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GAME-BASED MOBILITY TRAINING AND MOTIVATION OF SENIOR CITIZENS
GameUp project is cofunded by the AAL Joint Programme (AAL-2011-4-090)
GAME-BASED MOBILITY TRAINING AND MOTIVATION OF SENIOR CITIZENS
PARTNERSCOFUNDING
Page 2
GAME-BASED MOBILITY TRAINING AND MOTIVATION OF
SENIOR CITIZENS
Project Number: AAL-2011-4-090 AAL Forum 2014 9th September
User Forum and workshop for
exergames in AAL
AAL Forum 2014
Palace of the Parliament
Bucharest, Romania
Page 3
GAME-BASED MOBILITY TRAINING AND MOTIVATION OF
SENIOR CITIZENS
Project Number: AAL-2011-4-090 AAL Forum 2014 9th September
Agenda
• Overview GAMEUP Project
– Antonio Remartinez (Ibernex)
• Mobility and fall prevention Apps
– Viviane Hasselmann (K. Valens)
• User-centric design
– Ellen Brox (Norut)
• Rehabilitation Games
– Luis Luque (Norut/USE)
• Panel discussion
Page 4
GAME-BASED MOBILITY TRAINING AND MOTIVATION OF
SENIOR CITIZENS
Project Number: AAL-2011-4-090 AAL Forum 2014 9th September
Overview GAMEUP Project:
Exergames for enhanced
mobility
Antonio Remartinez
Page 5
GAME-BASED MOBILITY TRAINING AND MOTIVATION OF
SENIOR CITIZENS
Project Number: AAL-2011-4-090 AAL Forum 2014 9th September
GameUp Main Objective
The main objective is to sustain mobility of senior citizens, prolonging
the time they can live autonomously in their home environment and
consequently enhance quality of life
Done by:
Developing an ecosystem of personalized social and motivational
exercise games to reduce physical and motivational barriers of elderly
people’s mobility
General Overview
User Interface Coaching Portal
TV with SetTopBox
PC with
keyboard
Indoor motion sensor
Outdoor motion
sensor/
pedometer
personalized exergames
with motivational and
social elements
User is the
controller
Page 6
GAME-BASED MOBILITY TRAINING AND MOTIVATION OF
SENIOR CITIZENS
Project Number: AAL-2011-4-090 AAL Forum 2014 9th September
Example Games
• Strength games
• Balance games
• Walking games
• Flexibility games
• Games with several levels
• Levels in each game depending
on abilities
• Personal safety while playing is considered important
General Overview
Page 7
GAME-BASED MOBILITY TRAINING AND MOTIVATION OF
SENIOR CITIZENS
Project Number: AAL-2011-4-090 AAL Forum 2014 9th September
Exercises
• Chosen exercises are recognized as important for mobility of elderly,
focusing on leg strength and balance.
• Research shows that Long-lasting and high-intensive
multicomponent exercise programs have a positive effect on
Activities of Daily Living.
• A coach portal will enable instructors to follow progress
General Overview
Page 8
GAME-BASED MOBILITY TRAINING AND MOTIVATION OF
SENIOR CITIZENS
Project Number: AAL-2011-4-090 AAL Forum 2014 9th September
Technologies
• Will use Kinect sensor for detecting movement
• Will use Fitbit pedometer for outdoor walking
• Must be very easy to use with
as little buttons and remotes
as possible
• Price is important
• Will use TV and Small PC
connected to internet
General Overview
Page 9
GAME-BASED MOBILITY TRAINING AND MOTIVATION OF
SENIOR CITIZENS
Project Number: AAL-2011-4-090 AAL Forum 2014 9th September
Mobility and Fall Prevention Apps:
the role of rehabilitation clinics
Viviane Hasselmann, MAS PT
Page 10
GAME-BASED MOBILITY TRAINING AND MOTIVATION OF
SENIOR CITIZENS
Project Number: AAL-2011-4-090 AAL Forum 2014 9th September
Context
Percentage of the
population over 65 in
Europe in 2010
Based on data from the CIA World Factbook.
