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BEYOND POST-ITS:
A STORY MAPPING WORKSHOP
jenny chisnell
gyro
03.02.16
Intro
What is Story Mapping?
Individual exercise
Break into groups
Conclusion
AGENDA
3
4
Jeff Patton
5
A technique to understand
user behavior, so that you can
create the appropriate features
and functions in your product
to make their lives better.	
  
What is Story
Mapping?
6
Who should
use it?
YOU, of course! ;D
•  Product managers
•  UX practitioners
•  Product owners
•  Project managers in IT
•  Agile/Lean folks
•  Everyone else! It’s a “team sport.”
7
Why is it
important?
“Reorganizing cards [or post-its!] together
allows you to communicate without saying a word.”
-Jeff Patton
8
It’s all about externalizing
perspectives and distilling abstract
concepts into a concrete artifact--
taking ideas out of people’s brains
and putting them down on paper.
9
Much as wireframes gives a
common visual reference point for
cross-disciplinary team members
to discuss, the story map is
something anyone can (literally)
point to and everyone knows
exactly what she’s talking about.
10
SOLO EXERCISE
11
Hit
snooze
Hit
snooze
again
Roll out
of bed
Crack
eggs
Scramble
Put on
coat
Grab
bag
Grab
keys
Wake up Make
coffee
Make
breakfast Relax Out the
door
Enjoy
coffee
Read
Facebook
on phone
12
“Story mapping consists of ordering user stories along two
independent dimensions.
The "map" arranges user activities along the horizontal axis in
rough order of priority (or "the order in which you would
describe activities to explain the behaviour of the system").
Down the vertical axis, it represents increasing sophistication
of the implementation.
Given a story map so arranged, the first horizontal row
represents a "walking skeleton", a bare-bones but usable
version of the product. Working through successive rows
fleshes out the product with additional functionality.”
- Agile Alliance
Story Mapping
defined.
Frame the problem. Who is it for, and why are we building it?
Map the big picture. Focus on breadth, not depth. Go a mile wide and an inch deep. If you don’t have a clear
solution in mind, or even if you think you do, try mapping the world as it is today, including pains and joys your
users have.
Explore. Go deep and talk about other types of users and people, how else they might do things, and the kinds of
things that can (and likely will) go wrong.
Slice out a release strategy. Remember: there’s always too much to build. Focus on what you’re trying to achieve
for your business, and on the people your product will serve. Slice away what’s not needed to reveal minimum
solutions that both delight people and help your organization reach its goals.
Slice out a learning strategy. You may have identified what you think is a minimum viable solution, but
remember that it’s a hypothesis until you prove otherwise. Use the map and discussion to help you find your
biggest risks. Slice the map into even smaller experiments that you can place in front of a subset of your users
to learn what’s really valuable to them.
Slice out a development strategy. If you’ve slice away everything you don’t need to deliver, you’ll be left with
what you do need. Now slice your minimum viable solution into the parts you’d like to build earlier and later.
Focus on building things early that help you learn to spot technical issues and development risks sooner.
JEFF PATTON’S SIX STEPS TO A STORY MAP
1
2
3
4
5
6
14
GROUP EXERCISE
15
SCENARIO: You are part of a team at a start-up developing the next great
smartphone app—a “Tinder for Musicians.” It will allow its users to go
beyond the traditional Craigslist “Need bandmates” ad to be a fully-
integrated app that will enable putting together a band: auditioning,
scheduling rehearsals, potentially even finding a manager and booking gigs.
DAVE
THE DRUMMER
STORYMAPPING WORKSHOP
MARCH 2016
EMOTIONAL DRIVERS	
  
WHAT KEEPS HIM UP AT NIGHT
•  Not	
  ge'ng	
  any	
  younger,	
  will	
  he	
  ever	
  realize	
  
his	
  musical	
  dreams?	
  	
  He	
  came	
  close	
  to	
  his	
  “big	
  
break”	
  in	
  his	
  early	
  20s	
  with	
  a	
  previous	
  band,	
  
but	
  fame	
  has	
  yet	
  to	
  materialize.	
  
•  Cost	
  of	
  new	
  equipment;	
  is	
  trying	
  to	
  build	
  a	
  top-­‐
notch	
  drum	
  kit.	
  
