Wagonheim Law welcomed Joe Natoli to our December 2012 Drink 'N Think on delivering memorable presentations. Check out our other free events at www.wagonheim.com/drink-n-think
This document outlines the objectives and future development of a website. The main objectives are to create a children friendly hub for local information, showcase local talent through a forum, and increase awareness of the local area. It discusses design aspects like using a grid system and fitting pictures and captions on a page. Potential future developments include adding social media logins and expanding the site's Irish content.
Responsabilidad social - carlos alberto castillo sarabiaRoyner Morales
En la comuna 4 de Valledupar, Colombia, hay varios factores como la deserción escolar y la drogadicción que afectan negativamente el desarrollo de los niños y jóvenes. Para abordar esta problemática, se propone usar la música vallenata como una herramienta de sensibilización y crear una academia de música para que los niños y jóvenes de la comuna inviertan su tiempo libre aprendiendo a tocar instrumentos musicales.
This document summarizes iFix Texas' Q1 2013 operations. It shows that gross profits increased each month from January to March while expenses remained steady. It then outlines initiatives to increase profits in areas like bundling repairs and accessories, closing skills gaps through training, expanding accessory selection, and marketing through local businesses and events. Specific tactics, targets, and expected results are provided for each initiative aimed at improving operations and reducing costs in the coming quarter.
This document outlines the objectives and future development of a website. The main objectives are to create a children friendly hub for local information, showcase local talent through a forum, and increase awareness of the local area. It discusses design aspects like using a grid system and fitting pictures and captions on a page. Potential future developments include adding social media logins and expanding the site's Irish content.
This document discusses how web performance matters for exceeding customer expectations, given the explosion in website size and complexity as well as decreased user tolerance for delays. It notes that page load times have increased dramatically from 1995 to 2012 according to one source. Users expect pages to load quickly, within 2-3 seconds, and will abandon sites or visit them less if they are slower than competitors. The document provides examples of companies that increased revenue significantly by improving page load times. It then summarizes the services of Naalium for affordable website optimization using a virtual service model and experience optimizing performance.
This document provides an overview of IT project management. It discusses the objectives of project management which are to deliver quality products on time and on budget. It defines key terms like project, project management, and program. It also describes the roles of a project manager, project sponsor, and project champion. Additionally, it outlines the typical project lifecycle phases of initiation, planning, execution, and closing and provides details about tasks in each phase like scheduling, budgeting, and staffing.
This document outlines the objectives and future development of a website. The main objectives are to create a children friendly hub for local information, showcase local talent through a forum, and increase awareness of the local area. It discusses design aspects like using a grid system and fitting pictures and captions on a page. Potential future developments include adding social media logins and expanding the site's Irish content.
Responsabilidad social - carlos alberto castillo sarabiaRoyner Morales
En la comuna 4 de Valledupar, Colombia, hay varios factores como la deserción escolar y la drogadicción que afectan negativamente el desarrollo de los niños y jóvenes. Para abordar esta problemática, se propone usar la música vallenata como una herramienta de sensibilización y crear una academia de música para que los niños y jóvenes de la comuna inviertan su tiempo libre aprendiendo a tocar instrumentos musicales.
This document summarizes iFix Texas' Q1 2013 operations. It shows that gross profits increased each month from January to March while expenses remained steady. It then outlines initiatives to increase profits in areas like bundling repairs and accessories, closing skills gaps through training, expanding accessory selection, and marketing through local businesses and events. Specific tactics, targets, and expected results are provided for each initiative aimed at improving operations and reducing costs in the coming quarter.
This document outlines the objectives and future development of a website. The main objectives are to create a children friendly hub for local information, showcase local talent through a forum, and increase awareness of the local area. It discusses design aspects like using a grid system and fitting pictures and captions on a page. Potential future developments include adding social media logins and expanding the site's Irish content.
This document discusses how web performance matters for exceeding customer expectations, given the explosion in website size and complexity as well as decreased user tolerance for delays. It notes that page load times have increased dramatically from 1995 to 2012 according to one source. Users expect pages to load quickly, within 2-3 seconds, and will abandon sites or visit them less if they are slower than competitors. The document provides examples of companies that increased revenue significantly by improving page load times. It then summarizes the services of Naalium for affordable website optimization using a virtual service model and experience optimizing performance.