Page 11
GAME-BASED MOBILITY TRAINING AND MOTIVATION OF
SENIOR CITIZENS
Project Number: AAL-2011-4-090 AAL Forum Bucarest September 2014
Age structure of patients in Valens
Clinics (2013)
-14
20-24
30-34
40-44
50-54
60-64
70-74
80-84
90+
150 100 50 n Patients 50 100 150
FemaleMale
Page 12
GAME-BASED MOBILITY TRAINING AND MOTIVATION OF
SENIOR CITIZENS
Project Number: AAL-2011-4-090 AAL Forum 2014 9th September
WHO Recommendations
• Adults aged over 65 should practice aerobic physical activity
for at least 150 minutes of moderate intensity or 75 minutes
of high intensity per week (WHO, 2010).
• elderly people should perform strengthening exercises
minimum twice a week and balance exercises minimum
thrice a week (NIH, 2013).
• Sitting and lying should be reduced at maximum (WHO, 2010).
Page 13
GAME-BASED MOBILITY TRAINING AND MOTIVATION OF
SENIOR CITIZENS
Project Number: AAL-2011-4-090 AAL Forum 2014 9th September
Rehabilitation programs for elderlies
• Rehabilitation programs are highly effective for geriatric
patients (Daniels et al., 2008; Seematter-Bagnoud et al.,2013).
• Specific inpatient rehabilitative programs increase physical
abilities of elderlies and thus reduce institutional placement
and mortality (Bachmann et al., 2010).
→ Unsufficient available data to properly define all the features
of the most successful and efficient rehabilitation program.
Page 14
GAME-BASED MOBILITY TRAINING AND MOTIVATION OF
SENIOR CITIZENS
Project Number: AAL-2011-4-090 AAL Forum Bucarest September 2014
Therapies offered in Valens Clinics
1. Chest physiotherapy 2. Exercises
3. Hydrotherapy 4. Gait training and ADL
Page 15
GAME-BASED MOBILITY TRAINING AND MOTIVATION OF
SENIOR CITIZENS
Project Number: AAL-2011-4-090 AAL Forum Bucarest September 2014
Therapies -2
5. Outdoor activities 6. Armeo® robotic
rehabilitation
7. Wii® game console
Page 16
GAME-BASED MOBILITY TRAINING AND MOTIVATION OF
SENIOR CITIZENS
Project Number: AAL-2011-4-090 AAL Forum 2014 9th September
Self-training to improve mobility
• Self-training programs improve significantly physical
capacities, likewise therapist-assisted sessions
(Olney, Nymark et al., 2006).
 serves as a proven efficient and cost-effective mean for
inpatient rehabilitation settings.However, the compliance of elderly people to
execute self-exercise programs varies
considerably. These programs are often
prematurely stopped.
(Phillips, Schneider et al., 2004; Burdea, 2002; Robertson et al., 2010; Rego et al., 2010).
Page 17
GAME-BASED MOBILITY TRAINING AND MOTIVATION OF
SENIOR CITIZENS
Project Number: AAL-2011-4-090 AAL Forum 2014 9th September
Exergames as an alternative to
increase patient’s motivation
• Valens Clinics had already positive experiences with the
use of exergames promoting mobility.
• Feasibility study demonstrated that stroke patients were
highly motivated to use Nintendo Wii® game console for
training balance exercises (Schurr and Oesch, 2012).
Page 18
GAME-BASED MOBILITY TRAINING AND MOTIVATION OF
SENIOR CITIZENS
Project Number: AAL-2011-4-090 AAL Forum 2014 9th September
Roles of rehabilitation clinics
Page 19
GAME-BASED MOBILITY TRAINING AND MOTIVATION OF
SENIOR CITIZENS
Project Number: AAL-2011-4-090 AAL Forum 2014 9th September
1. Ensure users’ involvement in the
game design
• Group discussions
• Semi-structured interviews
Page 20
GAME-BASED MOBILITY TRAINING AND MOTIVATION OF
SENIOR CITIZENS
Project Number: AAL-2011-4-090 AAL Forum Bucarest September 2014
2. Know users’ physical / medical
requirements
• Clinical observations
• Focus group discussion with
physiotherapits and
occupational therapists
• Development of adapted
exercises
Page 21
GAME-BASED MOBILITY TRAINING AND MOTIVATION OF
SENIOR CITIZENS
Project Number: AAL-2011-4-090 AAL Forum 2014 9th September
3. Test prototypes: usability study
Clinics Valens (CH)
O+Berri (E)
Tromsøysund Menighet (N)
Page 22
GAME-BASED MOBILITY TRAINING AND MOTIVATION OF
SENIOR CITIZENS
Project Number: AAL-2011-4-090 AAL Forum 2014 9th September
4. Pilot clinical trial: for evidence-
based recommendations
Page 23
GAME-BASED MOBILITY TRAINING AND MOTIVATION OF
SENIOR CITIZENS
Project Number: AAL-2011-4-090 AAL Forum 2014 9th September
5. Ensure exploitation and
dissemination
• Health professionals (MD, PT, OT, sport therapists).
