Design talk presented at What Do You Know in Melbourne regarding co-design at Envato.
www.webdirections.org/events/wdyk-melb-apr2014/
https://twitter.com/search?q=%23wdyk&src=typd
https://twitter.com/damirkotoric
Aimed at decision-makers, What's in it for South Asia presents key recommendations from the IPCC’s 5th Assessment Report (AR5) for South Asia. The report extracts South Asia-specific data, trends and analysis directly from AR5, summarising it in a short volume to make it accessible to all audiences.
To encourage a dialogue on the reports, this slideshow of images on agriculture can be used by anyone for training and discussion purposes.
This document discusses various aspects of design including what design is, what makes good and bad design, and tips for non-designers. It focuses on user experience design and how technology, interaction design, and visual design contribute to the overall user experience. Key aspects of Web 2.0 such as user-generated content, collaboration, and interactivity are highlighted. The document stresses the importance of continuously improving one's designs and ensuring each new creation provides more value than the last.
The document discusses the evolution of social media and its impact on software engineering. It outlines how communication channels have changed over time from non-digital to digital to socially-enabled digital tools. A developer survey found that developers use an ecosystem of 12 or more tools on average to support different activities. Key challenges identified include information overload, maintaining focus, finding trustworthy content, barriers to community participation, and tool/channel integration issues. Opportunities discussed include the rise of the "social programmer", treating software knowledge as a public good, participatory development culture, and improving the social media ecosystem for developers.
The future of software is bot-powered and design-drivenIndi Tansey
For 50 years it’s been engineers in the drivers seat and designers in the back when it comes to software design. But with new technologies and ways of working perhaps it’s time for an entirely new kind of road trip. Join Indi Tansey (Chief Community Officer and co-founder of Codebots) and Jordie Peters (Senior UX designer at WorkingMouse) as they navigate the changing role of design in their industry and share their ideas for to getting designers behind the wheel in the development process.
Slides for a few events i was lucky to give a talk this year. From my experiences of building a design system for the product team. Figma and storybook js are introduced.
This document discusses using online tools to build communities of practice. It defines communities of practice as groups that share a passion for something they do and learn how to improve through regular interaction. It introduces the POST method for selecting tools, which focuses on people, objectives, strategies, and technology. Attendees are instructed to use the Wiggio platform to introduce themselves and the digital tool they plan to try out over the next two weeks to help their community of practice. Additional resources on social media and digital habitats are also provided.
Aimed at decision-makers, What's in it for South Asia presents key recommendations from the IPCC’s 5th Assessment Report (AR5) for South Asia. The report extracts South Asia-specific data, trends and analysis directly from AR5, summarising it in a short volume to make it accessible to all audiences.
To encourage a dialogue on the reports, this slideshow of images on agriculture can be used by anyone for training and discussion purposes.
This document discusses various aspects of design including what design is, what makes good and bad design, and tips for non-designers. It focuses on user experience design and how technology, interaction design, and visual design contribute to the overall user experience. Key aspects of Web 2.0 such as user-generated content, collaboration, and interactivity are highlighted. The document stresses the importance of continuously improving one's designs and ensuring each new creation provides more value than the last.
The document discusses the evolution of social media and its impact on software engineering. It outlines how communication channels have changed over time from non-digital to digital to socially-enabled digital tools. A developer survey found that developers use an ecosystem of 12 or more tools on average to support different activities. Key challenges identified include information overload, maintaining focus, finding trustworthy content, barriers to community participation, and tool/channel integration issues. Opportunities discussed include the rise of the "social programmer", treating software knowledge as a public good, participatory development culture, and improving the social media ecosystem for developers.
The future of software is bot-powered and design-drivenIndi Tansey
For 50 years it’s been engineers in the drivers seat and designers in the back when it comes to software design. But with new technologies and ways of working perhaps it’s time for an entirely new kind of road trip. Join Indi Tansey (Chief Community Officer and co-founder of Codebots) and Jordie Peters (Senior UX designer at WorkingMouse) as they navigate the changing role of design in their industry and share their ideas for to getting designers behind the wheel in the development process.
Slides for a few events i was lucky to give a talk this year. From my experiences of building a design system for the product team. Figma and storybook js are introduced.
This document discusses using online tools to build communities of practice. It defines communities of practice as groups that share a passion for something they do and learn how to improve through regular interaction. It introduces the POST method for selecting tools, which focuses on people, objectives, strategies, and technology. Attendees are instructed to use the Wiggio platform to introduce themselves and the digital tool they plan to try out over the next two weeks to help their community of practice. Additional resources on social media and digital habitats are also provided.
