This document discusses design thinking tools and concepts like empathy, collaboration, and user research. It provides examples of tools used at each stage of the design thinking process, including empathy maps, journey mapping, prototyping, and usability testing. Real-time design interaction capture allows distributed teams to collaborate efficiently using video conferencing, project management, and design collaboration software.
Designing User-Centered Digital Experiences
Explore the process of designing intuitive and engaging digital experiences during this presentation. From conducting thorough research and analysis to understand user needs and business goals, to creating wireframes, prototypes, and final interfaces, this process is designed to create user-centered solutions. Learn how a focus on the user drives each step and leads to successful digital products.
If you work with services, whether in technology, physical or human services, this talk will give you a high level understanding of the Service Design process and how you can use simple tools to find a problem worth solving, and solve it well.
Note: If you are an experienced service designer you may find the content fairly high level :)
In the fall of 2018, I was asked to present a guest lecture to first year students enrolled in the Business Technology Management program at Ryerson University.
Design Thinking Dallas by Chris BernardChris Bernard
These are the slides I gave for a keynote at a conference hosting by IMC2 for the Design Thinking Dallas Conference. Some of the content here is repetitive across other presentations I give.
Questions? Email me at chris.bernard@microsoft.com
Designing User-Centered Digital Experiences
Explore the process of designing intuitive and engaging digital experiences during this presentation. From conducting thorough research and analysis to understand user needs and business goals, to creating wireframes, prototypes, and final interfaces, this process is designed to create user-centered solutions. Learn how a focus on the user drives each step and leads to successful digital products.
If you work with services, whether in technology, physical or human services, this talk will give you a high level understanding of the Service Design process and how you can use simple tools to find a problem worth solving, and solve it well.
Note: If you are an experienced service designer you may find the content fairly high level :)
In the fall of 2018, I was asked to present a guest lecture to first year students enrolled in the Business Technology Management program at Ryerson University.
Design Thinking Dallas by Chris BernardChris Bernard
These are the slides I gave for a keynote at a conference hosting by IMC2 for the Design Thinking Dallas Conference. Some of the content here is repetitive across other presentations I give.
Questions? Email me at chris.bernard@microsoft.com
Agile and UX both put user's needs at their center, but their foundational beliefs have set them at odds over the years.
Presented at part of "24 Hours of UX" 2022.
My Agile 2013 session 'Rapid Product Design in the Wild'. In August 2012 Red Gate attended Kscope, a conference for Oracle developers. Instead of doing the usual product demonstrations, we turned our stand into a live lab and took Agile development processes out of the office and in front of our customers. Our stand included an area for customer research, a Kanban board and information radiators in the form of a whiteboard, blank wall and a large digital screen. Over 3 days we ran 9 sprints and conducted 25 customer interviews, using a paper prototype to get feedback. We collected invaluable information about our customers' development environments, how they work with their teams, their processes, tasks and pain points. By the end of the conference my colleague had developed an interactive HTML/CSS prototype which potential customers could evaluate. The team went through several rapid build-measure-learn cycles to improve our product concept and validate the market need.
This presentation explains the process we used and introduces the Live Design Lab Planner, a tool which helps teams to plan this type of rapid product design activity.
User Centered Design: guarantee that your business process automation project...Bonitasoft
Wide user acceptance is one of the biggest challenges companies face when launching a new project, product, or service. Any of these can fail for a variety of reasons, but failure is often due to a disappointing user experience.
The process of User Centered Design actively takes into account the needs, expectations, and characteristics of end users at each stage of the development process, leading ultimately to better user satisfaction.
The tools and processes manager of a large French automotive group recently noted, "You have to be user-centric to successfully digitize your processes." End users can feel, “This was actually designed with me in mind - my wants and needs were actually considered before a tool was imposed on me to use.”
