This document provides an agenda and overview for a story mapping workshop. The agenda includes an introduction, individual mapping exercise, group mapping exercise, and conclusion. Story mapping is described as a technique to understand user behavior in order to create appropriate product features. It involves ordering user stories along dimensions of priority and sophistication. The group exercise scenario involves mapping out the story of a drummer and lead singer looking for bandmates using a new music app.
This is an assigment for Design Thinking ActionLab @ Coursera (Stanford) here's the link to my assigment where I show ideation asubmission. https://novoed.com/designthinking/reports/144496/make_public
Este documento resume los interdictos posesorios y prohibitivos en Venezuela. Explica que los interdictos son acciones posesorias que protegen la posesión sin requerir titularidad y previenen conflictos. Incluye dos tipos de interdictos posesorios (amparo y despojo) y dos prohibitivos (obra nueva y obra vieja). Finalmente, identifica al tribunal competente para conocer estos casos.
Morgan Reny is seeking an accounting position. They graduated from Emmanuel College in 2015 with a Bachelor's degree in Accounting. Their coursework included financial accounting, auditing, managerial accounting, and taxes. Reny has experience as a travel agent, operations manager intern, server, and bookkeeper. They are proficient in Microsoft Office, Excel, Sage 50, and QuickBooks. Reny's skills include organization, preparation, leadership, communication, and working well under pressure.
Franklin and his friends sought to bring useful knowledge from the Enlightenment to America to educate the American people and build a new nation. However, the book may overstate the influence of the European Enlightenment on Franklin's ideas. While Franklin was interested in making knowledge practical and social, the European Enlightenment focused more on theoretical knowledge alone. Franklin's pursuit of useful knowledge in America was adapted to the needs and constraints of colonial society rather than directly copying the European models of the Enlightenment.
The document announces an international conference on Musculoskeletal Regeneration to be held May 3-5, 2016 in Chicago, USA. The conference will bring together over 300 participants from around the world to share knowledge and research on topics related to musculoskeletal tissue engineering, injury healing, regeneration strategies, and stem cell therapy. It provides information on registration, submitting abstracts for publication, and contacting the conference organizers.
Este documento describe los diferentes tipos de propagación de ondas electromagnéticas, incluyendo ondas de tierra, ondas ionosféricas y ondas espaciales. Las ondas electromagnéticas se propagan a través de oscilaciones de campos eléctricos y magnéticos y pueden tener frecuencias que van desde cientos de miles hasta billones de ciclos por segundo. Se definen varios tipos de propagación según la frecuencia y método de propagación de la onda.
This is an assigment for Design Thinking ActionLab @ Coursera (Stanford) here's the link to my assigment where I show ideation asubmission. https://novoed.com/designthinking/reports/144496/make_public
Este documento resume los interdictos posesorios y prohibitivos en Venezuela. Explica que los interdictos son acciones posesorias que protegen la posesión sin requerir titularidad y previenen conflictos. Incluye dos tipos de interdictos posesorios (amparo y despojo) y dos prohibitivos (obra nueva y obra vieja). Finalmente, identifica al tribunal competente para conocer estos casos.
Morgan Reny is seeking an accounting position. They graduated from Emmanuel College in 2015 with a Bachelor's degree in Accounting. Their coursework included financial accounting, auditing, managerial accounting, and taxes. Reny has experience as a travel agent, operations manager intern, server, and bookkeeper. They are proficient in Microsoft Office, Excel, Sage 50, and QuickBooks. Reny's skills include organization, preparation, leadership, communication, and working well under pressure.
Franklin and his friends sought to bring useful knowledge from the Enlightenment to America to educate the American people and build a new nation. However, the book may overstate the influence of the European Enlightenment on Franklin's ideas. While Franklin was interested in making knowledge practical and social, the European Enlightenment focused more on theoretical knowledge alone. Franklin's pursuit of useful knowledge in America was adapted to the needs and constraints of colonial society rather than directly copying the European models of the Enlightenment.
