The contrasting meaning of office space from Post-WW2/50s to today. Their purpose and how they shape social interaction.
The contrasting way we live past and present and how the space
spotlights this.
Martin brynskov future internet assembly - smart cities - valenciaMartin Brynskov
Cities are complex organisms, but lived life is much more than coordination and safety. How should the Future Internet support "the other half", which is hardly less complex? Building on research within the Center for Digital Urban Living (www.digitalurbanliving.dk), from journalism and civic communication to media architecture and cultural experiences, Martin Brynskov will outline some core opportunities and challenges we face as city planning becomes increasingly digitised and dynamic.
For the most time of human history, life was local and linear. Local in the way that anything that happened was close by, a least within a walking distance. Linear in the way that your life was the same as your parents and your children. Nothing changed.
Just like the evolution of man, technology improvements follow an evolutionary progress. New ideas or products are to begin with immature and fragile with slow improvements. Then the progress accelerates until the products become mature and taken for granted. Then the cycle repeats and a new layer of technology is added to the previous. This process is exponential. One such observation of exponential is Moore’s Law.
We will explore what exponential means. We look at Moore´s law and The Law of the Accelerating returns.
Raciocínios de engenharia e de design para a inovação em uma era pós-colonialUFPE
Desde a fase do Brasil colônia importamos produtos e o serviços concedidos no exterior, desde arquiteturas até bens duráveis. No Brasil contemporâneo, produtos de Design são reconhecimentos e desejados. Por outro lado, o raciocínio de design que os geram continua desconhecido. Políticas públicas como o Programa Brasileiro do Design – PBD, criado em 1995 pelo Decreto de 09 de novembro de 1995 definem a área de Design como uma área estratégica de conhecimento. Por um lado, há evidências de que o raciocínio de design é estratégico para promover a competitividade da indústria nacional. Sua adoção amplia a base de pessoas que poderiam pensar como designers ao criar produtos e serviços mais eficientes e competitivos no Brasil. Por outro lado, a propagação deste raciocínio junto a pessoas e instituições ainda encontra entraves. O seu ensino parece estar restrito a cursos técnicos e de graduação de Design. Nesta apresentação tentaremos caracterizar a estrutura do raciocínio de design a partir de sua origem histórica, seu significado e sua função social. Tentaremos argumentar que o raciocínio de design é um legado cultural da humanidade e o mesmo pode ser apropriado por qualquer pessoa para melhor resolver problemas. Provocaremos algumas reflexões sobre os motivos que fazem com que a apropriação deste tipo de raciocínio encontro resistências em nossa cultura.
How did all of the cool things we love to use (like cellphones, the Internet, video games) really come about? How did we get involved in this big technology explosion? Find out by reading this slide show.
Martin brynskov future internet assembly - smart cities - valenciaMartin Brynskov
Cities are complex organisms, but lived life is much more than coordination and safety. How should the Future Internet support "the other half", which is hardly less complex? Building on research within the Center for Digital Urban Living (www.digitalurbanliving.dk), from journalism and civic communication to media architecture and cultural experiences, Martin Brynskov will outline some core opportunities and challenges we face as city planning becomes increasingly digitised and dynamic.
For the most time of human history, life was local and linear. Local in the way that anything that happened was close by, a least within a walking distance. Linear in the way that your life was the same as your parents and your children. Nothing changed.
Just like the evolution of man, technology improvements follow an evolutionary progress. New ideas or products are to begin with immature and fragile with slow improvements. Then the progress accelerates until the products become mature and taken for granted. Then the cycle repeats and a new layer of technology is added to the previous. This process is exponential. One such observation of exponential is Moore’s Law.
We will explore what exponential means. We look at Moore´s law and The Law of the Accelerating returns.