PERCEIVED BARRIERS/HURDLES
•  Slightly	
  distrusHul	
  of	
  a	
  new	
  digital	
  way	
  to	
  
assemble	
  and	
  manage	
  a	
  rock	
  band;	
  prefers	
  
face-­‐to-­‐face	
  contact	
  from	
  the	
  get-­‐go	
  over	
  
mediaIng	
  through	
  a	
  screen.	
  
•  Has	
  a	
  bit	
  of	
  a	
  chip	
  on	
  his	
  shoulder;	
  doesn’t	
  feel	
  
he	
  is	
  where	
  he	
  planned	
  on	
  being	
  at	
  this	
  point	
  
in	
  his	
  life.	
  
ASPIRATIONS
•  Currently	
  plays	
  part-­‐Ime	
  in	
  a	
  number	
  of	
  
different	
  bands	
  with	
  different	
  styles	
  of	
  music,	
  
because	
  talented	
  drummers	
  are	
  so	
  hard	
  to	
  
come	
  by.	
  	
  Wants	
  to	
  have	
  “his	
  own”	
  band,	
  of	
  
sorts,	
  and	
  devote	
  his	
  Ime	
  to	
  it	
  exclusively.	
  	
  
TECHNOLOGY / DEVICES
•  Samsung	
  Galaxy	
  
•  Macbook	
  
•  No	
  tablet	
  
RATIONAL DRIVERS
PURCHASE DRIVERS
•  DisorganizaIon	
  has	
  caused	
  previous	
  methods	
  of	
  
assembling	
  a	
  band	
  to	
  fail—too	
  much	
  to	
  keep	
  track	
  
of	
  using	
  different,	
  mostly	
  analog,	
  systems.	
  	
  Looking	
  
for	
  an	
  alternaIve,	
  and	
  will	
  happily	
  invest	
  in	
  the	
  
right	
  one.	
  
•  Just	
  got	
  a	
  raise	
  at	
  work,	
  more	
  income	
  to	
  devote	
  to	
  
musical	
  accessories.	
  
DECISION CRITERIA
•  App	
  must	
  be	
  VERY	
  intuiIve	
  and	
  easy	
  to	
  use	
  out-­‐of-­‐
the-­‐box	
  in	
  order	
  to	
  overcome	
  distrust.	
  
•  Audio	
  files	
  are	
  not	
  too	
  “lossy”	
  (i.e.	
  poorly	
  
compressed—but	
  without	
  being	
  prohibiIvely	
  large	
  
in	
  file	
  size	
  either);	
  wants	
  to	
  capture	
  percussive	
  
sound	
  at	
  its	
  best,	
  albeit	
  taking	
  Inny	
  cellphone	
  
speakers	
  into	
  account.	
  
SUCCESS FACTORS
•  Found	
  awesome	
  new	
  band	
  members	
  to	
  rock	
  with!	
  
•  OpportuniIes	
  on	
  the	
  horizon	
  for	
  pu'ng	
  together	
  a	
  
tour.	
  
	
  
THINKING STYLE
CreaIve	
  |	
  IdealisIc	
  |	
  Non-­‐Linear	
  
DAVE:
THE DRUMMER
DAY JOB: Tattoo Artist
24 years experience tattooing
Age 42, unmarried, no kids (that he knows of)
Education: “PhD in the School of Hard Knocks,”
according to Facebook profile
Has been playing drums since the age of 11
Annual income from day job: $42,000/year
RESPONSIBILITIES:
•  Keep the beat
•  Owns the equipment van
•  Sings occasional backup vocals
•  Important to him to be involved in major decisions; due to
age and experience, he has a self-conception of being a
leader/in charge, and he may consequently butt heads with
the lead vocalist, who is typically the “face” of the band
•  Has a buddy with a job editing video, can be a hookup
when the time comes to make a music video
ZOEY
THE LEAD SINGER
STORYMAPPING WORKSHOP
MARCH 2016
RATIONAL DRIVERS
PURCHASE DRIVERS
•  First	
  sees	
  an	
  ad	
  for	
  the	
  app	
  while	
  playing	
  Words	
  
With	
  Friends.	
  
•  Money	
  is	
  Ight,	
  so	
  will	
  not	
  likely	
  upgrade	
  to	
  the	
  
paid	
  version	
  unless	
  the	
  features	
  are	
  appealing	
  
enough.	
  