From layout to delivery of the first iteration and through continuous improvement, learn how to use the Bonita UI Designer as an iteration tool to guarantee an ideal match with the actual needs of end users.
video: https://youtu.be/vmZgeJ86738
Watch recordings of engaging talks, like my recent guest lecture at Vellore Institute of Technology, where I covered Interaction Design models, Interfaces, and the impact of AI on UX research and UI designing. Join me as we explore the fascinating world of design and technology, and discover how they intersect to create innovative and user-centric solutions.
Lecture recording YouTube link - https://www.youtube.com/watch?v=WdMV7Z-oAtk
I covered following topics-
* Interaction Design
Design Models - Cooper's Goal-Directed Design & Double Diamond model
Types of Interfaces - GUI, Voice, Gesture-Based Interfaces & Zero UI interfaces
How Ai is helping a UI/UX designer?
UX/UI & Ai -
Chat GPT - For user research, copywriting, user flow & persona creation
Mid Journey & Firefly for image creations
Musho.ai for quick landing page
Other tools - Font Joy & Font Pair, color.adobe.com, uizard.io
Video Ai - Text to video, Image to video & Video to video
"Ai will not replace you, but the person using AI will…"
Design Academy, Oxford (https://www.design-academy.org/) offers a week of creative design experiences for year 11 – 13s to help students choose the right design degree.
I came in for a full day to give a lecture and supporting workshop on graphic design and with a specific focus on UX and UI design
A New Toolbox: Artifact Providence 2013Kevin Sharon
Kevin and Sophie reveal Happy Cog’s design process through their experience building a responsive site from beginning to end, including: kicking off the project, the collaborative design process, and the tools they tweaked along the way. Find out what worked and what they learned. In the end, it should be clear that this is a time for experimentation and finding new approaches for new tasks.
In this three hour workshop I present an introduction to the UCD process, an overview of the basic technologies of the web and a survey of current Mobile Web Design trends.
User Experience Design + Agile: The Good, The Bad, and the UglyJoshua Randall
There's a rumor going around that user experience design (UXD) and Agile don't play well together. In this talk, I'll explain that they do -- most of the time! Learn about the historical reasons for why these two disciplines sometimes butt heads, as well as the good/bad/ugly of various approaches to integrating design and development.
This is a quick overview of my design process which I can hardly call my own, because most of it is based on the work done by various experts in the field. I have compiled this to make it easier for anyone to get a quick overview of an end to end research to development lifecycle.
This presentation is targeted to developers trying to learn enough design skills to fill in gaps when a ux designer is not available to work on a project. A secondary goal is to give developers insight into the design process.
Understand about the fundamentals of Internet of Things and its building blocks along with their
characteristics.
Understand the recent application domains of IoT in everyday life.
Gain insights about the current trends of Associated IOT technologoes and IOT Anlaytics.
1. What are the advantages of cloud computing?
2. With an example, explain how software-as-a-service is different from platform-as-a-service?
3. What is an SLA? Why it is important in cloud computing?
4. Differentiate between scalability and elasticity.
5. What is an Amazon Machine Image?
6. What are the differences between modular and containerized data centers?
7. What is the relationship between IoT and cloud computing?
8. What is a sensor-cloud? Why do we use sensor-cloud?
9. Differentiate among different cloud deployment models.
Agile and UX both put user's needs at their center, but their foundational beliefs have set them at odds over the years.
Presented at part of "24 Hours of UX" 2022.
My Agile 2013 session 'Rapid Product Design in the Wild'. In August 2012 Red Gate attended Kscope, a conference for Oracle developers. Instead of doing the usual product demonstrations, we turned our stand into a live lab and took Agile development processes out of the office and in front of our customers. Our stand included an area for customer research, a Kanban board and information radiators in the form of a whiteboard, blank wall and a large digital screen. Over 3 days we ran 9 sprints and conducted 25 customer interviews, using a paper prototype to get feedback. We collected invaluable information about our customers' development environments, how they work with their teams, their processes, tasks and pain points. By the end of the conference my colleague had developed an interactive HTML/CSS prototype which potential customers could evaluate. The team went through several rapid build-measure-learn cycles to improve our product concept and validate the market need.