• Rehabilitation centers, clinics and hospitals.
• Interface between industry and community-dwelling
older population.
Page 24
GAME-BASED MOBILITY TRAINING AND MOTIVATION OF
SENIOR CITIZENS
Project Number: AAL-2011-4-090 AAL Forum 2014 9th September
Rehabilitation clinics‘ perspective
• provide insight into the effectiveness of exergames
promoting mobility within a inpatient rehabilitation.
• contribute to our understanding of the motivational potential
of exergames in elderly people.
→ Game technology can be of high importance to tackle the
low adherence of patients to self-training, so increasing the
effectiveness of rehabilitation programs.
Page 25
GAME-BASED MOBILITY TRAINING AND MOTIVATION OF
SENIOR CITIZENS
Project Number: AAL-2011-4-090 AAL Forum 2014 9th September
Thank you for your attention
Page 26
GAME-BASED MOBILITY TRAINING AND MOTIVATION OF
SENIOR CITIZENS
Project Number: AAL-2011-4-090 AAL Forum 2014 9th September
User-centric design
experience in Tromsø
(Norway)
Ellen Brox
Page 27
GAME-BASED MOBILITY TRAINING AND MOTIVATION OF
SENIOR CITIZENS
Project Number: AAL-2011-4-090 AAL Forum 2014 9th September
User involvement
• Users involved from the start
• A steady group
• Regular exercise gatherings
• Testing, discussing
– Games
– Colours
– Graphics
– Menus
– Step counter
– Etc.
User-centric design
Page 28
GAME-BASED MOBILITY TRAINING AND MOTIVATION OF
SENIOR CITIZENS
Project Number: AAL-2011-4-090 AAL Forum 2014 9th September
Recruiting
• Recruiting seniors is challenging
• Our group meets bi-weekly
• They always eat together
• Started with commercial Kinect games
User-centric design
Page 29
GAME-BASED MOBILITY TRAINING AND MOTIVATION OF
SENIOR CITIZENS
Project Number: AAL-2011-4-090 AAL Forum 2014 9th September
Basic user requirements
• From the literature
• From experience (playing commercial games)
– Wii and Kinect
– Playing Kinect over time
• Colours and contrast
• Speed
• Amount of information
• Want new things after a while
User-centric design
Page 30
GAME-BASED MOBILITY TRAINING AND MOTIVATION OF
SENIOR CITIZENS
Project Number: AAL-2011-4-090 AAL Forum 2014 9th September
Elderly vs young
It is amazing how difficult it is for a young
person to understand the limitations of age
• Speed
• Movements
• Information
• Small details
• Colours and fonts
• Sound
• Etc.
User-centric design
Page 31
GAME-BASED MOBILITY TRAINING AND MOTIVATION OF
SENIOR CITIZENS
Project Number: AAL-2011-4-090 AAL Forum 2014 9th September
Apple picking game
Some early changes:
• Lighter background
• Better contrast sky/tree
• Contrast apples / tree
• Apple signs visible
• Buckets lifted
• Head on stick man
• Moving cloud removed
• More blue, less green
User-centric design
Page 32
GAME-BASED MOBILITY TRAINING AND MOTIVATION OF
SENIOR CITIZENS
Project Number: AAL-2011-4-090 AAL Forum 2014 9th September
More games
• Based on the apple picking we now
have FarmUp
User-centric design
Page 33
GAME-BASED MOBILITY TRAINING AND MOTIVATION OF
SENIOR CITIZENS
Project Number: AAL-2011-4-090 AAL Forum 2014 9th September
Small tests
Several small tests with interviews, questionnairs, discussions:
• Several iterations of the game – moving baskets, sounds,
changing colours etc.
