This document discusses digital realities, including their concepts, uses, and consequences. It addresses the external context and technical systems involved in digital realities. Some risks and consequences of digital realities are phubbing (snubbing someone for a phone), nomophobia (fear of being without a mobile phone), over-immersion leading to dangerous inattention, and legal gaps regarding issues like virtual assault/trauma and digital property. It provides examples and red flags to watch out for, such as gadgetization (focusing on tools rather than content), exclusion of some groups due to a lack of digital literacy, and a need for sustainability and training to avoid outdated tools.