A quick presentation about applications of complexity thinking in creativity and collaboration for the December 2009 Research Club brunch. I cover the broad ideas of complex systems design, applications within projects, and the opportunity for collaboration.
For more information on these ideas and the project PDX I Love You check out www.whichlight.com
Social super-organisms appear everywhere in nature, from the communities of cells that comprise the body, to pack animals and insect colonies. These biological entities can be described as closely interacting networks of communicating biological objects. Life on earth has repeatedly discovered this paradigm (Interacting Objects) in its exploration of evolutionarily stable strategies. We suggest that these structures are optimized for information processing, as exemplified by the networks of interacting neurones in the brain. Distributed information processing across the network facilitates the emergence of radically new behaviour at the 'higher', system-level, allowing the rapid development of new, stable behaviours. These networks of Interacting Objects, if stable enough, can form the nodes of yet higher level networks, forming a layered stack. At the top of this stack, which can be extended back to sub-atomic particles, is human society. Unique in nature, humans can engineer their interaction networks on time scales faster than 'classical' evolution-by-genetic-mutation. Thus, we have the opportunity to design modes of communication that maximize information processing, and hence maximise human productivity.
A quick presentation about applications of complexity thinking in creativity and collaboration for the December 2009 Research Club brunch. I cover the broad ideas of complex systems design, applications within projects, and the opportunity for collaboration.
For more information on these ideas and the project PDX I Love You check out www.whichlight.com
Social super-organisms appear everywhere in nature, from the communities of cells that comprise the body, to pack animals and insect colonies. These biological entities can be described as closely interacting networks of communicating biological objects. Life on earth has repeatedly discovered this paradigm (Interacting Objects) in its exploration of evolutionarily stable strategies. We suggest that these structures are optimized for information processing, as exemplified by the networks of interacting neurones in the brain. Distributed information processing across the network facilitates the emergence of radically new behaviour at the 'higher', system-level, allowing the rapid development of new, stable behaviours. These networks of Interacting Objects, if stable enough, can form the nodes of yet higher level networks, forming a layered stack. At the top of this stack, which can be extended back to sub-atomic particles, is human society. Unique in nature, humans can engineer their interaction networks on time scales faster than 'classical' evolution-by-genetic-mutation. Thus, we have the opportunity to design modes of communication that maximize information processing, and hence maximise human productivity.
Paper title: Syncretic Social Agency: Deterritorialised Robotics and Mixed Reality Data Transfer Systems.. Apolgies for formatting issues from this being a .doc!!
Chaps29 the entirebookks2017 - The Mind MahineSyedVAhamed
In this chapter, we take bold step and propose the unthinkable: The genesis of a Customizable Mind Machine.
Thought that stems from the mind is deeply seated in a biological framework of neurons. The biological origin lies
in the marvel of evolution over the eons and refined ever so fast, faster than in the prior centuries. Three (a, b and
c), triadic objects are ceaselessly at work. At a personal level (a) Mind, knowledge and machines have been
intertwined like inspiration, words and language since the dawn of the human evolution and more recently (b)
technology, manufacturing and economics have formed a web for (c) wealth, global marketing and insatiable needs
of humans and civilization. These triadic cycles of nine essential objects of human existence are spinning quicker
and quicker every year. The Internet offers the mind no choice but to leap and soar over history and over the globe.
Alternatively, human mind can sink deeper and deeper into ignorance and oblivion. More recently, the Artificial
Intelligence at work in the Internet had challenged the natural intelligence at the cognizance level in the mind to find
its way to breakthroughs and innovations.
We integrate functions of the mind with the processing of knowledge in the hardware of machines by freely
traversing the neural, mental, physical, psychological, social, knowledge, and computational spaces. The laws of
neural biology and mind, laws of knowledge and social sciences and finally the laws of physics and mechanics, in
each of the spaces are unique and executed by distinctive processors for each space. Much as mind rules over
matter, the triad of mind, space and time creates a human-space that rules over the Relativistic-space of matter,
space and time.