• Reactions on the avatars,
colours of stars, sounds, texts,…
• Menu buttons: colours,
size, placement, etc
User-centric design
Page 34
GAME-BASED MOBILITY TRAINING AND MOTIVATION OF
SENIOR CITIZENS
Project Number: AAL-2011-4-090 AAL Forum 2014 9th September
Exit stategy
• The group has become important to some
• We keep telling where in the three year period the project is
• All the participants also belong to other groups in the
congregation
User-centric design
Page 35
GAME-BASED MOBILITY TRAINING AND MOTIVATION OF
SENIOR CITIZENS
Project Number: AAL-2011-4-090 AAL Forum 2014 9th September
Rehabilitation Games:
State of the Art and Business
Case
Luis Luque
Page 36
GAME-BASED MOBILITY TRAINING AND MOTIVATION OF
SENIOR CITIZENS
Project Number: AAL-2011-4-090 AAL Forum 2014 9th September
Game boom
Rehabilitation Games
Page 37
GAME-BASED MOBILITY TRAINING AND MOTIVATION OF
SENIOR CITIZENS
Project Number: AAL-2011-4-090 AAL Forum 2014 9th September
Ecosystem of Games for Rehab:
Gadgets
Rehabilitation Games
Page 38
GAME-BASED MOBILITY TRAINING AND MOTIVATION OF
SENIOR CITIZENS
Project Number: AAL-2011-4-090 AAL Forum 2014 9th September
Augmented Reality
http://www.burkazoid.com/
Page 39
GAME-BASED MOBILITY TRAINING AND MOTIVATION OF
SENIOR CITIZENS
Project Number: AAL-2011-4-090 AAL Forum 2014 9th September
Evidence
Page 40
GAME-BASED MOBILITY TRAINING AND MOTIVATION OF
SENIOR CITIZENS
Project Number: AAL-2011-4-090 AAL Forum 2014 9th September
Barriers for comercialization I
– There is no very sucessful
model for reimbursement of
home- rehabilitation
– Small clinics have problem to
cover the expenses, or have
trained professionals
http://www.creditcards.com/credit-
card-news/who-pays-expenses-
company-goes-bankrupt-1282.php
Page 41
GAME-BASED MOBILITY TRAINING AND MOTIVATION OF
SENIOR CITIZENS
Project Number: AAL-2011-4-090 AAL Forum 2014 9th September
Barriers for comercialization II
– User friendliness is not
common, and users are
still suffering
“technophobia”.
– Managers are concerned
of maitenance and
training costs
Page 42
GAME-BASED MOBILITY TRAINING AND MOTIVATION OF
SENIOR CITIZENS
Project Number: AAL-2011-4-090 AAL Forum 2014 9th September
Barriers for comercialization III
– Many new startups in
USA: very complex
legislation and ever
changing health system
– Market fragmentation in
Europe
– Emerging oportunities in
BRICS
Page 43
GAME-BASED MOBILITY TRAINING AND MOTIVATION OF
SENIOR CITIZENS
Project Number: AAL-2011-4-090 AAL Forum 2014 9th September
How to overcome barriers
Business planning needs to be taken into
consideration at very early stage, and involve VCs,
investors, stakeholders, etc.