The document discusses key principles of design thinking and user experience design. It outlines that design is a process, not just an input to development. It emphasizes making design central to product execution from the beginning. There was a shift described from designing products to designing experiences that delight users. An important principle discussed is that good design is iterative - involving testing and receiving feedback to improve the design through multiple iterations. The document closes by noting the importance of measuring the return on investment from design activities through techniques like usability testing and A/B testing.
This presentation includes an evaluation of Facebook Messenger, in terms of Human Computer Interaction. This is under the module CS-4242 of the Department of Computer Science and Engineering.
This document discusses an interactive role playing activity called "We-BBT 2009" that aims to improve collaboration and interdisciplinary work in IBBT projects. The activity will simulate real-life challenges by assigning participants stereotypical researcher characters across different universities. Participants will work in teams to complete assignments while facing coordination, communication, and collaboration challenges. The activity aims to provide insight into improving tools like MyBBT to better support interdisciplinary collaboration within IBBT projects.
The Post Agile World of Framework-Driven CollaborationLuke Hohmann
I hope you enjoy my keynote from the Agile Warrior Conference on 31-Jan-2018. In this keynote I presented the future of increasing performance in the Agile community through the use of Collaborative Frameworks such as Innovation Games®.
Collective.Cover is a new tool for editing complex front pages in Plone. It was created to address the need for a front page editor that is easy to use, allows layout customization, and supports drag and drop and in-place editing. The tool is built on top of the Deco editor to help improve its capabilities. Collective.Cover was planned through community feedback and developed during a 10-day sprint. It is currently in production on one customer's site with an official release coming soon, along with continued bug fixes and new features.
The talk tries to highlight the reasons designer and developers think the way they think and work the way they work with each other. It also tries to suggest remedial measures and cultural probes that can aid the process of easing the collaboration between the said tribes.
www.tinkerform.com
This document discusses how design teams and development teams can better collaborate using principles of design thinking and agile development. It provides tips for UX designer Alex and engineer Jo at GoodSoftware, including balancing cross-functional teams, making plans with short iterations, critiquing designs regularly, and pairing designers with developers to break down silos. Both philosophies aim to place users first and respond quickly to changes, and adopting tools from each can help teams work together efficiently.
Website is one of the important matter for every business owner because it represents your business in front of people. So the way you are presenting your business information in front of your audience, it matters a lot. Now in this ppt document we have mentioned 10 things to consider when planning a website design. so that you can get a better website layout.
The recent advancement in natural language processing and machine learning technologies promises to enable an efficient interface for communication between humans and computers. Thus, the intelligent conversational bots, or chatbot, or as we knew it, has been gaining more popularity recently. Ranging from generic chatbots that enable humans to talk on a wide range of topics, to specific chatbots, that specialize on a certain topic and possess a deep understanding of it. But what is this and how could one make a conversational bot intelligence? In this talk, you will discover more about the conversational bot, how we define it, chatbot anatomy, and what researchers do to make the smart chatbot intelligence.
UX STRAT Online 2021 Presentation by Josephine Scholtes, MicrosoftUX STRAT
These slides are for the following session presented at the UX STRAT Online 2021 Conference:
"Designing Conversational AI at Microsoft: A Design Toolkit"
Josephine Scholtes
Microsoft: User Experience Consultant
To Bot or Not: How Bots can Support Collaboration in Software Engineering (I...Margaret-Anne Storey
Abstract and video link below)
Presented at ICGSE 2016: Conference on Global Software Engineering (http://www.ics.uci.edu/~icgse2016/2_0cfp.html)
Video link: https://www.youtube.com/watch?v=BsgnLwPMqWM&feature=youtu.be&list=PLcm9UtazJCOLBwPaaHNn_htAjPAXIdRGr
Abstract:
Software development stakeholders require a constellation of tools to support their communication, collaboration and coordination activities. But poor tool integration can lead to gaps in knowledge flow, or worse, to an overabundance of shared communication and information. The software development community is witnessing the rise of "social bots" to integrate diverse development and communication tools and to address the challenge of information overload. A bot is a conversational user interface that can automate rote or tedious tasks. It may fetch or share information, extract and analyze data, detect and monitor events and activities in communication and social media, connect developers with each other or with other tools, or it may provide feedback on individual and collaborative development tasks. Some bots are emerging as important team members, providing support for individual and team task management and for the automation of dev-ops and customer support. However, the rapid adoption of bots and the platforms that support them brings possible drawbacks. Designing effective platforms for bots is challenging and bots may introduce alienation among stakeholders or lead to other technical challenges. In this talk, I will discuss the emerging role of bots in software development and describe some of the advantages and challenges that may lie ahead.
