The document proposes using Second Life to teach high school students about political campaigns and information literacy. Students would take on roles like politicians, journalists, and lobbyists to create political campaigns. This would give students practice evaluating the accuracy of information from different perspectives. It aims to help students understand that political information often comes from special interests and particular points of view. The project aligns with information literacy standards about critically evaluating information and with principles of learning through social interactions and identity exploration in virtual spaces.