes the World Health Organization's role in global health leadership and several global health initiatives to address issues like malaria, HIV/AIDS, and non-communicable diseases.
This document provides an overview of musical plays and examples of musical plays from Broadway, West End, and the Philippines. It defines musical plays as combining songs, spoken dialogue, acting, and dance to communicate the story and emotions. It discusses how musical plays became popular on Broadway in the 1920s and lists many famous Broadway and West End musicals. It then highlights several notable Philippine musical plays based on historical or cultural figures that integrate original music and dance into the storytelling.
The document discusses several global health issues, concerns, and trends including tuberculosis, drug use and abuse, HIV/AIDS, non-communicable diseases, communicable diseases, climate change, mental health, immunization and vaccines, alcohol and tobacco abuse/addiction, and malaria and other vector-borne diseases. It also describes the World Health Organization's role in global health leadership and several global health initiatives to address issues like malaria, HIV/AIDS, tobacco control, and non-communicable diseases.
Here are the problem/symptom statements for the given numbers:
1. The motor does not spin or rotate properly.
2. The motor makes grinding or squealing noises during operation.
3. The motor shaft wobbles or is loose during operation.
4. The motor does not turn on or stop working intermittently.
5. The motor overheats or the safety features like circuit breakers trip frequently.
The document discusses entrepreneurial motivation and competencies. It explains that entrepreneurial motivation comes from three social motives: need for achievement, need for power, and need for affiliation. Of these, need for achievement is most critical for entrepreneurship. Successful entrepreneurs also display competence motivation and certain personal competencies. The key competencies include initiative, seeing and acting on opportunities, persistence, information seeking, concern for quality, commitment, efficiency, planning, problem solving, self-confidence, assertiveness, persuasion, and using influence strategies. Developing these motivations and competencies is important for entrepreneurial success.
This tutorial offers a step-by-step guide on how to effectively use Pinterest. It covers the basics such as account creation and navigation, as well as advanced techniques including creating eye-catching pins and optimizing your profile. The tutorial also explores collaboration and networking on the platform. With visual illustrations and clear instructions, this tutorial will equip you with the skills to navigate Pinterest confidently and achieve your goals.
Boudoir photography, a genre that captures intimate and sensual images of individuals, has experienced significant transformation over the years, particularly in New York City (NYC). Known for its diversity and vibrant arts scene, NYC has been a hub for the evolution of various art forms, including boudoir photography. This article delves into the historical background, cultural significance, technological advancements, and the contemporary landscape of boudoir photography in NYC.
2. What is Digital Art?
It is a general term for a range of artistic
works and practices that use digital
technology as an essential part of the
creative and/or presentation process.
It is a term applied to contemporary art that
uses the methods of mass production or
digital media.
It can be defined as any art that is made with
the help of a computer.
3. What is Digital Art?
It brings Art, Technology, Math and Science
together.
It requires a creative spirit and the
knowledge of art, design and computers.
It is defined as an artistic creation produced
using digital technology.
It is derived from the concept of
traditional art forms, but with the
components of new technology.
4. What is Digital Art?
It has been argued that digital art is not a
real art because traditionally speaking; art
refers to painting, carving, drawing, sculpture
or anything that has been physically
produced by the hands of an artist. But
digital art is now widely accepted as a real
art because it involves creativity and the
knowledge of art and principles.
It is any piece of art that becomes digital in
its final version.
5. What is Digital Art?
It is the new digital media which allowed the
opportunity for artists to design unique
creations using traditional and contemporary
combinations when the internet took off.
It is like any other art. It just is created using
different tools than the more traditional arts.
The medium or tool used in this art is the
computer through which the artist express his/
her vision, message and emotion.
6. What is Digital Art?
Since the 1970s, various names have been
used to describe the process
including computer art and multimedia art,
and digital art is itself placed under the larger
umbrella term new media art.
It has not only expanded the defining
of art but has increased the accessibility
of art to the world.
18. Marcin Jakubowski
A concept artist and illustrator, Marcin
Jakubowski works as a freelancer from Gdansk,
Poland.
Marcin has completed projects in several fields,
including TV commercials and shows as well as
CG animations.
Many of Marcin’s illustrations have a dark, sci-fi
look and feel to them, with gigantic machines,
brilliant robotic battle scenes, and futuristic
technology.
20. This illustration was for a contest by CGTalk called “Steampunk: Myths and Legend” and depicts a
futuristic telling of a battle of Zeus and other lower gods against the older gods, the Titans.
21. This one is a graphic for a real time strategy trading card game called Purge, to
be released in 2012; the title is Nightmare Engine.