This document provides an overview of IT project management. It discusses the objectives of project management which are to deliver quality products on time and on budget. It defines key terms like project, project management, and program. It also describes the roles of a project manager, project sponsor, and project champion. Additionally, it outlines the typical project lifecycle phases of initiation, planning, execution, and closing and provides details about tasks in each phase like scheduling, budgeting, and staffing.
DCATL 2010: The Importance of Great DesignJared Ponchot
The document discusses the importance of design and provides tips for designing well. It begins by defining design and explaining why design is important, noting that great design yields meaningful communication, truly solves problems, and creates great experiences. It then discusses design fundamentals and principles like visual hierarchy, proportions and grid systems, typography, using less elements, and taking creative pauses. The document concludes by emphasizing that great expectations are important for producing great design.
1) A retirement planning company developed a new online platform without conducting user research or testing prototypes with customers. The site launched with poor usability, causing many customers to abandon the site and call customer support instead.
2) This resulted in a $6.95 million loss for the company rather than the projected profit. The company hired a UX consultant to determine what went wrong.
3) The consultant discovered that the site was not designed based on customer needs and that no usability testing was conducted. Proper user research and testing would have revealed the site's usability issues before launch.
Science of Social Media Personal Branding KeynoteDevon Smith
The document discusses strategies for using social media, particularly Twitter, Facebook, and blogs, to establish an online presence and brand as an artist. It encourages artists to create a home base website, build an engaged community through regular posting and interactions on Facebook and Twitter, and establish themselves as a leader in their field by consistently sharing content and expertise online. The document provides tips for social media strategy, metrics to track engagement, and case studies of how other artists have successfully used these platforms.
A voluntary group of like-minded staff have now put together a sharing deck for all of you, which highlights some of these learnings and more importantly, how being a creative person impacts them personally and in the work they do at Collab Asia
A 101 guide to World Domination. Some things I learned at Trendwolves, Boondo...Polle de Maagt
Some things I learned in the last couple of years.
Nothing changed and everything changed.
The more direct contact brands have with consumers,
the more they need a coherent core identity.
One that translates both into tweets and invoices
in campaigns, and more important, a permanent dialogue.
Because people’s expectations have shifted.
Towards new client service normals.
From ads to acts.
Changing companies towards more consumer centricity isn’t easy.
That requires proving you’re on the right track every single day.
Showing progress.
Building upon your companies’ unused potential.
This document summarizes a presentation on inclusive design given by Jess Mitchell at OCAD University in Toronto. The presentation aims to change the audience's perspective on inclusive design. Mitchell defines inclusive design as design that considers the full range of human diversity and involves recognizing diversity, using an inclusive process, and having a broader beneficial impact. Mitchell discusses three tenants of inclusive design: recognizing diversity and uniqueness, using an inclusive process and tools, and having a broader beneficial impact. The presentation provides examples of how an inclusive design process can be applied and encourages practicing inclusive design to solve problems in a more creative and affordable way.
D4D Boston 2010: Great Design - Why It's Important and How to Achieve ItJared Ponchot
This presentation was given at Drupal Design Camp Boston 2010. It covers a brief definition of design, some examples of why it's so important, and some tips for how to produce great design.
This presentation was revised/improved/enhanced for DCATL so check that out here: http://www.slideshare.net/jponch/dcatl-2010-the-importance-of-great-design
Championing Contextual Research in Your OrganizationSteve Portigal
More and more design organizations actively embrace a range of user-centered methods, including ways of getting input from users: surveys, A-B testing, focus groups, usability testing. But for many teams, when it comes to leaving the office environment and going out to meet and observe customers, there is significant resistance.
In this talk, Steve Portigal draws from his 17 years of selling contextual research into organizations, as well as primary research he's conducted with internal champions and change agents to break down the cultural, resource, and other factors that inform this resistance.
Steve will suggest ways to address these challenges and look at how you can maximize the result of every small victory, turning every fieldwork experience into an opportunity to do more!