DECISION CRITERIA
•  Will	
  base	
  much	
  of	
  her	
  decision	
  on	
  the	
  app’s	
  
aestheIc	
  appeal;	
  as	
  a	
  Millennial,	
  her	
  preferences	
  
run	
  towards	
  Flat	
  Design.	
  
•  Not	
  too	
  steep	
  of	
  a	
  learning	
  curve;	
  her	
  Ime	
  for	
  
learning	
  runs	
  at	
  a	
  premium.	
  
•  Responds	
  strongly	
  to	
  “elements	
  of	
  delight.”	
  
SUCCESS FACTORS
•  The	
  app	
  is	
  sophisIcated	
  enough	
  to	
  help	
  her	
  
accomplish	
  all	
  the	
  tasks	
  required	
  to	
  put	
  together	
  
a	
  band.	
  
•  Life	
  is	
  a	
  party!	
  
	
  
THINKING STYLE
CreaIve	
  |	
  RaIonal	
  |	
  Linear	
  
EMOTIONAL DRIVERS	
  
WHAT KEEPS HER UP AT NIGHT
•  Ge'ng	
  enough	
  shibs	
  at	
  work	
  to	
  keep	
  things	
  
afloat.	
  
•  Worries	
  about	
  being	
  able	
  to	
  balance	
  a	
  band,	
  
a	
  job,	
  and	
  single	
  motherhood…but	
  music	
  is	
  
sIll	
  her	
  outlet,	
  her	
  pasIme,	
  a	
  joy	
  in	
  her	
  life.	
  	
  
•  Her	
  infant	
  child	
  (literally-­‐-­‐it	
  cries	
  and	
  cries!).	
  	
  
PERCEIVED BARRIERS/HURDLES
•  Totally	
  accepts,	
  even	
  advocates,	
  for	
  an	
  app	
  
to	
  bring	
  musicians	
  together,	
  but	
  already	
  has	
  
20	
  apps	
  on	
  her	
  phone	
  she’s	
  not	
  using;	
  her	
  
afenIon	
  is	
  hard	
  to	
  win	
  and	
  easily	
  divided.	
  
•  An	
  outgoing	
  performer,	
  but	
  shy	
  when	
  she	
  
first	
  meets	
  people….can	
  be	
  socially	
  awkward.	
  
ASPIRATIONS
•  Really	
  wants	
  to	
  make	
  new	
  friends;	
  feels	
  
socially	
  isolated	
  by	
  early	
  parenthood.	
  
•  Dreams	
  of	
  playing	
  SxSW	
  someday;	
  ulImate	
  
dream	
  is	
  to	
  	
  get	
  signed	
  to	
  Columbia	
  Records.	
  
•  Wants	
  to	
  “meet	
  cute	
  band	
  guys!	
  :D”	
  
TECHNOLOGY / DEVICES
•  iPhone	
  5s	
  
•  HP	
  Pavilion	
  
•  iPad	
  (4th	
  generaIon)	
  
ZOEY:
THE LEAD SINGER
DAY JOB: Waitress at a vegan restaurant
2 years experience waiting tables
Age 19, single, 6-month old baby girl
Education: dropped out after a semester of college,
plans on going back to school eventually but not soon
Sang in choir in high school; a multi-instrumentalist,
she also plays guitar and tambourine
Annual income from day job: $28,000/year
RESPONSIBILITIES:
•  Coordinate practice times (she has to work around her
childcare schedule and waitressing shifts)
•  Head up any booking activities, but bring decisions back to
the band for a democratic vote
•  Compose lyrics
•  Sing lead
•  Play guitar and occasional tambourine
20
PRESENTATION TIME!
21
2222
QUESTIONS?