22. Marcin also has quite the impressive
collection of cartoon characters:
23.
24. This toy dog Marcin created for a TV
commercial for Platige Image.
25. Marcin’s illustrated scenes and backgrounds are simply stunning with
beautiful lighting and amazing colors and details:
27. Salvador Ramirez Madrid
From Guadalajara, Mexico, Salvador Ramirez
Madriz is a digital artist with a portfolio quickly
growing with impressive works.
Much of his illustrations are beautiful digital
drawings of people of different ages, but his
most stunning images are of children and young
people. Salvador seems to have a talented knack
for capturing the life and innocence of a child so
vividly that you almost feel as if the drawing is of
a real person.
37. Jason Seiler
Jason Seiler (pronounced Syler) is an illustrator from
Chicago, Illinois, who specializes in incredibly creative and
expressive caricatures.
Seiler has won many awards for his illustrations and
worked with a number of large clients, including Rolling
Stone, MAD Magazine, Business Week, The Wall Street
Journal, TIME Magazine, The New York Times, and much
more. From the beginning of his career, Jason was able to
see the humorous side of any character drawing; in fact,
his drawings of a high school history teacher got him into
trouble, until his principle hired him to draw caricatures
of other faculty members. His talent is clearly visible in his
work; in addition to caricatures, Jason also does digital
paintings and portraits.
43. David Revoy
An illustrator, concept artist, and art director,
David Revoy presents an incredible portfolio on
his website. He mostly works from his home in
France as a freelancer, offering services such as
artworks production, art direction, and even
teaching and conferences. Much of Revoy’s
work includes incredibly expressive characters,
often done in very earthy and natural color
schemes.
45. Revoy has done a number of stunning illustrations for book covers and board
games:
46.
47.
48.
49.
50. Michael Oswald
Michael Oswald describes his work as “photo-
manipulation on steroids,” which is probably the
most accurate description anyone could use. His
technique involves beginning with a photo
(often a stock photograph) of a model and
completely manipulating the image into an
amazing work of art.
86. Digital Arts are created
using various digital tools
and technologies as the
main construction of the
presentation more than just
the traditional mediums,
which has revolutionized
the way of producing and
experiencing arts.
87.
88. Digital art is said to be the
“art of the contemporary.”
94. The artist uses a digital or
conventional camera. The
photographs are digitized and
translated to the computer
environment where the artist uses
image editing and special effects
software to perform darkroom
type manipulations.
Digital Photography
96. This combines the
disciplines of
photography and painting.
The artist uses image
editing and paint software
to go beyond dark room
techniques to add further
expression to the image.
Photopainting
97.
98. Digital Collage
This is a technique of
combining many
images from varying
sources into one
image. This is most
commonly achieved
by the use of layering
techniques in image
editing and paint
software.
99.
100. 2D Digital Painting
The artist creates 2D
images totally in the
computer virtual
environment with the
use of painting tools
that emulate natural
media styles.
Sometimes referred to
as "Natural Media".
103. 3D Digital Painting
The artist uses
3D modeling
and rendering
software to
essentially
sculpt in virtual
space. This
method also
makes use of
all of the other
methods.
104.
105. Vector Drawing
The artist uses vector
drawing software and
creates the image totally
in the virtual
environment. This
makes use of shapes
which are outlined and
can be filled with
various colors and
patterns. This tends to
produce a harder edged
or graphic look.
107. Algorithmic / Fractals
This is art produced exclusively by
mathematical manipulations. This is
the so-called "computer generated"
art. The art here lies in the invention
of the mathematical formulas
themselves and the way the
programs are written to take
advantage of the display capabilities
of the hardware. The art also lies in
the creative intentions and
subsequent selections of the
artist/mathematician.
109. Integrated Art
This is the "mixed media"
of the digital art world.
Artists combine any number
of the techniques to achieve
unique results. The digital
environment is much less
restricted than conventional
mediums in this type of
integration and
manipulation.
114. 1919 -Filipino started making movies
Dalagang Bukid –first Filipino film directed by
Jose Nepumuceno
He is also called ”Father of Philippine movies”
Dalagang Bukid, early films dug into traditional
theater forms for character types , twists and
turns in the plot, familiar themes and
conventions in acting.
115. This set the trend of Philippine films based
entirely on immensely popular dramas or
Sarswelas .
Besides providing ready materials, this device of
using theater pieces ensured an already existing
market. From the komedya of the sarswela, the
typical Filipino aksyon movie was to develop.
