Slides for session 2 of the Interaction Design Methods for Digital Civics module - these are for part 1 of the session, where I gave an overview of the Banking for the Older Old project and the range of different methods used throughout.
These are the slides for our very first Service Design Drinks in Kyoto. We were discussing how Personas as a tool can help you designing services and products that create value for users.
A few slides from a class session in the Carnegie Mellon School of Design, "Foundations of Practice for Social Design." I'm putting them up for folks who arrived here from my "notes on participatory design' on medium.com.
Deck I created for IEM 628: Product and Process Design and Development, Master of Science in Industrial Engineering and Management at Polytechnic University of the Philippines.
Topic assigned: Comprehensive Guide to Product Concept and Design
I used JUUL to illustrate the basic concepts of product design.
Last slide includes references used for this deck. Some text in slide 17 are not visible due to animation, sorry about that.
These are the slides for our very first Service Design Drinks in Kyoto. We were discussing how Personas as a tool can help you designing services and products that create value for users.
A few slides from a class session in the Carnegie Mellon School of Design, "Foundations of Practice for Social Design." I'm putting them up for folks who arrived here from my "notes on participatory design' on medium.com.
Deck I created for IEM 628: Product and Process Design and Development, Master of Science in Industrial Engineering and Management at Polytechnic University of the Philippines.
Topic assigned: Comprehensive Guide to Product Concept and Design
I used JUUL to illustrate the basic concepts of product design.
Last slide includes references used for this deck. Some text in slide 17 are not visible due to animation, sorry about that.
10 Easy Ways to Irritate Your Design Team
Slides from the NUX7 talk by Jane Austin, Friday 19th October 2018.
2018.nuxconf.uk / nuxuk.org
Synopsis
How can good design be integrated into your business profitably? Jane will answer this question by considering the ‘anti-problem’. She will share 10 ways designers and business people can guarantee their behaviours and activities will ensure they never see eye-to-eye, their efforts will be wasted and everyone involved will know it is not their fault.
You will probably recognise most of these techniques in action in your own organisation. That is the anti-pattern.
If things are going to change for the better, do the opposite.
Design Thinking and Innovation - ISC 2018 - 20 Dec 2018 - Invited TalkJaved G S, PhD
Design Thinking is a method to have creative and practical solutions to unique problems. In Healthcare, the design thinking allows to give a human-centric solution which is more inclusive.
This video for this talk from Business of Software Conference Europe 2018 will be published here soon: http://businessofsoftware.org/2016/07/all-talks-from-business-of-software-conferences-in-one-place-saas-software-talks/
How can good design be integrated into your business profitably? Jane will answer this question by considering the ‘anti-problem’. She will share 10 ways designers and business people can guarantee their behaviours and activities will ensure they never see eye-to-eye, their efforts will be wasted and everyone involved will know it is not their fault. You will probably recognise most of these techniques in action in your own organisation. That is the anti-pattern.
If things are going to change for the better, do the opposite.
Digital or In-Person? How to Choose the Best Research Approach for the Best R...digsiteinsights
Is digital qualitative the new gold standard? Does in-person research give you the best quality results? Join Digsite CEO Monika Wingate for a discussion of when and how digital research can yield an improvement. Using case studies in brand/concept development, product development and web optimization, we will highlight how to choose and use the appropriate method.
This was presented by Kate Krontiris (Omidyar
Network, USA) at the Impacts of Civic Technology Conference (TICTeC2016) in Barcelona on 27th April. You can find out more information about the conference here: https://www.mysociety.org/research/tictec-2016/
Discourse Centric Collective Intelligence for the Common GoodAnna De Liddo
Slides of my invited talk given at the Computational Decision Making and Data Science Workshop in Belgrade, Serbia in June2018 http://cdmdsw2018.fon.bg.ac.rs/
Culture Work: Organizational Becoming Made PracticalMarc Rettig
Notes and visuals from Marc Rettig's keynote talk at the 2015 UX Advantage conference. Marc seeks to deepen the conversation about fostering design culture in organizations by providing a process definition of "design," a layered definition of "culture," and insights about the interplay between design capacity and organizational culture.
Formatted as a letter-sized document rather than a slide deck. Combines all speaker's notes with visuals from the slides.