This presentation explains the process we used and introduces the Live Design Lab Planner, a tool which helps teams to plan this type of rapid product design activity.
User Centered Design: guarantee that your business process automation project...Bonitasoft
Wide user acceptance is one of the biggest challenges companies face when launching a new project, product, or service. Any of these can fail for a variety of reasons, but failure is often due to a disappointing user experience.
The process of User Centered Design actively takes into account the needs, expectations, and characteristics of end users at each stage of the development process, leading ultimately to better user satisfaction.
The tools and processes manager of a large French automotive group recently noted, "You have to be user-centric to successfully digitize your processes." End users can feel, “This was actually designed with me in mind - my wants and needs were actually considered before a tool was imposed on me to use.”
From layout to delivery of the first iteration and through continuous improvement, learn how to use the Bonita UI Designer as an iteration tool to guarantee an ideal match with the actual needs of end users.
video: https://youtu.be/vmZgeJ86738
Watch recordings of engaging talks, like my recent guest lecture at Vellore Institute of Technology, where I covered Interaction Design models, Interfaces, and the impact of AI on UX research and UI designing. Join me as we explore the fascinating world of design and technology, and discover how they intersect to create innovative and user-centric solutions.
Lecture recording YouTube link - https://www.youtube.com/watch?v=WdMV7Z-oAtk
I covered following topics-
* Interaction Design
Design Models - Cooper's Goal-Directed Design & Double Diamond model
Types of Interfaces - GUI, Voice, Gesture-Based Interfaces & Zero UI interfaces
How Ai is helping a UI/UX designer?
UX/UI & Ai -
Chat GPT - For user research, copywriting, user flow & persona creation
Mid Journey & Firefly for image creations
Musho.ai for quick landing page
Other tools - Font Joy & Font Pair, color.adobe.com, uizard.io
Video Ai - Text to video, Image to video & Video to video
"Ai will not replace you, but the person using AI will…"
Design Academy, Oxford (https://www.design-academy.org/) offers a week of creative design experiences for year 11 – 13s to help students choose the right design degree.
I came in for a full day to give a lecture and supporting workshop on graphic design and with a specific focus on UX and UI design
A New Toolbox: Artifact Providence 2013Kevin Sharon
Kevin and Sophie reveal Happy Cog’s design process through their experience building a responsive site from beginning to end, including: kicking off the project, the collaborative design process, and the tools they tweaked along the way. Find out what worked and what they learned. In the end, it should be clear that this is a time for experimentation and finding new approaches for new tasks.
In this three hour workshop I present an introduction to the UCD process, an overview of the basic technologies of the web and a survey of current Mobile Web Design trends.
User Experience Design + Agile: The Good, The Bad, and the UglyJoshua Randall
There's a rumor going around that user experience design (UXD) and Agile don't play well together. In this talk, I'll explain that they do -- most of the time! Learn about the historical reasons for why these two disciplines sometimes butt heads, as well as the good/bad/ugly of various approaches to integrating design and development.
This is a quick overview of my design process which I can hardly call my own, because most of it is based on the work done by various experts in the field. I have compiled this to make it easier for anyone to get a quick overview of an end to end research to development lifecycle.
This presentation is targeted to developers trying to learn enough design skills to fill in gaps when a ux designer is not available to work on a project. A secondary goal is to give developers insight into the design process.
Understand about the fundamentals of Internet of Things and its building blocks along with their
characteristics.
Understand the recent application domains of IoT in everyday life.
Gain insights about the current trends of Associated IOT technologoes and IOT Anlaytics.
1. What are the advantages of cloud computing?
2. With an example, explain how software-as-a-service is different from platform-as-a-service?
3. What is an SLA? Why it is important in cloud computing?
4. Differentiate between scalability and elasticity.
5. What is an Amazon Machine Image?
6. What are the differences between modular and containerized data centers?
7. What is the relationship between IoT and cloud computing?
8. What is a sensor-cloud? Why do we use sensor-cloud?
9. Differentiate among different cloud deployment models.
• List common data types in IoT applications
• Understand the importance of processing
• Explain the various processing topologies in IoT
• Understand the importance of processing off-loading toward achieving scalability and costeffectiveness of IoT solutions
• Determine the importance of choosing the right processing topologies and associated
considerations while designing IoT applications
• Determine the requirements that are associated with IoT-based processing of sensed and
communicated data.