Raciocínios de engenharia e de design para a inovação em uma era pós-colonialUFPE
Desde a fase do Brasil colônia importamos produtos e o serviços concedidos no exterior, desde arquiteturas até bens duráveis. No Brasil contemporâneo, produtos de Design são reconhecimentos e desejados. Por outro lado, o raciocínio de design que os geram continua desconhecido. Políticas públicas como o Programa Brasileiro do Design – PBD, criado em 1995 pelo Decreto de 09 de novembro de 1995 definem a área de Design como uma área estratégica de conhecimento. Por um lado, há evidências de que o raciocínio de design é estratégico para promover a competitividade da indústria nacional. Sua adoção amplia a base de pessoas que poderiam pensar como designers ao criar produtos e serviços mais eficientes e competitivos no Brasil. Por outro lado, a propagação deste raciocínio junto a pessoas e instituições ainda encontra entraves. O seu ensino parece estar restrito a cursos técnicos e de graduação de Design. Nesta apresentação tentaremos caracterizar a estrutura do raciocínio de design a partir de sua origem histórica, seu significado e sua função social. Tentaremos argumentar que o raciocínio de design é um legado cultural da humanidade e o mesmo pode ser apropriado por qualquer pessoa para melhor resolver problemas. Provocaremos algumas reflexões sobre os motivos que fazem com que a apropriação deste tipo de raciocínio encontro resistências em nossa cultura.
How did all of the cool things we love to use (like cellphones, the Internet, video games) really come about? How did we get involved in this big technology explosion? Find out by reading this slide show.
Publicsphere 1 - High Bandwidth for Australia - The Unexplored CountryCraig Thomler
What opportunities and innovations will result from high bandwidth (100Mbit plus) internet connections?
The most useful services have most likely not yet been conceived.
9. Nearly all early telephones were installed in businesses, because ...hwbloom28
9. Nearly all early telephones were installed in businesses, because [3 pts]
a) people were afraid that telephones were dangerous.
b) people thought that the government was using telephones as eavesdropping devices.
c) only men were allowed to use a telephone.
d) most homes did not have electricity.
e) leasing a telephone was expensive.
10. In January 1984 Apple Computer released the Macintosh. The Macintosh is notable because it was the first commodity
personal computer with a __________________________________. [3 pts]
11. What two significant developments made personal computers more attractive to businesses in the late 1970s and early 1980s?
[5 pts]
Computer spreadsheet program, IBM PC
12. Which of the following was not an activity of the People
9. Nearly all early telephones were installed in businesses, because ...hwbloom6
9. Nearly all early telephones were installed in businesses, because [3 pts]
a) people were afraid that telephones were dangerous.
b) people thought that the government was using telephones as eavesdropping devices.
c) only men were allowed to use a telephone.
d) most homes did not have electricity.
e) leasing a telephone was expensive.
10. In January 1984 Apple Computer released the Macintosh. The Macintosh is notable because it was the first commodity
personal computer with a __________________________________. [3 pts]
11. What two significant developments made personal computers more attractive to businesses in the late 1970s and early 1980s?
[5 pts]
Computer spreadsheet program, IBM PC
12. Which of the following was not an activity of the People
Art/Science Interaction - Case study: Silicon Valleypiero scaruffi
Presentation for the Alpbach Technology Forum of August 2014 on Art/Science and Silicon Valley. I keep updating my presentations on Silicon Valley at www.scaruffi.com/svhistory
Keynote at FAD Open Design / Shared Creativity Conference in Barcelona, 5 Jul...Peter Troxler
Open Source—standing on the shoulders of giants—is the preferred mode of production, insight and creativity today, and even more so when the 3rd industrial revolution starts to take effect: distributed and collaborative relationships, and a shift away from hierarchical power and toward lateral power.
The 3rd industrial revolution is bringing affordable digital tools into the sphere of manufacturing and beyond: Affordable tools do not require huge capital investments; they bridge the labour-capital-divide, the owner-maker is re-emerging. Digital tools connect designing and manufacturing, they bridge the white collar-blue collar-divide, the designer-producer is having a comeback. Affordable digital tools also spread outside the industrial world, they bridge the producer-consumer-divide in new and powerful ways.