The document announces an international conference on Musculoskeletal Regeneration to be held May 3-5, 2016 in Chicago, USA. The conference will bring together over 300 participants from around the world to share knowledge and research on topics related to musculoskeletal tissue engineering, injury healing, regeneration strategies, and stem cell therapy. It provides information on registration, submitting abstracts for publication, and contacting the conference organizers.
Este documento describe los diferentes tipos de propagación de ondas electromagnéticas, incluyendo ondas de tierra, ondas ionosféricas y ondas espaciales. Las ondas electromagnéticas se propagan a través de oscilaciones de campos eléctricos y magnéticos y pueden tener frecuencias que van desde cientos de miles hasta billones de ciclos por segundo. Se definen varios tipos de propagación según la frecuencia y método de propagación de la onda.
This document summarizes a presentation about managing attention and mindfulness on social media. It includes an agenda for interactive exercises on self-assessment, mind mapping, drawing, and tools for reflection. Attendees participate in activities like drawing shapes, writing their name, and introducing themselves. They learn about managing attention online, shifting to a reflective mindset, and mindfulness apps. Small changes are discussed, like taking one minute to draw or write a new habit. References are provided for further information on visual notetaking, mind mapping and more.
This document contains research and design work for a time capsule app. It includes prototypes, competitor research, user personas, and interview questions. The app would allow users to record thoughts as text or voice messages and delay viewing them for a set period of time, like 1 week, 1 month, or 1 year. This is meant to give time for perspectives to change before reviewing the message again. The document outlines the problem the app solves, target demographics, and how receiving a past message could benefit users.
Personas are fictional archetypes that represent the different types of users of a product or service. This document discusses how to create effective personas through research, observation, and clustering users into representative profiles. Key steps include summarizing research findings, holding brainstorming sessions to develop personas, prioritizing the most important personas, and adding depth and details to bring the personas to life. Personas should be realistic, memorable, and useful for making design decisions. They help product teams design with empathy by keeping the end user in mind.
Respondent profile templates provide a flexible way to structure field data in a standardized format. They can serve as a snapshot of respondents during fieldwork and be used post-field to segment respondents. The templates provide insight into a respondent’s environment, activities, behaviors, and attitudes. They have proven successful for collecting data and have been used on numerous projects over the past 6 months to efficiently communicate key information from discussions.
This document provides biographical information and work experience for Raechel Alexis Gasparac, a visual artist. It summarizes her education and focus on fine arts. It also outlines her experience in graphic design, illustration, and multimedia work. She has over 11 years of experience and owns her own studio, R.A.G. Studios, where she does contracted work. The document includes examples of her artwork and game design concepts.
“Fail forward”
"Every journey begins with a single step"
“Do or do not, there is no try”
There’s no shortage of inspirational mantras, but these sayings offer little advice to surmounting departmental silos, generational gulfs, intimidating power distances and other communication roadblocks that stymie creative collaboration in the workplace.
These barriers exist because the roles we play in a team environment provide us with a set of rules for interacting with each other. Ironically, these rules often prevent us from doing the very thing we’ve come together as a team to do: Collaborate!
In this session, Carolyn and Anna will discuss how to break the rules and transform those roadblocks into building blocks… freeing you and your team to live up to the mantra of your choice.
Learn about common communication barriers; why they exist and how they hinder team innovation.
Understand the value of design synthesis as a group activity, and how play is a central component to the co-creation dynamic.
Explore a type of creative team play called a Spark-a-Thon. You’ve probably heard of the hack-a-thon, a fun and popular way to immerse yourself into a problem and solve it with code. What would happen if this format of time-limited, team-oriented creation was applied to design concepting? The answer: The Spark-a-Thon, which leads to bigger ideas and a stronger team problem-solving dynamic.
Gain tips, tricks, and resources, so that you can go run your own Spark-a-Thon. You'll leave armed with some benefits and results you’ll glean from it, too - just in case you need to build an internal business case for it.
Necessity may be the mother of invention, but play is certainly the father. Join us to learn some serious play!