1. What are sensors, actuators and transducers. Give examples for each one.
2. Classify and explain sensors each one in detail
3. Explain sensors characteristics based on three fundamental properties.
4. List and explain all the considerations that must be incorporated during the sensing of critical
systems.
5. How is sensor resolution different from its accuracy?
6. List and explain different sensing types
7. Differentiate between scalar and vector sensors.
8. Differentiate between analog and digital sensors.
9. List and explain the factors that influence the choice of sensors.
10. What are actuators? List and explain the actuator types
11. Differentiate between hydraulic and pneumatic actuators with examples.
12. What are shape memory alloys (SMA)?
13. What are soft actuators?
14. What are the main features of shape memory polymers?
15. What are light activated polymers?
16. Explain actuator characteristics
(i) Differentiate between point-to-point and point-to-multipoint connection types.
(ii) Discuss the pros and cons of the following network topologies: (a) Star (b) Ring (c) Bus
(d) Mesh
(iii) How are PANs different from LANs?
(iv) How are MANs different from WANs?
(v) What is the ISO-OSI model?
(vi) Discuss the highlights of the seven layers of the OSI stack. (vii) What is the Internet
protocol suite?
(vii) How is the Internet protocol suite different from the ISO-OSI model?
(viii) Evolution of IoT and explain each technological development.
(ix) Differentiate between IoT and M2M, IoT and CPS, IoT and WoT.
(x) Explain various technological interdependencies of IoT with other domains and networking
paradigms.
(xi) Explain various IoT enabling technologies
(xii) Explain IoT networking components.
(i) What is the role of cloud and fog computing in vehicular IoT?
(ii) What are the applications of IoT in transportation?
(iii) What are the advantages of vehicular IoT?
(iv) Give an example of image processing in vehicular IoT.
(v) What are roadside units (RSUs)?
(vi) How can data analytics help in a vehicular IoT system?
(vii) What are the uses of a camera sensor in vehicular IoT?
(viii) How can a vehicular IoT system ensure the safety of drivers?
(ix) Design a use case for developing an IoT-based driver sleep detection system.
Please mention all types of sensors required for developing the same.
Module 3 and 4 Question Bank_21RMI56_to share with students.pdfRoopaDNDandally
n. Judicial Powers of the Registrar of Copyrights. Fee Structure. Copyright Symbol.
Validity of Copyright. Copyright Profile of India. Copyright and the word ‘Publish’. Transfer of Copyrights to a
Publisher. Copyrights and the Word ‘Adaptation’. Copyrights and the Word ‘Indian Work’. Joint Authorship.
Copyright Society. Copyright Board. Copyright Enforcement Advisory Council (CEAC). International
Copyright Agreements, Conventions and Treaties. Interesting Copyrights Cases.
Trademarks: Eligibility Criteria. Who Can Apply for a Trademark. Acts and Laws. Designation of Trademark
Symbols. Classification of Trademarks. Registration of a Trademark is Not Compulsory. Validity of
Trademark. Types of Trademark Registered in India. Trademark Registry. Process for Trademarks
Registration. Prior Art Search. Famous Case Law: Coca-Cola Company vs. Bisleri International Pvt. Ltd.
n. Judicial Powers of the Registrar of Copyrights. Fee Structure. Copyright Symbol.
Validity of Copyright. Copyright Profile of India. Copyright and the word ‘Publish’. Transfer of Copyrights to a
Publisher. Copyrights and the Word ‘Adaptation’. Copyrights and the Word ‘Indian Work’. Joint Authorship.
Copyright Society. Copyright Board. Copyright Enforcement Advisory Council (CEAC). International
Copyright Agreements, Conventions and Treaties. Interesting Copyrights Cases.