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Story Mapping Workshop

  • 1. BEYOND POST-ITS: A STORY MAPPING WORKSHOP jenny chisnell gyro 03.02.16
  • 2. Intro What is Story Mapping? Individual exercise Break into groups Conclusion AGENDA
  • 3. 3
  • 5. 5 A technique to understand user behavior, so that you can create the appropriate features and functions in your product to make their lives better.   What is Story Mapping?
  • 6. 6 Who should use it? YOU, of course! ;D •  Product managers •  UX practitioners •  Product owners •  Project managers in IT •  Agile/Lean folks •  Everyone else! It’s a “team sport.”
  • 7. 7 Why is it important? “Reorganizing cards [or post-its!] together allows you to communicate without saying a word.” -Jeff Patton
  • 8. 8 It’s all about externalizing perspectives and distilling abstract concepts into a concrete artifact-- taking ideas out of people’s brains and putting them down on paper.
  • 9. 9 Much as wireframes gives a common visual reference point for cross-disciplinary team members to discuss, the story map is something anyone can (literally) point to and everyone knows exactly what she’s talking about.
  • 11. 11 Hit snooze Hit snooze again Roll out of bed Crack eggs Scramble Put on coat Grab bag Grab keys Wake up Make coffee Make breakfast Relax Out the door Enjoy coffee Read Facebook on phone
  • 12. 12 “Story mapping consists of ordering user stories along two independent dimensions. The "map" arranges user activities along the horizontal axis in rough order of priority (or "the order in which you would describe activities to explain the behaviour of the system"). Down the vertical axis, it represents increasing sophistication of the implementation. Given a story map so arranged, the first horizontal row represents a "walking skeleton", a bare-bones but usable version of the product. Working through successive rows fleshes out the product with additional functionality.” - Agile Alliance Story Mapping defined.
  • 13. Frame the problem. Who is it for, and why are we building it? Map the big picture. Focus on breadth, not depth. Go a mile wide and an inch deep. If you don’t have a clear solution in mind, or even if you think you do, try mapping the world as it is today, including pains and joys your users have. Explore. Go deep and talk about other types of users and people, how else they might do things, and the kinds of things that can (and likely will) go wrong. Slice out a release strategy. Remember: there’s always too much to build. Focus on what you’re trying to achieve for your business, and on the people your product will serve. Slice away what’s not needed to reveal minimum solutions that both delight people and help your organization reach its goals. Slice out a learning strategy. You may have identified what you think is a minimum viable solution, but remember that it’s a hypothesis until you prove otherwise. Use the map and discussion to help you find your biggest risks. Slice the map into even smaller experiments that you can place in front of a subset of your users to learn what’s really valuable to them. Slice out a development strategy. If you’ve slice away everything you don’t need to deliver, you’ll be left with what you do need. Now slice your minimum viable solution into the parts you’d like to build earlier and later. Focus on building things early that help you learn to spot technical issues and development risks sooner. JEFF PATTON’S SIX STEPS TO A STORY MAP 1 2 3 4 5 6
  • 15. 15 SCENARIO: You are part of a team at a start-up developing the next great smartphone app—a “Tinder for Musicians.” It will allow its users to go beyond the traditional Craigslist “Need bandmates” ad to be a fully- integrated app that will enable putting together a band: auditioning, scheduling rehearsals, potentially even finding a manager and booking gigs.
  • 17. EMOTIONAL DRIVERS   WHAT KEEPS HIM UP AT NIGHT •  Not  ge'ng  any  younger,  will  he  ever  realize   his  musical  dreams?    He  came  close  to  his  “big   break”  in  his  early  20s  with  a  previous  band,   but  fame  has  yet  to  materialize.   •  Cost  of  new  equipment;  is  trying  to  build  a  top-­‐ notch  drum  kit.   PERCEIVED BARRIERS/HURDLES •  Slightly  distrusHul  of  a  new  digital  way  to   assemble  and  manage  a  rock  band;  prefers   face-­‐to-­‐face  contact  from  the  get-­‐go  over   mediaIng  through  a  screen.   •  Has  a  bit  of  a  chip  on  his  shoulder;  doesn’t  feel   he  is  where  he  planned  on  being  at  this  point   in  his  life.   