Page 44
GAME-BASED MOBILITY TRAINING AND MOTIVATION OF
SENIOR CITIZENS
Project Number: AAL-2011-4-090 AAL Forum 2014 9th September
Panel Discussion
Antonio Remartinez

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GameUp aal forum 2014 side event

  • 1. GAME-BASED MOBILITY TRAINING AND MOTIVATION OF SENIOR CITIZENS GameUp project is cofunded by the AAL Joint Programme (AAL-2011-4-090) GAME-BASED MOBILITY TRAINING AND MOTIVATION OF SENIOR CITIZENS PARTNERSCOFUNDING
  • 2. Page 2 GAME-BASED MOBILITY TRAINING AND MOTIVATION OF SENIOR CITIZENS Project Number: AAL-2011-4-090 AAL Forum 2014 9th September User Forum and workshop for exergames in AAL AAL Forum 2014 Palace of the Parliament Bucharest, Romania
  • 3. Page 3 GAME-BASED MOBILITY TRAINING AND MOTIVATION OF SENIOR CITIZENS Project Number: AAL-2011-4-090 AAL Forum 2014 9th September Agenda • Overview GAMEUP Project – Antonio Remartinez (Ibernex) • Mobility and fall prevention Apps – Viviane Hasselmann (K. Valens) • User-centric design – Ellen Brox (Norut) • Rehabilitation Games – Luis Luque (Norut/USE) • Panel discussion
  • 4. Page 4 GAME-BASED MOBILITY TRAINING AND MOTIVATION OF SENIOR CITIZENS Project Number: AAL-2011-4-090 AAL Forum 2014 9th September Overview GAMEUP Project: Exergames for enhanced mobility Antonio Remartinez
  • 5. Page 5 GAME-BASED MOBILITY TRAINING AND MOTIVATION OF SENIOR CITIZENS Project Number: AAL-2011-4-090 AAL Forum 2014 9th September GameUp Main Objective The main objective is to sustain mobility of senior citizens, prolonging the time they can live autonomously in their home environment and consequently enhance quality of life Done by: Developing an ecosystem of personalized social and motivational exercise games to reduce physical and motivational barriers of elderly people’s mobility General Overview User Interface Coaching Portal TV with SetTopBox PC with keyboard Indoor motion sensor Outdoor motion sensor/ pedometer personalized exergames with motivational and social elements User is the controller
  • 6. Page 6 GAME-BASED MOBILITY TRAINING AND MOTIVATION OF SENIOR CITIZENS Project Number: AAL-2011-4-090 AAL Forum 2014 9th September Example Games • Strength games • Balance games • Walking games • Flexibility games • Games with several levels • Levels in each game depending on abilities • Personal safety while playing is considered important General Overview
  • 7. Page 7 GAME-BASED MOBILITY TRAINING AND MOTIVATION OF SENIOR CITIZENS Project Number: AAL-2011-4-090 AAL Forum 2014 9th September Exercises • Chosen exercises are recognized as important for mobility of elderly, focusing on leg strength and balance. • Research shows that Long-lasting and high-intensive multicomponent exercise programs have a positive effect on Activities of Daily Living. • A coach portal will enable instructors to follow progress General Overview
  • 8. Page 8 GAME-BASED MOBILITY TRAINING AND MOTIVATION OF SENIOR CITIZENS Project Number: AAL-2011-4-090 AAL Forum 2014 9th September Technologies • Will use Kinect sensor for detecting movement • Will use Fitbit pedometer for outdoor walking • Must be very easy to use with as little buttons and remotes as possible • Price is important • Will use TV and Small PC connected to internet General Overview
  • 9. Page 9 GAME-BASED MOBILITY TRAINING AND MOTIVATION OF SENIOR CITIZENS Project Number: AAL-2011-4-090 AAL Forum 2014 9th September Mobility and Fall Prevention Apps: the role of rehabilitation clinics Viviane Hasselmann, MAS PT
  • 10. Page 10 GAME-BASED MOBILITY TRAINING AND MOTIVATION OF SENIOR CITIZENS Project Number: AAL-2011-4-090 AAL Forum 2014 9th September Context Percentage of the population over 65 in Europe in 2010 Based on data from the CIA World Factbook.
  • 11. Page 11 GAME-BASED MOBILITY TRAINING AND MOTIVATION OF SENIOR CITIZENS Project Number: AAL-2011-4-090 AAL Forum Bucarest September 2014 Age structure of patients in Valens Clinics (2013) -14 20-24 30-34 40-44 50-54 60-64 70-74 80-84 90+ 150 100 50 n Patients 50 100 150 FemaleMale
  • 12. Page 12 GAME-BASED MOBILITY TRAINING AND MOTIVATION OF SENIOR CITIZENS Project Number: AAL-2011-4-090 AAL Forum 2014 9th September WHO Recommendations • Adults aged over 65 should practice aerobic physical activity for at least 150 minutes of moderate intensity or 75 minutes of high intensity per week (WHO, 2010). • elderly people should perform strengthening exercises minimum twice a week and balance exercises minimum thrice a week (NIH, 2013). • Sitting and lying should be reduced at maximum (WHO, 2010).