Trademarks: Eligibility Criteria. Who Can Apply for a Trademark. Acts and Laws. Designation of Trademark
Symbols. Classification of Trademarks. Registration of a Trademark is Not Compulsory. Validity of
Trademark. Types of Trademark Registered in India. Trademark Registry. Process for Trademarks
Registration. Prior Art Search. Famous Case Law: Coca-Cola Company vs. Bisleri International Pvt. Ltd.
Introduction To Intellectual Property: Role of IP in the Economic and Cultural Development of the Society,
IP Governance, IP as a Global Indicator of Innovation, Origin of IP History of IP in India. Major Amendments in
IP Laws and Acts in India.
Patents: Conditions for Obtaining a Patent Protection, To Patent or Not to Patent an Invention. Rights
Associated with Patents. Enforcement of Patent Rights. Inventions Eligible for Patenting. Non-Patentable
Matters. Patent Infringements. Avoid Public Disclosure of an Invention before Patenting. Process of Patenting.
Prior Art Search. Choice of Application to be Filed. Patent Application Forms. Jurisdiction of Filing Patent
Application. Publication. Pre-grant Opposition. Examination. Grant of a Patent. Validity of Patent Protection.
Post-grant Opposition. Commercialization of a Patent. Need for a Patent Attorney/Agent. Can a Worldwide
Patent be Obtained. Do I Need First to File a Patent in India. Patent Related Forms. Fee Structure. Types of
Patent Applications. Commonly Used Terms in Patenting. National Bodies Dealing with Patent Affairs. Utility
Models.
Process of Patenting. Prior Art Search. Choice of Application to be Filed. Patent Application Forms.
Jurisdiction of Filing Patent Application. Publication. Pre-grant Opposition. Examination. Grant of a Patent.
Validity of Patent Protection. Post-grant Opposition. Commercialization of a Patent. Need for a Patent
Attorney/Agent. Can a Worldwide Patent be Obtained. Do I Need First to File a Patent in India. Patent Related
Forms. Fee Structure. Types of Patent Applications. Commonly Used Terms in Patenting. National Bodies
Dealing with Patent Affairs. Utility Models.
Introduction: Meaning of Research, Objectives of Engineering Research, and Motivation in Engineering
Research, Types of Engineering Research, Finding and Solving a Worthwhile Problem.
Ethics in Engineering Research, Ethics in Engineering Research Practice, Types of Research Misconduct,
Ethical Issues Related to Authorship.
Introduction: Meaning of Research, Objectives of Engineering Research, and Motivation in Engineering
Research, Types of Engineering Research, Finding and Solving a Worthwhile Problem.
Ethics in Engineering Research, Ethics in Engineering Research Practice, Types of Research Misconduct,
Ethical Issues Related to Authorship.
DCET 2023_Session 1_Statistics and Analytics.pdfRoopaDNDandally
Definition of data and classification
(qualitative, quantitative discrete and continuous
data)
Data collection tools
i) Questionnaires.
ii) Survey.
iii) Interviews.
iv) Focus group discussion
Data cleaningDescriptive statisticsviii)
i) Data tabulation (Frequency table)
i i ) Relative frequency table.
Grouped data
i) Bar graph
ii) Pie chart
iii) Line graph
iv) Frequency polygon
v) Frequency curve
vi) Relative frequencypolygon
vii) Histograms
viii) Box plot
Leaf-stem plot
6
III. Measure of
Location And
Dispersion
Determination of central tendencies
Range,
Mean, Mode andMedian for the data
Determination of absolute measures of
dispersion for data like range quartile deviation,
mean deviation, standard deviation and variance.
Skewness and kurtosis graphs
5
IV. Introduction
To
Python
Programming
Introduction to PYTHON.
Syntax of PYTHON.
Comments of PYTHON.
Data types of PYTHON.
Variables of PYTHON.
If-else in PYTHON.
Loops in PYTHON.