Open source practice in software is characterized by structures that 'resemble a great babbling bazaar of differing agendas and approaches'. Similar practices have yet to evolve in (open) design. Is it conceivable that a design brand start to release beta products early and often, to delegate designing to the ‘users’, and to involve those ‘users’ as beta testers? How likely are designers to share semi-finished work with colleagues, even from different disciplines or the other side of the world, and to accept that others might take their intermediary results, sketches and models, continue to work on them and turn them into next-step intermediary results that are quite different to what the initial designer conceived them to be?
There is a small micro cosmos out there, the global network of Fab Labs, where some of these questions can be explored. Fab Labs are pretty popular with designers, but larger scale co-operative projects have so far been in the domains of engineering and education. What would be the reason: Is it a lack of interest, a disbelief in the power of the results, a missing skill, an absent opportunity, too early to tell—or are we just not seeing the projects?
Generation in computer terminology is a change in technology a computer is/was being used.
Initially, the generation term was used to distinguish between varying hardware technologies.
Nowadays, generation includes both hardware and software, which together make up an entire
computer system
Publicsphere 1 - High Bandwidth for Australia - The Unexplored CountryCraig Thomler
What opportunities and innovations will result from high bandwidth (100Mbit plus) internet connections?
The most useful services have most likely not yet been conceived.
9. Nearly all early telephones were installed in businesses, because ...hwbloom28
9. Nearly all early telephones were installed in businesses, because [3 pts]
a) people were afraid that telephones were dangerous.
b) people thought that the government was using telephones as eavesdropping devices.
c) only men were allowed to use a telephone.
d) most homes did not have electricity.
e) leasing a telephone was expensive.
10. In January 1984 Apple Computer released the Macintosh. The Macintosh is notable because it was the first commodity
personal computer with a __________________________________. [3 pts]
11. What two significant developments made personal computers more attractive to businesses in the late 1970s and early 1980s?
[5 pts]
Computer spreadsheet program, IBM PC
12. Which of the following was not an activity of the People
9. Nearly all early telephones were installed in businesses, because ...hwbloom6
9. Nearly all early telephones were installed in businesses, because [3 pts]
a) people were afraid that telephones were dangerous.
b) people thought that the government was using telephones as eavesdropping devices.
c) only men were allowed to use a telephone.
d) most homes did not have electricity.
e) leasing a telephone was expensive.
10. In January 1984 Apple Computer released the Macintosh. The Macintosh is notable because it was the first commodity
personal computer with a __________________________________. [3 pts]
11. What two significant developments made personal computers more attractive to businesses in the late 1970s and early 1980s?
[5 pts]
Computer spreadsheet program, IBM PC
12. Which of the following was not an activity of the People
Art/Science Interaction - Case study: Silicon Valleypiero scaruffi
Presentation for the Alpbach Technology Forum of August 2014 on Art/Science and Silicon Valley. I keep updating my presentations on Silicon Valley at www.scaruffi.com/svhistory
Keynote at FAD Open Design / Shared Creativity Conference in Barcelona, 5 Jul...Peter Troxler
Open Source—standing on the shoulders of giants—is the preferred mode of production, insight and creativity today, and even more so when the 3rd industrial revolution starts to take effect: distributed and collaborative relationships, and a shift away from hierarchical power and toward lateral power.
The 3rd industrial revolution is bringing affordable digital tools into the sphere of manufacturing and beyond: Affordable tools do not require huge capital investments; they bridge the labour-capital-divide, the owner-maker is re-emerging. Digital tools connect designing and manufacturing, they bridge the white collar-blue collar-divide, the designer-producer is having a comeback. Affordable digital tools also spread outside the industrial world, they bridge the producer-consumer-divide in new and powerful ways.