This document provides tips and examples for proofreading documents to catch mistakes. It discusses the difference between editing and proofreading and emphasizes closely examining all aspects of a document. Common mistakes discussed include typos, punctuation errors, factual inaccuracies, bad formatting, and copyright issues. The document provides many examples of real-world mistakes and discusses the importance of proofreading various types of media like print, online, and social media. It emphasizes taking one's time and having a careful eye to catch any errors.
Awesome finds awesome! Creating shareable content in a social SEO worldSean McGinnis
The document discusses how to create shareable content in a social media world. It suggests focusing on content that appeals to human interests like being funny, explanatory, or taking a position. Engaging with communities and showing authentic emotion can also help encourage sharing. Real connections with others matter most when it comes to creating content people will want to spread.
The Online vs. Offline Life: Etiquette, Exposure, Privacy, Barriers (Bgimgt56...Christopher Allen
1. Back channel communication, like a Twitter feed during a presentation, allows the audience to focus, participate, get questions answered, and innovate while still being present without physically being present.
2. For the speaker, back channel communication provides immediate feedback and can help provoke further discussion.
3. Social media and online networks allow people to present different versions of themselves, with their true selves potentially hidden offline. This raises questions about authenticity and transparency.
4. Building trust is fundamental to online interactions, through integrity, dependability, and reciprocity even without face-to-face
This document provides updates on recent and upcoming projects from an audio-visual artist. It discusses a new irregular magazine called "elements" that shares things the artist is working on or has completed. Contact details and links to various websites and channels are provided. Recent work discussed includes a "wireframe steam" music video project and works-in-progress exploring steampunk themes through motion graphics and footage.
In a competitive world where all the products look alike, creativity can create the conditions to differentiate your business in the market.
Still today ignored by many large corporations, the creative process can create new business or help your company increase market share.
Table of Contents:
- Lessons from the Third World
- How to generate new ideas?
- Think outside the box
- Lateral thinking
- Generating ideas within a given market
- Generating Breakthrough ideas
- Reverse Brainstorming
- Best Practices for Companies
DSP_V1_From big idea to content marketing_Social MediaAiiM
This document discusses using social media effectively. It provides a behavioral model called the Dentsu model that compares joining social media to going to a party. It outlines 7 steps to take before, during, and after the "party" which include listening, preparing, breaking the ice, engaging, staying connected, monitoring, and developing relationships. The document emphasizes listening to understand the platform, preparing content and objectives, interacting with others, staying engaged over time, monitoring discussions, and classifying users for future engagement. Overall it presents social media as a way to have conversations with current and potential customers.
The document discusses Crayola's target audience of children ages 6-12 and their parents/teachers. It outlines user demands for the Crayola website, including quick navigation, easy access to content, and an enjoyable interactive experience. The rationale section explains design choices were made to stay true to the Crayola brand while meeting user needs through a simple, easy-to-navigate design.
This document provides step-by-step instructions for creating a podcast using GarageBand and the hosting site Podomatic. It begins by outlining the workshop's learning objectives of understanding what podcasts are, how to produce an audio file using GarageBand on iPad and desktop, and how to upload the podcast file to a hosting site. It then discusses why podcasts are useful for educators to communicate with students and the community. The rest of the document outlines the five steps to creating a podcast: planning content, recording, producing the audio file, uploading it, and publicizing the podcast. It walks through each step, providing screenshots of the GarageBand interface and instructions for using the various tools.
A lightening speed introduction to the world of digital design. Targeted at people from graphic design, advertising or marketing backgrounds who are looking to make the transition into the digital design world.
Design tenets: One Step closer to a pixel perfect experiencePetr Stedry
This presentation will tell you:
- what design tenets are
- when and why use them
- how co create your own tenets
This version was user on the UX Camp Europe 2011 in Berlin at June 11.
This document provides an agenda and overview for a story mapping workshop. The agenda includes an introduction, individual mapping exercise, group mapping exercise, and conclusion. Story mapping is described as a technique to understand user behavior in order to create appropriate product features. It involves ordering user stories along dimensions of priority and sophistication. The group exercise scenario involves mapping out the story of a drummer and lead singer looking for bandmates using a new music app.