Arrays and functions in PYTHO
Welcome to WIPAC Monthly the magazine brought to you by the LinkedIn Group Water Industry Process Automation & Control.
In this month's edition, along with this month's industry news to celebrate the 13 years since the group was created we have articles including
A case study of the used of Advanced Process Control at the Wastewater Treatment works at Lleida in Spain
A look back on an article on smart wastewater networks in order to see how the industry has measured up in the interim around the adoption of Digital Transformation in the Water Industry.
Overview of the fundamental roles in Hydropower generation and the components involved in wider Electrical Engineering.
This paper presents the design and construction of hydroelectric dams from the hydrologist’s survey of the valley before construction, all aspects and involved disciplines, fluid dynamics, structural engineering, generation and mains frequency regulation to the very transmission of power through the network in the United Kingdom.
Author: Robbie Edward Sayers
Collaborators and co editors: Charlie Sims and Connor Healey.
(C) 2024 Robbie E. Sayers
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Explore the innovative world of trenchless pipe repair with our comprehensive guide, "The Benefits and Techniques of Trenchless Pipe Repair." This document delves into the modern methods of repairing underground pipes without the need for extensive excavation, highlighting the numerous advantages and the latest techniques used in the industry.
Learn about the cost savings, reduced environmental impact, and minimal disruption associated with trenchless technology. Discover detailed explanations of popular techniques such as pipe bursting, cured-in-place pipe (CIPP) lining, and directional drilling. Understand how these methods can be applied to various types of infrastructure, from residential plumbing to large-scale municipal systems.
Ideal for homeowners, contractors, engineers, and anyone interested in modern plumbing solutions, this guide provides valuable insights into why trenchless pipe repair is becoming the preferred choice for pipe rehabilitation. Stay informed about the latest advancements and best practices in the field.
1. JSS Academy of Technical Education (JSSATE), Bengaluru
CLASS OF I SEMESTER
Sub: Innovation and Design Thinking (BIDTK158/258 )
Course Faculty: Dr. D N Roopa (DNR), Assistant Professor, MED, JSSATE
2. Module 2 - Tools for Design Thinking
• Real-Time design interaction capture and analysis
• Enabling efficient collaboration in digital space
• Empathy for design – Collaboration in distributed Design
3. Module 2 - Design thinking tools
1. Visualization
2. Empathy Map
3. Journey Mapping
4. Mind Maps
5. Rapid Concept Development
6. Assumption testing
7. Prototyping
8. Story Telling
9. Co creation
10. Learning Launches
4. • What is the main goal of empathy for design?
a) To create a product or service that meets the need of the target
audience.
b) To create a product or service that is aesthetically pleasing
c) To make a product or service that is easy to use
d) To create product or service that is unique
5. • What is an example of a method for conducting user research?
a) Surveys
b) A/B testing
c) Usability testing
d) Design sprints
6. • What empathy is:
a) To experience a persons situation so you can tell others what it was
like
b) To understand a person’s situation and to pity them
c) To have a deeper appreciation and understanding of peoples
needs
d) To listen to their problems and then give them advice
7. • Empathy allows designers to do all of the following except.
a) Focus on the practicalities of designing
b) Understand the way users do things
c) Figure out how users do things
d) Investigate users emotional needs
8. • Which of the following is / are characteristics of empathy?
a) People often tell you about their problems
b) Other people come to you for their advice
c) You often think about how other people feel
d) All of the above
9. • A good approach to empathy should not have the following
a) Judgement of others opinion
b) Curiosity
c) Optimism
d) Respect for
10. • What should we do during empathy, engage?
a) Introduce yourself and make the user feel comfortable.
b) Talk to the users at the same time to maximise our time
c) Simplify the interview questions to “Yes and No” types to ease the
users understanding
d) None of the above
11. • Which of the following are the ways to build empathy
a) Surveys
b) Observation
c) In-depth interviews
d) All of the above
12. • The term empathy was first introduced by
a) David Kelley
b) Larry Leifer
c) Edward B Titchener
d) Tim Brown
13. • Which are the components of empathy
a) Cognitive
b) Emotional
c) Compassionate
d) All of the above
14. • Empathy is crucial because it allows design thinkers to set aside their
assumptions about the world to gain insight into users and their
needs
a) True
b) False
15. • Surya is creating a new product for Architectural college students. He
takes a design thinking approach. His first step is addressing who he is
creating the product for? And conducts research on understanding
the market. What is this step in the design thinking process?