This document discusses design thinking tools and concepts like empathy, collaboration, and user research. It provides examples of tools used at each stage of the design thinking process, including empathy maps, journey mapping, prototyping, and usability testing. Real-time design interaction capture allows distributed teams to collaborate efficiently using video conferencing, project management, and design collaboration software.
The document discusses key concepts in interaction design including usability principles, design principles, affordances, consistency, feedback and visibility. It explains that interaction design aims to develop usable products that involve users and optimize their experience through an understanding of activities, contexts and user needs. The design process requires evaluating prototypes and user testing to create satisfying, intuitive and enjoyable interactive experiences.
This document discusses chatbots and provides information about RIKAI Labs, a company that builds chatbots. It describes their MicroEnglish product, which allows users to learn English by chatting with AI teachers within WeChat. It also outlines David Collier and Edaan Getzel's backgrounds, provides an overview of their chatbot platform and scripting engine, and discusses structural, visual, conversational and personality considerations for building chatbots.
Every year, we have a team-wide hackathon for our group in Bangladesh. This year the theme was, "Be The Change You Want to See the World." Enclosed are the rules, description, and reasons why we are doing what we are doing. In our vernacular, ‘hacking’ is creative problem solving. Each project should start with a problem that your team is trying to solve. For this event, the problems are defined in the above Challenge descriptions. At Left, our Hackathons are about fostering innovation, creative problem solving, and creating unity between the teams. Go ahead and be competitive, but do so with positivity and good sportsmanship. It is not about winning, it is about helping all of us achieve something awesome.
Designing and developing products for multiple platformsDesignit
As part of our on-going collaboration with the Power BI product teams at Microsoft, our design director and partner Guy Haviv and our CTO Yoram Berkowicz gave a talk to a wide audience of user experience designers and developers at Microsoft ILDC on designing and developing cross-platform mobile experiences and best practices around development & design processes and collaboration.
This document provides information about a development club at LNMIIT. It discusses that development is about problem solving and figuring things out rather than what you know. It encourages participating in hackathons, freelancing, and building projects to improve resumes. The club expects to provide full community support for doubts, guide members on latest trends, and organize workshops and events. Members can collaborate across domains and gain mentorship from seniors. The club aims to maintain a coding culture and enhance competitive programming skills through contests and peer guidance. Past events included a 3-day game jam with over 252 teams. The club also discusses helping members apply to game jams, create games each month, and attend conferences to gain experience.
The document discusses an evaluation process called a Design Jury that will be used to assess students' Internet of Things (IoT) projects. In a Design Jury, students present their work on the wall and explain their project to a panel of lecturers, supervisors, and possibly industry guests. The student must then answer questions from the panel and other students. The Design Jury for the IoT projects will follow a similar process, where students present their IoT system through sketches, posters, videos or demos, and then discuss and answer questions about it. Students should be prepared to discuss the social/environmental impact of their system, their systems thinking process, how their execution relates to their initial concept, and the
The document discusses key principles of design thinking and user experience design. It outlines that design is a process, not just an input to development. It emphasizes making design central to product execution from the beginning. There was a shift described from designing products to designing experiences that delight users. An important principle discussed is that good design is iterative - involving testing and receiving feedback to improve the design through multiple iterations. The document closes by noting the importance of measuring the return on investment from design activities through techniques like usability testing and A/B testing.
This presentation includes an evaluation of Facebook Messenger, in terms of Human Computer Interaction. This is under the module CS-4242 of the Department of Computer Science and Engineering.
This document discusses an interactive role playing activity called "We-BBT 2009" that aims to improve collaboration and interdisciplinary work in IBBT projects. The activity will simulate real-life challenges by assigning participants stereotypical researcher characters across different universities. Participants will work in teams to complete assignments while facing coordination, communication, and collaboration challenges. The activity aims to provide insight into improving tools like MyBBT to better support interdisciplinary collaboration within IBBT projects.
The Post Agile World of Framework-Driven CollaborationLuke Hohmann
I hope you enjoy my keynote from the Agile Warrior Conference on 31-Jan-2018. In this keynote I presented the future of increasing performance in the Agile community through the use of Collaborative Frameworks such as Innovation Games®.