  • 13. Page 13 GAME-BASED MOBILITY TRAINING AND MOTIVATION OF SENIOR CITIZENS Project Number: AAL-2011-4-090 AAL Forum 2014 9th September Rehabilitation programs for elderlies • Rehabilitation programs are highly effective for geriatric patients (Daniels et al., 2008; Seematter-Bagnoud et al.,2013). • Specific inpatient rehabilitative programs increase physical abilities of elderlies and thus reduce institutional placement and mortality (Bachmann et al., 2010). → Unsufficient available data to properly define all the features of the most successful and efficient rehabilitation program.
  • 14. Page 14 GAME-BASED MOBILITY TRAINING AND MOTIVATION OF SENIOR CITIZENS Project Number: AAL-2011-4-090 AAL Forum Bucarest September 2014 Therapies offered in Valens Clinics 1. Chest physiotherapy 2. Exercises 3. Hydrotherapy 4. Gait training and ADL
  • 15. Page 15 GAME-BASED MOBILITY TRAINING AND MOTIVATION OF SENIOR CITIZENS Project Number: AAL-2011-4-090 AAL Forum Bucarest September 2014 Therapies -2 5. Outdoor activities 6. Armeo® robotic rehabilitation 7. Wii® game console
  • 16. Page 16 GAME-BASED MOBILITY TRAINING AND MOTIVATION OF SENIOR CITIZENS Project Number: AAL-2011-4-090 AAL Forum 2014 9th September Self-training to improve mobility • Self-training programs improve significantly physical capacities, likewise therapist-assisted sessions (Olney, Nymark et al., 2006).  serves as a proven efficient and cost-effective mean for inpatient rehabilitation settings.However, the compliance of elderly people to execute self-exercise programs varies considerably. These programs are often prematurely stopped. (Phillips, Schneider et al., 2004; Burdea, 2002; Robertson et al., 2010; Rego et al., 2010).
  • 17. Page 17 GAME-BASED MOBILITY TRAINING AND MOTIVATION OF SENIOR CITIZENS Project Number: AAL-2011-4-090 AAL Forum 2014 9th September Exergames as an alternative to increase patient’s motivation • Valens Clinics had already positive experiences with the use of exergames promoting mobility. • Feasibility study demonstrated that stroke patients were highly motivated to use Nintendo Wii® game console for training balance exercises (Schurr and Oesch, 2012).
  • 18. Page 18 GAME-BASED MOBILITY TRAINING AND MOTIVATION OF SENIOR CITIZENS Project Number: AAL-2011-4-090 AAL Forum 2014 9th September Roles of rehabilitation clinics
  • 19. Page 19 GAME-BASED MOBILITY TRAINING AND MOTIVATION OF SENIOR CITIZENS Project Number: AAL-2011-4-090 AAL Forum 2014 9th September 1. Ensure users’ involvement in the game design • Group discussions • Semi-structured interviews
  • 20. Page 20 GAME-BASED MOBILITY TRAINING AND MOTIVATION OF SENIOR CITIZENS Project Number: AAL-2011-4-090 AAL Forum Bucarest September 2014 2. Know users’ physical / medical requirements • Clinical observations • Focus group discussion with physiotherapits and occupational therapists • Development of adapted exercises
  • 21. Page 21 GAME-BASED MOBILITY TRAINING AND MOTIVATION OF SENIOR CITIZENS Project Number: AAL-2011-4-090 AAL Forum 2014 9th September 3. Test prototypes: usability study Clinics Valens (CH) O+Berri (E) Tromsøysund Menighet (N)
  • 22. Page 22 GAME-BASED MOBILITY TRAINING AND MOTIVATION OF SENIOR CITIZENS Project Number: AAL-2011-4-090 AAL Forum 2014 9th September 4. Pilot clinical trial: for evidence- based recommendations
  • 23. Page 23 GAME-BASED MOBILITY TRAINING AND MOTIVATION OF SENIOR CITIZENS Project Number: AAL-2011-4-090 AAL Forum 2014 9th September 5. Ensure exploitation and dissemination • Health professionals (MD, PT, OT, sport therapists). • Rehabilitation centers, clinics and hospitals. • Interface between industry and community-dwelling older population.
  • 24. Page 24 GAME-BASED MOBILITY TRAINING AND MOTIVATION OF SENIOR CITIZENS Project Number: AAL-2011-4-090 AAL Forum 2014 9th September Rehabilitation clinics‘ perspective • provide insight into the effectiveness of exergames promoting mobility within a inpatient rehabilitation. • contribute to our understanding of the motivational potential of exergames in elderly people. → Game technology can be of high importance to tackle the low adherence of patients to self-training, so increasing the effectiveness of rehabilitation programs.