16. • Which is NOT a good interview strategy for the Empathy step?
a) Encourage the person to talk about experiences
b) Encourage short answers that get right to the point
c) Ask follow up questions to get more information
d) Try to uncover needs people may or may not be aware of
17. • Which of the following is right?
a) Design sensibilities are a combination of design features, qualities
and aesthetics
b) Empathy is to see no evil, hear no evil and speak no evil
c) Design sensibilities are complex feelings such as amenity,
pleasantness, comfort, pleasure
d) Empathy is seeing with your own eyes, hearing with your own ear
and feeling the pain with your own heart
e) a & d
18. • You would interview people to gain an understanding of how they feel
during the -------------- stage of design thinking
a) Test
b) Define
c) Ideate
d) Empathize
19. • During which stage would you gather information about peoples
needs and motivations?
Ans: Empathise
20. • During which stage would you consult experts to learn more about
the areas of concern and to gain an understanding of other people’s
experiences?
a) Prototype
b) Define
c) Ideate
d) Empathize
21. • ----------------- is used with the objective of identifying needs that
customers are often unable to articulate
a. Mind mapping
b. Experience mapping
c. Story telling
d. Rapid concept development
22. What tool is often used to brainstorm and organize ideas?
a) Mind maps
b) Gantt Chart
c) Flow chart
d) PERT diagram
23. What tool is used to help visualize and understand user needs and pain
points
a) Personas
b) User stories
c) Use cases
d) Job stories
24. What tool is used to create interactive prototypes of a design?
a) Wireframes
b) Mockups
c) Clickable prototypes
d) Storyboards
25. • What tools is used to prioritize design elements and features
a) Affinity diagrams
b) Kano analysis
c) Value proposition canvas
d) Cost benefit analysis
26. What tool is used to create a visual representation of a process or
workflows?
a) Flow charts
b) PERT diagram
c) Gantt Charts
d) Mind maps
27. What tool is used to understand and map out the customer journey?
a) Customer Journey Map
b) Empathy Map
c) User Flow
d) User Research
28. What tool is used to create a visual representation of a product’s value
proposition?
a) Value proposition canvas
b) Affinity diagrams
c) Kano analysis
d) Cost benefit analysis
29. What tool is used to understand and organize user feedback and
research?
a) Affinity diagrams
b) Kano analysis
c) User research
d) Empathy Map
30. • What tool is used to create a visual representation of a projects tasks
and timelines?
a) Gantt chart
b) PERT diagrams
c) Mind Maps
d) Flowcharts
31. What tool is used to create a visual representation of a product’s
features and benefits?
a) Feature benefit matrix
b) Affinity diagrams
c) Kano analysis
d) Cost benefit analysis
32. • What tool is used to track user interactions on a website or app and
create visual representation of the data, such as a heatmaps and
click-maps?
a) Session replay software
b) Eye tracking technology
c) Heatmap and click tracking software
d) User testing platforms
33. What tool allows designers to conduct user testing and collect real time
feedback on a design?
a) Session replay software
b) Eye tracking technology
c) Heatmap and click tracking software
d) User testing platforms
34. What software records user interactions on a website or app, allowing
designers to watch and analyze users behaviour in real time?
a) Session replay software
b) Eye tracking technology
c) Heatmap and click tracking software
d) User testing platforms
35. What technology uses a device to track the movement of a users eyes
as they interact with a design?
a) Session replay software
b) Eye tracking technology
c) Heatmap and click tracking software
d) User testing platforms
36. What is the process of collecting and analyzing data on how users
interact with a design in real time called?