Collective.Cover is a new tool for editing complex front pages in Plone. It was created to address the need for a front page editor that is easy to use, allows layout customization, and supports drag and drop and in-place editing. The tool is built on top of the Deco editor to help improve its capabilities. Collective.Cover was planned through community feedback and developed during a 10-day sprint. It is currently in production on one customer's site with an official release coming soon, along with continued bug fixes and new features.
The talk tries to highlight the reasons designer and developers think the way they think and work the way they work with each other. It also tries to suggest remedial measures and cultural probes that can aid the process of easing the collaboration between the said tribes.
www.tinkerform.com
This document discusses how design teams and development teams can better collaborate using principles of design thinking and agile development. It provides tips for UX designer Alex and engineer Jo at GoodSoftware, including balancing cross-functional teams, making plans with short iterations, critiquing designs regularly, and pairing designers with developers to break down silos. Both philosophies aim to place users first and respond quickly to changes, and adopting tools from each can help teams work together efficiently.
Website is one of the important matter for every business owner because it represents your business in front of people. So the way you are presenting your business information in front of your audience, it matters a lot. Now in this ppt document we have mentioned 10 things to consider when planning a website design. so that you can get a better website layout.
The recent advancement in natural language processing and machine learning technologies promises to enable an efficient interface for communication between humans and computers. Thus, the intelligent conversational bots, or chatbot, or as we knew it, has been gaining more popularity recently. Ranging from generic chatbots that enable humans to talk on a wide range of topics, to specific chatbots, that specialize on a certain topic and possess a deep understanding of it. But what is this and how could one make a conversational bot intelligence? In this talk, you will discover more about the conversational bot, how we define it, chatbot anatomy, and what researchers do to make the smart chatbot intelligence.
UX STRAT Online 2021 Presentation by Josephine Scholtes, MicrosoftUX STRAT
These slides are for the following session presented at the UX STRAT Online 2021 Conference:
"Designing Conversational AI at Microsoft: A Design Toolkit"
Josephine Scholtes
Microsoft: User Experience Consultant
To Bot or Not: How Bots can Support Collaboration in Software Engineering (I...Margaret-Anne Storey
Abstract and video link below)
Presented at ICGSE 2016: Conference on Global Software Engineering (http://www.ics.uci.edu/~icgse2016/2_0cfp.html)
Video link: https://www.youtube.com/watch?v=BsgnLwPMqWM&feature=youtu.be&list=PLcm9UtazJCOLBwPaaHNn_htAjPAXIdRGr
Abstract:
Software development stakeholders require a constellation of tools to support their communication, collaboration and coordination activities. But poor tool integration can lead to gaps in knowledge flow, or worse, to an overabundance of shared communication and information. The software development community is witnessing the rise of "social bots" to integrate diverse development and communication tools and to address the challenge of information overload. A bot is a conversational user interface that can automate rote or tedious tasks. It may fetch or share information, extract and analyze data, detect and monitor events and activities in communication and social media, connect developers with each other or with other tools, or it may provide feedback on individual and collaborative development tasks. Some bots are emerging as important team members, providing support for individual and team task management and for the automation of dev-ops and customer support. However, the rapid adoption of bots and the platforms that support them brings possible drawbacks. Designing effective platforms for bots is challenging and bots may introduce alienation among stakeholders or lead to other technical challenges. In this talk, I will discuss the emerging role of bots in software development and describe some of the advantages and challenges that may lie ahead.
This document discusses design thinking tools and concepts like empathy, collaboration, and user research. It provides examples of tools used at each stage of the design thinking process, including empathy maps, journey mapping, prototyping, and usability testing. Real-time design interaction capture allows distributed teams to collaborate efficiently using video conferencing, project management, and design collaboration software.
The document discusses key concepts in interaction design including usability principles, design principles, affordances, consistency, feedback and visibility. It explains that interaction design aims to develop usable products that involve users and optimize their experience through an understanding of activities, contexts and user needs. The design process requires evaluating prototypes and user testing to create satisfying, intuitive and enjoyable interactive experiences.
This document discusses chatbots and provides information about RIKAI Labs, a company that builds chatbots. It describes their MicroEnglish product, which allows users to learn English by chatting with AI teachers within WeChat. It also outlines David Collier and Edaan Getzel's backgrounds, provides an overview of their chatbot platform and scripting engine, and discusses structural, visual, conversational and personality considerations for building chatbots.