  • 25. Page 25 GAME-BASED MOBILITY TRAINING AND MOTIVATION OF SENIOR CITIZENS Project Number: AAL-2011-4-090 AAL Forum 2014 9th September Thank you for your attention
  • 26. Page 26 GAME-BASED MOBILITY TRAINING AND MOTIVATION OF SENIOR CITIZENS Project Number: AAL-2011-4-090 AAL Forum 2014 9th September User-centric design experience in Tromsø (Norway) Ellen Brox
  • 27. Page 27 GAME-BASED MOBILITY TRAINING AND MOTIVATION OF SENIOR CITIZENS Project Number: AAL-2011-4-090 AAL Forum 2014 9th September User involvement • Users involved from the start • A steady group • Regular exercise gatherings • Testing, discussing – Games – Colours – Graphics – Menus – Step counter – Etc. User-centric design
  • 28. Page 28 GAME-BASED MOBILITY TRAINING AND MOTIVATION OF SENIOR CITIZENS Project Number: AAL-2011-4-090 AAL Forum 2014 9th September Recruiting • Recruiting seniors is challenging • Our group meets bi-weekly • They always eat together • Started with commercial Kinect games User-centric design
  • 29. Page 29 GAME-BASED MOBILITY TRAINING AND MOTIVATION OF SENIOR CITIZENS Project Number: AAL-2011-4-090 AAL Forum 2014 9th September Basic user requirements • From the literature • From experience (playing commercial games) – Wii and Kinect – Playing Kinect over time • Colours and contrast • Speed • Amount of information • Want new things after a while User-centric design
  • 30. Page 30 GAME-BASED MOBILITY TRAINING AND MOTIVATION OF SENIOR CITIZENS Project Number: AAL-2011-4-090 AAL Forum 2014 9th September Elderly vs young It is amazing how difficult it is for a young person to understand the limitations of age • Speed • Movements • Information • Small details • Colours and fonts • Sound • Etc. User-centric design
  • 31. Page 31 GAME-BASED MOBILITY TRAINING AND MOTIVATION OF SENIOR CITIZENS Project Number: AAL-2011-4-090 AAL Forum 2014 9th September Apple picking game Some early changes: • Lighter background • Better contrast sky/tree • Contrast apples / tree • Apple signs visible • Buckets lifted • Head on stick man • Moving cloud removed • More blue, less green User-centric design
  • 32. Page 32 GAME-BASED MOBILITY TRAINING AND MOTIVATION OF SENIOR CITIZENS Project Number: AAL-2011-4-090 AAL Forum 2014 9th September More games • Based on the apple picking we now have FarmUp User-centric design
  • 33. Page 33 GAME-BASED MOBILITY TRAINING AND MOTIVATION OF SENIOR CITIZENS Project Number: AAL-2011-4-090 AAL Forum 2014 9th September Small tests Several small tests with interviews, questionnairs, discussions: • Several iterations of the game – moving baskets, sounds, changing colours etc. • Reactions on the avatars, colours of stars, sounds, texts,… • Menu buttons: colours, size, placement, etc User-centric design
  • 34. Page 34 GAME-BASED MOBILITY TRAINING AND MOTIVATION OF SENIOR CITIZENS Project Number: AAL-2011-4-090 AAL Forum 2014 9th September Exit stategy • The group has become important to some • We keep telling where in the three year period the project is • All the participants also belong to other groups in the congregation User-centric design
  • 35. Page 35 GAME-BASED MOBILITY TRAINING AND MOTIVATION OF SENIOR CITIZENS Project Number: AAL-2011-4-090 AAL Forum 2014 9th September Rehabilitation Games: State of the Art and Business Case Luis Luque
  • 36. Page 36 GAME-BASED MOBILITY TRAINING AND MOTIVATION OF SENIOR CITIZENS Project Number: AAL-2011-4-090 AAL Forum 2014 9th September Game boom Rehabilitation Games
  • 37. Page 37 GAME-BASED MOBILITY TRAINING AND MOTIVATION OF SENIOR CITIZENS Project Number: AAL-2011-4-090 AAL Forum 2014 9th September Ecosystem of Games for Rehab: Gadgets Rehabilitation Games
  • 38. Page 38 GAME-BASED MOBILITY TRAINING AND MOTIVATION OF SENIOR CITIZENS Project Number: AAL-2011-4-090 AAL Forum 2014 9th September Augmented Reality http://www.burkazoid.com/
  • 39. Page 39 GAME-BASED MOBILITY TRAINING AND MOTIVATION OF SENIOR CITIZENS Project Number: AAL-2011-4-090 AAL Forum 2014 9th September Evidence