Also available as a web article on Medium: https://medium.com/@mrettig/culture-work-283223dce016
Design Thinking For Educational Technology Stefanie Panke
Design thinking is a problem solving method geared to overcome wicked problems, that have no right or wrong solution and resist traditional scientific and engineering approaches. During the design thinking process, the facilitator encourages participants to see constraints as inspiration. The results are typically not directed toward a technological “quick fix” but toward new integration of signs, things, actions, and environments. Developing university websites and stewarding educational technology projects is one such challenge that can benefit greatly from applying design thinking principles and processes.
This is the Second out of Seven Articles
co -written by
Steinar Valade-Amland and myself
on
Design Thinking, Design Management
and how to coordinate both strategically .
If you miss number 1/7 send me an email bbm@designence.com and I will send it to you .
Understanding Users Through Ethnography and Modeling - STC Summit 2010Jim Jarrett
90 minute training for experienced practitioners in best practices for analyzing and modeling qualitative user research, including KJ Analysis, personas, and scenarios. Tips and tricks and techniques included. Presented at the STC Summit 2010 on 3 May 2010.
Question everything - Designing more effectively for social impactRichard Anderson
Standard human-centered design practices are often well-suited for well-structured problems, but fall short for considering the broader social implications of solutions to well-structured problems and for attempting to address ill-structured or so-called “wicked societal problems” (e.g., our broken healthcare system, homelessness, addiction to social media or electronic devices).
Richard will review many of the common characteristics of well-structured, ill-structured, and wicked problems, and, with the workshop attendees, will discuss their implications.
Then, by questioning everything about the standard design process for well-structured problems, Richard will identify common process shortcomings, present examples of projects that ignored such shortcomings as well as of projects that didn’t, and provide attendees with the opportunity to experience ways of how to address such shortcomings.
Attendees will emerge better able to target social impact intentionally and better able to design for achieving that intentional social impact.
10 Easy Ways to Irritate Your Design Team
Slides from the NUX7 talk by Jane Austin, Friday 19th October 2018.
2018.nuxconf.uk / nuxuk.org
Synopsis
How can good design be integrated into your business profitably? Jane will answer this question by considering the ‘anti-problem’. She will share 10 ways designers and business people can guarantee their behaviours and activities will ensure they never see eye-to-eye, their efforts will be wasted and everyone involved will know it is not their fault.
You will probably recognise most of these techniques in action in your own organisation. That is the anti-pattern.
If things are going to change for the better, do the opposite.
Design Thinking and Innovation - ISC 2018 - 20 Dec 2018 - Invited TalkJaved G S, PhD
Design Thinking is a method to have creative and practical solutions to unique problems. In Healthcare, the design thinking allows to give a human-centric solution which is more inclusive.
This video for this talk from Business of Software Conference Europe 2018 will be published here soon: http://businessofsoftware.org/2016/07/all-talks-from-business-of-software-conferences-in-one-place-saas-software-talks/
How can good design be integrated into your business profitably? Jane will answer this question by considering the ‘anti-problem’. She will share 10 ways designers and business people can guarantee their behaviours and activities will ensure they never see eye-to-eye, their efforts will be wasted and everyone involved will know it is not their fault. You will probably recognise most of these techniques in action in your own organisation. That is the anti-pattern.
If things are going to change for the better, do the opposite.
Digital or In-Person? How to Choose the Best Research Approach for the Best R...digsiteinsights
Is digital qualitative the new gold standard? Does in-person research give you the best quality results? Join Digsite CEO Monika Wingate for a discussion of when and how digital research can yield an improvement. Using case studies in brand/concept development, product development and web optimization, we will highlight how to choose and use the appropriate method.
This was presented by Kate Krontiris (Omidyar
Network, USA) at the Impacts of Civic Technology Conference (TICTeC2016) in Barcelona on 27th April. You can find out more information about the conference here: https://www.mysociety.org/research/tictec-2016/
Discourse Centric Collective Intelligence for the Common GoodAnna De Liddo
Slides of my invited talk given at the Computational Decision Making and Data Science Workshop in Belgrade, Serbia in June2018 http://cdmdsw2018.fon.bg.ac.rs/
Culture Work: Organizational Becoming Made PracticalMarc Rettig
Notes and visuals from Marc Rettig's keynote talk at the 2015 UX Advantage conference. Marc seeks to deepen the conversation about fostering design culture in organizations by providing a process definition of "design," a layered definition of "culture," and insights about the interplay between design capacity and organizational culture.
Formatted as a letter-sized document rather than a slide deck. Combines all speaker's notes with visuals from the slides.