Keywords—Mind, Knowledge, Machines, Technology, Human Needs, Knowledge Windows, Perceptual Spaces
The evolution of the Web and its applications has undergone in the last few years a mutation towards
technologies that include the social dimension as a first class entity in which the users, their interactions
and the emerging social networks are the center of this evolution. The web is growing and evolving the
intelligibility of its resources and data, the connectivity of its parts and its autonomy as a whole system. The
social dimension of the current and future web is being at the roots of its dynamics and evolution. It is thus,
fundamental to propose new underlying infrastructure to the web and applications on the web, to make
more explicit this social dimension and facilitate its exploitation. The work presented is this paper
contributes to this initiative by proposing a multi-agent modeling based on the system coupling to its
environment through its social dimension. Applied to a collaborative tagging system, the exploitation of the
social dimension of tagging allows an intelligent and better sharing of resources and enhancing social
learning between users.
An illustrated lecture introducing key concepts in the emerging field of Computational Creativity.
Computational Creativity is the scientific study of the creative potential of machines: to determine whether machines can indeed be creative, it aims to build generative machines and programs that exhibit human-scale creativity.
Working with virtual worlds: y1 ict ssp l16Miles Berry
Building on Papert and others’ use of the microworld with Logo, I will discuss some aspects of virtual worlds today, focussing on their applications in education with relevant case studies. Practical work explores Google Sketchup as a tool for creating representations of 3-D objects.
Agent-Based Modeling for Sociologists is a crash course on how to build ABM in the social sciences. This presentation has an introduction to OOP and then discusses three models in details, along with their NetLogo implementation
Paper title: Syncretic Social Agency: Deterritorialised Robotics and Mixed Reality Data Transfer Systems.. Apolgies for formatting issues from this being a .doc!!
Chaps29 the entirebookks2017 - The Mind MahineSyedVAhamed
In this chapter, we take bold step and propose the unthinkable: The genesis of a Customizable Mind Machine.
Thought that stems from the mind is deeply seated in a biological framework of neurons. The biological origin lies
in the marvel of evolution over the eons and refined ever so fast, faster than in the prior centuries. Three (a, b and
c), triadic objects are ceaselessly at work. At a personal level (a) Mind, knowledge and machines have been
intertwined like inspiration, words and language since the dawn of the human evolution and more recently (b)
technology, manufacturing and economics have formed a web for (c) wealth, global marketing and insatiable needs
of humans and civilization. These triadic cycles of nine essential objects of human existence are spinning quicker
and quicker every year. The Internet offers the mind no choice but to leap and soar over history and over the globe.
Alternatively, human mind can sink deeper and deeper into ignorance and oblivion. More recently, the Artificial
Intelligence at work in the Internet had challenged the natural intelligence at the cognizance level in the mind to find
its way to breakthroughs and innovations.
We integrate functions of the mind with the processing of knowledge in the hardware of machines by freely
traversing the neural, mental, physical, psychological, social, knowledge, and computational spaces. The laws of
neural biology and mind, laws of knowledge and social sciences and finally the laws of physics and mechanics, in
each of the spaces are unique and executed by distinctive processors for each space. Much as mind rules over
matter, the triad of mind, space and time creates a human-space that rules over the Relativistic-space of matter,
space and time.
Keywords—Mind, Knowledge, Machines, Technology, Human Needs, Knowledge Windows, Perceptual Spaces
The evolution of the Web and its applications has undergone in the last few years a mutation towards
technologies that include the social dimension as a first class entity in which the users, their interactions
and the emerging social networks are the center of this evolution. The web is growing and evolving the
intelligibility of its resources and data, the connectivity of its parts and its autonomy as a whole system. The
social dimension of the current and future web is being at the roots of its dynamics and evolution. It is thus,
fundamental to propose new underlying infrastructure to the web and applications on the web, to make
more explicit this social dimension and facilitate its exploitation. The work presented is this paper
contributes to this initiative by proposing a multi-agent modeling based on the system coupling to its
environment through its social dimension. Applied to a collaborative tagging system, the exploitation of the
social dimension of tagging allows an intelligent and better sharing of resources and enhancing social
learning between users.
An illustrated lecture introducing key concepts in the emerging field of Computational Creativity.
Computational Creativity is the scientific study of the creative potential of machines: to determine whether machines can indeed be creative, it aims to build generative machines and programs that exhibit human-scale creativity.