Here are the addresses and locations with any cast or permission requirements noted:
- Selby Canal – YO8 8QE (no cast required)
- Farmers Field at Flaxley Road, Selby. YO8 4DB (no cast required)
- Selby Bowling Alley – Unit 1, Bawtry Rd, Selby YO8 8NA (1 cast member required)
- York College – Sim Balk Ln, Bishopthorpe, York YO23 2BB (all in college cast required for some shots)
- Around York – York Piccadilly, York walls, York (1 cast member required for some shots)
LeDaja Gibbons introduces herself and provides an overview of her background and interests which include music, softball, dancing, and helping others. She graduated high school summa cum laude in 2021 and also graduated from Ashworth College that same year while attending FAMU during the pandemic. Her goals are to have a career in the entertainment industry as a music producer, movie director, or writer and to help as many people as possible along the way.
This is an abbreviated version of a presentation given as part of a Residency program for graduate education students earning their Superintendent's letter.
The document provides tips for designing effective PowerPoint presentations, focusing on understanding the audience. It recommends profiling the audience to understand what they see, hear, think and do. It also suggests defining the context, role and main points to clarify the message, and brainstorming what the audience wants to know. The content should be organized into columns grouped by theme. Stories that resonate with the audience should be injected. Visual design should respect cognitive limitations using stimuli like questions and interaction. Rehearsal is also emphasized for delivery.
The document provides an overview of a soft skill training session conducted by Vinay Kumar. The session covered various topics to improve soft skills like effective speaking, managing anxiety, body language, resume writing and interview skills. It included videos, activities and discussions. The session emphasized developing a positive attitude, communication skills and etiquette as part of the ACE model for soft skills. It also stressed the importance of both hard and soft skills for career growth.
The document provides instructions for a cross-media music promotion project. Students will work individually or in groups of up to 4 to create a promotional package for a new album. The package may include items like a CD cover, music video, radio interview, magazine article, and website. Students must choose an artist and research similar artists, creating a mood board and audience profile to plan their package. Homework involves researching two similar artists' music genres, target audiences, fashion styles, on-stage behavior, and lyrical messages.
This is a talk I gave to students of the Manukau Institute of Technology, focusing on key usability heuristics, and giving them tips on how to run their own user research or usability testing.
The document provides tips and guidelines for effective public speaking. It discusses the differences between speeches and presentations, with speeches relying solely on words to convey meaning while presentations employ visual aids. Speeches are generally given to larger audiences and aim to convey broader themes and emotions. The document recommends practicing speeches out loud, keeping presentations concise and focused on one main theme or message, using body language that appears comfortable, and remembering that public speaking success relies on passion and emotion rather than perfection.
The document provides tips and advice for engaging students in digital learning. It discusses using informational and social software, content creation and sharing, creativity through new forms of sharing content and assignments, and the importance of collaboration through collective teaching efforts and networking. Reeves suggests giving students choice, varied delivery and responses, and student-created rubrics to engage them in learning.
This document summarizes several methods for developing and refining creative works and ideas:
1. Mind maps are useful for generating initial ideas but can become unwieldy if not structured well.
2. Mood boards are easy to create and help develop ideas visually, though some may not understand their purpose.
3. Style sheets save time by establishing design elements like fonts and colors for future use.
4. Various brainstorming, sketching, pitching, and planning methods help develop concepts through individual ideation, group collaboration, and receiving feedback to strengthen final projects.
The document outlines a youth magazine/comic pitching competition hosted by Channel 4 and The Media Trust. Teens will develop ideas for a new weekly youth publication over 6 weeks, receiving guidance from mentors. They will research target audiences, develop characters and branding, and create sample content. In the final session, teams will present their ideas to a celebrity panel led by Andy Duncan of Channel 4. The winning teams will receive recognition. Teens are advised to clearly define their publication's big idea, audience, and plan to engage and entertain readers to impress the expert judges.
Before making a presentation to school leadership about introducing amateur radio, it is important to:
1) Clearly define your specific goal and what you are willing to do to achieve it.
2) Consider who the best presenter would be based on their experience, public speaking skills, and knowledge of the local school system.
3) Prepare thoroughly by practicing your presentation, anticipating objections, and familiarizing yourself with relevant training materials.