Also available as a web article on Medium: https://medium.com/@mrettig/culture-work-283223dce016
Design Thinking For Educational Technology Stefanie Panke
Design thinking is a problem solving method geared to overcome wicked problems, that have no right or wrong solution and resist traditional scientific and engineering approaches. During the design thinking process, the facilitator encourages participants to see constraints as inspiration. The results are typically not directed toward a technological “quick fix” but toward new integration of signs, things, actions, and environments. Developing university websites and stewarding educational technology projects is one such challenge that can benefit greatly from applying design thinking principles and processes.
This is the Second out of Seven Articles
co -written by
Steinar Valade-Amland and myself
on
Design Thinking, Design Management
and how to coordinate both strategically .
If you miss number 1/7 send me an email bbm@designence.com and I will send it to you .
Understanding Users Through Ethnography and Modeling - STC Summit 2010Jim Jarrett
90 minute training for experienced practitioners in best practices for analyzing and modeling qualitative user research, including KJ Analysis, personas, and scenarios. Tips and tricks and techniques included. Presented at the STC Summit 2010 on 3 May 2010.
Question everything - Designing more effectively for social impactRichard Anderson
Standard human-centered design practices are often well-suited for well-structured problems, but fall short for considering the broader social implications of solutions to well-structured problems and for attempting to address ill-structured or so-called “wicked societal problems” (e.g., our broken healthcare system, homelessness, addiction to social media or electronic devices).
Richard will review many of the common characteristics of well-structured, ill-structured, and wicked problems, and, with the workshop attendees, will discuss their implications.
Then, by questioning everything about the standard design process for well-structured problems, Richard will identify common process shortcomings, present examples of projects that ignored such shortcomings as well as of projects that didn’t, and provide attendees with the opportunity to experience ways of how to address such shortcomings.
Attendees will emerge better able to target social impact intentionally and better able to design for achieving that intentional social impact.
Slides for session 2 of the Interaction Design Methods for Digital Civics module - these are for part 2 of the session on a simple way of categorising design methods.
Participatory Design with Older People (Feb 2014)John Vines
Talk given to the University of York HCI Masters on 3rd February 2014. In the lecture I touched on the history of participatory design, and talked about the specific challenges of planning, organising and facilitating design workshops with older people (but also the great insights that this can bring). At the end I talk about some examples of the work I have done on the Banking for the Older Old project.
This is a slight adaptation of the talk given to the same course in 2013.
Making family care work: Dependence, privacy and remote home monitoring telec...John Vines
Slides for my talk accompanying our UbiComp 2013 paper 'Making Family Care Work: Dependency, Privacy and Remote Home Monitoring Telecare Systems'. The paper and talk focused on a field-trial of a remote monitoring system designed to allow family members to remotely 'check-in' on their older relatives who lived on their own. The paper picks apart many of the trust and privacy issues of the system, and unravels the problems the system poses for older peoples independence. Full paper can be accessed here: http://dl.acm.org/citation.cfm?id=2493432.2493469&coll=DL&dl=GUIDE&CFID=380590099&CFTOKEN=64685270
These slides are from a visiting lecture I gave to the University of York HCI MSc students for the Advanced Topics in HCI module in February 2013. In the lecture I touched on the history of participatory design, and talked about the specific challenges of planning, organising and facilitating design workshops with older people (but also the great insights that this can bring). At the end I talk about some examples of the work I have done on the Banking for the Older Old project. Great bunch of students!
Configuring participation: On how we involve people in designJohn Vines
Slides to accompany my (again, oh too short 17 minute) CHI 2013 talk. In the talk and paper I explore the diverse ways in which 'participation' in HCI and design is often talked about, and speculate that the way in which we make sense of traditional tenets of participatory design such as 'the workshop' can be reimagined by looking at them as performances, or as multiple forms of ongoing participation, or if we reflect on our (the designers/researchers) own agency in the participatory process. Our paper can be accessed here: http://dl.acm.org/citation.cfm?id=2470654.2470716&coll=DL&dl=GUIDE&CFID=380590099&CFTOKEN=64685270
Unpicking how (some) participatory design methods work (with older people)John Vines
This was supposed to be a 45ish minute talk I was going to give as part of Aarhus University's 'Summer PIT' summer school in 2013. Sadly illness meant I couldn't do it - but the slides are here nonetheless. The plan was to reflect on my own experiences as an agent in predetermining the ways in which participants can take part and take ownership over design projects, and take a critical stance on my influence. I was going to do this through analysing the methodological decision I made in three different projects.