a) Real time design interaction capture
b) Real time design analysis
c) Real time design interaction analysis
d) Real time design capture and analysis
37. What tools and technologies can be used for real time design
interaction capture and analysis?
a) Heatmap and click tracking software, user testing platforms, session
replay software and eye tracking technology
b) Gantt charts, PERT diagrams and Mind Maps
c) Affinity diagrams, kano analysis and value proposition canvas
d) Cost benefit analysis, customer journey map and empathy map
38. What is the main goal of using Real time design interaction capture and
analysis?
a) To create a visual representation of a project tasks and timelines
b) To inform and improve the design process
c) To prioritize design elements and features
d) To understand and map out the customers journey.
39. What is the main difference between remote testing and in person
testing?
a) Remote testing is conducted over the phone and in person testing is
conducted in person
b) Remote testing is conducted online and in person testing is
conducted in person
c) Remote testing is conducted through email and in person testing is
conducted in person
d) Remote testing is conducted online and in person testing is
conducted over the phone
40. What is the main goal of enabling efficient collaboration in digital
space?
a) To create a digital environment where team members can easily
share ideas, provide feedback and work together on projects in real
time.
b) To develop a project management software for team members
c) To train team members on how to use design collaboration
software
d) To implement video conferencing tools for remote team members.
41. Which of the following is an example of a project management
software?
a) InVision
b) Trello
c) Google meet
d) Adobe XD
42. Which of the following is an example of design collaboration software?
a) InVision
b) Trello
c) Google meet
d) Adobe XD
43. What is one way to encourage open communication among team
members?
a) By fostering an open and inclusive environment where team
members feel comfortable sharing their thoughts.
b) By implementing strict protocols for communication, file sharing
and project management
c) By setting up regular team building activities
d) By limiting the number of team members on a project
44. How can clear protocols help team members collaborate efficiently?
a) By fostering an open and inclusive environment where team
members feel comfortable sharing their thoughts.
b) By limiting the number of team members on a project
c) By setting up regular team building activities
d) By establishing clear guidelines for communication, file sharing and
project management, team members can understand to work
together effectively and efficiently.
45. What are some benefits of enabling efficient collaboration in digital
space?
a) Better project management, design collaboration and video
conferencing
b) Improved productivity, better communication and faster project
completion.
c) Better communication, faster project completion and improved
productivity
d) Improved productivity, faster project completion and better design
collaboration.
46. What is the purpose of video conferencing tools?
a) To enable team members to communicate and collaborate in real
time even if they are working remotely.
b) To organize tasks set deadlines and assign team members to specific
tasks
c) To enable team members to share and work together on design
projects in real time
d) To provide a platform for team building activities
47. • What is the purpose of user testing?
a) To gather feedback and identify areas for improvements in a
product or service
b) To create a user-centered design
c) To create empathy map
d) To conduct user research
48. • What is an example of a user-centered design approach?
a) Involving users in the design process through co-creation
workshops or design sprints.
b) Creating empathy map
c) Conducting user research
d) User testing
49. • What is an example of a tool to understand users needs, wants, pain
points and goals?
a) User testing
b) User centered deign
c) Surveys
d) Empathy maps
50. • What is the benefit of using file sharing tools in distributed teams?
a) Team members can share and collaborate on files including design
documents and project assets.
b) To organize tasks and set deadlines
c) To enable team members to communicate and collaborate in real
time, even if they are working remotely.
d) To provide a platform for team building activities
Ans : a)
https://www.youtube.com/watch?v=jeYMZmQ2_6k
Ans : C
d
d
Ans: c
Psychologist Edward Titchener introduced the term “empathy” in 1909 into the English language as the translation of the german term “Einfuhlung” – Feeling into
Ans a)
Empathy is an intentional attempt to keep aside preconceived notions and assumptions, understand and uncover the real unspoken needs to truly resonate with the users.
Ans b
User experience mapping is also known as sutomer journey mapping is a powerfull technique for understanding what motivates your customers what their needs are, their hesitations and concerns