Open source practice in software is characterized by structures that 'resemble a great babbling bazaar of differing agendas and approaches'. Similar practices have yet to evolve in (open) design. Is it conceivable that a design brand start to release beta products early and often, to delegate designing to the ‘users’, and to involve those ‘users’ as beta testers? How likely are designers to share semi-finished work with colleagues, even from different disciplines or the other side of the world, and to accept that others might take their intermediary results, sketches and models, continue to work on them and turn them into next-step intermediary results that are quite different to what the initial designer conceived them to be?
There is a small micro cosmos out there, the global network of Fab Labs, where some of these questions can be explored. Fab Labs are pretty popular with designers, but larger scale co-operative projects have so far been in the domains of engineering and education. What would be the reason: Is it a lack of interest, a disbelief in the power of the results, a missing skill, an absent opportunity, too early to tell—or are we just not seeing the projects?
Generation in computer terminology is a change in technology a computer is/was being used.
Initially, the generation term was used to distinguish between varying hardware technologies.
Nowadays, generation includes both hardware and software, which together make up an entire
computer system
We live in an age of great change. Such change has not been seen in a long time. This presentation gives shows some grand challenges for the future of cities and human society.
What seems to be a partial and indirect solution to the recent fertility decline may be the key in helping a significant portion of working parents in Korea
what if there were a refilling station for your beauty products, where your empty toner bottle is refilled and you pay much less than buying the whole new product?
EASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANEFebless Hernane
CapCut is an easy-to-use video editing app perfect for beginners. To start, download and open CapCut on your phone. Tap "New Project" and select the videos or photos you want to edit. You can trim clips by dragging the edges, add text by tapping "Text," and include music by selecting "Audio." Enhance your video with filters and effects from the "Effects" menu. When you're happy with your video, tap the export button to save and share it. CapCut makes video editing simple and fun for everyone!
Technoblade The Legacy of a Minecraft Legend.Techno Merch
Technoblade, born Alex on June 1, 1999, was a legendary Minecraft YouTuber known for his sharp wit and exceptional PvP skills. Starting his channel in 2013, he gained nearly 11 million subscribers. His private battle with metastatic sarcoma ended in June 2022, but his enduring legacy continues to inspire millions.
PDF SubmissionDigital Marketing Institute in NoidaPoojaSaini954651
https://www.safalta.com/online-digital-marketing/advance-digital-marketing-training-in-noidaTop Digital Marketing Institute in Noida: Boost Your Career Fast
[3:29 am, 30/05/2024] +91 83818 43552: Safalta Digital Marketing Institute in Noida also provides advanced classes for individuals seeking to develop their expertise and skills in this field. These classes, led by industry experts with vast experience, focus on specific aspects of digital marketing such as advanced SEO strategies, sophisticated content creation techniques, and data-driven analytics.
Transforming Brand Perception and Boosting Profitabilityaaryangarg12
In today's digital era, the dynamics of brand perception, consumer behavior, and profitability have been profoundly reshaped by the synergy of branding, social media, and website design. This research paper investigates the transformative power of these elements in influencing how individuals perceive brands and products and how this transformation can be harnessed to drive sales and profitability for businesses.
Through an exploration of brand psychology and consumer behavior, this study sheds light on the intricate ways in which effective branding strategies, strategic social media engagement, and user-centric website design contribute to altering consumers' perceptions. We delve into the principles that underlie successful brand transformations, examining how visual identity, messaging, and storytelling can captivate and resonate with target audiences.
Methodologically, this research employs a comprehensive approach, combining qualitative and quantitative analyses. Real-world case studies illustrate the impact of branding, social media campaigns, and website redesigns on consumer perception, sales figures, and profitability. We assess the various metrics, including brand awareness, customer engagement, conversion rates, and revenue growth, to measure the effectiveness of these strategies.