ASPIRATIONS •  Currently  plays  part-­‐Ime  in  a  number  of   different  bands  with  different  styles  of  music,   because  talented  drummers  are  so  hard  to   come  by.    Wants  to  have  “his  own”  band,  of   sorts,  and  devote  his  Ime  to  it  exclusively.     TECHNOLOGY / DEVICES •  Samsung  Galaxy   •  Macbook   •  No  tablet   RATIONAL DRIVERS PURCHASE DRIVERS •  DisorganizaIon  has  caused  previous  methods  of   assembling  a  band  to  fail—too  much  to  keep  track   of  using  different,  mostly  analog,  systems.    Looking   for  an  alternaIve,  and  will  happily  invest  in  the   right  one.   •  Just  got  a  raise  at  work,  more  income  to  devote  to   musical  accessories.   DECISION CRITERIA •  App  must  be  VERY  intuiIve  and  easy  to  use  out-­‐of-­‐ the-­‐box  in  order  to  overcome  distrust.   •  Audio  files  are  not  too  “lossy”  (i.e.  poorly   compressed—but  without  being  prohibiIvely  large   in  file  size  either);  wants  to  capture  percussive   sound  at  its  best,  albeit  taking  Inny  cellphone   speakers  into  account.   SUCCESS FACTORS •  Found  awesome  new  band  members  to  rock  with!   •  OpportuniIes  on  the  horizon  for  pu'ng  together  a   tour.     THINKING STYLE CreaIve  |  IdealisIc  |  Non-­‐Linear   DAVE: THE DRUMMER DAY JOB: Tattoo Artist 24 years experience tattooing Age 42, unmarried, no kids (that he knows of) Education: “PhD in the School of Hard Knocks,” according to Facebook profile Has been playing drums since the age of 11 Annual income from day job: $42,000/year RESPONSIBILITIES: •  Keep the beat •  Owns the equipment van •  Sings occasional backup vocals •  Important to him to be involved in major decisions; due to age and experience, he has a self-conception of being a leader/in charge, and he may consequently butt heads with the lead vocalist, who is typically the “face” of the band •  Has a buddy with a job editing video, can be a hookup when the time comes to make a music video
  • 18. ZOEY THE LEAD SINGER STORYMAPPING WORKSHOP MARCH 2016
  • 19. RATIONAL DRIVERS PURCHASE DRIVERS •  First  sees  an  ad  for  the  app  while  playing  Words   With  Friends.   •  Money  is  Ight,  so  will  not  likely  upgrade  to  the   paid  version  unless  the  features  are  appealing   enough.   DECISION CRITERIA •  Will  base  much  of  her  decision  on  the  app’s   aestheIc  appeal;  as  a  Millennial,  her  preferences   run  towards  Flat  Design.   •  Not  too  steep  of  a  learning  curve;  her  Ime  for   learning  runs  at  a  premium.   •  Responds  strongly  to  “elements  of  delight.”   SUCCESS FACTORS •  The  app  is  sophisIcated  enough  to  help  her   accomplish  all  the  tasks  required  to  put  together   a  band.   •  Life  is  a  party!     THINKING STYLE CreaIve  |  RaIonal  |  Linear   EMOTIONAL DRIVERS   WHAT KEEPS HER UP AT NIGHT •  Ge'ng  enough  shibs  at  work  to  keep  things   afloat.   •  Worries  about  being  able  to  balance  a  band,   a  job,  and  single  motherhood…but  music  is   sIll  her  outlet,  her  pasIme,  a  joy  in  her  life.     •  Her  infant  child  (literally-­‐-­‐it  cries  and  cries!).     PERCEIVED BARRIERS/HURDLES •  Totally  accepts,  even  advocates,  for  an  app   to  bring  musicians  together,  but  already  has   20  apps  on  her  phone  she’s  not  using;  her   afenIon  is  hard  to  win  and  easily  divided.   •  An  outgoing  performer,  but  shy  when  she   first  meets  people….can  be  socially  awkward.   ASPIRATIONS •  Really  wants  to  make  new  friends;  feels   socially  isolated  by  early  parenthood.   •  Dreams  of  playing  SxSW  someday;  ulImate   dream  is  to    get  signed  to  Columbia  Records.   •  Wants  to  “meet  cute  band  guys!  :D”   TECHNOLOGY / DEVICES •  iPhone  5s   •  HP  Pavilion   •  iPad  (4th  generaIon)   ZOEY: THE LEAD SINGER DAY JOB: Waitress at a vegan restaurant 2 years experience waiting tables Age 19, single, 6-month old baby girl Education: dropped out after a semester of college, plans on going back to school eventually but not soon Sang in choir in high school; a multi-instrumentalist, she also plays guitar and tambourine Annual income from day job: $28,000/year RESPONSIBILITIES: •  Coordinate practice times (she has to work around her childcare schedule and waitressing shifts) •  Head up any booking activities, but bring decisions back to the band for a democratic vote •  Compose lyrics •  Sing lead •  Play guitar and occasional tambourine
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