More Related Content
Similar to Wagonheim Law: Designing & Delivering Memorable Presentations
DCATL 2010: The Importance of Great DesignJared Ponchot
The document discusses the importance of design and provides tips for designing well. It begins by defining design and explaining why design is important, noting that great design yields meaningful communication, truly solves problems, and creates great experiences. It then discusses design fundamentals and principles like visual hierarchy, proportions and grid systems, typography, using less elements, and taking creative pauses. The document concludes by emphasizing that great expectations are important for producing great design.
1) A retirement planning company developed a new online platform without conducting user research or testing prototypes with customers. The site launched with poor usability, causing many customers to abandon the site and call customer support instead.
2) This resulted in a $6.95 million loss for the company rather than the projected profit. The company hired a UX consultant to determine what went wrong.
3) The consultant discovered that the site was not designed based on customer needs and that no usability testing was conducted. Proper user research and testing would have revealed the site's usability issues before launch.
Science of Social Media Personal Branding KeynoteDevon Smith
The document discusses strategies for using social media, particularly Twitter, Facebook, and blogs, to establish an online presence and brand as an artist. It encourages artists to create a home base website, build an engaged community through regular posting and interactions on Facebook and Twitter, and establish themselves as a leader in their field by consistently sharing content and expertise online. The document provides tips for social media strategy, metrics to track engagement, and case studies of how other artists have successfully used these platforms.
A voluntary group of like-minded staff have now put together a sharing deck for all of you, which highlights some of these learnings and more importantly, how being a creative person impacts them personally and in the work they do at Collab Asia
A 101 guide to World Domination. Some things I learned at Trendwolves, Boondo...Polle de Maagt
Some things I learned in the last couple of years.
Nothing changed and everything changed.
The more direct contact brands have with consumers,
the more they need a coherent core identity.
One that translates both into tweets and invoices
in campaigns, and more important, a permanent dialogue.
Because people’s expectations have shifted.
Towards new client service normals.
From ads to acts.
Changing companies towards more consumer centricity isn’t easy.
That requires proving you’re on the right track every single day.
Showing progress.
Building upon your companies’ unused potential.
This document summarizes a presentation on inclusive design given by Jess Mitchell at OCAD University in Toronto. The presentation aims to change the audience's perspective on inclusive design. Mitchell defines inclusive design as design that considers the full range of human diversity and involves recognizing diversity, using an inclusive process, and having a broader beneficial impact. Mitchell discusses three tenants of inclusive design: recognizing diversity and uniqueness, using an inclusive process and tools, and having a broader beneficial impact. The presentation provides examples of how an inclusive design process can be applied and encourages practicing inclusive design to solve problems in a more creative and affordable way.
D4D Boston 2010: Great Design - Why It's Important and How to Achieve ItJared Ponchot
This presentation was given at Drupal Design Camp Boston 2010. It covers a brief definition of design, some examples of why it's so important, and some tips for how to produce great design.
This presentation was revised/improved/enhanced for DCATL so check that out here: http://www.slideshare.net/jponch/dcatl-2010-the-importance-of-great-design
Championing Contextual Research in Your OrganizationSteve Portigal
More and more design organizations actively embrace a range of user-centered methods, including ways of getting input from users: surveys, A-B testing, focus groups, usability testing. But for many teams, when it comes to leaving the office environment and going out to meet and observe customers, there is significant resistance.
In this talk, Steve Portigal draws from his 17 years of selling contextual research into organizations, as well as primary research he's conducted with internal champions and change agents to break down the cultural, resource, and other factors that inform this resistance.
Steve will suggest ways to address these challenges and look at how you can maximize the result of every small victory, turning every fieldwork experience into an opportunity to do more!
This document provides tips and examples for proofreading documents to catch mistakes. It discusses the difference between editing and proofreading and emphasizes closely examining all aspects of a document. Common mistakes discussed include typos, punctuation errors, factual inaccuracies, bad formatting, and copyright issues. The document provides many examples of real-world mistakes and discusses the importance of proofreading various types of media like print, online, and social media. It emphasizes taking one's time and having a careful eye to catch any errors.