Whiteboard Warrior at the Stanford d.school 2/14/15Molly Wilson
Notebook Neophyte to Whiteboard Warrior is a d.school pop-up class on the fundamentals of visual communication. @katerutter and I teach it. More info at http://whiteboardwarrior.org.
This document summarizes a presentation about managing attention and mindfulness on social media. It includes an agenda for interactive exercises on self-assessment, mind mapping, drawing, and tools for reflection. Attendees participate in activities like drawing shapes, writing their name, and introducing themselves. They learn about managing attention online, shifting to a reflective mindset, and mindfulness apps. Small changes are discussed, like taking one minute to draw or write a new habit. References are provided for further information on visual notetaking, mind mapping and more.
This document contains research and design work for a time capsule app. It includes prototypes, competitor research, user personas, and interview questions. The app would allow users to record thoughts as text or voice messages and delay viewing them for a set period of time, like 1 week, 1 month, or 1 year. This is meant to give time for perspectives to change before reviewing the message again. The document outlines the problem the app solves, target demographics, and how receiving a past message could benefit users.
Personas are fictional archetypes that represent the different types of users of a product or service. This document discusses how to create effective personas through research, observation, and clustering users into representative profiles. Key steps include summarizing research findings, holding brainstorming sessions to develop personas, prioritizing the most important personas, and adding depth and details to bring the personas to life. Personas should be realistic, memorable, and useful for making design decisions. They help product teams design with empathy by keeping the end user in mind.
Respondent profile templates provide a flexible way to structure field data in a standardized format. They can serve as a snapshot of respondents during fieldwork and be used post-field to segment respondents. The templates provide insight into a respondent’s environment, activities, behaviors, and attitudes. They have proven successful for collecting data and have been used on numerous projects over the past 6 months to efficiently communicate key information from discussions.
This document provides biographical information and work experience for Raechel Alexis Gasparac, a visual artist. It summarizes her education and focus on fine arts. It also outlines her experience in graphic design, illustration, and multimedia work. She has over 11 years of experience and owns her own studio, R.A.G. Studios, where she does contracted work. The document includes examples of her artwork and game design concepts.
“Fail forward”
"Every journey begins with a single step"
“Do or do not, there is no try”
There’s no shortage of inspirational mantras, but these sayings offer little advice to surmounting departmental silos, generational gulfs, intimidating power distances and other communication roadblocks that stymie creative collaboration in the workplace.
These barriers exist because the roles we play in a team environment provide us with a set of rules for interacting with each other. Ironically, these rules often prevent us from doing the very thing we’ve come together as a team to do: Collaborate!
In this session, Carolyn and Anna will discuss how to break the rules and transform those roadblocks into building blocks… freeing you and your team to live up to the mantra of your choice.
Learn about common communication barriers; why they exist and how they hinder team innovation.
Understand the value of design synthesis as a group activity, and how play is a central component to the co-creation dynamic.
Explore a type of creative team play called a Spark-a-Thon. You’ve probably heard of the hack-a-thon, a fun and popular way to immerse yourself into a problem and solve it with code. What would happen if this format of time-limited, team-oriented creation was applied to design concepting? The answer: The Spark-a-Thon, which leads to bigger ideas and a stronger team problem-solving dynamic.
Gain tips, tricks, and resources, so that you can go run your own Spark-a-Thon. You'll leave armed with some benefits and results you’ll glean from it, too - just in case you need to build an internal business case for it.
Necessity may be the mother of invention, but play is certainly the father. Join us to learn some serious play!
Here are the addresses and locations with any cast or permission requirements noted:
- Selby Canal – YO8 8QE (no cast required)
- Farmers Field at Flaxley Road, Selby. YO8 4DB (no cast required)
- Selby Bowling Alley – Unit 1, Bawtry Rd, Selby YO8 8NA (1 cast member required)
- York College – Sim Balk Ln, Bishopthorpe, York YO23 2BB (all in college cast required for some shots)
- Around York – York Piccadilly, York walls, York (1 cast member required for some shots)
LeDaja Gibbons introduces herself and provides an overview of her background and interests which include music, softball, dancing, and helping others. She graduated high school summa cum laude in 2021 and also graduated from Ashworth College that same year while attending FAMU during the pandemic. Her goals are to have a career in the entertainment industry as a music producer, movie director, or writer and to help as many people as possible along the way.
