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DESIGNING 
GAME-BASED MOBILITY TRAINING AND MOTIVATION 
FOR SENIOR CITIZENS 
Presented by : Ismet Bachtiar 
Creative Director & Co-Founder, Plus Point AS
About 
• Interactive studio and social media consultancy 
• Based in Tromsø, Norway 
• Client work and in-house products 
• Core values – Play, Learn, Understand, Share
http://www.pluspoint.no/projects
GAME-BASED MOBILITY TRAINING AND MOTIVATION OF SENIOR CITIZENS 
GameUp project is cofunded by the AAL Joint Programme (AAL-2011-4-090) 
COFUNDING PARTNERS
Page 5 
GAME-BASED MOBILITY TRAINING AND MOTIVATION OF SENIOR 
CITIZENS 
General Overview 
User Interface Coaching Portal 
TV with SetTopBox 
Project Number: AAL-2011-4-090 MTR Brussels 15th January 2014 
PC with 
keyboard 
Indoor motion sensor 
Outdoor motion sensor/ 
pedometer 
personalized exergames with 
motivational and social elements 
User is the 
controller
Page 6 
GAME-BASED MOBILITY TRAINING AND MOTIVATION OF SENIOR 
CITIZENS 
Exercises developed 
A - Range of motion 
B - Strength 
C -Balance 
Project Number: AAL-2011-4-090 MTR Brussels 15th January 2014
Page 7 
GAME-BASED MOBILITY TRAINING AND MOTIVATION OF SENIOR 
CITIZENS 
Kinect exergames - Apple picking exergame 
Technical Explanation 
• Trains range of A - movement/flexibility and C – 
balance. 
• Pick apples that fall down from the three 
• Put red apples in the red basket and yellow 
apples in the yellow basket 
• Afterwards the player sees own playing results 
and a motivational message 
Project Number: AAL-2011-4-090 MTR Brussels 15th January 2014
Page 8 
GAME-BASED MOBILITY TRAINING AND MOTIVATION OF SENIOR 
CITIZENS 
Valens - Testing prototype I 
User Testing 
Project Number: AAL-2011-4-090 MTR Brussels 15th January 2014
Page 9 
GAME-BASED MOBILITY TRAINING AND MOTIVATION OF SENIOR 
CITIZENS 
Users trying an exercise in the exercise program 
User Testing 
Project Number: AAL-2011-4-090 MTR Brussels 15th January 2014
Velkommen til gårds! Vi 
skal ha en fest til helga 
og jeg håper at du kan 
hjelpe til!
Fang de røde og gule 
eplene som faller fra treet, 
og legg dem i den rette 
tønna!
Apples picked: 0 Time: 2 seconds
Å kjære! Stormen blåser alle 
våre flotte kyllinger til værs! 
Hjelp meg å fange dem og putt 
dem på riktig sted
Å se på de flotte stjerneskuddene! Det 
ville vært flott å pynte med dem på 
gården! Tror du at du kan hjelpe meg å 
fange dem før de treffer bakken?
Du må levere inbydelsene 
ved å gå de skrittene som 
kreves for å nå hver enkelt 
av gjestene.
Fantastisk jobb! Dere har klart å 
levere 7 innbydelser! Bare 
fortsett – vi ønsker at dette skal 
bli en storslagen fest! 
You did 7500 steps!!
Du klarte det! Takk for 
innsatsen og nå skal vi 
feste!
Designing GameUp - Game-based mobility training and motivation for senior citizens

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Designing GameUp - Game-based mobility training and motivation for senior citizens