Awesome finds awesome! Creating shareable content in a social SEO worldSean McGinnis
The document discusses how to create shareable content in a social media world. It suggests focusing on content that appeals to human interests like being funny, explanatory, or taking a position. Engaging with communities and showing authentic emotion can also help encourage sharing. Real connections with others matter most when it comes to creating content people will want to spread.
The Online vs. Offline Life: Etiquette, Exposure, Privacy, Barriers (Bgimgt56...Christopher Allen
1. Back channel communication, like a Twitter feed during a presentation, allows the audience to focus, participate, get questions answered, and innovate while still being present without physically being present.
2. For the speaker, back channel communication provides immediate feedback and can help provoke further discussion.
3. Social media and online networks allow people to present different versions of themselves, with their true selves potentially hidden offline. This raises questions about authenticity and transparency.
4. Building trust is fundamental to online interactions, through integrity, dependability, and reciprocity even without face-to-face
This document provides updates on recent and upcoming projects from an audio-visual artist. It discusses a new irregular magazine called "elements" that shares things the artist is working on or has completed. Contact details and links to various websites and channels are provided. Recent work discussed includes a "wireframe steam" music video project and works-in-progress exploring steampunk themes through motion graphics and footage.
In a competitive world where all the products look alike, creativity can create the conditions to differentiate your business in the market.
Still today ignored by many large corporations, the creative process can create new business or help your company increase market share.
Table of Contents:
- Lessons from the Third World
- How to generate new ideas?
- Think outside the box
- Lateral thinking
- Generating ideas within a given market
- Generating Breakthrough ideas
- Reverse Brainstorming
- Best Practices for Companies
DSP_V1_From big idea to content marketing_Social MediaAiiM
This document discusses using social media effectively. It provides a behavioral model called the Dentsu model that compares joining social media to going to a party. It outlines 7 steps to take before, during, and after the "party" which include listening, preparing, breaking the ice, engaging, staying connected, monitoring, and developing relationships. The document emphasizes listening to understand the platform, preparing content and objectives, interacting with others, staying engaged over time, monitoring discussions, and classifying users for future engagement. Overall it presents social media as a way to have conversations with current and potential customers.
The document discusses Crayola's target audience of children ages 6-12 and their parents/teachers. It outlines user demands for the Crayola website, including quick navigation, easy access to content, and an enjoyable interactive experience. The rationale section explains design choices were made to stay true to the Crayola brand while meeting user needs through a simple, easy-to-navigate design.
This document provides step-by-step instructions for creating a podcast using GarageBand and the hosting site Podomatic. It begins by outlining the workshop's learning objectives of understanding what podcasts are, how to produce an audio file using GarageBand on iPad and desktop, and how to upload the podcast file to a hosting site. It then discusses why podcasts are useful for educators to communicate with students and the community. The rest of the document outlines the five steps to creating a podcast: planning content, recording, producing the audio file, uploading it, and publicizing the podcast. It walks through each step, providing screenshots of the GarageBand interface and instructions for using the various tools.
A lightening speed introduction to the world of digital design. Targeted at people from graphic design, advertising or marketing backgrounds who are looking to make the transition into the digital design world.
Design tenets: One Step closer to a pixel perfect experiencePetr Stedry
This presentation will tell you:
- what design tenets are
- when and why use them
- how co create your own tenets
This version was user on the UX Camp Europe 2011 in Berlin at June 11.
This document provides an agenda and overview for a story mapping workshop. The agenda includes an introduction, individual mapping exercise, group mapping exercise, and conclusion. Story mapping is described as a technique to understand user behavior in order to create appropriate product features. It involves ordering user stories along dimensions of priority and sophistication. The group exercise scenario involves mapping out the story of a drummer and lead singer looking for bandmates using a new music app.