Every year, we have a team-wide hackathon for our group in Bangladesh. This year the theme was, "Be The Change You Want to See the World." Enclosed are the rules, description, and reasons why we are doing what we are doing. In our vernacular, ‘hacking’ is creative problem solving. Each project should start with a problem that your team is trying to solve. For this event, the problems are defined in the above Challenge descriptions. At Left, our Hackathons are about fostering innovation, creative problem solving, and creating unity between the teams. Go ahead and be competitive, but do so with positivity and good sportsmanship. It is not about winning, it is about helping all of us achieve something awesome.
Designing and developing products for multiple platformsDesignit
As part of our on-going collaboration with the Power BI product teams at Microsoft, our design director and partner Guy Haviv and our CTO Yoram Berkowicz gave a talk to a wide audience of user experience designers and developers at Microsoft ILDC on designing and developing cross-platform mobile experiences and best practices around development & design processes and collaboration.
This document provides information about a development club at LNMIIT. It discusses that development is about problem solving and figuring things out rather than what you know. It encourages participating in hackathons, freelancing, and building projects to improve resumes. The club expects to provide full community support for doubts, guide members on latest trends, and organize workshops and events. Members can collaborate across domains and gain mentorship from seniors. The club aims to maintain a coding culture and enhance competitive programming skills through contests and peer guidance. Past events included a 3-day game jam with over 252 teams. The club also discusses helping members apply to game jams, create games each month, and attend conferences to gain experience.
The document discusses an evaluation process called a Design Jury that will be used to assess students' Internet of Things (IoT) projects. In a Design Jury, students present their work on the wall and explain their project to a panel of lecturers, supervisors, and possibly industry guests. The student must then answer questions from the panel and other students. The Design Jury for the IoT projects will follow a similar process, where students present their IoT system through sketches, posters, videos or demos, and then discuss and answer questions about it. Students should be prepared to discuss the social/environmental impact of their system, their systems thinking process, how their execution relates to their initial concept, and the
Best Digital Marketing Strategy Build Your Online Presence 2024.pptxpavankumarpayexelsol
This presentation provides a comprehensive guide to the best digital marketing strategies for 2024, focusing on enhancing your online presence. Key topics include understanding and targeting your audience, building a user-friendly and mobile-responsive website, leveraging the power of social media platforms, optimizing content for search engines, and using email marketing to foster direct engagement. By adopting these strategies, you can increase brand visibility, drive traffic, generate leads, and ultimately boost sales, ensuring your business thrives in the competitive digital landscape.
International Upcycling Research Network advisory board meeting 4Kyungeun Sung
Slides used for the International Upcycling Research Network advisory board 4 (last one). The project is based at De Montfort University in Leicester, UK, and funded by the Arts and Humanities Research Council.
Explore the essential graphic design tools and software that can elevate your creative projects. Discover industry favorites and innovative solutions for stunning design results.
Architectural and constructions management experience since 2003 including 18 years located in UAE.
Coordinate and oversee all technical activities relating to architectural and construction projects,
including directing the design team, reviewing drafts and computer models, and approving design
changes.
Organize and typically develop, and review building plans, ensuring that a project meets all safety and
environmental standards.
Prepare feasibility studies, construction contracts, and tender documents with specifications and
tender analyses.
Consulting with clients, work on formulating equipment and labor cost estimates, ensuring a project
meets environmental, safety, structural, zoning, and aesthetic standards.
Monitoring the progress of a project to assess whether or not it is in compliance with building plans
and project deadlines.
Attention to detail, exceptional time management, and strong problem-solving and communication
skills are required for this role.
9. Operation Faceted Search
A focus group of 20 people tasked with the mission of designing an
awesome faceted search system on Envato Marketplaces.
!
10 Community Members (Users) + 10 Staff Members
10.
11. 5 Tasks
1. Survey
2. Mood Board
3. Information Architecture
4. Interface Design
5. Video Chat
+
Regular collaboration over Google+ Communities and Hangouts
17. My advice
Choose your tools carefully (2-3 max). Trello is awesome. Google is OK.
Pick passionate user and keep the focus group small (no more than 10-15)
It will take a lot of your time (about 1/3 of mine). Be prepared.
Split the design apart into pieces and only show low-fi wireframes
Kindly explain that your role is to say “no” a lot
Create a timeline with clear milestones
It’s not design by committee
19. Design by Community
Co-design at Envato.
Presented by Damir Kotoric (@damirkotoric)
!
Public domain icons courtesy of www.thenounproject.com
Community designed by Michael Rowe from the Noun Project
Reichstag exterior photo by Ross Huggett via Flickr
Reichstag interior photo by Andos_pics via Flickr