This is an abbreviated version of a presentation given as part of a Residency program for graduate education students earning their Superintendent's letter.
The document provides tips for designing effective PowerPoint presentations, focusing on understanding the audience. It recommends profiling the audience to understand what they see, hear, think and do. It also suggests defining the context, role and main points to clarify the message, and brainstorming what the audience wants to know. The content should be organized into columns grouped by theme. Stories that resonate with the audience should be injected. Visual design should respect cognitive limitations using stimuli like questions and interaction. Rehearsal is also emphasized for delivery.
The document provides an overview of a soft skill training session conducted by Vinay Kumar. The session covered various topics to improve soft skills like effective speaking, managing anxiety, body language, resume writing and interview skills. It included videos, activities and discussions. The session emphasized developing a positive attitude, communication skills and etiquette as part of the ACE model for soft skills. It also stressed the importance of both hard and soft skills for career growth.
The document provides instructions for a cross-media music promotion project. Students will work individually or in groups of up to 4 to create a promotional package for a new album. The package may include items like a CD cover, music video, radio interview, magazine article, and website. Students must choose an artist and research similar artists, creating a mood board and audience profile to plan their package. Homework involves researching two similar artists' music genres, target audiences, fashion styles, on-stage behavior, and lyrical messages.
This is a talk I gave to students of the Manukau Institute of Technology, focusing on key usability heuristics, and giving them tips on how to run their own user research or usability testing.
The document provides tips and guidelines for effective public speaking. It discusses the differences between speeches and presentations, with speeches relying solely on words to convey meaning while presentations employ visual aids. Speeches are generally given to larger audiences and aim to convey broader themes and emotions. The document recommends practicing speeches out loud, keeping presentations concise and focused on one main theme or message, using body language that appears comfortable, and remembering that public speaking success relies on passion and emotion rather than perfection.
The document provides tips and advice for engaging students in digital learning. It discusses using informational and social software, content creation and sharing, creativity through new forms of sharing content and assignments, and the importance of collaboration through collective teaching efforts and networking. Reeves suggests giving students choice, varied delivery and responses, and student-created rubrics to engage them in learning.
This document summarizes several methods for developing and refining creative works and ideas:
1. Mind maps are useful for generating initial ideas but can become unwieldy if not structured well.
2. Mood boards are easy to create and help develop ideas visually, though some may not understand their purpose.
3. Style sheets save time by establishing design elements like fonts and colors for future use.
4. Various brainstorming, sketching, pitching, and planning methods help develop concepts through individual ideation, group collaboration, and receiving feedback to strengthen final projects.
The document outlines a youth magazine/comic pitching competition hosted by Channel 4 and The Media Trust. Teens will develop ideas for a new weekly youth publication over 6 weeks, receiving guidance from mentors. They will research target audiences, develop characters and branding, and create sample content. In the final session, teams will present their ideas to a celebrity panel led by Andy Duncan of Channel 4. The winning teams will receive recognition. Teens are advised to clearly define their publication's big idea, audience, and plan to engage and entertain readers to impress the expert judges.
Before making a presentation to school leadership about introducing amateur radio, it is important to:
1) Clearly define your specific goal and what you are willing to do to achieve it.
2) Consider who the best presenter would be based on their experience, public speaking skills, and knowledge of the local school system.
3) Prepare thoroughly by practicing your presentation, anticipating objections, and familiarizing yourself with relevant training materials.
Whiteboard Warrior at the Stanford d.school 2/14/15Molly Wilson
Notebook Neophyte to Whiteboard Warrior is a d.school pop-up class on the fundamentals of visual communication. @katerutter and I teach it. More info at http://whiteboardwarrior.org.
5. 5
A technique to understand
user behavior, so that you can
create the appropriate features
and functions in your product
to make their lives better.
What is Story
Mapping?
6. 6
Who should
use it?
YOU, of course! ;D
• Product managers
• UX practitioners
• Product owners
• Project managers in IT
• Agile/Lean folks
• Everyone else! It’s a “team sport.”