116. The Mowelfund Film Institute is also known as
the Pambansang Museo ng Pelikula. Aside from being
a repository of memorabilia and artifacts, the museum
is considered a landmark for the film industry because
it reminds visitors of the Philippine cinema’s glorious
days—particularly its touted “golden age” during the
1950s and 60s—when Philippine movies were
considered the best and were shown all over Asia.
Visitors will find displays of vintage movie posters,
gowns worn by movie stars, and film-making
equipment like old video cameras. A room is also
dedicated to who is considered the “king” of Philippine
cinema, Fernando Poe, Jr. Aside from viewing the
exhibits, the museum allows interactive learning
through viewing of classic, hard-to-find films as well as
participation in training seminars on basic film
techniques.
117. Bundles of 35-mm films of several
old movies being kept by the
Mowelfund at the Movie Museum
of the Philippines in Quezon City
118.
Dalagang Ilocana (1954)
Genres : romance and comedy
Director: Olive La Torre
Cast:
Gloria Romero as Biday
Ric Rodrigo as Ernesto
Rudy Francisco as Fermin
Dolphy as Kulas
Rebecca Del Rio as Carmen
Eddie Garcia as Louie
Horacio Morelos as Don Fidel
Precy Ortega
Marcela Garcia
Tony Dungan
Herminia Carranza
Conchita Carreon
Mila Yumul
Banding Javier
Felicito Espiritu
119. Production Co : Sampaguita Pictures
Soundtracks :
"Manang Biday"
Sung by Gloria Romero
Original Ilocano Folk Songs
Gloria Romero won her first Best Actress FAMAS
Award for her title role comedic performance as
the Ilocana girl. The movie also launched the
career of Tita de Villa.
121. Digital animated film in the
Philippines
In 2006 and 2007, Filipino
filmmakers started making movies
using digital media. Duda (Doubt)
is an example of how a man driven
by an idea for a film, against all
odds, can succeed in creating a
significant statement.
Writer/Director Crisaldo Pablo
used a cast of friends and some
122. Digital animated film in the Philippines
It is the process of capturing motion
pictures as digital images, as opposed
to the historical use of higher quality
motion picture film. Digital capture
may occur on video tape, hard disks,
flash memory or other media which
can record digital data. As digital
technology has improved, they use
digital movie cameras or video
camera.
Although Filipino digital films are
123.
124. “Dayo sa mundo ng elementalia” one of the
example of digital animated film, is the
Philippines first all digital full length
animated features film by cutting edge
production, advertised as “tradigital” a mix
of traditional animation with 3d animation.
This 58 million production composed of
over 500 local animators features a “tra-
digital animation” technique using
paperless 2d and 3d technologies. It has
2D animation for its characters and 3D
125. Directed by: Robert
Quilao
Produced by: Cutting
edge Productions
Written by: Artemio
Abad and Eric Cabahug
Starring: Nash Aguas
Katrina
Legaspi
Michael V.
Noel Trinidad
Nova villa
Pokwang
Johny Delgado
Pocholo
Gonzales
James Ronald
and Rodfil Obeso
Music by:
Jessie Lasaten
Released date:
December 25, 2008
127. Digital architecture uses computer
modeling, programming, simulation and imaging
to create both virtual forms and physical
structures. The terminology has also been used
to refer to other aspects of architecture that
feature digital technologies.
128. Architecture created digitally might not involve
the use of actual materials (brick, stone, glass,
steel, wood).
It relies on "sets of numbers stored
in electromagnetic format" used to create
representations and simulations that correspond
to material performance and to map out built
artifacts.
129. Digital architecture allows complex calculations
that delimit architects and allow a diverse range
of complex forms to be created with great ease
using computer algorithms.
145. It is a form of electronic literature, displaying a
wide range of approaches to poetry, with a
prominent and crucial use of computers.
It can be available in form of CD-ROM, DVD, as
installations in art galleries, in certain cases also
recorded as digital video or films, as digital
holograms and on the World Wide
Web or Internet.
146. There are many types of 'digital poetry' such
as hypertext, kinetic poetry, computer
generated animation, digital visual poetry,
interactive poetry, code poetry, holographic
poetry (holopoetry), experimental video poetry,
and poetries that take advantage of
the programmable nature of the computer to
create works that are interactive.
147. It is sometimes called e-poetry, electronic poetry
or cyber poetry.
It is a relatively new area of literature, much of it
written since the 1990s.
148. Jason Nelson, a digital poet explains the Digital
Poetry:
"In the simplest terms Digital Poems are born from
the combination of technology and poetry, with
writers using all multi-media elements as critical
texts. Sounds, images, movement, video,
interface/interactivity and words are combined
to create new poetic forms and experiences."