The document advocates moving away from static design comps and towards more interactive prototypes. It argues that design comps provide an unrealistic representation of how a design will look and function. It suggests using techniques like style tiles, element collages, and functional prototypes in the browser to better communicate design intentions and engage clients in an iterative process. The goal is to design directly in the client's medium of the browser in order to align expectations and reduce wasted hours of work.
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Death of the Design Comp, Down with the King
1. Nicole Mors
@nicolemors
nicolemors.com
DEATH OF THE DESIGN COMP: DOWN WITH THE KING @NICOLEMORS
DEATH OF THE DESIGN COMP: DOWN WITH THE KING
eroi.com
2. DEATH OF THE DESIGN COMP:
DEATH OF THE DESIGN COMP: DOWN WITH THE KING @NICOLEMORS
DEATH OF THE DESIGN COMP: DOWN WITH THE KING
3. Meet the King.
The Comp
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4. We borrowed
the print proof,
and called it a
comprehensive
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5. The comp is how we as web designers have
been able to communicate design intention.
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6. Let’s Push
some Pixels.
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7. Let’s get mobile.
BABY PAPA MAMA
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8. Let’s get mobile.
10 hours + 10 hours + 10 hours
PAPA
COMP
MAMA
COMP
BABY
COMP
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9. An arms race.
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10. 1 Million Hours
Pushing Pixels!
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11. A NICE PICTURE OF A DIGITAL THING.
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A picture is worth
1,000 words,
but what about
1,000 interactions?
12. We use these pictures to
communicate in two main ways.
CLIENTS DEVELOPERS
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13. CLIENTS
Comps help clients to visualize the final product.
Comps help us to get sign off on our designs.
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14. DEVELOPERS
Provides documentation of specs for a design.
At the best, is meant to be a road map for
development.
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15. The comp gives the designer and the
client a false sense of control where
there is none.
Because unlike print, the comp never
will be an exact representation of
how the design will be rendered in
the browser.
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16. Comp = Comprehensive = Lie
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17. The Emperor’s New Clothes
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18. Emperor gets swindled into thinking
he’s wearing a fresh new outfit, when
really he is naked.
No one has the guts to tell him he’s
naked because they don’t want to
seem stupid.
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19. Designers are the Swindlers
Comps are the Cloth
and...
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20. the Client is the Emperor.
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21. Client hires designer to make them
the best website. To do that the
designer creates comps, lacking all
interaction and function.
No one tells the client this because
everyone has the best intentions and
are stuck in traditional processes.
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22. We need to be
the voice of the child.
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Sight becomes Insight,
which, in turn, prompts action.
23. King + Screen
A match, not made in heaven.
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24. NOW WHAT?
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25. Change our vernacular
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Instead of comprehensive visualization we use
snapshots of time in a given viewport to
facilitate communication.
26. infinite canvas.
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What we really are designing for is an
There are no fixed dimensions.
There are no breakpoints.
27. We are designing moments.
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Let’s stop relying on pictures
and start having design discussions.
28. Hey, but wait...
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what are our deliverables then!?
29. Start with a design baseline.
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30. Style Tiles
Present clients with interface choices
without making the investment in multiple
photoshop mockups.
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31. A Visual Web Design
Process for Clients &
the Responsive Web
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32. Style Tile Template
Get creative, make lots of
them.
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33. Element Collages
A collection of elements.
Get feedback instead of sign off.
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34. Style Guide
A document detailing elements and modules.
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35. Style Guide
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36. Move into the browser.
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37. Ultimately,
everything we design
ends up in the browser.
Let’s start there.
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38. Designers, learn your medium.
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Learn to code, at least the basics.
Tree House
Code Academy
39. Prototypes
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Functional Wireframes
An “In-browser” Comp
40. Layer in your design baselines.
LOGO NAVIGATION LINK NAVIGATION LINK
INTRODUCTION
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41. Iterate, Iterate, Iterate
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42. Use flat wireframes or sketches to communicate.
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43. 2 Main Communication Goals
CLIENTS DEVELOPERS
Design Discussion
Interacting
Experiencing
Using the actual product
Working Collaboratively
Eliminating the
need for a “map”
Designing in the browser
using HTML + CSS
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44. Educate our Clients
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The process, the benefits, the savings.
45. “It’s your job as a designer, and a
communication professional, to find the right
language to communicate with your client.”
Mike Monteiro
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46. “When you say a client doesn’t “get it” you
might as well be saying, “I couldn’t figure out
how to get my point across. I am a lazy
designer. Please take all my clients from me.”
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47. Trust is at the core of change.
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48. Down with the King.
Thank you.
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49. Resources:
Samantha Warren's Style Tiles
Dan Mall's Element Collages
Style Guides
Responsive Comping
Treehouse
Typecast
Mike Montiero's "Design is a Job"
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