Working with virtual worlds: y1 ict ssp l16Miles Berry
Building on Papert and others’ use of the microworld with Logo, I will discuss some aspects of virtual worlds today, focussing on their applications in education with relevant case studies. Practical work explores Google Sketchup as a tool for creating representations of 3-D objects.
Agent-Based Modeling for Sociologists is a crash course on how to build ABM in the social sciences. This presentation has an introduction to OOP and then discusses three models in details, along with their NetLogo implementation
Combining mobile technology and mobile interface design with automotive technology can improve the driving experience, while reducing the state of driver to mobile device dysfunction. Currently there are wide spread publicity about the dangers of texting or emailing while driving. Engaging in these activities while operating a vehicle can easily lead to information overload, causing dysfunction for the driver.
However, smart phones, have seen vast improvements over the past six years. These improvements have also allowed the reintroduction of tablet devices, such as Apple’s Ipad and Android Tablets. These large screen devices allow for new modes of interaction.
Versatile Driving Interface (VDI), is a mobile application created for a tablet device that will explore modes of interaction and communication between driver, mobile tablet device and car; in the context of driving. The application will combine shared functions between the tablet and the vehicle, such as music, temperature and navigation. Additionally it will interface wirelessly with discreet functions of the vehicle; such as windows, mirrors, trunk, doors, gas lid., etc. The application will also receive information from the vehicles diagnostic port, giving it access to a wealth of realtime vehicle information. Through this shared information tips can be given to the driver, depending on the state of the vehicle.
VDI will also serve as a drivers mobile profile, storing their preferences of seating arrangements, music choices, contacts and directions. The driving mobile profile stored in VDI, will allow drivers to travel with their mobile tablet devices and interact with functions of other vehicles.
Currently, there is no single mobile/automotive application on the market using this mix of tablet, car, physical and software connections. VDI is a concept that will explore those possible connections and attempt to provide a better driving experience.
1. Hybrid Worlds: Nano_Biotech + Art.
Parsons MFA DT program. Professors Victoria Vesna and
Siddhartha Ramakrishnan
datalife
Maxim Safioulline
2. abstract
The world where we live and our own bodies are a
product of physical laws that make this world stable
and connect its elements to each other. As we are
attempting to create unique worlds in cyberspace we
should start thinking about what sort of organizational
structure would enable those worlds to develop and
grown on their own.
3. abstract
When a person browses the Internet or plays a computer
game her body does not exist in that environment for
the observer from the inside - only her mind. She is
still connected to it with her body through an
interface and the feedback that she receives is
necessarily translated for our world. But what if those
layers where removed and a pure human mind would be
able to interact with an environment of pure data.
4. concept/topic
I propose an alternative approach to the creation of
interactive simulated environments - a re-thinking of
the basis and the laws upon which such environments are
created and a re-thinking of role, place and purpose of
a user/observer/participant in such environments.
I also propose an alternative approach to human-
computer interfaces, a systemic view of human-machine
combines and an exploration of the alternatives to mice
and keyboards that stem from this approach.
5. context
• Sims/MMORPG/Second Life - If we have a chance to
construct new environments on the web why do they
have to resemble the one where our bodies live?
• A-Life Art - if you’re constructing a new environment
why is a user not a part of it, just an onlooker?
6. proposal part 1:
Create an environment that reflects the larger system
where it exists: the cyber world - and is based on the
“energy = data” metaphor: things grow with abundance
of data and die because of lack of data and the shapes
of objects is determined by the types of data.
The objects in this environment will be able to
generate data-energy themselves and to affect each
other similarly to the way that living beings do.
7. proposal part 2:
Create a special object in this environment: the
participant - through which a person connected to
the computer with a brain-computer interface would
be able to interact with the environment.
The environment will provide feedback to the user by
changing the chemistry of the user’s brain through
Transcranial Magnetic Stimulation (TMS).
8. questions for
exploration
• How to get user to interact with an artificial
simulated environment on a bio-chemical level?
• How our psyche is going to adapt to environments
that are so unfit for our bodies? A possibility of
exploration of mind-body connection and co-
dependence.
• Can humans live and interact with the environment
only by using their mind?
9. project under development
by Maxim Safioulline
for Connected Cat Media
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