Questionable concepts: Critique as a resource for designing with eighty somet...John Vines
Slides accompanying my 17 (!) minute talk for our CHI 2012 paper 'Questionable Concepts: Critique as a Resource for Designing with Eighty Somethings'. The talk and paper focuses on one of the design methods we used in the Banking for the Older Old project to engage participants in the early stages of idea generation and critique during workshops. Full paper can be access here: http://dl.acm.org/citation.cfm?id=2207676.2208567&coll=DL&dl=GUIDE&CFID=380590099&CFTOKEN=64685270
Cheque mates: Participatory design of digital payments with eighty somethingsJohn Vines
Slides from my second CHI 2012 talk for our paper 'Cheque Mates: Participatory Design of Digital Payments with Eighty Somethings'. This talk and paper followed on from where Questionable Concepts left off, talking about the resulting participatory design process and how wider public outcry related to the end of cheque clearing in the UK dominated workshops.
Full paper can be accessed here: http://dl.acm.org/citation.cfm?id=2207676.2208569&coll=DL&dl=GUIDE&CFID=380590099&CFTOKEN=64685270
Talk given to Edinburgh College of Art Design Informatics group on 7th November 2013. The talk focused on giving a very brief intro to participatory design, and then talked through three case studies of participatory design with older citizens.
MATATAG CURRICULUM: ASSESSING THE READINESS OF ELEM. PUBLIC SCHOOL TEACHERS I...NelTorrente
In this research, it concludes that while the readiness of teachers in Caloocan City to implement the MATATAG Curriculum is generally positive, targeted efforts in professional development, resource distribution, support networks, and comprehensive preparation can address the existing gaps and ensure successful curriculum implementation.
বাংলাদেশের অর্থনৈতিক সমীক্ষা ২০২৪ [Bangladesh Economic Review 2024 Bangla.pdf] কম্পিউটার , ট্যাব ও স্মার্ট ফোন ভার্সন সহ সম্পূর্ণ বাংলা ই-বুক বা pdf বই " সুচিপত্র ...বুকমার্ক মেনু 🔖 ও হাইপার লিংক মেনু 📝👆 যুক্ত ..
আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
তাই একজন নাগরিক হিসাবে এই তথ্য গুলো আপনার জানা প্রয়োজন ...।
বিসিএস ও ব্যাংক এর লিখিত পরীক্ষা ...+এছাড়া মাধ্যমিক ও উচ্চমাধ্যমিকের স্টুডেন্টদের জন্য অনেক কাজে আসবে ...
This presentation includes basic of PCOS their pathology and treatment and also Ayurveda correlation of PCOS and Ayurvedic line of treatment mentioned in classics.
it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
Thinking of getting a dog? Be aware that breeds like Pit Bulls, Rottweilers, and German Shepherds can be loyal and dangerous. Proper training and socialization are crucial to preventing aggressive behaviors. Ensure safety by understanding their needs and always supervising interactions. Stay safe, and enjoy your furry friends!
Executive Directors Chat Leveraging AI for Diversity, Equity, and InclusionTechSoup
Let’s explore the intersection of technology and equity in the final session of our DEI series. Discover how AI tools, like ChatGPT, can be used to support and enhance your nonprofit's DEI initiatives. Participants will gain insights into practical AI applications and get tips for leveraging technology to advance their DEI goals.
The simplified electron and muon model, Oscillating Spacetime: The Foundation...RitikBhardwaj56
Discover the Simplified Electron and Muon Model: A New Wave-Based Approach to Understanding Particles delves into a groundbreaking theory that presents electrons and muons as rotating soliton waves within oscillating spacetime. Geared towards students, researchers, and science buffs, this book breaks down complex ideas into simple explanations. It covers topics such as electron waves, temporal dynamics, and the implications of this model on particle physics. With clear illustrations and easy-to-follow explanations, readers will gain a new outlook on the universe's fundamental nature.
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
Strategies for Effective Upskilling is a presentation by Chinwendu Peace in a Your Skill Boost Masterclass organisation by the Excellence Foundation for South Sudan on 08th and 09th June 2024 from 1 PM to 3 PM on each day.
