Design Dimensions
•  Questions to ask when planning a
   project
•  Developed from expert workshops
•  Mobile media – Pervasive media
Design Dimensions
•  Descriptions and key terms
  –  discussions on how to control levels of
     immersion
  –  magic moments


•  Descriptive dimensions
  –  Using these to design new applications
Descriptive Template
•    Activity
•    Place
•    Equipment
•    Content
•    Media mode
•    Genre
•    Affect
•    Sociality
•    Skills
Descriptive Template
•  Activity : What your body does; ‘you walk
   around there’
•  Place : Where does it happen; ‘in Queen
   Square’
•  Equipment : The visible equipment e.g.
   headphones, backpack and ‘the small screen
   that you hold’
•  Content : What is it about? e.g. ‘personal
   stories’
Descriptive Template
•  Media mode : e.g. sound and still images
•  Genre : e.g. history, drama, documentary;
   ‘the real sounds that happened in that place’
•  Affect : How does it make you feel? ‘special
   “Magic Moments”, ‘a bit spooky/scary’, ‘like
   eavesdropping’
Descriptive Template
•  Sociality : Is this something you do on your
   own or with other people?

•  Skills : Do you need any special abilities to do
   it ? ‘Its simple to use, easy to learn how to
   make it work’
Descriptive dimensions
social
         private                   public
         solitary                  shared
production values
     “professional”               “amateur”

relation to existing experience
          augmentation    ‘complete’
Descriptive dimensions
of space
          linearity              non-linearity
of time
     fixed running time - open running time
      permanent installation - one off event
of data depth
           one level of data - several levels
Descriptive dimensions
of immersion
          surface           depth
        information       evocation
of user control
        none                 complete
      clear rules           unclear rules
of space/place
    arbitrary mapping   meaningful mapping
Descriptive Template
•    Activity
•    Place
•    Equipment
•    Content
•    Media mode
•    Genre
•    Affect
•    Sociality
•    Skills

Design dimensions for Pervasive Media

  • 1.
    Design Dimensions •  Questionsto ask when planning a project •  Developed from expert workshops •  Mobile media – Pervasive media
  • 2.
    Design Dimensions •  Descriptionsand key terms –  discussions on how to control levels of immersion –  magic moments •  Descriptive dimensions –  Using these to design new applications
  • 3.
    Descriptive Template •  Activity •  Place •  Equipment •  Content •  Media mode •  Genre •  Affect •  Sociality •  Skills
  • 4.
    Descriptive Template •  Activity: What your body does; ‘you walk around there’ •  Place : Where does it happen; ‘in Queen Square’ •  Equipment : The visible equipment e.g. headphones, backpack and ‘the small screen that you hold’ •  Content : What is it about? e.g. ‘personal stories’
  • 5.
    Descriptive Template •  Mediamode : e.g. sound and still images •  Genre : e.g. history, drama, documentary; ‘the real sounds that happened in that place’ •  Affect : How does it make you feel? ‘special “Magic Moments”, ‘a bit spooky/scary’, ‘like eavesdropping’
  • 6.
    Descriptive Template •  Sociality: Is this something you do on your own or with other people? •  Skills : Do you need any special abilities to do it ? ‘Its simple to use, easy to learn how to make it work’
  • 8.
    Descriptive dimensions social private public solitary shared production values “professional” “amateur” relation to existing experience augmentation ‘complete’
  • 9.
    Descriptive dimensions of space linearity non-linearity of time fixed running time - open running time permanent installation - one off event of data depth one level of data - several levels
  • 10.
    Descriptive dimensions of immersion surface depth information evocation of user control none complete clear rules unclear rules of space/place arbitrary mapping meaningful mapping
  • 11.
    Descriptive Template •  Activity •  Place •  Equipment •  Content •  Media mode •  Genre •  Affect •  Sociality •  Skills