Similar to Wagonheim Law: Designing & Delivering Memorable Presentations (20)
3. you’re watching a great
movie. 3
what’s your attention
level?
joe natoli | givegoodux.com
4. but no matter how great it
is... 4
your attention will still
wander.
joe natoli | givegoodux.com
5. why
? we’re wired that way. 5
➡ associative sparks – action, words, sounds, music
➡ personal emotions are periodically hooked
➡ focus wanders during passive activity
➡ full attention only returns at turning points
joe natoli | givegoodux.com
6. mind the mental
breaks 6
➡ start with bold,
surprising, unique
➡ deliver rewards in time
release fashion
FIRST TOPIC
NEXT TOPIC
➡ build on each release
BREAK
to a final climax*
* or multiple climaxes :-)
joe natoli | givegoodux.com
15. most fail twice – immediately 15
➡ when scanning, the
brain shuts off all other
input
➡ more content =
longer to scan
➡ audience loses half of
what you say
joe natoli | givegoodux.com
16. so they give up on you. 16
joe natoli | givegoodux.com
17. who’s on first: visual or
verbal? 17
➡ use infographics that can be scanned
quickly
➡ build curiosity by revealing info in stages
➡ punctuate each stage verbally – but don’t
read
joe natoli | givegoodux.com
18. these are not good
infographics. 18
joe natoli | givegoodux.com
26. RULE 1 26
align EVERYTHING.
joe natoli | givegoodux.com
27. segregate with style 27
➡ identify different
types of content:
headlines, body,
bullets, charts,
etc.
➡ create specific
styles for each -
font, weight,
color
joe natoli | givegoodux.com
➡ apply
28. segregate with style 28
style 1
style 2 ➡ apply styles
consistently on
every slide
style 3
style 5
joe natoli | givegoodux.com
29. RULE 2 29
use a unique style for
each level of
information
joe natoli | givegoodux.com
30. to the left, to the left 30
Completely impact multifunctional Completely impact multifunctional
processes processes
and wireless supply chains. Dynamically and wireless supply chains. Dynamically
engage business meta-services for engage business meta-services for
market- market-
driven data. Collaboratively restore cross- driven data. Collaboratively restore cross-
platform users before client-centered platform users before client-centered
manufactured products. manufactured products.
Assertively evolve long-term high-impact Assertively evolve long-term high-impact
portals through visionary solutions. portals through visionary solutions.
Professionally harness standardized Professionally harness standardized
portals portals
vis-a-vis resource maximizing deliverables. vis-a-vis resource maximizing deliverables.
Continually coordinate stand-alone Continually coordinate stand-alone
applications rather than virtual applications rather than virtual
communities. communities.
joe natoli | givegoodux.com
31. no mixing & matching 31
Centered Headline Left-Aligned Headline
Left-aligned paragraph text does Centered headlines do not
not combine well with left-aligned
combine well with centered text. headlines either.
Asymmetrical line lengths of the The paragraph competes visually
paragraph can give the headline with the headline and makes text
the very difficult for the eye to track.
appearance that it’s slightly off-
center.
joe natoli | givegoodux.com
32. RULE 3 32
don’t center align
text.
ever.for any
reason.
joe natoli | givegoodux.com
33. RULE 3 33
I mean it.
joe natoli | givegoodux.com
35. serif or sans? yes. 35
Some argue that sans serif typefaces are easier to read because they
are plain; others contend that serif fonts are easier to read because
the serifs draw the eye toward the letter. Research shows no
difference in comprehension, reading speed or preference between
serif and sans-serif fonts.
Some argue that sans serif typefaces are easier to read because they are plain;
others contend that serif fonts are easier to read because the serifs draw the eye
toward the letter. Research shows no difference in comprehension, reading
speed or preference between serif and sans-serif fonts.
joe natoli | givegoodux.com
36. but keep it simple. 36
There are many fonts that are easy to read. Any
of them are fine to use. but avoid a font that is so
decorative that it starts to interfere with pattern
recognition in the brain.
There are many fonts that are easy
to read. Any of them
are fine to use. but avoid a font
that is so decorative that
it starts to interfere with pattern
recognition in the brain.
There are many fonts that are easy to read. Any of
them
are fine to use. but avoid a font that is so
decorative that
it starts to interfere with pattern recognition in the
brain.
joe natoli | givegoodux.com
37. font style affects perception 37
Tuck your chin into your chest, and then lift your chin
upward as far as possible. 6-10 repetitions.
Lower your left ear toward your left shoulder and then
your right ear toward your right shoulder. 6-10
repetitions.