2. Overview of Session
Support you in understanding the range of different
methods and techniques that can be used across a
single project related to digital civics
Exploring simple ways to categorise and make
sense of the basic qualities of methods across the
lifespan of a project
Promote thought about the ways in which methods
might have to adapted or tweaked for different
projects
3. BANKING FOR THE ‘OLDER OLD’
Financial and Digital Inclusion for Eighty Somethings
See: www.eightysomething.org
4. collaborative design (2 months)
group workshops (1 month)
stakeholder engagement (2 months)
qualitative research (3 months)
gathering feedback on design (2 months)
development of initial prototypes (2 months)
policy and implementation (6 months)
Overview of project
(18 months)
5. QUALITATIVE RESEARCH (3 months)
Financial Biographies
See: Vines, J. et al. 2011. Eighty Something: Banking for the Older Old
6. QUALITATIVE RESEARCH (3 months)
Materiality – Controllability – Locality - Transferability
See: Vines, J. et al. 2011. Eighty Something: Banking for the Older Old
11. collaborative design (2 months)
group workshops (1 month)
stakeholder engagement (2 months)
qualitative research (3 months)
gathering feedback on design (2 months)
development of initial prototypes (2 months)
policy and implementation (6 months)
Overview of project
(18 months)
12. GROUP WORKSHOPS
‘Technology Tea Parties’
See: Coventry, L., and Jones, E. 2012. The role of tea parties to
elicit requirements to support the mobility of older adults.
13. INVISIBLE DESIGN
Film as provocation – dialogue driven – unseen technology – avoids focus on critique
See: Briggs, P. et al. 2012. Invisible design: exploring
insights and ideas through ambiguous film scenarios
14.
15. “I don’t trust the banks, I don’t trust the finance institutions, because it’s
only one operator filling in one set of numbers, puts in the wrong
number, the wrong initial on a name, and you’re in hock” – Jean, 82
“the Queen’s head disappeared if handed to unauthorised payee. How
do we know we are going to buy something e.g. a lady goes shopping for
shoes and may visit 10 shops before she finds what she wants. How does
she pay if not one of the authorised payees?” – Rita, 84
“Well I visualise it as a blank note with no sum on.” – Margaret, 82
“Like a cheque in other words.” – Iris, 81
“if they’d shown us some of the money that was supposed to be there,
and how it worked, it would be more helpful to me” – Edith, 87
16. QUESTIONABLE CONCEPS
Ideas from stakeholder ideation – ‘chindōgus’ – counter to values – harness critique
See: Vines, J. et al. 2012. Questionable concepts: critique
as resource for designing with eighty somethings.
17. QUESTIONABLE CONCEPS
Ideas from stakeholder ideation – ‘chindōgus’ – counter to values – harness critique
See: Vines, J. et al. 2012. Questionable concepts: critique
as resource for designing with eighty somethings.
18. QUESTIONABLE CONCEPS
printed on cards – physicality – quotes for context – reflection between workshops
See: Vines, J. et al. 2012. Questionable concepts: critique
as resource for designing with eighty somethings.
19.
20. collaborative design (2 months)
group workshops (1 month)
stakeholder engagement (2 months)
qualitative research (3 months)
gathering feedback on design (2 months)
development of initial prototypes (2 months)
policy and implementation (6 months)
Overview of project
(18 months)
21. See: Vines, J. et al. 2012. The joy of cheques:
trust, paper and eighty somethings.
22. See: Vines, J. et al. 2012. The joy of cheques:
trust, paper and eighty somethings.
23. ‘RAPID PROTOTYPING’
- semi-functional prototypes to gather initial feedback from participants
- emphasis still on provocation, not on problem solving
24. ‘RAPID PROTOTYPING’
- semi-functional prototypes to gather initial feedback from participants
- emphasis still on provocation, not on problem solving
28. FUNCTIONAL PROVOTYPES
Digital ‘Cheque Mates’
See: Vines, J. et al. 2012. Cheque mates: participatory
design of digital payments with eighty somethings.
29. FUNCTIONAL PROVOTYPES
Digital ‘Cheque Mates’
See: Vines, J. et al. 2012. Cheque mates: participatory
design of digital payments with eighty somethings.
30. FUNCTIONAL PROVOTYPES
Digital ‘Cheque Mates’
See: Vines, J. et al. 2012. Cheque mates: participatory
design of digital payments with eighty somethings.
31. collaborative design (2 months)
group workshops (1 month)
stakeholder engagement (2 months)
qualitative research (3 months)
gathering feedback on design (2 months)
development of initial prototypes (2 months)
policy and implementation (6 months)
Overview of project
(18 months)