  • 1. DESIGNING GAME-BASED MOBILITY TRAINING AND MOTIVATION FOR SENIOR CITIZENS Presented by : Ismet Bachtiar Creative Director & Co-Founder, Plus Point AS
  • 2. About • Interactive studio and social media consultancy • Based in Tromsø, Norway • Client work and in-house products • Core values – Play, Learn, Understand, Share
  • 4. GAME-BASED MOBILITY TRAINING AND MOTIVATION OF SENIOR CITIZENS GameUp project is cofunded by the AAL Joint Programme (AAL-2011-4-090) COFUNDING PARTNERS
  • 5. Page 5 GAME-BASED MOBILITY TRAINING AND MOTIVATION OF SENIOR CITIZENS General Overview User Interface Coaching Portal TV with SetTopBox Project Number: AAL-2011-4-090 MTR Brussels 15th January 2014 PC with keyboard Indoor motion sensor Outdoor motion sensor/ pedometer personalized exergames with motivational and social elements User is the controller
  • 6. Page 6 GAME-BASED MOBILITY TRAINING AND MOTIVATION OF SENIOR CITIZENS Exercises developed A - Range of motion B - Strength C -Balance Project Number: AAL-2011-4-090 MTR Brussels 15th January 2014
  • 7. Page 7 GAME-BASED MOBILITY TRAINING AND MOTIVATION OF SENIOR CITIZENS Kinect exergames - Apple picking exergame Technical Explanation • Trains range of A - movement/flexibility and C – balance. • Pick apples that fall down from the three • Put red apples in the red basket and yellow apples in the yellow basket • Afterwards the player sees own playing results and a motivational message Project Number: AAL-2011-4-090 MTR Brussels 15th January 2014
  • 8. Page 8 GAME-BASED MOBILITY TRAINING AND MOTIVATION OF SENIOR CITIZENS Valens - Testing prototype I User Testing Project Number: AAL-2011-4-090 MTR Brussels 15th January 2014
  • 9. Page 9 GAME-BASED MOBILITY TRAINING AND MOTIVATION OF SENIOR CITIZENS Users trying an exercise in the exercise program User Testing Project Number: AAL-2011-4-090 MTR Brussels 15th January 2014
  • 10.
  • 11.
  • 12.
  • 13.
  • 14.
  • 15.
  • 16.
  • 17.
  • 18.
  • 19.
  • 20. Velkommen til gårds! Vi skal ha en fest til helga og jeg håper at du kan hjelpe til!
  • 21. Fang de røde og gule eplene som faller fra treet, og legg dem i den rette tønna!
  • 22. Apples picked: 0 Time: 2 seconds
  • 23. Å kjære! Stormen blåser alle våre flotte kyllinger til værs! Hjelp meg å fange dem og putt dem på riktig sted
  • 24.
  • 25. Å se på de flotte stjerneskuddene! Det ville vært flott å pynte med dem på gården! Tror du at du kan hjelpe meg å fange dem før de treffer bakken?
  • 26.
  • 27. Du må levere inbydelsene ved å gå de skrittene som kreves for å nå hver enkelt av gjestene.
  • 28. Fantastisk jobb! Dere har klart å levere 7 innbydelser! Bare fortsett – vi ønsker at dette skal bli en storslagen fest! You did 7500 steps!!
  • 29. Du klarte det! Takk for innsatsen og nå skal vi feste!

Editor's Notes

  1. Introduce yourself and the presentation Name and designation I'm here today to talk about GameUp which is a research project about game-based mobility training and motivation for senior citizens Or more specifically, our work with game design and production in this area of research
  2. Based in Tromsø, Norway, way up north which is an unlikely place to find a video game company But that's because we were formerly working for EA/ Playfish and Tromsø was one of its many studios at the height of the social game boom – second only to Zynga – before the mobile/tablet revolution took over and the studio was closed down in 2012 The good news is that 3 brave new studios formed out of this, leading to a healthy game development scene in Tromsø
  3. We have a rather eclectic range of projects The first on the top left an interactive book that we're developing for young kids right up to social media campaigns and web pages we design for clients in Tromsø Presented one of our serious game project funded by the Norwegian Ministry of Environment– Super Scrap Squad at a conference in Tromsø last year which was a project targeted at youths and motivate them to recycle by using elements of fantasy and super heroism Caught the attention of a key GameUp partner, Norut who was also presenting their work with elderly gamers
  4. Roped in to replace an earlier game developer in the consortium to focus on game design and co-development Effectively started mid-way to the project at the end of 2013 7 partners in total – Norway, Spanish, Swiss AAL Research Project that will end sometime in 2015 For us it was a fantastic opportunity to learn the subtleties of designing games for the elderly Great opportunity to involve ourselves with research work which is a growing sector particulalrly in tromsø
  5. 3 key things Indoor portion with Kinect Outdoor portion with a step counter – in our case Fitbit A portal for caregivers and medical professionals to set parameters and analytics of our elderly users
  6. Exercises developed by Klinikken Valens our swiss partner Based on exercises catered for the target audience to improve their mobility Range of motion, strength and balance To improve their overall capabilities
  7. This was the early prototype before we joined in Apple-picking – A combination of several exercises Proof of concept – no story to it yet
  8. Physiotherapist testing out that it works
  9. User feedback – very different from what we who have been working on commercial game design are used to Color Text Slow pace- mobility impairments – not too many on-screen artifacts
  10. How can we engage a user group that has not been exposed to games? Analyze the work done so far by the GameUp partners Talking with the user group Design a game specifically for the user group that ties all the elements together Borrow from our experience as social game designers Created a design brief to start from
  11. Farmville! But also a good point of reference that most of our elderly users can relate to on an emotional level
  12. We've so far focused on building on the apple-picking you saw earlier but other mini-games
  13. New prototype – taking in elements of our game design documentation
  14. A party! Which can only happen once the users complete the tasks which adds a social dimension to the game design
  15. We have shown our users the prototype and our user group started to get excited – have a connection with the universe we're presenting No concrete research findings but moving into clinical trials and we're very excited to see the results
  16. The work in game development for elderly is still at an early stage Lots of potential for better story-centric game design to better engage this user group and for game designers such as us to contribute Take elements from well established game design and consider better ways to modify it for our user group Feel free to contact us for enquiries and thank you for your attention