8. 8
It’s all about externalizing
perspectives and distilling abstract
concepts into a concrete artifact--
taking ideas out of people’s brains
and putting them down on paper.
9. 9
Much as wireframes gives a
common visual reference point for
cross-disciplinary team members
to discuss, the story map is
something anyone can (literally)
point to and everyone knows
exactly what she’s talking about.
12. 12
“Story mapping consists of ordering user stories along two
independent dimensions.
The "map" arranges user activities along the horizontal axis in
rough order of priority (or "the order in which you would
describe activities to explain the behaviour of the system").
Down the vertical axis, it represents increasing sophistication
of the implementation.
Given a story map so arranged, the first horizontal row
represents a "walking skeleton", a bare-bones but usable
version of the product. Working through successive rows
fleshes out the product with additional functionality.”
- Agile Alliance
Story Mapping
defined.
13. Frame the problem. Who is it for, and why are we building it?
Map the big picture. Focus on breadth, not depth. Go a mile wide and an inch deep. If you don’t have a clear
solution in mind, or even if you think you do, try mapping the world as it is today, including pains and joys your
users have.
Explore. Go deep and talk about other types of users and people, how else they might do things, and the kinds of
things that can (and likely will) go wrong.
Slice out a release strategy. Remember: there’s always too much to build. Focus on what you’re trying to achieve
for your business, and on the people your product will serve. Slice away what’s not needed to reveal minimum
solutions that both delight people and help your organization reach its goals.
Slice out a learning strategy. You may have identified what you think is a minimum viable solution, but
remember that it’s a hypothesis until you prove otherwise. Use the map and discussion to help you find your
biggest risks. Slice the map into even smaller experiments that you can place in front of a subset of your users
to learn what’s really valuable to them.
Slice out a development strategy. If you’ve slice away everything you don’t need to deliver, you’ll be left with
what you do need. Now slice your minimum viable solution into the parts you’d like to build earlier and later.
Focus on building things early that help you learn to spot technical issues and development risks sooner.
JEFF PATTON’S SIX STEPS TO A STORY MAP
1
2
3
4
5
6
15. 15
SCENARIO: You are part of a team at a start-up developing the next great
smartphone app—a “Tinder for Musicians.” It will allow its users to go
beyond the traditional Craigslist “Need bandmates” ad to be a fully-
integrated app that will enable putting together a band: auditioning,
scheduling rehearsals, potentially even finding a manager and booking gigs.
17. EMOTIONAL DRIVERS
WHAT KEEPS HIM UP AT NIGHT
• Not
ge'ng
any
younger,
will
he
ever
realize
his
musical
dreams?
He
came
close
to
his
“big
break”
in
his
early
20s
with
a
previous
band,
but
fame
has
yet
to
materialize.
• Cost
of
new
equipment;
is
trying
to
build
a
top-‐
notch
drum
kit.
PERCEIVED BARRIERS/HURDLES
• Slightly
distrusHul
of
a
new
digital
way
to
assemble
and
manage
a
rock
band;
prefers
face-‐to-‐face
contact
from
the
get-‐go
over
mediaIng
through
a
screen.
• Has
a
bit
of
a
chip
on
his
shoulder;
doesn’t
feel
he
is
where
he
planned
on
being
at
this
point
in
his
life.
ASPIRATIONS
• Currently
plays
part-‐Ime
in
a
number
of
different
bands
with
different
styles
of
music,
because
talented
drummers
are
so
hard
to
come
by.
Wants
to
have
“his
own”
band,
of
sorts,
and
devote
his
Ime
to
it
exclusively.
TECHNOLOGY / DEVICES
• Samsung
Galaxy
• Macbook
• No
tablet
RATIONAL DRIVERS
PURCHASE DRIVERS
• DisorganizaIon
has
caused
previous
methods
of
assembling
a
band
to
fail—too
much
to
keep
track
of
using
different,
mostly
analog,
systems.
Looking
for
an
alternaIve,
and
will
happily
invest
in
the
right
one.
• Just
got
a
raise
at
work,
more
income
to
devote
to
musical
accessories.