Tuck your chin into your chest, and then lift your chin upward as
far as possible. 6-10 repetitions.
Lower your left ear toward your left shoulder and then your right
ear toward your right shoulder. 6-10 repetitions.
joe natoli | givegoodux.com
38. RULE 4 38
sans or serif is fine –
but don’t decorate.
joe natoli | givegoodux.com
39. chunk all information 39
➡ multiple ideas
competing for
1 2 attention
➡ high cognitive load =
3 no recall
4 ➡ equal visual weight =
no order or priority
joe natoli | givegoodux.com
40. chunk all information 40
➡ one idea per slide
➡ slide title provides
context to each idea
➡ clear visual priority
enables
comprehension
joe natoli | givegoodux.com
44. makeover 1: before 44
➡ color + font weight
is all the same – info
runs together
➡ no resting points –
can’t focus on any
one sentence
➡ information overload!
joe natoli | givegoodux.com
45. makeover 1: after 45
➡ color + font weight
segregate slide title,
headlines, bullet copy
➡ white space clearly
defines + separates
all elements
➡ 2 major points, easy to
scan (follow the blue)
joe natoli | givegoodux.com
47. makeover 2: before 47
➡ multicolored rules
compete with text
➡ trapped white space
competes with text
and rules
➡ headlines and text
are misaligned
joe natoli | givegoodux.com
48. makeover 2: after 48
➡ fills alone are
enough to separate
info chunks
➡ clear alignment of
both shapes and
text
➡ consistent amounts
of white space
joe natoli | givegoodux.com increase ability to
50. successful presentations
are: 50
emotional
simple active
empathetic
balanced intriguing
entertainin
paced rewarding
g
joe natoli | givegoodux.com
51. A FINAL QUESTION 51
did that feel like 51
slides?
joe natoli | givegoodux.com
52. what can I help
you achieve? 52
call 410.627.1783 or email me at joe@givegoodux.com
joe natoli | givegoodux.com
Editor's Notes
My name is Joe Natoli, I consider myself a UX Evangelist, and I am here to give you some good old fashioned UX/UI religion :-) A bit about me: I’ve been working in the field of what’s come to be known as UX or User Experience for more than 20 years. And for half of that time, we just called it design. But what I was taught in school was equal parts visual communication and cognitive psychology, so to me this is all the same stuff. You can’t have good design without good user experience and good usability and vice versa. No matter what you’re doing, you have to pay attention to all three, or someone loses. Which, in the long run, is usually you :-) I started out in traditional branding, advertising and design, and then this little thing called the Internet came along. Enter UI Design and what we now call UX. I ran my own Experience Design firm for 10 years, and then sold it. Hung out with the IT firm that bought us for a few years, got restless and, well, here I am. For more than 20 years my clients have ranged from mom & pop startups to 2.83 B Fortune 100 companies to Government. My experience is filled with equal parts success and failure, and I’ve learned an immeasurable amount from my peers and predecessors. Experience is without a doubt the best teacher – so the wisdom I’m here to impart upon you is not mine alone. And while we use the term USERS in this discipline, I want to point out that UX is about more than that. It’s about creating what I call a value loop — designing and building something that provides value to the people that use it — and their use in turn provides value back to you. If value goes out, value comes back. That’s the gig, that’s what creates success, that’s what creates profitability. In the next hour I’m going to give you 12 rules that you can take to the bank in terms of creating better UI design. 6 are strategic and 6 are tactical. Because before you follow the prescription, you need to adjust your thinking. Otherwise you’re just another monkey following instructions, which does absolutely nothing to differentiate you or help you create successful products.
memories are sparked that feed into your experience of the video. hooking audience’s personal emotions increases attention & emotional investment turning points - new information, e.g. plot change
Information is addictive -- this is part of the dopamine effect. Dopamine cause you to seek pleasure, to want, desire, seek out and search. It’s why you feel addicted to Twitter or texting or Facebook. It’s why you can’t ignore your email when you see there are messages in your inbox (Pavlovian cue). It’s why every time your phone dings you look, no matter what you may be doing. This is your dopamine system at work, telling you a reward is coming. Tweets send the dopamine system raging, because the 140-character limit doesn’t fully satisfy the brain’s need for information. People are motivated to keep seeking information -- so the easier you make it for them to find information, the more information seeking they will do.
everything at the same time approach short-circuits the dopamine loop.
no information priority.
