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Salford City College
Eccles Sixth Form Centre
BTec Level 3
Extended Diploma in Creative Media Production
Games Design
HA1 – Unit 13 – Understanding the Computer Games Industry

Professional Development Plan
Name:                 Jake Morton
Job Role:             Project Manager

Month                       Target
November 2011               Begin BTec Games Design Course – go through Induction.
December 2011               Gather a grasp on what I will be doing for the first year of the course.
January 2012                Begin full first year of the course. Begin first units.
February 2012               First unit progress.
March 2012                  Start on the next unit, focusing on developing work for this and previous unfinished
                            work for previous unit.
April 2012                  Carry on completing second unit. Later in the month begin final units of the year.
May 2012                    Achieve to complete final units, and go back and add improvements to work, where
                            been advised too.
June 2012                   BTec Extended Diploma in Creative Media Production – Games Design Year 1 complete.
July 2012                   OFF RELAX.
August 2012                 OFF RELAX.
September 2012              Start second year of Games Design.
October 2012                UCAS Application completed
                            Employment plan in place
November 2012               Acknowledge what I will be doing in the second year, and plan University application
                            forms.
December 2012               Fill out my application form for University.
January 2013                Begin first unit of the second year of the course.
February 2013               Carry on with completing first unit.
March 2013                  Begin second unit and part of third units work. Later in the month actually begin third
                            unit fully.
April 2013                  Complete third unit.
May 2013                    Evaluate work and tackle editing work where feedback was advised.
June 2013                   BTec Extended Diploma in Creative Media Production – Games Design Year 2 complete.
July 2013                   BTec SRF grades sent to UCAS. University offer accepted (possible clearing)
August 2013                 OFF RELAX.
September 2013              Start at university. Carrying on with Computer Games Design course now at level 4 and
                            5.
October 2013                Become comfortable at University and understand what I will be doing at University.
November 2013               Start to look at getting myself involved with current projects going on in the games
                            industry and send CV’s, trying to get a job as Project Manager on a project.
December 2013               Focus back on university work before the year is over; clear up any work needing to be
                            complete.
January 2014                Focus on my involvement on a project I began as Project Manager aim for it to be
complete in March.
February 2014    Go back to University work clear up and finish units for this month. Then go back to
                 maintain and structure progress for the current project.
March 2014       Organise all task for the project to reach deadline for the middle of the month. Then
                 make a date for project release.
April 2014       Back to University work, start new units.
May 2014         Work on current units at Uni.
June 2014        Clean up all work on units, gather feedback and tackle it.
July 2014        First year of University complete.
August 2014      Look back on current progress of my previous project, plan new additional content for it.
                 Then RELAX for second half of the month.
September 2014   Structure design plan for the project new content, set date for November. Begin second
                 year at University.
October 2014     RELAX.
November 2014    Check back on project and make sure all task are complete. Release project.
December 2014    Wrap up work at University before end of year.
January 2015     Focus on all university work.
February 2015    Focus on all university work.
March 2015       Focus on all university work.
April 2015       Focus on all university work.
May 2015         Focus on all university work.
June 2015        Finish second year of University.
July 2015        Look to start own Project Management business.
August 2015      Employ staff for my business. Relax second half of month.
September 2015   Begin third year of University. Set out Project Managers to work.
October 2015     Look at all work be doing in third year of University, begin first unit.
November 2015    Carry on work for first unit.
December 2015    Wrap up first unit for end of the year.
January 2016     Focus on all university work.
February 2016    Focus on all university work.
March 2016       Focus on all university work.
April 2016       Focus on all university work.
May 2016         Focus on all university work.
June 2016        Focus on all university work.
July 2016        Finish third year of University, and completed University.
August 2016      Gather degree from University in Games Design. Set out more work for Project
                 Managers.
September 2016   RELAX
October 2016     RELAX
November 2016    Look at begging a new project and becoming Project manager. Begin to understand its
                 aims and design.
December 2016    Look to be setting a release date for the project and structure work through the team.

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Development plan

  • 1. Salford City College Eccles Sixth Form Centre BTec Level 3 Extended Diploma in Creative Media Production Games Design HA1 – Unit 13 – Understanding the Computer Games Industry Professional Development Plan Name: Jake Morton Job Role: Project Manager Month Target November 2011 Begin BTec Games Design Course – go through Induction. December 2011 Gather a grasp on what I will be doing for the first year of the course. January 2012 Begin full first year of the course. Begin first units. February 2012 First unit progress. March 2012 Start on the next unit, focusing on developing work for this and previous unfinished work for previous unit. April 2012 Carry on completing second unit. Later in the month begin final units of the year. May 2012 Achieve to complete final units, and go back and add improvements to work, where been advised too. June 2012 BTec Extended Diploma in Creative Media Production – Games Design Year 1 complete. July 2012 OFF RELAX. August 2012 OFF RELAX. September 2012 Start second year of Games Design. October 2012 UCAS Application completed Employment plan in place November 2012 Acknowledge what I will be doing in the second year, and plan University application forms. December 2012 Fill out my application form for University. January 2013 Begin first unit of the second year of the course. February 2013 Carry on with completing first unit. March 2013 Begin second unit and part of third units work. Later in the month actually begin third unit fully. April 2013 Complete third unit. May 2013 Evaluate work and tackle editing work where feedback was advised. June 2013 BTec Extended Diploma in Creative Media Production – Games Design Year 2 complete. July 2013 BTec SRF grades sent to UCAS. University offer accepted (possible clearing) August 2013 OFF RELAX. September 2013 Start at university. Carrying on with Computer Games Design course now at level 4 and 5. October 2013 Become comfortable at University and understand what I will be doing at University. November 2013 Start to look at getting myself involved with current projects going on in the games industry and send CV’s, trying to get a job as Project Manager on a project. December 2013 Focus back on university work before the year is over; clear up any work needing to be complete. January 2014 Focus on my involvement on a project I began as Project Manager aim for it to be
  • 2. complete in March. February 2014 Go back to University work clear up and finish units for this month. Then go back to maintain and structure progress for the current project. March 2014 Organise all task for the project to reach deadline for the middle of the month. Then make a date for project release. April 2014 Back to University work, start new units. May 2014 Work on current units at Uni. June 2014 Clean up all work on units, gather feedback and tackle it. July 2014 First year of University complete. August 2014 Look back on current progress of my previous project, plan new additional content for it. Then RELAX for second half of the month. September 2014 Structure design plan for the project new content, set date for November. Begin second year at University. October 2014 RELAX. November 2014 Check back on project and make sure all task are complete. Release project. December 2014 Wrap up work at University before end of year. January 2015 Focus on all university work. February 2015 Focus on all university work. March 2015 Focus on all university work. April 2015 Focus on all university work. May 2015 Focus on all university work. June 2015 Finish second year of University. July 2015 Look to start own Project Management business. August 2015 Employ staff for my business. Relax second half of month. September 2015 Begin third year of University. Set out Project Managers to work. October 2015 Look at all work be doing in third year of University, begin first unit. November 2015 Carry on work for first unit. December 2015 Wrap up first unit for end of the year. January 2016 Focus on all university work. February 2016 Focus on all university work. March 2016 Focus on all university work. April 2016 Focus on all university work. May 2016 Focus on all university work. June 2016 Focus on all university work. July 2016 Finish third year of University, and completed University. August 2016 Gather degree from University in Games Design. Set out more work for Project Managers. September 2016 RELAX October 2016 RELAX November 2016 Look at begging a new project and becoming Project manager. Begin to understand its aims and design. December 2016 Look to be setting a release date for the project and structure work through the team.