The results underscore the pivotal role of cohesive branding, social media influence, and website usability in shaping positive brand perceptions, influencing consumer decisions, and ultimately bolstering sales and profitability. This paper provides actionable insights and strategic recommendations for businesses seeking to leverage branding, social media, and website design as potent tools to enhance their market position and financial success.
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Mansi Shah
This study examines cattle rearing in urban and rural settings, focusing on milk production and consumption. By exploring a case in Ahmedabad, it highlights the challenges and processes in dairy farming across different environments, emphasising the need for sustainable practices and the essential role of milk in daily consumption.
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...
Cultural Evolution of Office Space
1. The Evolution of Office Culture and Its Spaces
April 5, 2010
Jin Sun Park
Michael Vendola
2. Office Space: Past and Present
Openness vs. Privacy
Interaction vs. Autonomy
Office Landscape c.
1950: German
movement in open plan
office space planning.
The European post WWII
socialist environment
encourage all levels of
staff to sit together in
open floor. Networking (present): move away from
cubicle design and encourage sociability
while allowing privacy and use of
personal space.
3. Work: Past and Present
Changing values of security and safety
•Looking for lifetime employment in 1950’s
•On average, 10.5 job changes for boomers
•Rediscovering the job as the most valuable asset
a person can have
4. Corporate Parks
•Prior to World War II, most corporations still clustered in the downtowns
of major cities
•After the war, corporations needed more space to house the growing
bureaucracies to run the organizations
•Top research and development scientists demanded work environments
that resembled universities
5. Western Electric Model 500
• Iconic rotary-dial phone was
introduced in 1949 and designed by
Henry Dreyfuss
• Five years passed before the model
saw its first innovation: five
additional colors
• Not until the touchtone was
introduced in 1963, did the 500
begin to seem outdated
6. Steelcase Office Furniture
• Line of free standing desks
and modules was Industry’s
first office furniture in colors
• Office landscape design
intended to provide a more
collaborative work environment
7. Resolve Systems Furniture
(Herman Miller)
• Systems furniture was
introduced as a modular office
furniture system with dividers
and flexible work surfaces
• Panels allow for privacy but
encourage sociability, greater
work diversity, and cost-
effective use of real-estate
8. Green Desk Office
• Affordable, month-to-month
rental office spaces in Dumbo,
Brooklyn
• Fully furnished workspace, with
high-speed internet access and
a phone line
• Utilities, copying, scanning,
printing, faxing, cleaning and
fresh organic coffee included
• Changing value of physical office
space
9. Smartphones
• Blackberry had 21% of
worldwide Smartphone sales in
Q2, 2009
• In May 2009, RIM announced
the number of BlackBerry
subscribers has reached
approximately 28.5 million
• Nielsen reports that there will
be 142.8 million Smartphone
users by 2011
10. Phones
Adoption of technology in work place Blurring lines of private life vs. work life
Ergonomics in the work place to encourage safety Work-life imbalance
and productivity
11. Office Space
Result of the automobile boom, interstate Rise of land and energy costs = challenge
highways, and suburbia
Changing values of physical work space +
“The corporate campus, corporate estate, and office park were economic work environment
the means by which the leaders of postwar capitalism fled
the urban core: a vivid abandonment of the city center by the
powerful, self-interested parties....”
12. Office Furniture
Undivided layout and side-by-side workstations Systems furniture address two crucial issues in
created a more collaborative and humane work the work place: privacy/personal space &
environment. collaboration
13. FORCES AT WORK (1950’s): Automobile boom, Increased infrastructure,
Post-war manufacturing technologies, Mass Production and Mass Consumption
14. FORCES AT WORK (Present) :Technology (mobile technology), Privacy and Personal Space vs.
Collaboration, Cultural Shifts and Meaning of Office Space, Recession
15. The Evolution of Office Space
• Shifting values of what
constitutes an office space:
Public vs. Private
– Work vs. Home
• “Doing away with the office!”