Color and contrast competition -- look at me! No me? No me!
Too many choices paralyzes the thought process.
competing visual & verbal -- people can’t possibly listen to Bill and absorb what’s on the slide at the same time. Physiologically impossible.
When the bullets are more and when the sentences are complex, it takes a long time for your audience to scan the slide.Interestingly, when they scan, they shut off their minds from any other disturbance. So, your explanation of the bullet point slides falls on deaf ears.By the time they finish scanning and turn their attention to you – they lose half the explanation. So your audience is disappointed twice: 1. They get very little information from their first glance of your bulleted list, which is not optimized for scanning.1. Second time - because they hear only half your explanation and that doesn't make any sense to them.
too much. much too much.
Good alignment is both visible and invisible. Most users won't consciously notice that everything is lined up neatly -- but they’ll FEEL it when things are out of alignment. They’ll be increasingly uncomfortable, fidgety and impatient. That’s because we’re wired -- eyes and brain -- to automatically seek and establish visual relationships, visual order. Get the lay of the land at a glance. And when we can’t easily do that we get irritated -- and we often don’t know why.
Good alignment is both visible and invisible. Most users won't consciously notice that everything is lined up neatly -- but they’ll FEEL it when things are out of alignment. They’ll be increasingly uncomfortable, fidgety and impatient. That’s because we’re wired -- eyes and brain -- to automatically seek and establish visual relationships, visual order. Get the lay of the land at a glance. And when we can’t easily do that we get irritated -- and we often don’t know why.
When paragraph text is left aligned, a straight left edge appears. Users can read each line by simply moving their eyes to the left edge each time. This makes paragraphs faster and easier to read because the user’s eyes don’t have to work as hard to find where the line starts each time. When you center your text, the starting place of each line changes. This forces users to work harder to find where each line begins to continue reading. Without a straight left edge, there is no consistent place where users can move their eyes to when they complete each line.
I also see a lot of developers do this. Please stop it :-)
Pattern recognition helps people identify letters in different fonts. It’s not memorization of all these versions of the letter “A” that allows you to recognize it as such.
Research shows no difference in comprehension, reading speed or preference between serif and sans-serif fonts.
Some fonts interfere with the brain’s ability to recognize patterns. And if a font is hard to read, the meaning of the text will be lost.
If a font is hard to read, the meaning of the text will be lost. Two smart guys named Song and Swartz (2008) gave people written instructions on how to do a physical exercise and asked them how long they thought it would take. When the instructions where in an easy-to-read font like Arial, people estimated about 8 minutes, and as such were willing to incorporate the exercise into their daily routine. When the instructions were presented in an overly decorative font like Brush Script, people estimated it’d take almost twice as long -- 15 minutes -- to do the exercise, and they rated the exercise as difficult to do (and less likely to do it).
Decorative fonts interfere with pattern recognition and slow down reading. If people have trouble reading the font, they will transfer that feeling of difficulty to the meaning of the text -- and decide that the subject is hard to do or understand.
Primary Actions enable the most important action (completion) for the user. Secondary actions, on the other hand, tend to be less utilized -- and most often allow people to retract the data they’ve entered. Options like “Cancel”, “Reset”, or “Go Back” represent secondary actions that are counter to most people’s primary goal . So you don’t want them to inadvertently click on the wrong thing. Be RUTHLESS about visually distinguishing primary and secondary actions so people have a clear, direct path illuminating their primary goal.
Margins – and negative space – give the eye room to maneuver. They provide a buffer between the main content, key actions and ancillary elements—such as related labels, links and ads—allowing the reader to focus on the text. Beyond this purely functional purpose, margins can also bring deeper harmony to the layout.
even though we haven’t touched the design - which is bad to be sure - the screen is instantly more visually pleasing, more clearly organized and more useful.
even though we haven’t touched the design - which is bad to be sure - the screen is instantly more visually pleasing, more clearly organized and more useful.