  • 40. Page 40 GAME-BASED MOBILITY TRAINING AND MOTIVATION OF SENIOR CITIZENS Project Number: AAL-2011-4-090 AAL Forum 2014 9th September Barriers for comercialization I – There is no very sucessful model for reimbursement of home- rehabilitation – Small clinics have problem to cover the expenses, or have trained professionals http://www.creditcards.com/credit- card-news/who-pays-expenses- company-goes-bankrupt-1282.php
  • 41. Page 41 GAME-BASED MOBILITY TRAINING AND MOTIVATION OF SENIOR CITIZENS Project Number: AAL-2011-4-090 AAL Forum 2014 9th September Barriers for comercialization II – User friendliness is not common, and users are still suffering “technophobia”. – Managers are concerned of maitenance and training costs
  • 42. Page 42 GAME-BASED MOBILITY TRAINING AND MOTIVATION OF SENIOR CITIZENS Project Number: AAL-2011-4-090 AAL Forum 2014 9th September Barriers for comercialization III – Many new startups in USA: very complex legislation and ever changing health system – Market fragmentation in Europe – Emerging oportunities in BRICS
  • 43. Page 43 GAME-BASED MOBILITY TRAINING AND MOTIVATION OF SENIOR CITIZENS Project Number: AAL-2011-4-090 AAL Forum 2014 9th September How to overcome barriers Business planning needs to be taken into consideration at very early stage, and involve VCs, investors, stakeholders, etc.
  • 44. Page 44 GAME-BASED MOBILITY TRAINING AND MOTIVATION OF SENIOR CITIZENS Project Number: AAL-2011-4-090 AAL Forum 2014 9th September Panel Discussion Antonio Remartinez

Editor's Notes

  1. The European population is getting older. The current life expectancy average is 84.7 years for women, and 80.3 years for men (BSA 2013). Due to these demographic changes the need for adapted medical services for this specific age group has become critical. European society experiences a significant increase of the numbers of persons over 65 years of age. Aging is accompanied by a decrease of mental functions, including reduced motivation for physical activities as well as a decline in motor skills resulting in mobility problems and an increased risk of falling.
  2. In order to improve cardiorespiratory and muscular functions, and to reduce the risk of non-communicable diseases, depression and cognitive decline, the WHO recommends that adults aged over 65 practice aerobic physical activity for at least 150 minutes of moderate intensity or 75 minutes of high intensity per week [6]. Moreover, elderly people should perform strengthening exercises minimum twice a week and balance exercises minimum thrice a week. NIH=National Institutes of Health (in the US)
  3. Breathing exercises (chest physiotherapy) Exercises such as balance training (with medicine ball) Hydrotherapy in group or in individual sessions Gait training and ADL education
  4. 5. Sport therapy and outdoor activities Application more and more frequent of exergames forthe rehabilitation of inpatients, such as: 6. Armeo® robotic rehabilitation for functional arm and hand therapy 7. Wii® game console therapy for balance, strengtening and coordination training
  5. An alternative to increase patient’s motivation for self-exercising is using serious games promoting mobility.
  6. - Clinical observations (balance problems depending on body positions) - Focus group discussion with physiotherapits and occupational therapists in Valens Clinics - Development of adapted exercises (strenthening and balance exercises)
  7. User’s feedback Physiotherapist’s (or health porfessional) feedback Group discussion Semi-structured questionnaires Observation
  8. Randomized controlled trial on «Are serious games promoting mobility an attractive alternative to conventional self-training for elderly people? » with 2 parallel-groups: Intervention group self-training with serious games and Fitbit pedometer control group self-training with a conventional exercises program with handouts
  9. From the rehab center’s point of view