DECISION CRITERIA
• App
must
be
VERY
intuiIve
and
easy
to
use
out-‐of-‐
the-‐box
in
order
to
overcome
distrust.
• Audio
files
are
not
too
“lossy”
(i.e.
poorly
compressed—but
without
being
prohibiIvely
large
in
file
size
either);
wants
to
capture
percussive
sound
at
its
best,
albeit
taking
Inny
cellphone
speakers
into
account.
SUCCESS FACTORS
• Found
awesome
new
band
members
to
rock
with!
• OpportuniIes
on
the
horizon
for
pu'ng
together
a
tour.
THINKING STYLE
CreaIve
|
IdealisIc
|
Non-‐Linear
DAVE:
THE DRUMMER
DAY JOB: Tattoo Artist
24 years experience tattooing
Age 42, unmarried, no kids (that he knows of)
Education: “PhD in the School of Hard Knocks,”
according to Facebook profile
Has been playing drums since the age of 11
Annual income from day job: $42,000/year
RESPONSIBILITIES:
• Keep the beat
• Owns the equipment van
• Sings occasional backup vocals
• Important to him to be involved in major decisions; due to
age and experience, he has a self-conception of being a
leader/in charge, and he may consequently butt heads with
the lead vocalist, who is typically the “face” of the band
• Has a buddy with a job editing video, can be a hookup
when the time comes to make a music video
19. RATIONAL DRIVERS
PURCHASE DRIVERS
• First
sees
an
ad
for
the
app
while
playing
Words
With
Friends.
• Money
is
Ight,
so
will
not
likely
upgrade
to
the
paid
version
unless
the
features
are
appealing
enough.
DECISION CRITERIA
• Will
base
much
of
her
decision
on
the
app’s
aestheIc
appeal;
as
a
Millennial,
her
preferences
run
towards
Flat
Design.
• Not
too
steep
of
a
learning
curve;
her
Ime
for
learning
runs
at
a
premium.
• Responds
strongly
to
“elements
of
delight.”
SUCCESS FACTORS
• The
app
is
sophisIcated
enough
to
help
her
accomplish
all
the
tasks
required
to
put
together
a
band.
• Life
is
a
party!
THINKING STYLE
CreaIve
|
RaIonal
|
Linear
EMOTIONAL DRIVERS
WHAT KEEPS HER UP AT NIGHT
• Ge'ng
enough
shibs
at
work
to
keep
things
afloat.
• Worries
about
being
able
to
balance
a
band,
a
job,
and
single
motherhood…but
music
is
sIll
her
outlet,
her
pasIme,
a
joy
in
her
life.
• Her
infant
child
(literally-‐-‐it
cries
and
cries!).
PERCEIVED BARRIERS/HURDLES
• Totally
accepts,
even
advocates,
for
an
app
to
bring
musicians
together,
but
already
has
20
apps
on
her
phone
she’s
not
using;
her
afenIon
is
hard
to
win
and
easily
divided.
• An
outgoing
performer,
but
shy
when
she
first
meets
people….can
be
socially
awkward.
ASPIRATIONS
• Really
wants
to
make
new
friends;
feels
socially
isolated
by
early
parenthood.
• Dreams
of
playing
SxSW
someday;
ulImate
dream
is
to
get
signed
to
Columbia
Records.
• Wants
to
“meet
cute
band
guys!
:D”
TECHNOLOGY / DEVICES
• iPhone
5s
• HP
Pavilion
• iPad
(4th
generaIon)
ZOEY:
THE LEAD SINGER
DAY JOB: Waitress at a vegan restaurant
2 years experience waiting tables
Age 19, single, 6-month old baby girl
Education: dropped out after a semester of college,
plans on going back to school eventually but not soon
Sang in choir in high school; a multi-instrumentalist,
she also plays guitar and tambourine
Annual income from day job: $28,000/year
RESPONSIBILITIES:
• Coordinate practice times (she has to work around her
childcare schedule and waitressing shifts)
• Head up any booking activities, but bring decisions back to
the band for a democratic vote
• Compose lyrics
• Sing lead
• Play guitar and occasional tambourine